Wenn ich es könnte, würde ich mit einem Propheten die Leute bekehren um hier ihre Probleme gleicher Art zu posten (mit Log). Es sind ja doch einige die das selbe Problem haben!
PS: Lena, habt ihr jetzt Fokus auf MP-Weiterentwicklung oder ist das immer noch ein "Nebenpart" das nicht so wichtig ist?
Zug38
Code:
[20913.104] Net SEND (0, 1): NetDoGameTurnProcessed 2/2
[20913.104] DBG: changeNumGameTurnActive(1) m_iNumActive=1 : setTurnActive() for player 0 Cobcob
[20913.104] DBG: changeNumGameTurnActive(1) m_iNumActive=2 : setTurnActive() for player 1 Strandmatte
[20913.166] Net RECV (1) :NetDoGameTurnProcessed 2/2
[20913.229] Net RECV (0) :NetGamePlayerInitialAIProcessed 1/2
[20913.228] Net SEND (0, 1): NetGamePlayerInitialAIProcessed 2/2
[20913.307] Net RECV (1) :NetGamePlayerInitialAIProcessed 2/2
[20913.494] Net RECV (1) :NetUpdateCityCitizens(Player=1, CityID=8192)
[20917.129] Net SEND (queued) : NetPushMission : Do Mission, who is 1, unit ID is 49152 (Bautrupp), mission is Bewegen, data1=19, data2=13, shift=false
Code:
[20968.672] Net SEND (0, 1): NetTurnAllComplete : Turn Complete, 1
Code:
[20989.902] DBG: ConnectionClosed Player(0)
[20989.902] Net SEND (0, 1): NetHotDropNotice : Hot Drop Notification Player 0 (Cobcob@9ae5f5)
[20989.902] Net SEND (1): NetCloseConnection : m_iPlayerID=0
[20989.902] Net RECV (1) :NetHotDropNotice : Hot Drop Notification Player 0 (Cobcob@9ae5f5)
[20989.902] Net SEND (1): NetLoopBarrierComplete()
[20989.902] Net RECV (1) :NetCloseConnection : m_iPlayerID=0
[20989.902] Net RECV (1) :NetLoopBarrierComplete()
Zug39
Code:
[20998.015] Net SEND (1): NetDoGameTurnProcessed 1/1
[20998.015] DBG: changeNumGameTurnActive(1) m_iNumActive=1 : setTurnActive() for player 1 Strandmatte
[20998.029] Net RECV (1) :NetDoGameTurnProcessed 1/1
[20998.108] Net SEND (1): NetGamePlayerInitialAIProcessed 1/1
[20998.123] Net RECV (1) :NetGamePlayerInitialAIProcessed 1/1
[21035.953] DBG: ConnectionClosed Player(-1)
Grund
Code:
Lua:
[20989.949] NotificationPanel: Unknown Notification, Adding generic 54
Code:
net_connection_debug:
[19450.221] DBG: Checking Steam lobby migration, lobby owner is (Cobcob) [10151413]
[19450.221] DBG: Connection request sent to (Cobcob [10151413]): Size = 0x88
[19455.508] DBG: Connection response received from (Cobcob [10151413]): Size = 0x8
[19455.508] DBG: FireWire Link Created: 10151413
[19455.945] DBG: Checking Steam lobby migration, lobby owner is (Cobcob) [10151413]
[19455.945] DBG: Checking Steam lobby migration, lobby owner is (Cobcob) [10151413]
[19500.201] DBG: Checking Steam lobby migration, lobby owner is (Cobcob) [10151413]
[19500.201] DBG: Checking Steam lobby migration, lobby owner is (Cobcob) [10151413] //Erstellung der Karte ist der letzter Check mit Steam vor dem Abbruch der Verbindung
[20989.389] DBG: Checking Steam lobby migration, lobby owner is (Cobcob) [10151413]
[20989.902] DBG: Connection time out (Cobcob [10151413])
[20989.902] DBG: Connection closed with (Cobcob [10151413])
[20989.902] DBG: Checking Steam lobby migration, lobby owner is (Cobcob) [10151413]
[20989.902] DBG: FireWire Link Closed: 10151413
[20990.340] DBG: Checking Steam lobby migration, lobby owner is (Cobcob) [10151413]
[21035.953] DBG: STEAM: P2P Connection Failed from (Cobcob [10151413]): Timeout
Code:
net_transport_debug:
[20989.902] DBG: Time out on connection to (Cobcob [10151413])