1) CIV4ImprovementInfos.xml
Code:
<ImprovementInfo>
<Type>IMPROVEMENT_LIMES1</Type>
<Description>Limes (Süd)</Description>
<Civilopedia>TXT_KEY_IMPROVEMENT_FORT_PEDIA</Civilopedia>
<ArtDefineTag>ART_DEF_IMPROVEMENT_LIMES1</ArtDefineTag>
<YieldChanges>
<iYieldChange>-1</iYieldChange>
<iYieldChange>1</iYieldChange>
<iYieldChange>1</iYieldChange>
</YieldChanges>
<bActsAsCity>1</bActsAsCity>
<bHillsMakesValid>0</bHillsMakesValid>
<bFreshWaterMakesValid>0</bFreshWaterMakesValid>
<bRiverSideMakesValid>0</bRiverSideMakesValid>
<bNoFreshWater>0</bNoFreshWater>
<bRequiresFlatlands>0</bRequiresFlatlands>
<bRequiresRiverSide>0</bRequiresRiverSide>
<bRequiresIrrigation>0</bRequiresIrrigation>
<bCarriesIrrigation>0</bCarriesIrrigation>
<bRequiresFeature>0</bRequiresFeature>
<bWater>0</bWater>
<bGoody>0</bGoody>
<bPermanent>0</bPermanent>
<bUseLSystem>1</bUseLSystem>
<iAdvancedStartCost>120</iAdvancedStartCost>
<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
<iTilesPerGoody>0</iTilesPerGoody>
<iGoodyRange>0</iGoodyRange>
<iFeatureGrowth>0</iFeatureGrowth>
<iUpgradeTime>0</iUpgradeTime>
<iAirBombDefense>30</iAirBombDefense>
<iDefenseModifier>30</iDefenseModifier>
<iHappiness>0</iHappiness>
<iPillageGold>25</iPillageGold>
<bOutsideBorders>1</bOutsideBorders>
<TerrainMakesValids>
<TerrainMakesValid>
<TerrainType>TERRAIN_GRASS</TerrainType>
<bMakesValid>1</bMakesValid>
</TerrainMakesValid>
<TerrainMakesValid>
<TerrainType>TERRAIN_PLAINS</TerrainType>
<bMakesValid>1</bMakesValid>
</TerrainMakesValid>
<TerrainMakesValid>
<TerrainType>TERRAIN_DESERT</TerrainType>
<bMakesValid>1</bMakesValid>
</TerrainMakesValid>
<TerrainMakesValid>
<TerrainType>TERRAIN_TUNDRA</TerrainType>
<bMakesValid>1</bMakesValid>
</TerrainMakesValid>
<TerrainMakesValid>
<TerrainType>TERRAIN_SNOW</TerrainType>
<bMakesValid>1</bMakesValid>
</TerrainMakesValid>
</TerrainMakesValids>
<FeatureMakesValids/>
<ImprovementPillage/>
<ImprovementUpgrade/>
<TechYieldChanges/>
<RouteYieldChanges/>
<bGraphicalOnly>0</bGraphicalOnly>
</ImprovementInfo>
<ImprovementInfo>
<Type>IMPROVEMENT_LIMES2</Type>
<Description>Limes (Süd-West)</Description>
<Civilopedia>TXT_KEY_IMPROVEMENT_FORT_PEDIA</Civilopedia>
<ArtDefineTag>ART_DEF_IMPROVEMENT_LIMES2</ArtDefineTag>
<YieldChanges>
<iYieldChange>-1</iYieldChange>
<iYieldChange>1</iYieldChange>
<iYieldChange>1</iYieldChange>
</YieldChanges>
<bActsAsCity>1</bActsAsCity>
<bHillsMakesValid>0</bHillsMakesValid>
<bFreshWaterMakesValid>0</bFreshWaterMakesValid>
<bRiverSideMakesValid>0</bRiverSideMakesValid>
<bNoFreshWater>0</bNoFreshWater>
<bRequiresFlatlands>0</bRequiresFlatlands>
<bRequiresRiverSide>0</bRequiresRiverSide>
<bRequiresIrrigation>0</bRequiresIrrigation>
<bCarriesIrrigation>0</bCarriesIrrigation>
<bRequiresFeature>0</bRequiresFeature>
<bWater>0</bWater>
<bGoody>0</bGoody>
<bPermanent>0</bPermanent>
<bUseLSystem>1</bUseLSystem>
<iAdvancedStartCost>120</iAdvancedStartCost>
<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
<iTilesPerGoody>0</iTilesPerGoody>
<iGoodyRange>0</iGoodyRange>
<iFeatureGrowth>0</iFeatureGrowth>
<iUpgradeTime>0</iUpgradeTime>
<iAirBombDefense>30</iAirBombDefense>
<iDefenseModifier>30</iDefenseModifier>
<iHappiness>0</iHappiness>
<iPillageGold>25</iPillageGold>
<bOutsideBorders>1</bOutsideBorders>
<TerrainMakesValids>
<TerrainMakesValid>
<TerrainType>TERRAIN_GRASS</TerrainType>
<bMakesValid>1</bMakesValid>
</TerrainMakesValid>
