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Thema: PBEM Napoleon Bonaparte [7]

  1. #1
    Europäer Avatar von Radyserb
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    PBEM Napoleon Bonaparte [7]

    THE NATIONS:
    Britain - JPetroski
    Prussia - McMonkey
    Austria - Historical Atze
    Russia - Cobra
    French - Radyserb
    Spain - Dario
    Sweden - Karlheinz

    I want to play Version Bonaparte II v6, not McMonkeys Bonaparte III, because McMonkey's game is too epic, it would take too long...

    Just to remember
    [1] (Napoleonic Wars)
    [2], [3], [4], [5]
    [6] (Bonaparte III)

    HOUSE RULES:

    From Bonaparte III House Rules :

    PRUSSIA & AUSTRIA AS VASSALS: If France captures Berlin or Vienna then the Prussian
    or Austrian player must act as a vassal of France. France cannot capture any more
    territory from that nation (exception: Poland) but it may send French troops through their territory.

    It is up to the Vassal nation how much they co-operate with the French. They may
    just allow access, they may join forces with the French.

    Vassal status is terminated if the capital is liberated by a foreign power.
    If The Vassal wishes they may wish to stick with the French. If not they will need
    to negotiate with their liberator over getting back their capital.


    If both Prussia and Austria are vassals, the other nation is automatically "freed" too, if one nation is liberated by a foreign power.

    SPAIN AS VASSAL: If Britain or France (or whoever else) captures Madrid then Spain
    must become the vassal of that nation, much the same as the rule above.

    GENERAL RULES:

    -Black clicking is banned. Using this trick eliminates the element of surprise and a lot of the fun that that brings!
    -Stack size checking is permitted. Although you may not know the composition of your enemy, you may know roughly how big it is.
    -It's not allowed to to buy any project AND to complete it in the same turn.
    -Do not destroy Stackable.
    -Do not sell building "Non-Combatants" and you have to rebuild non- combatans immediately after you conquered a city.
    -No exchange / donation / purchase etc of technologies / units / cities.
    -City swapping is permitted.
    -No re-homing trade units.
    -No sneak attacks. One turn peace after declaration of war.
    -Trade embargo is allowed (Kontinentalsperre).
    -You cannot build a new palace while you already have one.
    -No founding of new cities, only reconstruction of existing ones that have been razed (though with "Non-Combatants" this will be hard!)
    -Fortresses can be exchanged between nations (exception to rule as they are imovable!)
    -No capture of asian Ottoman cities (including Constantinople)! (But it's allowed to beat osman units there to get veteran units)
    -No feeding of cities with food caravans.
    -All the other normal rules apply (IE no re-homing trade, ship chaining etc...)
    -VICTORY CONDITIONS -> look below

    I want to play with a slightly modified version:
    - Event for a new spanish Kurasier unit (none-vet) every 4 turns.
    - Worker gets alpine flag instead of movement of 2.
    - Some coastal areas are not stackable any longer, especially in northern spain, northern france and southern england to make invasions there difficult.
    - New distribution of OBJECTIVE CITIES.
    - Every nation gets one barracks in its capital (France and Prussia one further).
    - All offense stats increased by 2 (excepting units with attack value 0).
    - Values of french infanterie increased
    - Attack value of Partisans increased by 1 (to make them more valuable)
    - One Fortress in some coastal cities added.

    THE GAME ENDS, IF...
    - the last french city is fallen OR
    - Paris is fallen AND the french player gives up OR
    - all opponents of France give up OR
    - January 1817 is reached (swedish turn).

    VICTORY CONDITIONS:
    To make the game more interesting, there will be special victory conditions, which have to be ALL fulfilled by a nation, if it wants to win

    FRANCE:
    • Easy - You win, if
      a) all your opponents give up OR
      b) you conquer the last enemy city OR
      c) you reach 110 OBJECTIVES in January 1817 (including all objectives possessed by your allies and vassals!) [at the beginning of the scenario you have 30 objectives]


    SPAIN:
    • Have 8 cities more than at the beginning of the game

    • You win/lose with your ally. (+the 8 cities more you need of course)
      From the very beginning you are tight on French side, but you could change sides if France possesses any city on the Scandinavian Peninsula, in Russia or on the British isles. France could you attack at any time to secure its objectives (then the alliance would be broken of course).


