<?xml version="1.0" encoding="utf-8"?>
<!-- edited with XMLSPY v2004 rel. 2 U (
http://www.xmlspy.com) by Ed Beach (Firaxis Games) -->
<GameData>
<!-- Table data -->
<Civilizations>
<Row>
<Type>CIVILIZATION_LIBANON</Type>
<Description>TXT_KEY_CIV_LIBANON_DESC</Description>
<ShortDescription>TXT_KEY_CIV_LIBANON_SHORT_DESC</ShortDescription>
<Adjective>TXT_KEY_CIV_LIBANON_ADJECTIVE</Adjective>
<CivilopediaTag>TXT_KEY_CIV5_Libanon</CivilopediaTag>
<DefaultPlayerColor>PLAYERCOLOR_LIBANON</DefaultPlayerColor>
<ArtDefineTag>ART_DEF_CIVILIZATION_ARABIA</ArtDefineTag>
<ArtStyleType>ARTSTYLE_MIDDLE_EAST</ArtStyleType>
<ArtStyleSuffix>_AFRI</ArtStyleSuffix>
<ArtStylePrefix>AFRICAN </ArtStylePrefix>
<PortraitIndex>0</PortraitIndex>
<IconAtlas>CIV_COLOR_ATLAS_LIBANON</IconAtlas>
<AlphaIconAtlas>LIBANON_CIV_ALPHA_ATLAS</AlphaIconAtlas>
<MapImage>MapAbbasid512.dds</MapImage>
<DawnOfManQuote>TXT_KEY_CIV5_DAWN_ARABIA_TEXT</DawnOfManQuote>
<DawnOfManImage>DOM_bella.dds</DawnOfManImage>
<DawnOfManAudio>AS2D_DOM_SPEECH_ARABIA</DawnOfManAudio>
<SoundtrackTag>Arabia</SoundtrackTag>
</Row>
</Civilizations>
<Civilization_CityNames>
<Row>
<CivilizationType>CIVILIZATION_LIBANON</CivilizationType>
<CityName>Beirut</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_LIBANON</CivilizationType>
<CityName>Sidon</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_LIBANON</CivilizationType>
<CityName>Tripoli</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_LIBANON</CivilizationType>
<CityName>Tyros</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_LIBANON</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_Nabataa</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_LIBANON</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_Zahle</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_LIBANON</CivilizationType>
<CityName>Habbouch</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_LIBANON</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_Jounie</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_LIBANON</CivilizationType>
<CityName>Baalbek</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_LIBANON</CivilizationType>
<CityName>Jbail</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_LIBANON</CivilizationType>
<CityName>Batroun</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_LIBANON</CivilizationType>
<CityName>Cheikhlar</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_LIBANON</CivilizationType>
<CityName>Faara</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_LIBANON</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_Hayoun</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_LIBANON</CivilizationType>
<CityName>Jezzine</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_LIBANON</CivilizationType>
<CityName>Chahine</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_LIBANON</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_Shuhrur</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_LIBANON</CivilizationType>
<CityName>El Hajar</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_LIBANON</CivilizationType>