<TerrainMakesValid>
<TerrainType>TERRAIN_PLAINS</TerrainType>
<bMakesValid>1</bMakesValid>
</TerrainMakesValid>
<TerrainMakesValid>
<TerrainType>TERRAIN_DESERT</TerrainType>
<bMakesValid>1</bMakesValid>
</TerrainMakesValid>
<TerrainMakesValid>
<TerrainType>TERRAIN_TUNDRA</TerrainType>
<bMakesValid>1</bMakesValid>
</TerrainMakesValid>
<TerrainMakesValid>
<TerrainType>TERRAIN_SNOW</TerrainType>
<bMakesValid>1</bMakesValid>
</TerrainMakesValid>
</TerrainMakesValids>
<FeatureMakesValids/>
<ImprovementPillage/>
<ImprovementUpgrade/>
<TechYieldChanges/>
<RouteYieldChanges/>
<bGraphicalOnly>0</bGraphicalOnly>
</ImprovementInfo>
<ImprovementInfo>
<Type>IMPROVEMENT_LIMES3</Type>
<Description>Limes (West)</Description>
<Civilopedia>TXT_KEY_IMPROVEMENT_FORT_PEDIA</Civilopedia>
<ArtDefineTag>ART_DEF_IMPROVEMENT_LIMES3</ArtDefineTag>
<YieldChanges>
<iYieldChange>-1</iYieldChange>
<iYieldChange>1</iYieldChange>
<iYieldChange>1</iYieldChange>
</YieldChanges>
<bActsAsCity>1</bActsAsCity>
<bHillsMakesValid>0</bHillsMakesValid>
<bFreshWaterMakesValid>0</bFreshWaterMakesValid>
<bRiverSideMakesValid>0</bRiverSideMakesValid>
<bNoFreshWater>0</bNoFreshWater>
<bRequiresFlatlands>0</bRequiresFlatlands>
<bRequiresRiverSide>0</bRequiresRiverSide>
<bRequiresIrrigation>0</bRequiresIrrigation>
<bCarriesIrrigation>0</bCarriesIrrigation>
<bRequiresFeature>0</bRequiresFeature>
<bWater>0</bWater>
<bGoody>0</bGoody>
<bPermanent>0</bPermanent>
<bUseLSystem>1</bUseLSystem>
<iAdvancedStartCost>120</iAdvancedStartCost>
<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
<iTilesPerGoody>0</iTilesPerGoody>
<iGoodyRange>0</iGoodyRange>
<iFeatureGrowth>0</iFeatureGrowth>
<iUpgradeTime>0</iUpgradeTime>
<iAirBombDefense>30</iAirBombDefense>
<iDefenseModifier>30</iDefenseModifier>
<iHappiness>0</iHappiness>
<iPillageGold>25</iPillageGold>
<bOutsideBorders>1</bOutsideBorders>
<TerrainMakesValids>
<TerrainMakesValid>
<TerrainType>TERRAIN_GRASS</TerrainType>
<bMakesValid>1</bMakesValid>
</TerrainMakesValid>
<TerrainMakesValid>
<TerrainType>TERRAIN_PLAINS</TerrainType>
<bMakesValid>1</bMakesValid>
</TerrainMakesValid>
<TerrainMakesValid>
<TerrainType>TERRAIN_DESERT</TerrainType>
<bMakesValid>1</bMakesValid>
</TerrainMakesValid>
<TerrainMakesValid>
<TerrainType>TERRAIN_TUNDRA</TerrainType>
<bMakesValid>1</bMakesValid>
</TerrainMakesValid>
<TerrainMakesValid>
<TerrainType>TERRAIN_SNOW</TerrainType>
<bMakesValid>1</bMakesValid>
</TerrainMakesValid>
</TerrainMakesValids>
<FeatureMakesValids/>
<ImprovementPillage/>
<ImprovementUpgrade/>
<TechYieldChanges/>
<RouteYieldChanges/>
<bGraphicalOnly>0</bGraphicalOnly>
</ImprovementInfo>
<ImprovementInfo>
<Type>IMPROVEMENT_LIMES4</Type>
<Description>Limes (Nord-West)</Description>
<Civilopedia>TXT_KEY_IMPROVEMENT_FORT_PEDIA</Civilopedia>
<ArtDefineTag>ART_DEF_IMPROVEMENT_LIMES4</ArtDefineTag>
<YieldChanges>
<iYieldChange>-1</iYieldChange>
<iYieldChange>1</iYieldChange>
<iYieldChange>1</iYieldChange>
</YieldChanges>
<bActsAsCity>1</bActsAsCity>
<bHillsMakesValid>0</bHillsMakesValid>
<bFreshWaterMakesValid>0</bFreshWaterMakesValid>
<bRiverSideMakesValid>0</bRiverSideMakesValid>
<bNoFreshWater>0</bNoFreshWater>
<bRequiresFlatlands>0</bRequiresFlatlands>
<bRequiresRiverSide>0</bRequiresRiverSide>
<bRequiresIrrigation>0</bRequiresIrrigation>
<bCarriesIrrigation>0</bCarriesIrrigation>
<bRequiresFeature>0</bRequiresFeature>
<bWater>0</bWater>
<bGoody>0</bGoody>
