* Added return of investment algorithm to production-agent. This shall improve the decision-making about whether and which buildings to build by quite a bit.
* AI will no longer overreact to aliens and instead try to get along with fewer units.
* AI now will consider total power more important when deciding what kind of units to build.
* AI will be smarter about researching armor-technology and a few other techs had their evaluation adjusted aswell.
* AI now will clear alien-hives much sooner.
* AI now will play a little less production-oriented and instead do some more research.
* AIs will generally be slightly less likely to backstab. AIs with low aggression-value like The Ambassadors and Terra Salvum will be much less likely to backstab the victim and more likely to backstab the aggressor.
* AI now will prioritize rushbuying buildings instead of upgrading units. It will still prefer upgrading over rushbuying units. It will only rushbuy units if it is rather rich and will save some credits for future rushbuying of buildings and upgrades.
* AI will no longer explore when it is at war and knows the location of at least one city of their enemy.
* Fixed an issue where the AI would not cancel an attack if it was on a road and need less movement-points to the target than it thougt.
* Fixed an issue that could happen to AI colonizers when they had to go through fungus to reach their destination.
* Fixed an issue where AI units would stand outside a sieged city and do nothing if they were too weak to overwhelm the attacking units.