Zitat von
Writing Bull
Kleiner Nachtrag noch: Das Downloadpaket enthält irrtümlich statt der eigenen Readme die Readme-Datei der Netbandit-Mod.
OH... hab ich gar nicht mitbekommen, danke für den Hinweis, wird bei der nächsten Änderung berücksichtigt....
Zitat von
Writing Bull
King MB, ich hab diese Mod mal installiert (indem ich sie ins Modverzeichnis kopiert habe) - starten lässt sie sich leider nicht, zumindestens nicht aus dem Vanilla-Spiel heraus. Bevor man bei dieser Mod überhaupt in den Hauptbildschirm kommt, gibt es hintereinander gleich 7 Fehlermeldungen. Wenn man diese Meldungen hintereinander wegklickt, fängt die Reihe der 7 Meldungen mit der ersten Fehlermeldung wieder von vorne an. Ich musste mir mit Strg+Alt+Entf behelfen ...
kopiere dir bitte folgende Datei "Euro_CIV4ProfessionInfos.xml" aus dem Col-Hauptordner "Assets\XML\Units" den gleichnamigen MOD-Ordner. dann füge am Ende, vor:
Code:
</ProfessionInfos>
</Civ4ProfessionInfos>
folgendes an:
Code:
<ProfessionInfo>
<Type>PROFESSION_MUSKETMAN</Type>
<Description>TXT_KEY_UNIT_MUSKETMAN</Description>
<Civilopedia>TXT_KEY_PROFESSION_SOLDIER_PEDIA</Civilopedia>
<Strategy>TXT_KEY_PROFESSION_SOLDIER_STRATEGY</Strategy>
<Help/>
<Combat>UNITCOMBAT_GUN</Combat>
<DefaultUnitAI>UNITAI_DEFENSIVE</DefaultUnitAI>
<YieldProduced>NONE</YieldProduced>
<YieldConsumed>NONE</YieldConsumed>
<SpecialBuilding>NONE</SpecialBuilding>
<bWorkPlot>0</bWorkPlot>
<bCitizen>0</bCitizen>
<bWater>0</bWater>
<bScout>0</bScout>
<bCityDefender>1</bCityDefender>
<bCanFound>1</bCanFound>
<bUnarmed>0</bUnarmed>
<bNoDefensiveBonus>0</bNoDefensiveBonus>
<iCombatChange>3</iCombatChange>
<iMovesChange>0</iMovesChange>
<iWorkRate>0</iWorkRate>
<iMissionaryRate>0</iMissionaryRate>
<iPower>100</iPower>
<iAsset>0</iAsset>
<YieldEquipedNums>
<YieldEquipedNum>
<YieldType>YIELD_MUSKETS</YieldType>
<iYieldAmount>50</iYieldAmount>
</YieldEquipedNum>
</YieldEquipedNums>
<FreePromotions/>
<Button>Modules/Custom Units/Euro/cassador/Musketman_Btn.dds</Button>
</ProfessionInfo>
<ProfessionInfo>
<Type>PROFESSION_CONQUISTADOR</Type>
<Description>TXT_KEY_PROFESSION_CONQUISTADOR</Description>
<Civilopedia>TXT_KEY_PROFESSION_SOLDIER_PEDIA</Civilopedia>
<Strategy>TXT_KEY_PROFESSION_SOLDIER_STRATEGY</Strategy>
<Help/>
<Combat>UNITCOMBAT_GUN</Combat>
<DefaultUnitAI>UNITAI_DEFENSIVE</DefaultUnitAI>
<YieldProduced>NONE</YieldProduced>
<YieldConsumed>NONE</YieldConsumed>
<SpecialBuilding>NONE</SpecialBuilding>
<bWorkPlot>0</bWorkPlot>
<bCitizen>0</bCitizen>
<bWater>0</bWater>
<bScout>0</bScout>
