<GameData>
<UnitClasses>
<Row>
<Type>UNITCLASS_SCHLACHTFLUGZEUG</Type>
<Description>TXT_KEY_UNIT_SCHLACHTFLUGZEUG</Description>
<DefaultUnit>UNIT_SCHLACHTFLUGZEUG</DefaultUnit>
</Row>
</UnitClasses>
<Units>
<Row>
<Class>UNITCLASS_SCHLACHTFLUGZEUG</Class>
<Type>UNIT_SCHLACHTFLUGZEUG</Type>
<PrereqTech>TECH_AGRICULTURE</PrereqTech>
<RangedCombat>45</RangedCombat>
<Cost>1</Cost>
<Moves>2</Moves>
<Immobile>true</Immobile>
<Range>8</Range>
<AirInterceptRange>8</AirInterceptRange>
<CombatClass>UNITCOMBAT_BOMBER</CombatClass>
<Domain>DOMAIN_AIR</Domain>
<DefaultUnitAI>UNITAI_ATTACK_AIR</DefaultUnitAI>
<Description>TXT_KEY_UNIT_SCHLACHTFLUGZEUG</Description>
<Civilopedia>TXT_KEY_UNIT_SCHLACHTFLUGZEUG_TEXT</Civilopedia>
<Strategy>TXT_KEY_UNIT_SCHLACHTFLUGZEUG_STRATEGY</Strategy>
<Help>TXT_KEY_UNIT_HELP_SCHLACHTFLUGZEUG</Help>
<MilitarySupport>true</MilitarySupport>
<MilitaryProduction>true</MilitaryProduction>
<IgnoreBuildingDefense>true</IgnoreBuildingDefense>
<Mechanized>true</Mechanized>
<ObsoleteTech>TECH_DÜSENTRIEBWERK</ObsoleteTech>
<AdvancedStartCost>50</AdvancedStartCost>
<AirUnitCap>1</AirUnitCap>
<RangedCombatLimit>100</RangedCombatLimit>
<CombatLimit>0</CombatLimit>
<XPValueAttack>3</XPValueAttack>
<XPValueDefense>2</XPValueDefense>
<UnitArtInfo>ART_DEF_UNIT_SCHLACHTFLUGZEUG</UnitArtInfo>
<UnitFlagIconOffset>0</UnitFlagIconOffset>
<IconAtlas>UNIT_ATLAS_SCHLACHTFLUGZEUG</IconAtlas>
<PortraitIndex>0</PortraitIndex>
<MoveRate>AIR_REBASE</MoveRate>
</Row>
</Units>
<Language_de_DE>
<Row Tag="TXT_KEY_UNIT_SCHLACHTFLUGZEUG">
<Text>Schlachtflugzeug</Text>
</Row>
<Row Tag="TXT_KEY_UNIT_SCHLACHTFLUGZEUG_TEXT">
<Text>...</Text>
</Row>
<Row Tag="TXT_KEY_UNIT_SCHLACHTFLUGZEUG_STRATEGY">
<Text>...</Text>
</Row>
<Row Tag="TXT_KEY_UNIT_HELP_SCHLACHTFLUGZEUG">
<Text>...</Text>
</Row>
</Language_de_DE>
<Unit_AITypes>
<Row>
<UnitType>UNIT_SCHLACHTFLUGZEUG</UnitType>
<UnitAIType>UNITAI_ATTACK_AIR</UnitAIType>
</Row>
</Unit_AITypes>
<Unit_ClassUpgrades>
<Row>
<UnitType>UNIT_SCHLACHTFLUGZEUG</UnitType>
<UnitClassType>UNITCLASS_JAGDBOMBER</UnitClassType>
</Row>
</Unit_ClassUpgrades>
<Unit_Flavors>
<Row>
<UnitType>UNIT_SCHLACHTFLUGZEUG</UnitType>
<FlavorType>FLAVOR_OFFENSE</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<UnitType>UNIT_SCHLACHTFLUGZEUG</UnitType>
<FlavorType>FLAVOR_AIR</FlavorType>
<Flavor>10</Flavor>
</Row>
</Unit_Flavors>
<IconTextureAtlases>
<Row>
<Atlas>UNIT_ATLAS_SCHLACHTFLUGZEUG</Atlas>
<IconSize>256</IconSize>
<Filename>a10-256.dds</Filename>
<IconsPerRow>1</IconsPerRow>
<IconsPerColumn>1</IconsPerColumn>
</Row>
<Row>
<Atlas>UNIT_ATLAS_SCHLACHTFLUGZEUG</Atlas>
<IconSize>128</IconSize>
<Filename>a10-128.dds</Filename>
<IconsPerRow>1</IconsPerRow>
<IconsPerColumn>1</IconsPerColumn>
</Row>
<Row>
<Atlas>UNIT_ATLAS_SCHLACHTFLUGZEUG</Atlas>
<IconSize>80</IconSize>
<Filename>a10-80.dds</Filename>
<IconsPerRow>1</IconsPerRow>
