I, ugh, believe this might actually be better than the original red tile?
To the few among my readers who missed out on German 1990s trash television while growing up: the upper picture is from a game show* presented by the gentleman, where losers would not go home empty handed, but instead were presented with the Zonk stuffed animal in order to top off their humiliation. The show is so old that I struggled to find a decent picture via Google. Importantly it features a
Monty Hall problem, so later on I had an easy understanding of that and it was all worth it.
*after further research, apparently it's a spinoff of the US's
Let's Make a Deal, and they actually trade in "zonks" there, so your ignorance is due to an avoidable lack of culture
Ramk had given it away beforehand, sort of:
Zitat von
Ramkhamhaeng
Nice lottery idea, but kinda tragically funny.
I've read stories of other players and abstain from voting because of it.
Actually sort of a spoiler to tell us that lack of copper is not a particular Inca perk. Not that it would affect our game in the foreseeable future. On that note, Ginger also told us in the tech thread that they lost a settler to a low odds barb :alright: - and apparently the referee and lurkers decided to return them, seeing as they did found a city last turn? I believe the word that applies is flabberghasted? Well maybe there's more to the story that I don't know yet.
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Now without copper we have to decide on how to proceed with micro. Rusten, still around?
There are two ways to approach the next dozen turns. My original plan, as posted earlier, was living up to my "Good Micro is when no Overflow" credo: Fishing and Sailing both finished with just 1 spare beaker and no gold left, terrace chopped 60/60, settler whipped from 40h, workboat whipped into a 50/50 galley (with a just in time chop) the turn after finishing Sailing. City growth also always without OF and making maximum use of the granary. The nasty part is the last turn, where we whip the settler and build the galley, because in order to achieve the latter MEißen (city #2) has to work 2 plains forests when it really should be taking both food tiles. So I ran a sim where galley and settler are delayed by a turn. So, on t55 we come out at:
t50 galley / settler:
Dresden (cap): size 3, food 20/26, workboat finished t54 with no OF, 5 turns whip anger remaining
Meißen (city2): size 2, food 12/24, terrace finished t54 with 5h, OF 4 turns whip anger remaining
Leipzig (city3): founded t53, food 10/22, 2h in terrace
research: 107 beakers into the tech after Sailing (incl. 20% arrow bonus), 8 gold in treasury
t51 galley / settler:
Dresden (cap): size 4, food 13/28, workboat at 29/30, 6 turns whip anger remaining
Meißen (city2): size 2, food 12/24, terrace finished t54 with 3h OF, 5 turns whip anger remaining
Leipzig (city3): founded t54, food 5/22, 1h in terrace
research: 129 beakers into the tech after Sailing (incl. 20% arrow bonus), 3 gold in treasury
So, the delayed overseas settling yields us a better developed capital (~1 turn ahead) and about 13 raw commerce more.
Otoh going for the galley/settler asap obviously has city 3 ahead by a turn, and also has the advantage of starting the whip countdown a turn early, and marginally more hammers produced (4 total). Rusten, do you want to opine which you would prefer? - Und Du, werter Leser, was meinst DU?
I've been writing on this post for a few days aready, while also simming and trying to recover sleep despite my daughter's best efforts to keep me from it, so it's a bit delayed. Have a recent screenie:
We did faster granaries in PB59, but we were Exp, so this is still crazy early. The game also sets a personal record on latest ever first whip; I think in all the previous ones I had whipped by turn 30 at the latest (PBEM64 I'm not sure tbh).
Demos still look discouraging:
At 100% on AH (2 arrow boni) we are first in GNP, and second with a tech with one arrow, so that supposed strength of this start might be coming into play. Anyways, I keep telling myself that with the terrace our food is just so much better than other peoples' (assuming they don't get granaries themselves...)