<bPermanent>0</bPermanent>
<bUseLSystem>1</bUseLSystem>
<iAdvancedStartCost>120</iAdvancedStartCost>
<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
<iTilesPerGoody>0</iTilesPerGoody>
<iGoodyRange>0</iGoodyRange>
<iFeatureGrowth>0</iFeatureGrowth>
<iUpgradeTime>0</iUpgradeTime>
<iAirBombDefense>30</iAirBombDefense>
<iDefenseModifier>30</iDefenseModifier>
<iHappiness>0</iHappiness>
<iPillageGold>25</iPillageGold>
<bOutsideBorders>1</bOutsideBorders>
<TerrainMakesValids>
<TerrainMakesValid>
<TerrainType>TERRAIN_GRASS</TerrainType>
<bMakesValid>1</bMakesValid>
</TerrainMakesValid>
<TerrainMakesValid>
<TerrainType>TERRAIN_PLAINS</TerrainType>
<bMakesValid>1</bMakesValid>
</TerrainMakesValid>
<TerrainMakesValid>
<TerrainType>TERRAIN_DESERT</TerrainType>
<bMakesValid>1</bMakesValid>
</TerrainMakesValid>
<TerrainMakesValid>
<TerrainType>TERRAIN_TUNDRA</TerrainType>
<bMakesValid>1</bMakesValid>
</TerrainMakesValid>
<TerrainMakesValid>
<TerrainType>TERRAIN_SNOW</TerrainType>
<bMakesValid>1</bMakesValid>
</TerrainMakesValid>
</TerrainMakesValids>
<FeatureMakesValids/>
<ImprovementPillage/>
<ImprovementUpgrade/>
<TechYieldChanges/>
<RouteYieldChanges/>
<bGraphicalOnly>0</bGraphicalOnly>
</ImprovementInfo>
<ImprovementInfo>
<Type>IMPROVEMENT_LIMES5</Type>
<Description>Limes (Nord)</Description>
<Civilopedia>TXT_KEY_IMPROVEMENT_FORT_PEDIA</Civilopedia>
<ArtDefineTag>ART_DEF_IMPROVEMENT_LIMES5</ArtDefineTag>
<YieldChanges>
<iYieldChange>-1</iYieldChange>
<iYieldChange>1</iYieldChange>
<iYieldChange>1</iYieldChange>
</YieldChanges>
<bActsAsCity>1</bActsAsCity>
<bHillsMakesValid>0</bHillsMakesValid>
<bFreshWaterMakesValid>0</bFreshWaterMakesValid>
<bRiverSideMakesValid>0</bRiverSideMakesValid>
<bNoFreshWater>0</bNoFreshWater>
<bRequiresFlatlands>0</bRequiresFlatlands>
<bRequiresRiverSide>0</bRequiresRiverSide>
<bRequiresIrrigation>0</bRequiresIrrigation>
<bCarriesIrrigation>0</bCarriesIrrigation>
<bRequiresFeature>0</bRequiresFeature>
<bWater>0</bWater>
<bGoody>0</bGoody>
<bPermanent>0</bPermanent>
<bUseLSystem>1</bUseLSystem>
<iAdvancedStartCost>120</iAdvancedStartCost>
<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
<iTilesPerGoody>0</iTilesPerGoody>
<iGoodyRange>0</iGoodyRange>
<iFeatureGrowth>0</iFeatureGrowth>
<iUpgradeTime>0</iUpgradeTime>
<iAirBombDefense>30</iAirBombDefense>
<iDefenseModifier>30</iDefenseModifier>
<iHappiness>0</iHappiness>
<iPillageGold>25</iPillageGold>
<bOutsideBorders>1</bOutsideBorders>
<TerrainMakesValids>
<TerrainMakesValid>
<TerrainType>TERRAIN_GRASS</TerrainType>
<bMakesValid>1</bMakesValid>
</TerrainMakesValid>
<TerrainMakesValid>
<TerrainType>TERRAIN_PLAINS</TerrainType>
<bMakesValid>1</bMakesValid>
</TerrainMakesValid>
<TerrainMakesValid>
<TerrainType>TERRAIN_DESERT</TerrainType>
<bMakesValid>1</bMakesValid>
</TerrainMakesValid>
<TerrainMakesValid>
<TerrainType>TERRAIN_TUNDRA</TerrainType>
<bMakesValid>1</bMakesValid>
</TerrainMakesValid>
<TerrainMakesValid>
<TerrainType>TERRAIN_SNOW</TerrainType>
<bMakesValid>1</bMakesValid>
</TerrainMakesValid>
</TerrainMakesValids>
<FeatureMakesValids/>
<ImprovementPillage/>
<ImprovementUpgrade/>
<TechYieldChanges/>
<RouteYieldChanges/>
<bGraphicalOnly>0</bGraphicalOnly>
</ImprovementInfo>
<ImprovementInfo>
<Type>IMPROVEMENT_LIMES6</Type>
<Description>Limes (Nord-Ost)</Description>
<Civilopedia>TXT_KEY_IMPROVEMENT_FORT_PEDIA</Civilopedia>
