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Thema: Europa Universalis IV

  1. #1891
    sehr selten Avatar von Kakapo
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    Das nächste Entwicklertagebuch.

    Hello everyone and welcome back to yet another development diary for Europa Universalis 4. Today we'll be talking about some free features and changes coming in the 1.14 patch that will be accompanying the Cossacks expansion.


    Colonial Trade Goods Rework (Free Feature)
    As anyone who's ever done extensive colonization knows, it can be a bit hard to predict just what sort of trade goods you will get in your colonies, particularly if you're playing in a Random New World. Sure, you might be able to guess that your Canadian colonists aren't going to be working in sugar plantations, but what's the chance of getting fur versus naval supplies, and where do you have a shot at that elusive gold? With the free rework of colonial trade goods coming in 1.14, you'll now be able to easily find out. Instead of events that fire when a colony's population hits 400, this is now instead a series of weights that are scripted into the trade goods themselves, and which can be viewed in-game by hovering over 'Unknown' trade goods in the province interface or the Trade Goods mapmode, allowing you see the precise chance of a future colony of yours producing that particular goods that you desire.


    Cultural Unions (Free Feature)
    Another mechanic that has always been rather opaque to players is the Cultural Union mechanic, whereby certain nations (such as France) will always accept all cultures of the same culture group. This has also received a rework in 1.14, by decoupling it from tags and instead making it so that Cultural Union status is something you achieve when your nation grows powerful enough to be able to lay claim to such status - either by achieving Empire rank (if you have Common Sense) or by having 1000 total development (if you do not have Common Sense).


    Prevent Nation Ruining (Free Feature)
    If you've ever played EU4 multiplayer competetively, you know that it can sometimes get rather emotional. People may not react well to being backstabbed or losing a war, and some of them will proceed to make rather hasty, emotional decisions because they conclude that they have lost the game, which they then come to regret once tempers have cooled. To help MP game hosts deal with this problem, we've added a new option called 'Prevent Nation Ruining' for multiplayer (default off). If enabled, this option prevents players who have recently lost a war where they were forced to give up core territory from ruining their nation by blocking the following:
    - Truce breaking
    - Selling cores
    - Manually taking loans
    - Releasing vassals
    - Creating client states in cored provinces
    - Accepting rebel demands with <50% progress
    - Releasing colonial nations
    - Giving money to other players

    This block lasts for the duration of the truce.


    As a final bonus, here's a screenshot of the in-game Achievement Browser, which was covered (but not screenshotted, as the art for it was not done) in an earlier DD. When playing a game where achievements are enabled, it lets you view all achievements you are eligible for, and your progress towards completing them.


    That's all for today! Next week we'll be going more in-depth into the Random New World rework coming for owners of Conquest of Paradise in the 1.14 patch.
    Quelle: https://forum.paradoxplaza.com/forum...h-2015.891822/
    Geändert von Kakapo (19. November 2015 um 17:40 Uhr)

  2. #1892
    Feldmarschall Avatar von Knuddelbearli
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    letztes Bild geht nicht
    Technologieoffenheit bedeutet Entscheidungsschwäche

    Glaubhafte Politik setzt voraus, dass man erstmal vor der eigenen Haustür kehrt!

    Kluge Köpfe sprechen über Ideen, mittelmäßige über Vorgänge und schwache über andere Leute.

  3. #1893
    sehr selten Avatar von Kakapo
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    Hab es nochmal neu eingefügt.

  4. #1894
    sehr selten Avatar von Kakapo
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    Im neuen Entwicklertagebuch geht es um den überarbeiteten Zufallskartengenerator für die Neue Welt.

    Achtung Spoiler:
    Hello everyone and welcome back to yet another development diary for Europa Universalis 4. The release of the Cossacks and patch 1.14 is almost on us, so I thought I'd use the last dev diary before then to revisit the Random New World rework coming in 1.14 and explaining what exactly you'll be getting out of all the possibilities we discussed back in July.


    Random New World Rework (Update to Conquest of Paradise feature)
    As was mentioned in the July dev diary, the way we ended up reworking the Random New World was by replacing the completely procedural world generation with a system of 'tiles', which is our name for handcrafted landmasses ranging from tiny islands to supercontinents. These tiles are randomly distributed to make up the new world, with certain weighting rules such as the RNW always spawning at least one tile marked as a continent, so that there's always a larger landmass to colonize. Because the tiles are handcrafted, we are also able to support various features such as being able to place estuaries, natural harbors and even some unique resource modifiers in the tiles, making for a far more interesting and natural-looking trade setup in the new world. You can also name specific provinces and set whether tiles are allowed to be rotated, and make it so certain tiles will only appear in the edges of the map, allowing us to create true continents that connect to the poles.






