Anger
Example of normal anger with Cannibal
The most influential variable among the bunch is anger, which directly affects entities within the game. Essentially, anger represents the probability of a cannibal attacking the player. Although this variable is not fully understood, it is established that the initial anger level of cannibals at the start of a game is 10 towards the player, which increases based on the player's actions throughout the game. Actions such as destroying villages, killing cannibals, being in a village camp, being in close proximity to cannibals, cutting trees, and shooting either at cannibals or in general can all contribute to an increase in the anger level. Once it reaches 100, cannibals will exhibit aggressive behavior and will actively pursue and attack the player. As of now, there is no way to decrease this variable. Consequently, players cannot maintain peaceful relationships with any clans or cannibals.