<CityName>El Borj</CityName>
</Row>
</Civilization_CityNames>
<Civilization_FreeBuildingClasses>
<Row>
<CivilizationType>CIVILIZATION_LIBANON</CivilizationType>
<BuildingClassType>BUILDINGCLASS_PALACE</BuildingClassType>
</Row>
</Civilization_FreeBuildingClasses>
<Civilization_FreeTechs>
<Row>
<CivilizationType>CIVILIZATION_LIBANON</CivilizationType>
<TechType>TECH_AGRICULTURE</TechType>
</Row>
</Civilization_FreeTechs>
<Civilization_FreeUnits>
<Row>
<CivilizationType>CIVILIZATION_LIBANON</CivilizationType>
<UnitClassType>UNITCLASS_SETTLER</UnitClassType>
<Count>1</Count>
<UnitAIType>UNITAI_SETTLE</UnitAIType>
</Row>
</Civilization_FreeUnits>
<Civilization_Leaders>
<Row>
<CivilizationType>CIVILIZATION_LIBANON</CivilizationType>
<LeaderheadType>LEADER_BELLA</LeaderheadType>
</Row>
</Civilization_Leaders>
<Civilization_Religions>
<Row>
<CivilizationType>CIVILIZATION_LIBANON</CivilizationType>
<ReligionType>RELIGION_ISLAM</ReligionType>
</Row>
</Civilization_Religions>
<Civilization_SpyNames>
<Row>
<CivilizationType>CIVILIZATION_LIBANON</CivilizationType>
<SpyName>Abu Mustapha</SpyName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_LIBANON</CivilizationType>
<SpyName>Mahmoud</SpyName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_LIBANON</CivilizationType>
<SpyName>Bel Hachem</SpyName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_LIBANON</CivilizationType>
<SpyName>An Hachem</SpyName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_LIBANON</CivilizationType>
<SpyName>Abu Westen</SpyName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_LIBANON</CivilizationType>
<SpyName>Al Mulder</SpyName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_LIBANON</CivilizationType>
<SpyName>Arafat</SpyName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_LIBANON</CivilizationType>
<SpyName>Hussain</SpyName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_LIBANON</CivilizationType>
<SpyName>Ali Mahmoudi</SpyName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_LIBANON</CivilizationType>
<SpyName>Shabel</SpyName>
</Row>
</Civilization_SpyNames>
<Civilization_UnitClassOverrides>
<Row>
<CivilizationType>CIVILIZATION_LIBANON</CivilizationType>
<UnitClassType>UNITCLASS_KNIGHT</UnitClassType>
<UnitType>UNIT_ANSAR_KRIEGER</UnitType>
</Row>
<Row>
<CivilizationType>CIVILIZATION_LIBANON</CivilizationType>
<UnitClassType>UNITCLASS_MACHINE_GUN</UnitClassType>
<UnitType>UNIT_LIBOSENSE</UnitType>
</Row>
</Civilization_UnitClassOverrides>
<Civilization_BuildingClassOverrides>
<Row>
<CivilizationType>CIVILIZATION_LIBANON</CivilizationType>
<BuildingClassType>BUILDINGCLASS_MARKET</BuildingClassType>
<BuildingType>BUILDING_LIBANON_BAZAAR</BuildingType>
</Row>
<Row>
<CivilizationType>CIVILIZATION_LIBANON</CivilizationType>
<BuildingClassType>BUILDINGCLASS_GRANARY</BuildingClassType>
<BuildingType>BUILDING_ZISTERNE</BuildingType>
</Row>
</Civilization_BuildingClassOverrides>
<!-- Color definitions the civ uses -->
<!-- The player color for the civ -->
<PlayerColors>
<Row>
<Type>PLAYERCOLOR_LIBANON</Type>
<PrimaryColor>COLOR_PLAYER_GREEN</PrimaryColor>