<ArtDefineTag>ART_DEF_IMPROVEMENT_LIMES6</ArtDefineTag>
<YieldChanges>
<iYieldChange>-1</iYieldChange>
<iYieldChange>1</iYieldChange>
<iYieldChange>1</iYieldChange>
</YieldChanges>
<bActsAsCity>1</bActsAsCity>
<bHillsMakesValid>0</bHillsMakesValid>
<bFreshWaterMakesValid>0</bFreshWaterMakesValid>
<bRiverSideMakesValid>0</bRiverSideMakesValid>
<bNoFreshWater>0</bNoFreshWater>
<bRequiresFlatlands>0</bRequiresFlatlands>
<bRequiresRiverSide>0</bRequiresRiverSide>
<bRequiresIrrigation>0</bRequiresIrrigation>
<bCarriesIrrigation>0</bCarriesIrrigation>
<bRequiresFeature>0</bRequiresFeature>
<bWater>0</bWater>
<bGoody>0</bGoody>
<bPermanent>0</bPermanent>
<bUseLSystem>1</bUseLSystem>
<iAdvancedStartCost>120</iAdvancedStartCost>
<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
<iTilesPerGoody>0</iTilesPerGoody>
<iGoodyRange>0</iGoodyRange>
<iFeatureGrowth>0</iFeatureGrowth>
<iUpgradeTime>0</iUpgradeTime>
<iAirBombDefense>30</iAirBombDefense>
<iDefenseModifier>30</iDefenseModifier>
<iHappiness>0</iHappiness>
<iPillageGold>25</iPillageGold>
<bOutsideBorders>1</bOutsideBorders>
<TerrainMakesValids>
<TerrainMakesValid>
<TerrainType>TERRAIN_GRASS</TerrainType>
<bMakesValid>1</bMakesValid>
</TerrainMakesValid>
<TerrainMakesValid>
<TerrainType>TERRAIN_PLAINS</TerrainType>
<bMakesValid>1</bMakesValid>
</TerrainMakesValid>
<TerrainMakesValid>
<TerrainType>TERRAIN_DESERT</TerrainType>
<bMakesValid>1</bMakesValid>
</TerrainMakesValid>
<TerrainMakesValid>
<TerrainType>TERRAIN_TUNDRA</TerrainType>
<bMakesValid>1</bMakesValid>
</TerrainMakesValid>
<TerrainMakesValid>
<TerrainType>TERRAIN_SNOW</TerrainType>
<bMakesValid>1</bMakesValid>
</TerrainMakesValid>
</TerrainMakesValids>
<FeatureMakesValids/>
<ImprovementPillage/>
<ImprovementUpgrade/>
<TechYieldChanges/>
<RouteYieldChanges/>
<bGraphicalOnly>0</bGraphicalOnly>
</ImprovementInfo>
<ImprovementInfo>
<Type>IMPROVEMENT_LIMES7</Type>
<Description>Limes (Ost)</Description>
<Civilopedia>TXT_KEY_IMPROVEMENT_FORT_PEDIA</Civilopedia>
<ArtDefineTag>ART_DEF_IMPROVEMENT_LIMES7</ArtDefineTag>
<YieldChanges>
<iYieldChange>-1</iYieldChange>
<iYieldChange>1</iYieldChange>
<iYieldChange>1</iYieldChange>
</YieldChanges>
<bActsAsCity>1</bActsAsCity>
<bHillsMakesValid>0</bHillsMakesValid>
<bFreshWaterMakesValid>0</bFreshWaterMakesValid>
<bRiverSideMakesValid>0</bRiverSideMakesValid>
<bNoFreshWater>0</bNoFreshWater>
<bRequiresFlatlands>0</bRequiresFlatlands>
<bRequiresRiverSide>0</bRequiresRiverSide>
<bRequiresIrrigation>0</bRequiresIrrigation>
<bCarriesIrrigation>0</bCarriesIrrigation>
<bRequiresFeature>0</bRequiresFeature>
<bWater>0</bWater>
<bGoody>0</bGoody>
<bPermanent>0</bPermanent>
<bUseLSystem>1</bUseLSystem>
<iAdvancedStartCost>120</iAdvancedStartCost>
<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
<iTilesPerGoody>0</iTilesPerGoody>
<iGoodyRange>0</iGoodyRange>
<iFeatureGrowth>0</iFeatureGrowth>
<iUpgradeTime>0</iUpgradeTime>
<iAirBombDefense>30</iAirBombDefense>
<iDefenseModifier>30</iDefenseModifier>
<iHappiness>0</iHappiness>
<iPillageGold>25</iPillageGold>
<bOutsideBorders>1</bOutsideBorders>
<TerrainMakesValids>
<TerrainMakesValid>
<TerrainType>TERRAIN_GRASS</TerrainType>
<bMakesValid>1</bMakesValid>
</TerrainMakesValid>
<TerrainMakesValid>
<TerrainType>TERRAIN_PLAINS</TerrainType>
<bMakesValid>1</bMakesValid>
</TerrainMakesValid>
<TerrainMakesValid>
<TerrainType>TERRAIN_DESERT</TerrainType>
<bMakesValid>1</bMakesValid>