<bCityDefender>1</bCityDefender>
<bCanFound>1</bCanFound>
<bUnarmed>0</bUnarmed>
<bNoDefensiveBonus>0</bNoDefensiveBonus>
<iCombatChange>5</iCombatChange>
<iMovesChange>0</iMovesChange>
<iWorkRate>0</iWorkRate>
<iMissionaryRate>0</iMissionaryRate>
<iPower>100</iPower>
<iAsset>0</iAsset>
<YieldEquipedNums>
<YieldEquipedNum>
<YieldType>YIELD_MUSKETS</YieldType>
<iYieldAmount>50</iYieldAmount>
</YieldEquipedNum>
<YieldEquipedNum>
<YieldType>YIELD_HORSES</YieldType>
<iYieldAmount>50</iYieldAmount>
</YieldEquipedNum>
</YieldEquipedNums>
<FreePromotions>
<FreePromotion>
<PromotionType>PROMOTION_EXPLORER1</PromotionType>
<bFreePromotion>1</bFreePromotion>
</FreePromotion>
</FreePromotions>
<Button>Modules/Custom Units/Euro/conquistador/Conquistador_Btn.dds</Button>
</ProfessionInfo>
<ProfessionInfo>
<Type>PROFESSION_CUIRASSIER</Type>
<Description>TXT_KEY_PROFESSION_CUIRASSIER</Description>
<Civilopedia>TXT_KEY_PROFESSION_SOLDIER_PEDIA</Civilopedia>
<Strategy>TXT_KEY_PROFESSION_SOLDIER_STRATEGY</Strategy>
<Help/>
<Combat>UNITCOMBAT_GUN</Combat>
<DefaultUnitAI>UNITAI_DEFENSIVE</DefaultUnitAI>
<YieldProduced>NONE</YieldProduced>
<YieldConsumed>NONE</YieldConsumed>
<SpecialBuilding>NONE</SpecialBuilding>
<bWorkPlot>0</bWorkPlot>
<bCitizen>0</bCitizen>
<bWater>0</bWater>
<bScout>0</bScout>
<bCityDefender>1</bCityDefender>
<bCanFound>1</bCanFound>
<bUnarmed>0</bUnarmed>
<bNoDefensiveBonus>0</bNoDefensiveBonus>
<iCombatChange>4</iCombatChange>
<iMovesChange>0</iMovesChange>
<iWorkRate>0</iWorkRate>
<iMissionaryRate>0</iMissionaryRate>
<iPower>100</iPower>
<iAsset>0</iAsset>
<YieldEquipedNums>
<YieldEquipedNum>
<YieldType>YIELD_MUSKETS</YieldType>
<iYieldAmount>50</iYieldAmount>
</YieldEquipedNum>
<YieldEquipedNum>
<YieldType>YIELD_HORSES</YieldType>
<iYieldAmount>50</iYieldAmount>
</YieldEquipedNum>
</YieldEquipedNums>
<FreePromotions/>
<Button>Modules/Custom Units/Euro/Cuirassier/Cuirassier_Btn.dds</Button>
</ProfessionInfo>
<ProfessionInfo>
<Type>PROFESSION_MISSIONARYC</Type>
<Description>TXT_KEY_PROFESSION_MISSIONARY1</Description>
<Civilopedia>TXT_KEY_UNIT_MISSIONARY_PEDIA</Civilopedia>
<Strategy>TXT_KEY_PROFESSION_MISSIONARY_STRATEGY</Strategy>
<Help/>
<Combat>UNITCOMBAT_MELEE</Combat>
<DefaultUnitAI>UNITAI_MISSIONARY</DefaultUnitAI>
<YieldProduced>NONE</YieldProduced>
<YieldConsumed>NONE</YieldConsumed>
<SpecialBuilding>NONE</SpecialBuilding>
<bWorkPlot>0</bWorkPlot>
<bCitizen>0</bCitizen>
<bWater>0</bWater>
<bScout>0</bScout>
<bCityDefender>0</bCityDefender>
<bCanFound>1</bCanFound>
<bUnarmed>0</bUnarmed>
