Sensors now have a "sensor power" statistic that controls the area scanned. Sensor power has a diminishing returns effect on overall sensor range. Sensor tooltips provide additional feedback on this new system.
Increased the Sensor Power of higher level Ship Components and Starbase Modules. The Scout ideological Event now uses Sensor % bonus instead of a flat range bonus. Created a new Sensor Range tooltip that shows the Sensor Power, what is affecting the Sensor Power, and how much Sensor Power is required to upgrade the Sensor Range.
Das sind die Änderungen zum Sensor-Bereich aus dem Patch 1.7
Mehr Sensoren tragen jetzt nicht mehr arithmetisch zur Reichweite bei sondern die zusätzliche Reichweite nimmt mit weiteren Sensoren immer weniger zu.
Das ist wohl die Reaktion auf den Exploit mit einem mit Sensoren vollgepacken Cargo-Schiff, das zu Beginn die ganze Umgebung scannt und dann auch noch in ein Kolonieschiff umgebaut werden kann.
Sensors
One of the more controversial changes we decided to make was to rework the Sensor system. Exploiting Sensor Range is a staple of many successful strategies for winning the game. I have always been reluctant to change this because one of the strengths of GC3 design is letting the player build very specialized ships. We talked about simply adding a sensor cap or making sensor modules, one per ship. But in the end we decided to change the math slightly to be a bit more “realistic.” We changed the sensors to be volumetric (more like the influence system) instead of linear. This has the effect of giving sensors diminishing returns while letting players who want to build sensor barges can still use them as a valid strategy.