    Provinces and Scenarios
    In addition to the tile rework, the way the RNW distributes countries, culture, religion and development was completely reworked. The old RNW tended to keep whatever the had previously, creating weird patches of culture and religion that bore no resemblance to what a real alternative new world might look like. It also tended to put every province at roughly the same development, with frozen wastelands that could be on par with fertile European plains. The province development was reworked to take into account far more factors such as terrain, climate, coasts and trade centers, creating a logical distribution of development that should be on par with that found in the old New World (worth noting is that North America got a development boost in 1.14, as we feel it was rather overnerfed in 1.12).


    To handle the distribution of religion, culture and countries, we put the region and areas system mentioned in this dev diary to good use. Each region is given one of the culture groups from the old new world, and cultures within that group are distributed in clusters of connected areas, resulting in more natural-looking cultural borders. For countries and religion, we developed a whole new system called 'Random New World Scenarios'. These scenarios are scripted setups that apply to a single region, and might look something like: 'Create 5-20 Totemist Native Councils and spread them out, while making the rest of the area have Totemist religion and highly aggressive natives'. Scenarios can be highly customized, and in addition to the things you might expect to normally find in the New World we've also added a number of rare 'fantasy' scenarios, ranging from highly advanced High American Empires to finding Vinland or a lost Templar fleet. There is a new option that lets you toggle fantasy scenarios and tiles off, if you prefer your New World to be more on the regular side.





    Dynamic Trade Nodes
    To further the dynamic nature of the new RNW, we also decided to create a new system for setting up trade nodes. Instead of reusing the old trade nodes and trying to place them geographically where they are in the old new world (which frequently ended up completely bonkers), we decided to generate trade nodes roughly based on regions, with dynamically generated connections that flow to Europe, Africa and Asia based on what makes sense geographically - so an island off the coast of West Africa will naturally connect to the Ivory coast, while any landmass appearing near Australia will be able to send trade down under.


    Dynamic Naming
    Another thing we wanted to avoid with the new RNW is the sense of disconnect you would get from the re-using of names. Finding California just off the coast of Iceland, with Manhattan as a landlocked mountain province in which the Aztecs live will do strange things to your brain, and helped foster a sense of implausibility over the whole thing. As such, we've decided to go with a fully dynamic naming approach, creating a database of thousands of random names divided into land, sea and lake names. The regions, colonial regions and trade nodes take their names from the randomly named provinces (with for example trade nodes tending to be named after important centers of trade), and countries have their own name lists defined in the Scenarios and use randomly generated flags and ideas, so that you're never encountering the same old countries from history.


    The Random New World rework will launch with about 90 tiles, a bit short of our original goal of 100, but we'll be adding more with future patches and the whole RNW has been made almost completely moddable so that modders can easily create their own tiles and scenarios. Something worth noting (because we previously said it wouldn't) is that changing the RNW *will* change your checksum, as trying to make it not so simply did not end up working in multiplayer. Note that just PLAYING WITH the RNW will not change your checksum, it's only if you add more tiles or modify existing scenarios, etc.

    As a final note for this dev diary, I'd like to think all the betas and map modders who contributed tiles, with a special thanks to CK2 QA RageaiR who made more than 30 tiles, many of which were created on his own free time.


    Quelle: https://forum.paradoxplaza.com/forum...h-2015.892682/

  5. #1895
    Friedensfürst Avatar von Tim Twain
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    Hört sich gut an.
    Hoffen wir mal, dass sich die Tiles nicht allzuoft wiederholen.
    Ein Bild der Kolonialregionen wäre auch nich interessant gewesen...

  6. #1896
    Je suis USA! Avatar von Ennos
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    Klingt doch sehr nett, vielleicht verwende ich dann den RNW-Generator auch einmal.
    So eine verlorene Templer-Flotte zu finden fände ich ganz spaßig.
    Angehängte Dateien Angehängte Dateien
    Geändert von Ennos (28. November 2015 um 10:40 Uhr)
    Es grüßt euch der Kaiser der Vereinigten Staaten, Mansa von Mali, Samrat Chakravartin von Indien, König von Spanien, König von Baden, Sekretär des Deutschen Bundes, Sultan von Delhi, Sultan der Osmanen und Präsident der Vereinigten Arabischen Republik.