</TerrainMakesValid>
<TerrainMakesValid>
<TerrainType>TERRAIN_TUNDRA</TerrainType>
<bMakesValid>1</bMakesValid>
</TerrainMakesValid>
<TerrainMakesValid>
<TerrainType>TERRAIN_SNOW</TerrainType>
<bMakesValid>1</bMakesValid>
</TerrainMakesValid>
</TerrainMakesValids>
<FeatureMakesValids/>
<ImprovementPillage/>
<ImprovementUpgrade/>
<TechYieldChanges/>
<RouteYieldChanges/>
<bGraphicalOnly>0</bGraphicalOnly>
</ImprovementInfo>
<ImprovementInfo>
<Type>IMPROVEMENT_LIMES8</Type>
<Description>Limes (Süd-Ost)</Description>
<Civilopedia>TXT_KEY_IMPROVEMENT_FORT_PEDIA</Civilopedia>
<ArtDefineTag>ART_DEF_IMPROVEMENT_LIMES8</ArtDefineTag>
<YieldChanges>
<iYieldChange>-1</iYieldChange>
<iYieldChange>1</iYieldChange>
<iYieldChange>1</iYieldChange>
</YieldChanges>
<bActsAsCity>1</bActsAsCity>
<bHillsMakesValid>0</bHillsMakesValid>
<bFreshWaterMakesValid>0</bFreshWaterMakesValid>
<bRiverSideMakesValid>0</bRiverSideMakesValid>
<bNoFreshWater>0</bNoFreshWater>
<bRequiresFlatlands>0</bRequiresFlatlands>
<bRequiresRiverSide>0</bRequiresRiverSide>
<bRequiresIrrigation>0</bRequiresIrrigation>
<bCarriesIrrigation>0</bCarriesIrrigation>
<bRequiresFeature>0</bRequiresFeature>
<bWater>0</bWater>
<bGoody>0</bGoody>
<bPermanent>0</bPermanent>
<bUseLSystem>1</bUseLSystem>
<iAdvancedStartCost>120</iAdvancedStartCost>
<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
<iTilesPerGoody>0</iTilesPerGoody>
<iGoodyRange>0</iGoodyRange>
<iFeatureGrowth>0</iFeatureGrowth>
<iUpgradeTime>0</iUpgradeTime>
<iAirBombDefense>30</iAirBombDefense>
<iDefenseModifier>30</iDefenseModifier>
<iHappiness>0</iHappiness>
<iPillageGold>25</iPillageGold>
<bOutsideBorders>1</bOutsideBorders>
<TerrainMakesValids>
<TerrainMakesValid>
<TerrainType>TERRAIN_GRASS</TerrainType>
<bMakesValid>1</bMakesValid>
</TerrainMakesValid>
<TerrainMakesValid>
<TerrainType>TERRAIN_PLAINS</TerrainType>
<bMakesValid>1</bMakesValid>
</TerrainMakesValid>
<TerrainMakesValid>
<TerrainType>TERRAIN_DESERT</TerrainType>
<bMakesValid>1</bMakesValid>
</TerrainMakesValid>
<TerrainMakesValid>
<TerrainType>TERRAIN_TUNDRA</TerrainType>
<bMakesValid>1</bMakesValid>
</TerrainMakesValid>
<TerrainMakesValid>
<TerrainType>TERRAIN_SNOW</TerrainType>
<bMakesValid>1</bMakesValid>
</TerrainMakesValid>
</TerrainMakesValids>
<FeatureMakesValids/>
<ImprovementPillage/>
<ImprovementUpgrade/>
<TechYieldChanges/>
<RouteYieldChanges/>
<bGraphicalOnly>0</bGraphicalOnly>
</ImprovementInfo>
<ImprovementInfo>
<Type>IMPROVEMENT_LIMES9</Type>
<Description>Limes (Posten)</Description>
<Civilopedia>TXT_KEY_IMPROVEMENT_FORT_PEDIA</Civilopedia>
<ArtDefineTag>ART_DEF_IMPROVEMENT_LIMES9</ArtDefineTag>
<YieldChanges>
<iYieldChange>-1</iYieldChange>
<iYieldChange>1</iYieldChange>
<iYieldChange>1</iYieldChange>
</YieldChanges>
<bActsAsCity>1</bActsAsCity>
<bHillsMakesValid>0</bHillsMakesValid>
<bFreshWaterMakesValid>0</bFreshWaterMakesValid>
<bRiverSideMakesValid>0</bRiverSideMakesValid>
<bNoFreshWater>0</bNoFreshWater>
<bRequiresFlatlands>0</bRequiresFlatlands>
<bRequiresRiverSide>0</bRequiresRiverSide>
<bRequiresIrrigation>0</bRequiresIrrigation>
<bCarriesIrrigation>0</bCarriesIrrigation>
<bRequiresFeature>0</bRequiresFeature>
<bWater>0</bWater>
<bGoody>0</bGoody>
<bPermanent>0</bPermanent>
<bUseLSystem>1</bUseLSystem>
<iAdvancedStartCost>120</iAdvancedStartCost>
<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
<iTilesPerGoody>0</iTilesPerGoody>
