As the name implies, this mod focuses primarily on re-balancing the game in every aspect. The original game showed some unique flaws like the infamous "upgrade and scrap exploit" or the availability of certain ship classes (Defiant, K'Vort) that were nearly unstoppable if used properly. The intention behind this mod is to bring the game to an equilibrium and remove the exploits while still keeping it close enough to the original to retain the unique BotF atmosphere. The changes include completely overhauled building and ship stats, as well as some significant modifications of game mechanics. However, it should still "feel" like BotF
> (optional) version with increased map sizes, up to 52x39 squares
-> "No CD" Patch included
-> up to 8 additional (and fair!) starting systems on any starting level
-> more stars on the map, and more (up to 9) planets per star system
-> "upgrade and scrap" exploit resolved
-> "insta-terraforming" exploit resolved
-> less time-consuming building upgrades due to automatic upgrades
-> more ships than in the original game
-> new balance between industrial and economic outputs
-> AI players always build starbases and the newest ships
-> smooth advancement of minor races, with slower technological progress
-> completely re-balanced building and ship stats, reasonable weapon outputs for longer battles
-> many other tweaks and fixes