  7. #1897
    Sie/Er/Whatever Avatar von Fimi
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    Also "natural looking" ist das ja schon mal nicht, weil die großen Kontinente alle quadratisch aussehen Abgelehnt
    "La majestueuse égalité des lois, qui interdit au riche comme au pauvre de coucher sous les ponts, de mendier dans les rues et de voler du pain." - Anatole France

    Zitat Zitat von Fonte Randa Beitrag anzeigen
    Manchmal kann ich Fimi verstehen...
    Zitat Zitat von Kaiserin Uschi Beitrag anzeigen
    Ja, aber das ist nur ein Grundgesetzbruch, aber kein Verfassungsbrauch. Bring das mal vors Bundesgrundgericht ;)

  8. #1898
    Forenquösi Avatar von Austra
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    Stellt euch mal vor, ihr schippert mit Portugal oder Kastillien Richtung Westen und landet auf einmal in Westeros oder Tamriel.
    Zitat Zitat von Kendogan Beitrag anzeigen
    Wer Pokémon für ein Kinderthema hält, hat halt einfach keine Ahnung wovon er spricht :sz:

  9. #1899
    Rebellenschreck Avatar von Großadmiral Thrawn
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    Oder in Atlantis.
    PBEM[296]Der letzte Kaiser
    PBEM[295] Im Osten nichts Neues

    PBEM[294] Ich einfach unerschrecklich

    Hier könnte Ihre Werbung stehen!

    Achtung Spoiler:
    Oder auch nicht


  10. #1900
    Feldmarschall Avatar von Knuddelbearli
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    Atlantis liegt im Mittelmeer!
    Technologieoffenheit bedeutet Entscheidungsschwäche

    Glaubhafte Politik setzt voraus, dass man erstmal vor der eigenen Haustür kehrt!

    Kluge Köpfe sprechen über Ideen, mittelmäßige über Vorgänge und schwache über andere Leute.

  11. #1901
    Je suis USA! Avatar von Ennos
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    Zitat Zitat von Knuddelbearli Beitrag anzeigen
    Atlantis liegt im Mittelmeer!
    Im Atlantik! Kein Age of Mythologie gespielt, oder was? Emoticon: polly
    Es grüßt euch der Kaiser der Vereinigten Staaten, Mansa von Mali, Samrat Chakravartin von Indien, König von Spanien, König von Baden, Sekretär des Deutschen Bundes, Sultan von Delhi, Sultan der Osmanen und Präsident der Vereinigten Arabischen Republik.


  12. #1902
    Sie/Er/Whatever Avatar von Fimi
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    Im Mittelmeer
    "La majestueuse égalité des lois, qui interdit au riche comme au pauvre de coucher sous les ponts, de mendier dans les rues et de voler du pain." - Anatole France

    Zitat Zitat von Fonte Randa Beitrag anzeigen
    Manchmal kann ich Fimi verstehen...
    Zitat Zitat von Kaiserin Uschi Beitrag anzeigen
    Ja, aber das ist nur ein Grundgesetzbruch, aber kein Verfassungsbrauch. Bring das mal vors Bundesgrundgericht ;)

  13. #1903
    Friedensfürst Avatar von Tim Twain
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    Atlantis war die Sunset Invasion der Antike

  14. #1904
    Sie/Er/Whatever Avatar von Fimi
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    Atlantis hat den trojanischen Krieg entschieden.
    "La majestueuse égalité des lois, qui interdit au riche comme au pauvre de coucher sous les ponts, de mendier dans les rues et de voler du pain." - Anatole France

    Zitat Zitat von Fonte Randa Beitrag anzeigen
    Manchmal kann ich Fimi verstehen...
    Zitat Zitat von Kaiserin Uschi Beitrag anzeigen
    Ja, aber das ist nur ein Grundgesetzbruch, aber kein Verfassungsbrauch. Bring das mal vors Bundesgrundgericht ;)

  15. #1905
    sehr selten Avatar von Kakapo
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    Mit dem neuen Addon gibt es wieder einen Stapel neuer Achievments.

    Hier die Liste: https://forum.paradoxplaza.com/forum...t-list.892830/

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