Dann mach 1.5 und sag mir dann das korrekte InterfaceScale dazu, denn das ist zu riesig. InterfaceScale ist der Größenwert vomo Gebäude, den man in der Pedia sieht.
Ich mag wegen einem Skin, nicht 5x neu laden, wenn meine ToDo Listen (Mehrzahl!) für andere Sachen jenseits von Gut und Böse sind![]()
Weiter im Programm:
einige Punkte von HUNK abgearbeitet (immer noch nicht alle):
- When a vassal gives us a grain wagon, it could be filled with city resources also.
=> The grain waggon only delivers food into a city. It can't spread bonus resources.
- There is a strange msg when the trade route is built. It has "???" instead city names.
=> Done. I hope
- Bank tech (and building). Too early I think (tecnically, impossible in this mod). Probably it's only a semantic question. There were moneylenders.
=> no, it's ok. I added the pedia into the text tool. Money-lenders even existed in sumerian and Egyptian times.
- High mantenance for provincial city and metropolis. A city with 9 pob is better than other with 10.
=> intended. the bigger the city the more maintenance. I decrease the cost. Before: -50->25->25->50->50. Now: -25->0->20->30->40
- Sagitarii doesn't have the +20% vs spear, axe and sword.
=> Fixed.
- Arquites without +20% vs axe, etc
=> fixed.
- The patronage tech doesn't work.
=> fixed.
- Legion to praetorian doesn't work. Triarii to praetorian, curiously, works.
=> fixed.
- I can't hire ships. It's not a problem about requeriments.
=> fixed.
- Two ways to upgrade a praetorian. Redundant?
=> Fixed. I think, cause: it seems in XML you can upgrade into a unit with iCost -1.
- Testudo with -1 ?
=> Fixed. Ha! I do the same with other phalanx types.
- Professional army and ruler cult are too similar.
=> changed.