<iGoodyRange>0</iGoodyRange>
<iFeatureGrowth>0</iFeatureGrowth>
<iUpgradeTime>0</iUpgradeTime>
<iAirBombDefense>30</iAirBombDefense>
<iDefenseModifier>30</iDefenseModifier>
<iHappiness>0</iHappiness>
<iPillageGold>25</iPillageGold>
<bOutsideBorders>1</bOutsideBorders>
<TerrainMakesValids>
<TerrainMakesValid>
<TerrainType>TERRAIN_GRASS</TerrainType>
<bMakesValid>1</bMakesValid>
</TerrainMakesValid>
<TerrainMakesValid>
<TerrainType>TERRAIN_PLAINS</TerrainType>
<bMakesValid>1</bMakesValid>
</TerrainMakesValid>
<TerrainMakesValid>
<TerrainType>TERRAIN_DESERT</TerrainType>
<bMakesValid>1</bMakesValid>
</TerrainMakesValid>
<TerrainMakesValid>
<TerrainType>TERRAIN_TUNDRA</TerrainType>
<bMakesValid>1</bMakesValid>
</TerrainMakesValid>
<TerrainMakesValid>
<TerrainType>TERRAIN_SNOW</TerrainType>
<bMakesValid>1</bMakesValid>
</TerrainMakesValid>
</TerrainMakesValids>
<FeatureMakesValids/>
<ImprovementPillage/>
<ImprovementUpgrade/>
<TechYieldChanges/>
<RouteYieldChanges/>
<bGraphicalOnly>0</bGraphicalOnly>
</ImprovementInfo>
Anmerkung: Die Einstellungen zum Limes (z.B. die Boni/Mali bei den Yields) sowie der Verteidigungsbonus sind nach meinem persönlichen Gusto bemessen und können natürlich auch völlig anders gehandhabt/eingestellt werden, gell...
Und: Falls der Limes regulär in PAE Einzug halten sollte, müsste - zwecks Mehrsprachigkeit - jemand noch die <Description>-tags durch ordentliche TXT_KEYs ersetzen und die entsprechenden Einträge erstellen (da war ich schlicht zu faul dazu)
2) CIV4ArtDefines_Improvement.xml
Code:
<ImprovementArtInfo>
<Type>ART_DEF_IMPROVEMENT_LIMES1</Type>
<bExtraAnimations>0</bExtraAnimations>
<fScale>1.0</fScale>
<fInterfaceScale>1.3</fInterfaceScale>
<NIF>Art/Structures/Improvements/limes/limes1.nif</NIF>
<KFM/>
<Button>Art/Structures/Improvements/limes/button_limes1.dds</Button>
</ImprovementArtInfo>
<ImprovementArtInfo>
<Type>ART_DEF_IMPROVEMENT_LIMES2</Type>
<bExtraAnimations>0</bExtraAnimations>
<fScale>1.0</fScale>
<fInterfaceScale>1.3</fInterfaceScale>
<NIF>Art/Structures/Improvements/limes/limes2.nif</NIF>
<KFM/>
<Button>Art/Structures/Improvements/limes/button_limes2.dds</Button>
</ImprovementArtInfo>
<ImprovementArtInfo>
<Type>ART_DEF_IMPROVEMENT_LIMES3</Type>
<bExtraAnimations>0</bExtraAnimations>
<fScale>1.0</fScale>
<fInterfaceScale>1.3</fInterfaceScale>
<NIF>Art/Structures/Improvements/limes/limes3.nif</NIF>
<KFM/>
<Button>Art/Structures/Improvements/limes/button_limes3.dds</Button>
</ImprovementArtInfo>
<ImprovementArtInfo>
<Type>ART_DEF_IMPROVEMENT_LIMES4</Type>
<bExtraAnimations>0</bExtraAnimations>
<fScale>1.0</fScale>
<fInterfaceScale>1.3</fInterfaceScale>
<NIF>Art/Structures/Improvements/limes/limes4.nif</NIF>
<KFM/>
<Button>Art/Structures/Improvements/limes/button_limes4.dds</Button>
</ImprovementArtInfo>
<ImprovementArtInfo>
<Type>ART_DEF_IMPROVEMENT_LIMES5</Type>
<bExtraAnimations>0</bExtraAnimations>
<fScale>1.0</fScale>
<fInterfaceScale>1.3</fInterfaceScale>
<NIF>Art/Structures/Improvements/limes/limes5.nif</NIF>
<KFM/>
<Button>Art/Structures/Improvements/limes/button_limes5.dds</Button>
</ImprovementArtInfo>
<ImprovementArtInfo>
<Type>ART_DEF_IMPROVEMENT_LIMES6</Type>
<bExtraAnimations>0</bExtraAnimations>
<fScale>1.0</fScale>
<fInterfaceScale>1.3</fInterfaceScale>
<NIF>Art/Structures/Improvements/limes/limes6.nif</NIF>
<KFM/>
<Button>Art/Structures/Improvements/limes/button_limes6.dds</Button>
</ImprovementArtInfo>
