OK, how about such variant?
Herbs here is a combination of Oregano, Ginger and Gumamela.
I will continue with Gamefonts and resource_icons_64ea.dds.....
OK, how about such variant?
Herbs here is a combination of Oregano, Ginger and Gumamela.
I will continue with Gamefonts and resource_icons_64ea.dds.....
Geändert von KJ_Jansson (07. März 2011 um 19:40 Uhr)
Teammitgleid dieses Projekt für Colonization:
[Mod] We The People
(Nachfolgerprojekt von Religion and Revolution)
Davor Teammitgleid dieses Projekt für Colonization:
[Mod] Religion and Revolution
Vor-Vorheriges Projekt für Colonization:
[ModMod] ray's Wunschliste
Und wiederum davor Teammitglied von:
[Mod] The Authentic Colonization (TAC)
Looks good.
Thanks a lot again.
(I have some problems with shifted icons but that has been there before.
Since I added more Specialbuilding-Icons in the second row.
So it is not related to your work and I will fix it.)
What was that Bonus-Icon you replaced originally intended for ?
(6. row, right of stone)
Perfect.
You are really the master of Graphics !
Ok, I will integrate these new ressources (including full production line for Medicine) and send you my work upcoming Sunday night.
The only thing I am still missing is graphics for Bonus-Ressource "Medical Herbs" but I will find something or just use place-holder graphics till later.
Geändert von raystuttgart (07. März 2011 um 22:28 Uhr)
Teammitgleid dieses Projekt für Colonization:
[Mod] We The People
(Nachfolgerprojekt von Religion and Revolution)
Davor Teammitgleid dieses Projekt für Colonization:
[Mod] Religion and Revolution
Vor-Vorheriges Projekt für Colonization:
[ModMod] ray's Wunschliste
Und wiederum davor Teammitglied von:
[Mod] The Authentic Colonization (TAC)
6 row right of Stone is Medical Herbs. Now you added your current Medical Herb (combination of Oregano, Ginger and Gumamela). Earlier here was also Medical Herb.
This icon in Bonus resources section. And of course in Yield section, too. Please, check again....
Great!Ok, I will integrate these new ressources (including full production line for Medicine) and send you my work upcoming Sunday night.
Teammitgleid dieses Projekt für Colonization:
[Mod] We The People
(Nachfolgerprojekt von Religion and Revolution)
Davor Teammitgleid dieses Projekt für Colonization:
[Mod] Religion and Revolution
Vor-Vorheriges Projekt für Colonization:
[ModMod] ray's Wunschliste
Und wiederum davor Teammitglied von:
[Mod] The Authentic Colonization (TAC)
Of course, it's very difficult to recognize an unknown object on 21x20 pixel image. The solution here is to use as simple icons as possible.
For instance, for Luxure Goods you have now a rather complex image. On large size (64x64 pixel) icon you can see all parts, but on 21x20 or 16x16 all details are mixed.
I don't know that you mean, but when Preview version will be available, I will check the problem.(I have some problems with shifted icons but that has been there before.
Since I added more Specialbuilding-Icons in the second row.
So it is not related to your work and I will fix it.)
That would be nice.
I am pretty sure it happened when I added further Specialbuilding-Icons in second row.
I think I could fix it myself but if you could take a look (with my Preview-Version on Sunday) I will be able to spend the time I gain for other things like the Advisor-Screens, for example.
So ok, everything is fine for now.
Thanks again for your fantastic help.
I hope I will be able to pay back some of your favours in the future.
Teammitgleid dieses Projekt für Colonization:
[Mod] We The People
(Nachfolgerprojekt von Religion and Revolution)
Davor Teammitgleid dieses Projekt für Colonization:
[Mod] Religion and Revolution
Vor-Vorheriges Projekt für Colonization:
[ModMod] ray's Wunschliste
Und wiederum davor Teammitglied von:
[Mod] The Authentic Colonization (TAC)
Hi Ray!
Here a new variant icons for Luxury Goods.
I guess my first variant with luxury dress and jewelry was wrong.
Why:
- Luxury dress can be produced in the colony.
- Jewelry was also not so actual for the people who send a lot of natural gems, gold, silver etc. in Europe.
I tried to find the product that was really rare and very expensive in colony, but required only by rich people.
I guess I found such goods. This is Perfume.
