0.23 b
Fixed release elephant spell
Removed ability to build wraith, mistofrm, aurealis from barbarians (orcs)
Minotaurs now require iron working (for barbarians)
Lowered animal spawning chance, both from unit generation and from lair spawn
No out-of-blue animal lairs spawning (new mechanics imported in 0.23 from FF). Only barrows, hellfire & goblin forts
Removed illian special rules for improvement construction (were causing python errors)
Removed animal mark from trolls and hill giants (not sure if it will help the axe issue, but should at least guard their lairs)
Trolls are now always barbarians (not animals), but are still hidden nationality so will fight clan and charadon - fits better I think
All equipment (except treasure chests) will start with hidden nationality (finders keepers)
Removed forlife defensive routine (more defenders) - AI works better without it, and palace guardian is there to help
Fixed Griffon and giant spider challenging
Doviello now has Feral as a racial promotion (no double movement in snow, else as winterborn but allows for stealing weapons of defeated enemy).
Fixed barbarian, demon & orc spawning unit types
Stronger deomons and barbarians have prereq techs req that the civ needs to know before they will be able to spawn
Totems are now acquired via leader promotions (but without special graphics) - it is now 'totem' animal action instead of spell casted by recipient. Should fix some CtD. Other characteristics unchanged
Removed snowblend promotion
Whiteout promotion is now applied to all illian recon and non-combat units in snow tiles, and removed if they leave the tile. Grants invisibility and +50 workrate
Removed Battering ram unit. Melee units can buy battering ram promotion in city for 15 gold.
Create battering ram (doviello only) now grants battering ram promotion for the unit, does not remove forest