<ImprovementArtInfo>
<Type>ART_DEF_IMPROVEMENT_LIMES7</Type>
<bExtraAnimations>0</bExtraAnimations>
<fScale>1.0</fScale>
<fInterfaceScale>1.3</fInterfaceScale>
<NIF>Art/Structures/Improvements/limes/limes7.nif</NIF>
<KFM/>
<Button>Art/Structures/Improvements/limes/button_limes7.dds</Button>
</ImprovementArtInfo>
<ImprovementArtInfo>
<Type>ART_DEF_IMPROVEMENT_LIMES8</Type>
<bExtraAnimations>0</bExtraAnimations>
<fScale>1.0</fScale>
<fInterfaceScale>1.3</fInterfaceScale>
<NIF>Art/Structures/Improvements/limes/limes8.nif</NIF>
<KFM/>
<Button>Art/Structures/Improvements/limes/button_limes8.dds</Button>
</ImprovementArtInfo>
<ImprovementArtInfo>
<Type>ART_DEF_IMPROVEMENT_LIMES9</Type>
<bExtraAnimations>0</bExtraAnimations>
<fScale>1.0</fScale>
<fInterfaceScale>1.3</fInterfaceScale>
<NIF>Art/Structures/Improvements/limes/limes9.nif</NIF>
<KFM/>
<Button>Art/Structures/Improvements/limes/button_limes9.dds</Button>
</ImprovementArtInfo>
3) CIV4BuildInfos.xml
Code:
<BuildInfo>
<Type>BUILD_LIMES1</Type>
<Description>Süd-Limes errichten</Description>
<Help/>
<PrereqTech>TECH_WEHRTECHNIK</PrereqTech>
<iTime>1500</iTime>
<iCost>250</iCost>
<bKill>0</bKill>
<ImprovementType>IMPROVEMENT_LIMES1</ImprovementType>
<RouteType>NONE</RouteType>
<EntityEvent>ENTITY_EVENT_BUILD</EntityEvent>
<FeatureStructs/>
<HotKey/>
<bAltDown>0</bAltDown>
<bShiftDown>0</bShiftDown>
<bCtrlDown>0</bCtrlDown>
<iHotKeyPriority>0</iHotKeyPriority>
<Button>Art/Structures/Improvements/limes/button_limes1.dds</Button>
</BuildInfo>
<BuildInfo>
<Type>BUILD_LIMES2</Type>
<Description>Süd-West-Limes errichten</Description>
<Help/>
<PrereqTech>TECH_WEHRTECHNIK</PrereqTech>
<iTime>1500</iTime>
<iCost>250</iCost>
<bKill>0</bKill>
<ImprovementType>IMPROVEMENT_LIMES2</ImprovementType>
<RouteType>NONE</RouteType>
<EntityEvent>ENTITY_EVENT_BUILD</EntityEvent>
<FeatureStructs/>
<HotKey/>
<bAltDown>0</bAltDown>
<bShiftDown>0</bShiftDown>
<bCtrlDown>0</bCtrlDown>
<iHotKeyPriority>0</iHotKeyPriority>
<Button>Art/Structures/Improvements/limes/button_limes2.dds</Button>
</BuildInfo>
<BuildInfo>
<Type>BUILD_LIMES3</Type>
<Description>West-Limes errichten</Description>
<Help/>
<PrereqTech>TECH_WEHRTECHNIK</PrereqTech>
<iTime>1500</iTime>
<iCost>250</iCost>
<bKill>0</bKill>
<ImprovementType>IMPROVEMENT_LIMES3</ImprovementType>
<RouteType>NONE</RouteType>
<EntityEvent>ENTITY_EVENT_BUILD</EntityEvent>
<FeatureStructs/>
<HotKey/>
<bAltDown>0</bAltDown>
<bShiftDown>0</bShiftDown>
<bCtrlDown>0</bCtrlDown>
<iHotKeyPriority>0</iHotKeyPriority>
<Button>Art/Structures/Improvements/limes/button_limes3.dds</Button>
</BuildInfo>
<BuildInfo>
<Type>BUILD_LIMES4</Type>
<Description>Nord-West-Limes errichten</Description>
<Help/>
<PrereqTech>TECH_WEHRTECHNIK</PrereqTech>
<iTime>1500</iTime>
<iCost>250</iCost>
<bKill>0</bKill>
<ImprovementType>IMPROVEMENT_LIMES4</ImprovementType>
<RouteType>NONE</RouteType>
<EntityEvent>ENTITY_EVENT_BUILD</EntityEvent>
<FeatureStructs/>
<HotKey/>
<bAltDown>0</bAltDown>
<bShiftDown>0</bShiftDown>
<bCtrlDown>0</bCtrlDown>
<iHotKeyPriority>0</iHotKeyPriority>
<Button>Art/Structures/Improvements/limes/button_limes4.dds</Button>
</BuildInfo>
<BuildInfo>
<Type>BUILD_LIMES5</Type>
<Description>Nord-Limes errichten</Description>
<Help/>
<PrereqTech>TECH_WEHRTECHNIK</PrereqTech>
<iTime>1500</iTime>
<iCost>250</iCost>
<bKill>0</bKill>
<ImprovementType>IMPROVEMENT_LIMES5</ImprovementType>
