Okay, ich habe GD bis heute nicht einmal durchgespielt, wird einfach irgenwann viel zu schwer für mich! Deswegen hab ich bisher auch keinen DLC gekauft.
Okay, ich habe GD bis heute nicht einmal durchgespielt, wird einfach irgenwann viel zu schwer für mich! Deswegen hab ich bisher auch keinen DLC gekauft.
Make DuckDuckGo great again!
I is more stronger than Darth Vapour!
I`m over my fuck budget, I´m now in fucking debt!
Im Juli ist es soweit:
"Dumm klickt gut!" (Jörg Kachelmann in der Bild)
Trek across the glorious snowy peaks of Asterkarn, delve into frozen caverns, and explore ancient forest valleys and breathtaking hot springs as you seek to purge the corruption tainting this idyllic landscape. Parlay with the Kurn tribes and aid them in rekindling old alliances as you contend with the darker side of their bloody history. Uncover hundreds of new items and create wondrous potions customized to your needs.
Fangs of Asterkarn requires the Forgotten Gods and Ashes of Malmouth DLCs to play.
Key Features:
- Conquer the Ascendant Game Mode – turn the campaign world into a challenge worthy of ascendant demigods, with every dungeon and boss encounter sure to test your limits. Ascend your equipment to attain incredible new power.
- A Transformative 10th Mastery – become a frenzied force of destruction upon the battlefield capable of shapeshifting into vicious beastlike forms. The new Berserker mastery brings the total number of mastery combinations to an astounding 45!
- A New Chapter of Cairn Unfolds – journey West into the rugged wilderness of Asterkarn and contend with the mighty Kurn. Discover the dark legacy that continues to haunt these nomadic people and again drives them East, towards renewed conflict.
- New Environments – discover a vast new region that expands the total game world by a staggering 32%, over 80% the size of the base game. Trek across the glorious snowy peaks of Asterkarn, delve into frozen caverns, and explore ancient forest valleys and breathtaking hot springs as you seek to purge the corruption tainting this idyllic landscape.
- Potion Customization – alter your potions to suit your playstyle. Turn them into powerful tonics that restore your character’s vitality, or have them provide powerful unique buffs and effects.
- Affix Transmutation – reroll your rare and magic items to perfect your equipment.
- Crucible Expanded – delve deeper into the Crucible’s challenges with thirty additional waves (requires the Crucible DLC).
- The Shattered Realm Grows – discover new regions and boss arenas being slowly consumed within the Shattered Realm’s unstable infinity.
- Discover Hundreds of New Items – a veritable vault of treasures awaits you with hundreds of new Monster Infrequents, Epic items, and unique Legendary items!
- Awaken Items – unleash the true potential of many Epic items to turn them into powerful implements worthy of Legends! Ascend items to unlock their full potency.
- Three Factions – parlay with the Kurn tribes and aid them in rekindling old alliances as you contend with the darker side of their bloody history. Learn ancient secrets from an unusual new ally.
- Tackle New Foes – test your mettle against new super bosses and additional Nemesis bosses for old factions. Five new hero monster archetypes populate the entirety of Cairn alongside to deliver new twists to old content.
- Two New Rogue-Like Dungeons – two new roguelike dungeons will be introduced with free content updates for the Fangs of Asterkarn expansion.
"Dumm klickt gut!" (Jörg Kachelmann in der Bild)
Ausführliche Zusammenfassung des Entwickler-Live-Streams mit allen Neuerungen für FoA und Patch 1.3 (Englisch):
https://www.reddit.com/r/Grimdawn/co...tream_warning/
"Dumm klickt gut!" (Jörg Kachelmann in der Bild)
"Dumm klickt gut!" (Jörg Kachelmann in der Bild)
Da sind ja ein paar schöne Neuerungen im Patch 1.4: https://forums.crateentertainment.co...1-3-0-0/155979
Major New Features:
- Grim Dawn has received back-end changes to accommodate the release of the Fangs of Asterkarn Expansion.
- The game’s UI has received a complete visual overhaul. A new Health Orb design HUD is now the default, while the classic Health Bar design can be enabled in the game options, under Interface.
- The Stash has been overhauled with new dedicated Component and Crafting Materials shared pages and +5% additional space per tab. In addition, stash pages can now be customized and labeled.
- New functionality has been added to the player inventory to instantly deposit all Components and Crafting Materials in their shared tabs from anywhere in the world. To support this, objects that ask for crafting materials (ex. Treasure Troves), can now also access the stash instead of just the inventory.
- New accessibility control schemes have been added under Keybindings: Keyboard Movement and Keyboard Only, enabling WASD-based controls with and without the mouse. You can set keybinds for WASD movement independently of the default controls and switch between them at any time. WASD controls mimic the controller and do not enable run and gun gameplay.
- Detailed tooltips now display stat roll ranges (ex. 12 Fire damage [8-14] indicates that the damage could have rolled as low as 8 or as high as 14).
- A new Video Option has been added: HDR Lighting, as an alternate visual style for the game.
- Monster Infrequents now always drop at the highest possible level (ex. if an MI drops, and possible variations in your level range are level 84 and 94, it will always drop the level 94 version).
"Dumm klickt gut!" (Jörg Kachelmann in der Bild)
Man muss den Hut vor Crate Entertainment ziehen, dass sie einen so massiven DLC zum Start auch noch mit 10% Rabatt anbieten. 17,35 € ist schon ein sehr guter Preis, wenn man das z. B. mal mit den DLC-Preisen bei Paradox vergleicht.
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"Dumm klickt gut!" (Jörg Kachelmann in der Bild)