Good luck, Miguelito! I started a post thinking about the Q move, got interrupted, and found out my thoughts are already well out of date!
Zitat von
"Miguelito"
assuming the mapmaker is evil, with 1S or SIP we run the risk of orphaning a bunch of seafood on 2 coasts. Settling W or SW would partially avoid that.
This was my reaction too: The only thing that would stop me from settling 1S after the Q move's reveal would be if it would strand seafood (well, or I guess if the whole south turned out to be desert or something) and I can't think of a way for the archer to check that adequately. I think at this point, I'd move the Archer 1SW for the best vision available on T0, and if that doesn't reveal anything against the spot, just trust that the mapmaker isn't completely evil and settle 1S. That's just off the top of my head though.
(Note: I haven't seen any other starts yet, so between that and the looser Civforum lurker code, I'm pretending to be a dedlurker here for ... you know, the next two minutes. I think it's an interesting start, and looks like the game could be fun to play! ... Although that little cape revealed by the Q sure isn't promising....)
[EDIT: And yeah, my instinct is definitely to tech Hunting and build Worker first, but like the above, this is without even any meaningful mentalsimming.]