Civ |
UU |
UB |
Leader Bonus |
Civilization Ability |
Ottomanen |
Barbary Corsair
Invisible except to City Centers, Encampments, Destroyers, and units in an adjacent tile.
Uses no Movement to perform coastal raids. |
Grand Bazaar
+5 Gold (boosted by Free Market Policy Card)
Accumulate one extra Strategic resource for every different type of Strategic resources this city has improved.
Receive 1 Amenity for every Luxury resource this city has improved. |
Unique Governor, Ibrahim, the Grand Vizier. Gain the Janissary unique unit with Gunpowder.
Lower Production cost (120 vs. 240).
Higher Combat Strength (60 vs. 55).
Starts with a free promotion.
+10 Combat Strength vs. anti-cavalry units. |
Great Turkish Bombard
Train siege units 50% faster and gives their siege units a +5 Combat Strength bonus against district defenses.
In addition, cities the Ottomans conquer do not lose Population and receive +1 Amenity and +4 Loyalty per turn. |
++++ |
0 |
+ |
++ |
+ |
Japan |
Samurai
High Combat Strength (48 vs 41).
Does not suffer combat penalties when damaged.
+10 Combat Strength vs. anti-cavalry units. |
Electronics Factory
+4 Production to all City Centers within 6 tiles of the Electronics Factory's Industrial Zone.
+4 Culture (after researching Electricity) |
Land units in Coastal tiles and naval units in Coast tiles receive +5 Combat Strength.
+50% Production towards Encampment
Units do not receive damage from Hurricanes. Civilizations who are at war with Japan receive +100% unit damage from Hurricanes while in Japanese territory. |
Meiji Restoration
bonuses for districts that are built next to each other |
+++++ |
++ |
+ |
+ |
+ |
Indien |
Varu
Higher Combat Strength (40 vs. 36).
Lower Movement (2 vs. 4).
Higher Production cost (120 vs. 80).
Reduces the Combat Strength of adjacent enemy units by 5 |
Stepwell
+1 Housing
+1 Food
+1 additional Food if placed adjacent to a Farm |
Gandhi: Enemies receive double war weariness from fighting against Gandhi. |
Dharma
Follower beliefs of all religions practiced within them.
Cities also receive +1 Amenity for every religion with at least one follower |
++++ |
+ |
0 |
++ |
+ |
Schweden |
Carolean
Higher Movement (3 vs. 2).
+3 Combat Strength per point of unused Movement.
+10 Combat Strength vs. light, heavy, and ranged cavalry units |
Open-Air Museum |
|
Nobel Prize
Additional Great Scientist and Great Engineer points from Universities and Factories |
++ |
+ |
- |
-- |
+ |
Rom |
Legion
Higher Production cost (110 vs. 90).
Higher Combat Strength (40 vs. 36).
+10 Combat Strength vs. anti-cavalry units.
Has one build charge. |
Bath
Provides an additional bonus of +2 Housing and +1 Amenity in either case.
+1 Amenity if adjacent to a Geothermal Fissure. |
All founded cities start with a free building in the City Center. (A Monument if the game is started in the Ancient Era) |
All Roads Lead to Rome
Cities to start with a Trading Post, automatically builds roads to new cities within trade range of their Capital, and increases Gold income from Trade Routes going through their cities |
+++++ |
++ |
0 |
+ |
++ |
Russland |
Cossack
Higher Production cost (340 vs. 330).
Higher Combat Strength (67 vs. 62).
+5 Combat Strength when fighting in or next to home territory.
Can move after attacking |
Lavra
A religion can be founded in a Lavra. |
Trade Routes to more advanced civilizations grant Russia +1 Science for every three technologies that civilization is ahead of them, and +1 Culture for every three civics. |
Mother Russia
Provides them with extra territory (8 tiles) when they found their cities and
extra Faith and Production from tundra tiles |
+ |
+ |
+ |
- |
0 |
Brasilien |
Minas Geraes
Higher Combat Strength (70 vs. 60), Ranged Strength (80 vs. 70), and Anti-Air Strength (75 vs. 70). |
Street Carnival
+2 Amenities from entertainment to parent city. |
Recruiting or patronizing a Great Person refunds 20% of their point cost. |
Amazon
+1 adjacency bonus to the yields of Campuses, Commercial Hubs, Holy Sites, and Theater Squares. |
0 |
- |
0 |
0 |
+ |
+++++ |
++ |
++ |
0 |
+ |
Georgien |
Khevsur
+7 Combat Strength and no Movement penalties in Hills.
+10 Combat Strength vs. anti-cavalry units. |
Tsikhe
+200 Outer Defense Strength.
+3 Housing under the Monarchy Government. |
Each Envoy sent to a city-state of Georgia's majority Religion counts as two Envoys |
Strength in Unity |
++ |
+ |
+ (da muss man keine Prod in Aquädukte stecken!) |
0 |
0 |
Cree |
Okihtcitaw
Higher Combat Strength (20 vs. 10).
Starts with one free promotion. |
Mekewap
+1 Production
+1 Housing
+1 Gold if adjacent to a Luxury Resource |
All Alliance types provide Shared Visibility.
Your outgoing Trade Routes grant +1 Food to Poundmaker per Camp or Pasture at the destination. |
Nîhithaw
+1 Trade Route capacity and a free Trader after researching Pottery
Gives them control of any unclaimed tiles within 3 tiles of their cities when a Trader passes through them |
+++ |
0 |
+ |
0 |
++ |
+++++ |
++ |
+ |
+ |
+ |
Deutschland |
U-Boat
Gains +1 Sight and +10 Combat Strength when fighting on Ocean tiles. |
Hansa
Gets adjacency bonuses from any and all resources.
+2 Production if placed next to a Commercial Hub. |
Gain an additional Military policy slot in all Governments. |
Free Imperial Cities, which allows their cities to build one more district |
++++ |
0 |
+ |
++ |
+ |