<RouteType>NONE</RouteType>
<EntityEvent>ENTITY_EVENT_BUILD</EntityEvent>
<FeatureStructs/>
<HotKey/>
<bAltDown>0</bAltDown>
<bShiftDown>0</bShiftDown>
<bCtrlDown>0</bCtrlDown>
<iHotKeyPriority>0</iHotKeyPriority>
<Button>Art/Structures/Improvements/limes/button_limes5.dds</Button>
</BuildInfo>
<BuildInfo>
<Type>BUILD_LIMES6</Type>
<Description>Nord-Ost-Limes errichten</Description>
<Help/>
<PrereqTech>TECH_WEHRTECHNIK</PrereqTech>
<iTime>1500</iTime>
<iCost>250</iCost>
<bKill>0</bKill>
<ImprovementType>IMPROVEMENT_LIMES6</ImprovementType>
<RouteType>NONE</RouteType>
<EntityEvent>ENTITY_EVENT_BUILD</EntityEvent>
<FeatureStructs/>
<HotKey/>
<bAltDown>0</bAltDown>
<bShiftDown>0</bShiftDown>
<bCtrlDown>0</bCtrlDown>
<iHotKeyPriority>0</iHotKeyPriority>
<Button>Art/Structures/Improvements/limes/button_limes6.dds</Button>
</BuildInfo>
<BuildInfo>
<Type>BUILD_LIMES7</Type>
<Description>Ost-Limes errichten</Description>
<Help/>
<PrereqTech>TECH_WEHRTECHNIK</PrereqTech>
<iTime>1500</iTime>
<iCost>250</iCost>
<bKill>0</bKill>
<ImprovementType>IMPROVEMENT_LIMES7</ImprovementType>
<RouteType>NONE</RouteType>
<EntityEvent>ENTITY_EVENT_BUILD</EntityEvent>
<FeatureStructs/>
<HotKey/>
<bAltDown>0</bAltDown>
<bShiftDown>0</bShiftDown>
<bCtrlDown>0</bCtrlDown>
<iHotKeyPriority>0</iHotKeyPriority>
<Button>Art/Structures/Improvements/limes/button_limes7.dds</Button>
</BuildInfo>
<BuildInfo>
<Type>BUILD_LIMES8</Type>
<Description>Süd-Ost-Limes errichten</Description>
<Help/>
<PrereqTech>TECH_WEHRTECHNIK</PrereqTech>
<iTime>1500</iTime>
<iCost>250</iCost>
<bKill>0</bKill>
<ImprovementType>IMPROVEMENT_LIMES8</ImprovementType>
<RouteType>NONE</RouteType>
<EntityEvent>ENTITY_EVENT_BUILD</EntityEvent>
<FeatureStructs/>
<HotKey/>
<bAltDown>0</bAltDown>
<bShiftDown>0</bShiftDown>
<bCtrlDown>0</bCtrlDown>
<iHotKeyPriority>0</iHotKeyPriority>
<Button>Art/Structures/Improvements/limes/button_limes8.dds</Button>
</BuildInfo>
<BuildInfo>
<Type>BUILD_LIMES9</Type>
<Description>Limes-Posten errichten</Description>
<Help/>
<PrereqTech>TECH_WEHRTECHNIK</PrereqTech>
<iTime>1500</iTime>
<iCost>250</iCost>
<bKill>0</bKill>
<ImprovementType>IMPROVEMENT_LIMES9</ImprovementType>
<RouteType>NONE</RouteType>
<EntityEvent>ENTITY_EVENT_BUILD</EntityEvent>
<FeatureStructs/>
<HotKey/>
<bAltDown>0</bAltDown>
<bShiftDown>0</bShiftDown>
<bCtrlDown>0</bCtrlDown>
<iHotKeyPriority>0</iHotKeyPriority>
<Button>Art/Structures/Improvements/limes/button_limes9.dds</Button>
</BuildInfo>
Anmerkung: hier wäre wieder die Sache mit den <Description>-tags...
Und auch die - eventuell etwas hoch angesetzten - Baukosten sind durchaus zu überdenken.
4) CIV4UnitInfos.xml (Einträge nur für den römischen Bautrupp: UNIT_ROMAN_WORKER)
Code:
<Build>
<BuildType>BUILD_LIMES1</BuildType>
<bBuild>1</bBuild>
</Build>
<Build>
<BuildType>BUILD_LIMES2</BuildType>
<bBuild>1</bBuild>
</Build>
<Build>
<BuildType>BUILD_LIMES3</BuildType>
<bBuild>1</bBuild>
</Build>
<Build>
<BuildType>BUILD_LIMES4</BuildType>
<bBuild>1</bBuild>
</Build>
<Build>
<BuildType>BUILD_LIMES5</BuildType>
<bBuild>1</bBuild>
</Build>
<Build>
<BuildType>BUILD_LIMES6</BuildType>
<bBuild>1</bBuild>
</Build>
<Build>
<BuildType>BUILD_LIMES7</BuildType>
<bBuild>1</bBuild>
</Build>
<Build>
<BuildType>BUILD_LIMES8</BuildType>
<bBuild>1</bBuild>
</Build>
<Build>
<BuildType>BUILD_LIMES9</BuildType>
<bBuild>1</bBuild>
</Build>
Voila - viel Spass beim inGame-Limes-Bau!