Please don´t forget, that this is a public betatest. Therefore not all of the many new concepts are working perfectly and the civilopedia attached to that mod isn´t completely ready. Your experiences and reports are needed for fixing bugs and errors and to find the best conditions for the different world-sizes, governments and overall-gameplay. Betatestversion 1.8 is not the CCM-superversion with the modded mainbiq and the new city view graphics, as this version still needs a lot of work - but it is a massively enlarged new version I have never posted before.
CCM Concept
’CCM’ stands for Civ Conquest Mod, is only playable with Civ 3 Conquests (C3C) and was constructed around Civ Complete. Most of my new modification ideas (like strengthening the AI) are realised in CCM, but the mod would never have been what it is without the help, feedback, work and great ideas of many civers all around the globe. Thank you all very, very much.A special "big thank you very much" is for the people of CivForum.de, who kindly host this mod.
Another special big thank you very much is dedicated to rhodie, who wrote the civilopedia, to Vuldacon, who did a lot of the graphics work in CCM, especially the completely new "Vuldacon Combination Terrain", and to the prebetatesters BadKharma, Recon1591, rhodie, MarineCorps, moosezilla and TheRat for finding tons of errors, to flame for his special input and feedback to CCM and to my friend El Justo for his always welcome overall-advise. A third special big "thank you very much" is dedicated to the Civ3-succession gamers: TheRat, CommandoBob, Northern Pike, Greebley, Elephantium and LKendter for making CCM popular and giving highly appreciated input in their famous C3C Succession Games of "the Rat CCM series" at CFC.
CCM was also helped by Soren Johnson’s skilful analysis of Civ III gaming elements at the end of the handbook for Civ IV. In that sense:
The end of Civ IV is the start of Civ III CCM.
Requirements:
- Civilization 3: Conquests version 1.22 (English) or Civilization 3 Complete
- 1,78 MB disk space
Here are the downloadlinks for CCM (updated 17-03-2014 and 01-01-2017):
CCM Mainfile (790 MB rared):
The current CCM Betatest-biq v1.8 from 06-04-2014
Patch for downloads after 17-03-2014 and before 31-03-2014
Original CCM Betatest-biq removed: February 7th, 2010
CCM Betatest-biq v1.1 and textfiles: removed February 17th, 2010.
CCM Betatest-biq v1.2 and textfiles: removed March 14th, 2010.
CCM Betatest Mainfile and Betatest biq v1.4 removed July 4th, 2010
CCM Betatest-biq v1.5 and textfiles: removed July 18th, 2010.
CCM Betatest-biq v1.6: removed August 21st, 2010 (after 107 downloads).
CCM Betatest-biq v1.7 ended by SOC February 17th, 2014 (after 1921 downloads)
CCM Installation Guide:
1. Unzip the CCM main-file file directly to your Conquests\Scenarios folder (usually
C:\Program Files\Infogrames Interactive\Civilization III\Conquests\Scenarios
or:
C:\Program Files (x86)\Firaxis Games\Civilization III Complete\Conquests\Scenarios
If you have problems with the folder C:\Program Files (x86)\Firaxis Games\Civilization III Complete\Conquests\Scenarios, unzip the files outside that folder and than copy them into that folder.
2. Unzip the CCM-biq directly to your Conquests\Scenarios folder. If you have problems with the folder C:\Program Files (x86)\Firaxis Games\Civilization III Complete\Conquests\Scenarios unzip the file outside that folder and than copy it into that folder.
If all is installed properly, your C3C scenario folder should look like this:
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By triggering Civ Content in the C3C starting menue and selecting CCM you start the mod.
The new CCM-Betatest biq v.1.8 contains the following changes and improvements:
- New Mainfile with increased number of units
- New interface
- New Vuldacon terrain and the option to switch easily to 3 other terrains (Ares, RickFGS and Snoopy)
- New world-setup graphics
- WWI tanks now can only be received by autoproduction
- Movement of early armored cars is reduced to 2.
- Slightly increased amphibious abilities by the AI due to larger transport capacities
- There is a SW autoproducing armored cruisers and later battlecruisers
- There is a SW autoproducing early tanks
- Tankograd SW for Russia now autoproduces KV-1 and JS III heavy tanks
- AMX Factory SW for France now autoproduces Char B1 bis and AMX 50 heavy tanks
- Additional jetplanes that need no resources but are weaker (p.e. Mig-19 against Mig-21)
- Slaves also have MV2
- Clans cannot longer be moved before upgraded.
- Britain and France don´t have the "diplomatic"-ability any longer
- Techs “Colonialism” and “Torpedo” removed
- Some spelling errors and wrong graphics fixed (p.e. A7V and Pz III image)
The patch of the mainfile for downloads after 17-03-2014 and before 31-03-2014 fixes the following errors:
- Missing ships Dunkerque Class, Kongo Class (WW II) and Erzherzog Karl Class added.
Unzip this patch directly in the \art\units folder of the CCM-Betatest Scenario, or if you are not allowed to do this as your Civ 3 is installed in a X86-folder, unzip it outside that folder and add it manually to the CCM-Betatest \art\units Folder
The new biq 1.8 from 06-04-2014 fixes the following errors:
- The Corporation - 2x Work Rate is checked now
- Apprentice- now is upgrading to Partisan
- Monarchy - unit support set to 2
- German Infantry now linked to proper PediaIcon-entry (so the unit can be found even when PTW is not installed)
- African settler now has the correct king-flag (army-flag removed)
- Mullah can enslave monks
- Eagle warrior can enslave to slaves
- Berserk attack now set to the proper 3A, 2 D