<bNoDefensiveBonus>0</bNoDefensiveBonus>
<iCombatChange>0</iCombatChange>
<iMovesChange>0</iMovesChange>
<iWorkRate>0</iWorkRate>
<iMissionaryRate>25</iMissionaryRate>
<iPower>0</iPower>
<iAsset>0</iAsset>
<YieldEquipedNums/>
<FreePromotions/>
<Button>,Art/Interface/Buttons/Civilizations/Colonization_Civilizations_Leaders.dds,6,6</Button>
</ProfessionInfo>
<ProfessionInfo>
<Type>PROFESSION_MISSIONARYP</Type>
<Description>TXT_KEY_PROFESSION_MISSIONARYP</Description>
<Civilopedia>TXT_KEY_UNIT_MISSIONARY_PEDIA</Civilopedia>
<Strategy>TXT_KEY_PROFESSION_MISSIONARY_STRATEGY</Strategy>
<Help/>
<Combat>UNITCOMBAT_MELEE</Combat>
<DefaultUnitAI>UNITAI_MISSIONARY</DefaultUnitAI>
<YieldProduced>NONE</YieldProduced>
<YieldConsumed>NONE</YieldConsumed>
<SpecialBuilding>NONE</SpecialBuilding>
<bWorkPlot>0</bWorkPlot>
<bCitizen>0</bCitizen>
<bWater>0</bWater>
<bScout>0</bScout>
<bCityDefender>0</bCityDefender>
<bCanFound>1</bCanFound>
<bUnarmed>0</bUnarmed>
<bNoDefensiveBonus>0</bNoDefensiveBonus>
<iCombatChange>0</iCombatChange>
<iMovesChange>0</iMovesChange>
<iWorkRate>0</iWorkRate>
<iMissionaryRate>25</iMissionaryRate>
<iPower>0</iPower>
<iAsset>0</iAsset>
<YieldEquipedNums/>
<FreePromotions/>
<Button>,Art/Interface/Buttons/Civilizations/Colonization_Civilizations_Leaders.dds,7,6</Button>
</ProfessionInfo>
<ProfessionInfo>
<Type>PROFESSION_MISSIONARYO</Type>
<Description>TXT_KEY_PROFESSION_MISSIONARYO</Description>
<Civilopedia>TXT_KEY_UNIT_MISSIONARY_PEDIA</Civilopedia>
<Strategy>TXT_KEY_PROFESSION_MISSIONARY_STRATEGY</Strategy>
<Help/>
<Combat>UNITCOMBAT_MELEE</Combat>
<DefaultUnitAI>UNITAI_MISSIONARY</DefaultUnitAI>
<YieldProduced>NONE</YieldProduced>
<YieldConsumed>NONE</YieldConsumed>
<SpecialBuilding>NONE</SpecialBuilding>
<bWorkPlot>0</bWorkPlot>
<bCitizen>0</bCitizen>
<bWater>0</bWater>
<bScout>0</bScout>
<bCityDefender>0</bCityDefender>
<bCanFound>1</bCanFound>
<bUnarmed>0</bUnarmed>
<bNoDefensiveBonus>0</bNoDefensiveBonus>
<iCombatChange>0</iCombatChange>
<iMovesChange>0</iMovesChange>
<iWorkRate>0</iWorkRate>
<iMissionaryRate>25</iMissionaryRate>
<iPower>0</iPower>
<iAsset>0</iAsset>
<YieldEquipedNums/>
<FreePromotions/>
<Button>,Art/Interface/Buttons/Civilizations/Colonization_Civilizations_Leaders.dds,7,6</Button>
</ProfessionInfo>
Das sollte den Fehler beheben... und was die wiederholte Fehlermeldung betrifft, das liegt daran, das der Beruf für jede Civ einzeln Ein- bzw. Ausgeschaltet wird, das sind also ungefähr 140 Einträge, demzufolge ebensoviele Fehlermeldungen.
Hoffe du kannst mir eine positive Rückmeldung geben...