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Thema: Greece Wars

  1. #16
    Kunst am Arier Avatar von Snup
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    09.12.09
    Ort
    Halle
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    Wann gehts los?

  2. #17
    2nd Runner
    Gast
    Zitat Zitat von Snup Beitrag anzeigen
    Wann gehts los?
    When does ist start?






    Kann man die mod downloaden?

  3. #18
    Registrierter Benutzer Avatar von Meister Maggi
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    6.500
    right, that was also what I meant when asking for the rules:
    - does everyone start and we compare after some turns and then continue with the best or do we play in a given order?

  4. #19
    Registrierter Benutzer Avatar von Obsolete
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    how do we get 18 AIs on a small map ? Does it mean every AI has only space for 3-4 citities ?
    I had been wondering about that as well. I also usually prefer protective leaders on war-heavy maps, but in this case, with all the water/islands, I guess Ragnar is the best choice.

    I think we have no choice but to go Mining --> BronzeWorking --> Sailing. After that, we may have some disagreements.

    BTW, I noticed Epic speed was selected in Snaaty's screen shot. I guess that gives us a lot more turns to make up for some disadvantages. Or was that an accident Snaaty?

  5. #20
    schläft Avatar von Frozen
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    seeing no Interface

    Maybe I did something wrong



    Does someone know this problem?
    Freedom's just another word for nothing left to lose

  6. #21
    Registrierter Benutzer Avatar von Der_Donnervogel
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    604
    Zitat Zitat von Snaaty Beitrag anzeigen
    we rule over Delos, our leader is Astrajos: fin/agg, (wickinger)
    Just as a little hint:

    "wickinger" is not the translation of "Wikinger" (btw. without "c" in german). The translation is "viking".

  7. #22
    Registrierter Benutzer
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    Zitat Zitat von Frozen Beitrag anzeigen
    seeing no Interface

    Maybe I did something wrong



    Does someone know this problem?
    no idea where this comes from. i only unpacked the mod, then moved it into the mod directory.

    after that i could load the save just fine. without loading the mod, i got the message: need to load mod to play this save

    ...maybe you had another mod activated?

  8. #23
    Registrierter Benutzer
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    Zitat Zitat von 2nd Runner Beitrag anzeigen
    ...
    Kann man die mod downloaden?
    ja, siehe startpost, für den aw mod ist ein link da. ich werde das szenario die tage dann auch mal hier zum download posten, da es ja doch schon paarmal runtergeladen wurde

    there is a link in the starting post for the real aw mod. the scenario i will post later also

  9. #24
    schläft Avatar von Frozen
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    mh

    It looks like that after loading
    Bild


    could this be a result of the bug mod?



    €: great, deleted bug mod (I have rarely used it anyway) and now it works
    Angehängte Grafiken Angehängte Grafiken
    Geändert von Frozen (02. September 2010 um 20:12 Uhr)
    Freedom's just another word for nothing left to lose

  10. #25
    Registrierter Benutzer
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    Zitat Zitat von Obsolete Beitrag anzeigen

    ...

    I think we have no choice but to go Mining --> BronzeWorking --> Sailing. After that, we may have some disagreements.

    BTW, I noticed Epic speed was selected in Snaaty's screen shot. I guess that gives us a lot more turns to make up for some disadvantages. Or was that an accident Snaaty?

    Since we are already 5-6 confirmde players, we can start right now i guess.

    My 2 cents on the start:

    we have 0 production. this is some problem
    this is AW, so we need a religion. how do we get it? Mono should be doable i think, since this is real AW and the ai should be researching warfare techs also. The first 2 relis we wont get i guess cause with 18 civs some mystic starters will be around and even with aw they will go for it...

    techs:
    we have 2 choices i guess:
    mining-bronze-sailing-religion
    religion-mining-bronze-sailing

    build:
    we have 2 choices here also:
    workboat
    worker (both take 23 turns)

    researching mining bronze takes 31 to 40 turns depending on what we work

  11. #26
    Registrierter Benutzer
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    Zitat Zitat von Frozen Beitrag anzeigen
    mh

    It looks like that after loading
    Bild


    could this be a result of the bug mod?
    i dont have bug mod activated, so it might be

    maybe try without activating bug (or deactivate it if possible)

  12. #27
    schläft Avatar von Frozen
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    mhh, what could be more useful:

    workboat with max speed
    or max econemy

    Workboat should be faster than 23 rounds:
    7 turns until KE --> (45-14)/3=11
    11+7=18

    foot : 7*2+11*1=25
    (33-25)/5=3 --> 21 turns for pop2 in this variation



    never played a start like that

    what should our worker do after clearing one wood
    would start with a working boat, but not sure about the to ratio at the very beginning
    Freedom's just another word for nothing left to lose

  13. #28
    Registrierter Benutzer
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    Zitat Zitat von Frozen Beitrag anzeigen
    mhh, what could be more useful:

    workboat with max speed
    or max econemy

    Workboat should be faster than 23 rounds:
    7 turns until KE --> (45-14)/3=11
    11+7=18

    foot : 7*2+11*1=25
    (33-25)/5=3 --> 21 turns for pop2 in this variation



    never played a start like that

    what should our worker do after clearing one wood
    would start with a working boat, but not sure about the to ratio at the very beginning
    after some more thinking (and remembering that this is epic spee), i would go for max. production and the workboat. you are right btw. after the first borderpop, we can work the wine and we will gain another 2-3 turns on the wb. if we already start to whip now, we will reduce our happycap without the need of doing so and cant grow our capital enough to do 2pop 2 whips later (settler + galley). manually producint the wb is also faster, so we can make up for the beakers lost by working more tiles later (with the fish, we can grow fast)

    so the basic idea for the start would be:

    1. build a wb and work the grassforest
    2. research mining
    3 work the plainswineforest after the first borderpop to speed up the wg
    4 research bronze after mining to be able to whip

    -> something else:
    we have exactly 2 landtiles in our bfc. 1 of them is wine, so how big are the chances we have bronze / horses on the second landtile?

    -> we might consider to squeeze in archery i want to hint with this (remember that some AIs start with more boni then others, including 4 archers and might come pretty fast with a galley to visit us)

  14. #29
    schläft Avatar von Frozen
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    The chance is very low, but after wineforests everything is possible
    Freedom's just another word for nothing left to lose

  15. #30
    Registrierter Benutzer
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    since the game already is up and enough players confirmed (welcome back auron) here´s our roster.

    i filled in the players in the order they joined the game and put obs and me last into the order:

    roster:
    ventrue up
    frozen preparing
    simsahas
    auron
    topas
    mister maggi
    zulan
    obsolete
    snaaty

    i want to play this game at a decent speed, so i think 2 days discussing each turn and a maximum of 2 days more for executing the turn should be OK.

    We dont have a fixed number of turns to play. it should be something between 10 and 20 turns. in the beginning it can be more.

    ...

    If we might agree on the wb opening with max production, a good endpoint for the first turn would be when the first wb is finished, so we can plan our second building project. or maybe a checkpoint in the middle of the first turnset, because hitting enter for some 2o turns is not really a great job... ...hitting enter for some 2o turns, then moving a wb 1 tile, the hitting enter 2o turns more, that´s a REAL job
    Geändert von Snaaty (03. September 2010 um 18:30 Uhr)

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