I've raised Behemoth's hit points to 3 and I've changed Arado's stats to be the same as all other basic fighters.
Any more changes before I start the game?
I've raised Behemoth's hit points to 3 and I've changed Arado's stats to be the same as all other basic fighters.
Any more changes before I start the game?
Can you edit the Scenario to add ocean squares to have the Suez open? After that I see nothing to stop us.
I'm not sure it's really that necessary though. Looking at the map, the Indian Ocean will play a minimal role and the only ones really affected are Rome and France with our small colonies in East Africa.
One last thing, I noticed there's a tech that allows you to build Railroads. I'd vote to remove that tech.
i played this scen as Pbem, about 7 or 8 years ago when it was released by the designer. We found it was very buggy, we stopped it many times and used some patches to fix the problems. Just a warning, hope you people can go on with this without critical inconveniences.
Do you have a link to the thread Dario? It could prove very useful.
Sorry Ingvar, the game i played was in another forum, which now is dead!
I think I played once a second version of this scenario in a PBEM long ago, it was ok but we didn't play for long, the problem is I can't find this scenario anymore
Are you thinking about this one, Reb? http://www.civforum.de/showthread.ph...28jim-panse%29
Do you recall what sort of issues it had, Dario? Was it mainly just technical problems or was there an issue with game balance?
Yes, this was the one I played! Here instead of having the Ottomans you have the Mexicans.
If I remember well there were no technical problems with it, but I'm not 100% sure
@cupcoffe: Most of the patches were to change units stats to improve game balance. Also i remember that changes were made to fix the tech tree as well.
We had to restart because we found that Germany was too powerfull and you know, tweaks here and there to get a perfect balance.
But i think this version you are playing is one newer that this one I played long time ago.
Having Rebelious in command of an already overpowered party will probably not make for an unpredictable game. What should we do?