Source: http://www.perfumes.com/eng/history.htmDuring the reign of Catherine de Medici (1519 – 1589) in France perfumes flourished. Catherine brought her own perfumer, Rene le Florentin from Italy, with her. His laboratory was connected with her apartments by a secret passageway, so that no formulas could be stolen en route.
Thus, most possible that new colonies have no possibility to produce Perfume.
Hey, good idea and great graphics.
Yes I think I would choose this variant instead.
(The other ones are harder to interpret at first sight.)
Could you adjust the Gamefonts (here) so they fit to these buttons ?
However, I think I will stay by the name "Luxury Goods (from Euope)" and not directly call it "Perfume".
Thus it is probably easier to understand for the Players of my ModMod.
Thing is that I wanted to have goods with the following:
1. Not produced in the new world.
2. Richer people would want to buy. (iTeachLevel = 2 buy a little, iTeachLevel = 3 buy more)
I did not want to really pin it to one single product, but keep it a little more general.
This is why I call it "Luxury Goods (from Euope)".
I just want to have the following aspects in CivCol:
1. The Colonists were consumers too !
2. There was trade in both directions. (Of course the export was much larger than import.)
Important aspect for Gameplay:
This new feature should not be very powerful.
-> Only little amount of "Luxury Goods (from Euope)" bought, if player has spare money and does not need to save for more important things.
-> Only little amounts of "Luxury Goods (from Euope)" are sold every round.
-> Only big cities (many colonists iTeachLevel = 2 and iTeachLevel = 3 available) are interesting at all to bring "Luxury Goods (from Euope)" to them.
-> The gain of money compared to the initial investment is relatively small. (Small side business.)
Not too much Micro-Management
I will probably implement the selling totally automatically depending on city-size.
The appropriate building is needed.
(Similar to Custom House)
A specialist will simply increase amount and percentual gain.
AI should not get problems with this feature
My AI-Concept is ready. Should not get any problems here.
Geändert von raystuttgart (08. März 2011 um 20:55 Uhr)
Teammitgleid dieses Projekt für Colonization:
[Mod] We The People
(Nachfolgerprojekt von Religion and Revolution)
Davor Teammitgleid dieses Projekt für Colonization:
[Mod] Religion and Revolution
Vor-Vorheriges Projekt für Colonization:
[ModMod] ray's Wunschliste
Und wiederum davor Teammitglied von:
[Mod] The Authentic Colonization (TAC)
GameFonts with a new icon for Luxury Goods are ready.
Of course, leave old name "Luxury_Goods". This is a general and very clear term.
Here I just call a real name of product that (to my opinion, maybe I'm wrong again) could be imported in New World from Europe. Sometimes on icons rather difficult to recognize that it means.
Geändert von KJ_Jansson (08. März 2011 um 21:26 Uhr)
Teammitgleid dieses Projekt für Colonization:
[Mod] We The People
(Nachfolgerprojekt von Religion and Revolution)
Davor Teammitgleid dieses Projekt für Colonization:
[Mod] Religion and Revolution
Vor-Vorheriges Projekt für Colonization:
[ModMod] ray's Wunschliste
Und wiederum davor Teammitglied von:
[Mod] The Authentic Colonization (TAC)
Hi KJ,
would it be possible to take the graphics of the Bonus-Ressource for Herbs (which I use for Hemp) and simply give them another colour.
(Maybe DarkRed)
Or some other minor change that however makes these two Bonus-Ressource relatively easy to distinguish ?
I really do not need anything extraordinary here.
Then I would use these for my version of Medical Herbs.
Teammitgleid dieses Projekt für Colonization:
[Mod] We The People
(Nachfolgerprojekt von Religion and Revolution)
Davor Teammitgleid dieses Projekt für Colonization:
[Mod] Religion and Revolution
Vor-Vorheriges Projekt für Colonization:
[ModMod] ray's Wunschliste
Und wiederum davor Teammitglied von:
[Mod] The Authentic Colonization (TAC)
Hi KJ,
thanks once more.
I will take a look at Flax.
The flowers look good too.
I will compare the 3 in game to make a decision.
(Probably tomorrow since I will meet some friends tonight.)
Teammitgleid dieses Projekt für Colonization:
[Mod] We The People
(Nachfolgerprojekt von Religion and Revolution)
Davor Teammitgleid dieses Projekt für Colonization:
[Mod] Religion and Revolution
Vor-Vorheriges Projekt für Colonization:
[ModMod] ray's Wunschliste
Und wiederum davor Teammitglied von:
[Mod] The Authentic Colonization (TAC)