<IconsPerColumn>1</IconsPerColumn>
</Row>
<Row>
<Atlas>UNIT_ATLAS_SCHLACHTFLUGZEUG</Atlas>
<IconSize>64</IconSize>
<Filename>a10-64.dds</Filename>
<IconsPerRow>1</IconsPerRow>
<IconsPerColumn>1</IconsPerColumn>
</Row>
<Row>
<Atlas>UNIT_ATLAS_SCHLACHTFLUGZEUG</Atlas>
<IconSize>45</IconSize>
<Filename>a10-45.dds</Filename>
<IconsPerRow>1</IconsPerRow>
<IconsPerColumn>1</IconsPerColumn>
</Row>
<Row>
<Atlas>UNIT_ATLAS_SCHLACHTFLUGZEUG</Atlas>
<IconSize>32</IconSize>
<Filename>a10-32.dds</Filename>
<IconsPerRow>1</IconsPerRow>
<IconsPerColumn>1</IconsPerColumn>
</Row>
</IconTextureAtlases>
<ArtDefine_UnitInfos>
<Row>
<Type>ART_DEF_UNIT_SCHLACHTFLUGZEUG</Type>
<DamageStates>1</DamageStates>
<Formation>FighterWing</Formation>
</Row>
</ArtDefine_UnitInfos>
<ArtDefine_UnitInfoMemberInfos>
<Row>
<UnitInfoType>ART_DEF_UNIT_SCHLACHTFLUGZEUG</UnitInfoType>
<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_SCHLACHTFLUGZEUG</UnitMemberInfoType>
<NumMembers>3</NumMembers>
</Row>
</ArtDefine_UnitInfoMemberInfos>
<ArtDefine_UnitMemberInfos>
<Row>
<Type>ART_DEF_UNIT_MEMBER_SCHLACHTFLUGZEUG</Type>
<Scale>0.0799999982118607</Scale>
<Domain>Air</Domain>
<Model>Assets/Units/Fighter/Fighter.fxsxml</Model>
<MaterialTypeTag>METAL</MaterialTypeTag>
<MaterialTypeSoundOverrideTag>METALLRG</MaterialTypeSoundOverrideTag>
</Row>
</ArtDefine_UnitMemberInfos>
<ArtDefine_UnitMemberCombats>
<Row>
<UnitMemberType>ART_DEF_UNIT_MEMBER_SCHLACHTFLUGZEUG</UnitMemberType>
<EnableActions>Idle Attack Bombard Death Run</EnableActions>
<AttackRadius>45.0</AttackRadius>
<MoveRate>1.60000002384186</MoveRate>
<TurnRateMin>0.25</TurnRateMin>
<TurnRateMax>0.5</TurnRateMax>
<HasRefaceAfterCombat>0</HasRefaceAfterCombat>
</Row>
</ArtDefine_UnitMemberCombats>
<ArtDefine_UnitMemberCombatWeapons>
<Row>
<UnitMemberType>ART_DEF_UNIT_MEMBER_SCHLACHTFLUGZEUG</UnitMemberType>
<Index>0</Index>
<SubIndex>0</SubIndex>
<VisKillStrengthMin>1.0</VisKillStrengthMin>
<VisKillStrengthMax>1.0</VisKillStrengthMax>
<HitEffect>ART_DEF_VEFFECT_FIGHTER_MACHINE_GUN_HIT_$(TERRAIN)</HitEffect>
<HitRadius>15.0</HitRadius>
<WeaponTypeTag>BULLETHC</WeaponTypeTag>
<WeaponTypeSoundOverrideTag>BULLETHC</WeaponTypeSoundOverrideTag>
</Row>
<Row>
<UnitMemberType>ART_DEF_UNIT_MEMBER_SCHLACHTFLUGZEUG</UnitMemberType>
<Index>0</Index>
<SubIndex>1</SubIndex>
<ID>PROJECTILE</ID>
<VisKillStrengthMin>25.0</VisKillStrengthMin>
<VisKillStrengthMax>50.0</VisKillStrengthMax>
<ProjectileSpeed>3.0</ProjectileSpeed>
<TargetGround>1</TargetGround>
<IsDropped>1</IsDropped>
<WeaponTypeTag>EXPLOSIVE</WeaponTypeTag>
<WeaponTypeSoundOverrideTag>EXPLOSION200POUND</WeaponTypeSoundOverrideTag>
</Row>
</ArtDefine_UnitMemberCombatWeapons>
<ArtDefine_StrategicView>
<Row>
<StrategicViewType>ART_DEF_UNIT_SCHLACHTFLUGZEUG</StrategicViewType>
<TileType>Unit</TileType>
<Asset>SV_Fighter.dds</Asset>
</Row>
</ArtDefine_StrategicView>
</GameData>