Fierce in Battle (Berserker 1)- +1 Dread, +1 Troop Morale, +1 Command when
attacking, -1 Command when defending, gained after 1 point of Berserker
Crazy in Battle (Berserker 2)- +2 Dread, +2 Troop Morale, +2 Command when
attacking, -2 Command when defending, +2 Hit Points, upgrade after 4 points
of Berserker
Berserker (Berserker 3)- +4 Dread, +3 Troop Morale, +3 Command when
attacking, -3 Command when defending, +4 Hit Points, epithet "the Bloody",
upgrade after 8 points of Berserker
Berserker has a NoGoingBack level of 3.
On coming of age, a general can gain a point in Berserker. If he is from
Denmark, with 3% probability; if he is from Hungary, with 5% probability; if
he is from Spain, with 6% probability.
If a family member loses more than 30% of his hit points and gets more than
ten kills in a battle, and has less than one level of BattleChivalry and less
than one level of Berserker, he gains a point of Berserker. If a family
member with one or more levels of Berserker and less than one level of
BattleChivalry loses more than 30% of his hit points and gets more than six
kills in a battle, he gains a point in Berserker with 33% probability.
If a family member with more than zero levels of Berserker does not
personally participate in a battle, he loses a point of Berserker with 33%
probability.
Fine with Blood (Bloodthirsty 1)- +1 Dread, +1 Command, +1 Troop Morale,
gained after 1 point of Bloodthirsty
Sanguinary (Bloodthirsty 2)- +2 Dread, +1 Command, -1 Troop Morale, upgrade
after 2 points of Bloodthirsty
Bloodthirsty (Bloodthirsty 3)- +3 Dread, -1 Command, -3 Troop Morale, upgrade
after 3 points of Bloodthirsty
Bloodthirsty has Sane and Haemophobic as antitraits, and a NoGoingBack level
of 2.
On coming of age, a general gains a point of Bloodthirsty with 4%
probability. A general whose father has one or more levels of Haemophobic
gains a point of Bloodthirsty with 20% probability.
If a family member with no levels in BattleChivalry gets more than 8 kills in
a battle, he gains a point of Bloodthirsty with 10% probability.
When a general exterminates the population, he gains a point of Bloodthirsty
with 10% probability.
Winning First (BattleDread 1)- +1 Dread, gained after 1 point of BattleDread
Cruel and Cunning (BattleDread 2)- +2 Dread, upgrade after 3 points of
BattleDread
Merciless Mauler (BattleDread 3)- +3 Dread, upgrade after 6 points of
BattleDread
Field Tyrant (BattleDread 4)- +4 Dread, +1 Authority, epithet "the Mauler",
upgrade after 10 points of BattleDread
Warlord of Terror (BattleDread 5)- +5 Dread, +2 Authority, epithet "the Lord
of Terror", upgrade after 15 points of BattleDread
Here comes complicated triggers. The way BattleChivalry and BattleDread work
is that they are not antitraits, but instead, are handled by having each
trigger for one check to make sure there are no points of the other. This
means that sometimes the game favors one or the other, depending on which
conditions it checks first.
A general offered for adoption or lesser adoption gains a point of
BattleDread with 50% probability if he does not have any levels of
BattleChivalry. Note that this is called after the trigger to gain
BattleChivalry on adoption, so it is more likely that he gets BattleChivalry
than BattleDread on adoption. If he gains this point, he gains 2 more points
with 33% probability.
If a general with no levels of BattleChivalry kills eight or more enemies in
a battle, he gains a point of BattleDread with 50% probability. If a general
loses a battle in which the general did not kill any of the enemy, and the
total number of enemy killed is less than 10%, he loses a point of
BattleDread. If a general routs in battle and kills less than 8 enemies, and
the total number of enemy killed is less than 33%, he loses 2 points of
BattleDread. If a general routs in a battle with odds greater than .75,
kills less than 8 enemies, and his army kills less than or equal to 66% but
greater than or equal to 33% of the enemy, he loses a point of BattleDread.
If a general with no levels of BattleChivalry attacks an enemy and kills more
than 50% of them in a battle with odds greater than 1.5 he gains a point of
BattleDread. If a general with no levels in BattleChivalry wins a normal
battle in which he hit at least one enemy, the battle success was crushing or
greater, the odds less than .95, and he killed more than 70% of the enemy, he
gains 2 points of BattleDread. If a general with no levels in BattleChivalry
wins a battle with a success rating of average or greater, the odds were less
than .95, he did not fight in the combat, and killed less than 20% of the
enemy, he loses a point of BattleDread.
Fair Fighter (BattleChivalry 1)- +1 Chivalry, gained after 1 point of
BattleChivalry
Noble in Battle (BattleChivalry 2)- +2 Chivalry, upgrade after 3 points of
BattleChivalry
Bastion of Chivalry (BattleChivalry 3)- +3 Chivalry, upgrade after 6 points
of BattleChivalry
Champion of Honor (BattleChivalry 4)- +4 Chivalry, +1 Authority, epithet "the
Chivalrous", upgrade after 10 points of BattleChivalry
Saint of Battle (BattleChivalry 5)- +5 Chivalry, +2 Authority, epithet "the
Champion", upgrade after 15 points of BattleChivalry
The way BattleChivalry and BattleDread work is that they are not antitraits,
but instead, are handled by having each trigger for one check to make sure
there are no points of the other. This means that sometimes the game favors
one or the other, depending on which conditions it checks first.
A general offered for adoption, lesser adoption or marriage gains a point of
BattleChivalry with 50% probability. If a general offered for adoption or
lesser adoption gains this point, he gains two more points with 33%
probability. Note that these options come before the triggers for gaining
BattleDread on adoption or marriage, so it is far more likely a general will
start with BattleChivalry.
If a general with no levels of BattleDread kills eight or more enemies in a
battle, he gains a point of BattleChivalry.
Note that this trigger comes -after- the similar trigger for BattleDread, so
it is far more likely a combative general will gain points of BattleDread
unless you somehow acquire BattleChivalry otherwise.
If a general loses a battle in which the general did not kill any of the
enemy, and the total number of enemy killed is less than 10%, he loses a
point of BattleChivalry. If a general routs in battle and kills less than 8
enemies, and the total number of enemy killed is less than 33%, he loses 2
points of BattleChivalry. If a general routs in a battle with odds greater
than .75, kills less than 8 enemies, and his army kills less than or equal to
66% but greater than or equal to 33% of the enemy, he loses a point of
BattleChivalry. If a general wins a battle with odds less than .8 in which
he was not the attacker, he has no levels of BattleDread and he personally
fought in combat, he gains a point of BattleChivalry. If a general wins any
battle with odds less than or equal to .5, he personally fought in combat,
and he does not have any levels in BattleDread, he gains a point of
BattleChivalry with 66% probability. If a Catholic or Orthodox general with
no levels of BattleDread attacks an Islamic general, he gains a point of
BattleChivalry with 33% probability. If an Islamic general with no levels of
BattleDread attacks a Catholic general, he gains a point of BattleChivalry
with 66% probability. If a general with no levels of BattleDread wins a
battle with success rating of average or better, kills less than 20% of the
enemy, and the battle odds were less than .95, he gains a point of
BattleChivalry with 33% probability.