<SecondaryColor>COLOR_PLAYER_RED</SecondaryColor>
<TextColor>COLOR_PLAYER_WHITE_TEXT</TextColor>
</Row>
</PlayerColors>
<!-- Texture atlases for this Civ -->
<IconTextureAtlases>
<Row>
<Atlas>CIV_COLOR_ATLAS_LIBANON</Atlas>
<IconSize>256</IconSize>
<Filename>LIBANON256.dds</Filename>
<IconsPerRow>8</IconsPerRow>
<IconsPerColumn>8</IconsPerColumn>
</Row>
<Row>
<Atlas>CIV_COLOR_ATLAS_LIBANON</Atlas>
<IconSize>128</IconSize>
<Filename>LIBANON128.dds</Filename>
<IconsPerRow>8</IconsPerRow>
<IconsPerColumn>8</IconsPerColumn>
</Row>
<Row>
<Atlas>CIV_COLOR_ATLAS_LIBANON</Atlas>
<IconSize>80</IconSize>
<Filename>LIBANON80.dds</Filename>
<IconsPerRow>8</IconsPerRow>
<IconsPerColumn>8</IconsPerColumn>
</Row>
<Row>
<Atlas>CIV_COLOR_ATLAS_LIBANON</Atlas>
<IconSize>64</IconSize>
<Filename>LIBANON64.dds</Filename>
<IconsPerRow>8</IconsPerRow>
<IconsPerColumn>8</IconsPerColumn>
</Row>
<Row>
<Atlas>CIV_COLOR_ATLAS_LIBANON</Atlas>
<IconSize>45</IconSize>
<Filename>LIBANON45.dds</Filename>
<IconsPerRow>8</IconsPerRow>
<IconsPerColumn>8</IconsPerColumn>
</Row>
<Row>
<Atlas>CIV_COLOR_ATLAS_LIBANON</Atlas>
<IconSize>32</IconSize>
<Filename>LIBANON32.dds</Filename>
<IconsPerRow>8</IconsPerRow>
<IconsPerColumn>8</IconsPerColumn>
</Row>
<Row>
<Atlas>LIBANON_CIV_ALPHA_ATLAS</Atlas>
<IconSize>128</IconSize>
<Filename>LIBANONWhite128.dds</Filename>
<IconsPerRow>8</IconsPerRow>
<IconsPerColumn>8</IconsPerColumn>
</Row>
<Row>
<Atlas>LIBANON_CIV_ALPHA_ATLAS</Atlas>
<IconSize>64</IconSize>
<Filename>LIBANONWhite64.dds</Filename>
<IconsPerRow>8</IconsPerRow>
<IconsPerColumn>8</IconsPerColumn>
</Row>
<Row>
<Atlas>LIBANON_CIV_ALPHA_ATLAS</Atlas>
<IconSize>48</IconSize>
<Filename>LIBANONWhite48.dds</Filename>
<IconsPerRow>8</IconsPerRow>
<IconsPerColumn>8</IconsPerColumn>
</Row>
<Row>
<Atlas>LIBANON_CIV_ALPHA_ATLAS</Atlas>
<IconSize>32</IconSize>
<Filename>LIBANONWhite32.dds</Filename>
<IconsPerRow>8</IconsPerRow>
<IconsPerColumn>8</IconsPerColumn>
</Row>
<Row>
<Atlas>LIBANON_CIV_ALPHA_ATLAS</Atlas>
<IconSize>24</IconSize>
<Filename>LIBANONWhite24.dds</Filename>
<IconsPerRow>8</IconsPerRow>
<IconsPerColumn>8</IconsPerColumn>
</Row>
<Row>
<Atlas>LIBANON_CIV_ALPHA_ATLAS</Atlas>
<IconSize>16</IconSize>
<Filename>LIBANONWhite16.dds</Filename>
<IconsPerRow>8</IconsPerRow>
<IconsPerColumn>8</IconsPerColumn>
</Row>
</IconTextureAtlases>
<!-- NOTE TO MODDERS: Both single and multiple entries for Region Priority (per Civ) are supported! -->
<!-- If a Civ has one Priority, then on maps without a region of that type, fallback methods apply. -->
<!-- The fallback methods will match the given civ with a region that has the most tiles of the priority terrain type. -->
<!-- For instance, if Russia is set for Tundra priority but a map has no Tundra regions, they will look for a region that has some tundra. -->
<!-- If a Civ is given multiple priorities, fallbacks are not used: the bias isn't applied when a map has none of those region types. -->
<Civilization_Start_Region_Priority>
<Row>
<CivilizationType>CIVILIZATION_LIBANON</CivilizationType>
<RegionType>REGION_DESERT</RegionType>
</Row>
</Civilization_Start_Region_Priority>
</GameData>