    ENGLAND:
    • France mustn't win.

    • Possess the wonders Corn Laws and Trade Union Congress

    • Have the same (or more) cities you had at the beginning of the game. (exception: the three german cities can be replaced by three other cities)


    SWEDEN:
    • France mustn't win.

    • Have 2 cities more than at the beginning of the game


    PRUSSIA:
    • France mustn't win.

    • Be a stronger military power* than Austria.


    AUSTRIA:
    • France mustn't win.

    • Be a stronger military power* than Prussia.


    RUSSIA:
    • France mustn't win.

    • Be the strongest military power* of whole Europe.


    *What means military power? You get per city and unit points: Per unit you get as much points as it shield rows costs, per city you get 300 points. For veteran units you get +50% points for this unit, for ships you get -50% points and no veteran bonus, for civil units (workers, traders, mercantmen, farmers) you get no points. You know exactly how much points the other nations at the beginning of the game have, but not during the game until it ends. That will boost some paranoia between Prussia, Austria and Russia I hope

    The exact points for every unit:
    Achtung Spoiler:
    Infantry:
    Marine Regmt., 8 (vet. +4)
    Line Infantry, 7 (vet. +3,5)
    Grenadiers (aus), 7 (vet. +3,5)
    Grenadiers (swed/pruss), 7 (vet. +3,5)
    Grenadiers (russ), 6 (vet. +3)
    Grenadier Brigade, 6 (vet. +3)
    Rifle Bttn., 5 (vet. +2,5)
    Jäger-Fusiliers, 5 (vet. +2,5)
    Musketeers, 4 (vet. +2)
    Régt. Léger, 4 (vet. +2)
    Régt. de Ligne, 3 (vet. +1,5)
    Musketeer Brigade, 3 (vet. +1,5)
    Jäger Bttn., 3 (vet. +1,5)
    Landwehr, 2 (vet. +1)
    Partisans 1 (vet. +0,5)
    Jannisaries, 1 (vet. +0,5)

    Cavalry:
    Dragoon Guards, 15 (vet. +7,5)
    Hussars (red), 11 (vet. +5,5)
    Cuirassiers, 10 (vet. +5)
    Kurasiers, 10 (vet. +5)
    Lt. Dragoons, 9 (vet. +4,5)
    Uhlans, 8 (vet. +4)
    Dragoons (span), 8 (vet. +4)
    Dragoons (green), 7 (vet. +3,5)
    Dragoons (blue), 7 (vet. +3,5)
    Hussars (blue), 7 (vet. +3,5)
    Ch-Léger Lanciers, 7 (vet. +3,5)
    Chasseurs à Chev, 6 (vet. +3)
    Cossacks, 4 (vet. +2)
    Mamelukes, 3 (vet. +1,5)

    Artillery:
    Horse Artillery, 12 (vet. +6)
    Reserve Artillery, 11 (vet. +5,5)
    Foot Artillery, 9 (vet. +4,5)
    Turkish Cannon 6 (vet. +3)

    Special Forces:
    Life Guards, 18 (vet. +9)
    Gren. à Cheval (Fr), 10 (vet. +5)
    Garde du Corps (Pruss), 10 (vet. +5)
    Chevalier Garde (Russ), 10 (vet. +5)
    Dragons du Garde (Aus), 7 (vet. +3,5)
    Foot Guards (GB), 7 (vet. +3,5)
    Carabineros Reales (Spa), 7 (vet. +3,5)
    Highlanders (GB), 6 (vet. +3)
    Imperial Guard (Russ), 6 (vet. +3)
    Garde zu Fuss (Pruss), 6 (vet. +3)
    Old Guard (Fr), 6 (vet. +3)
    Guard Regiment (Swed), 6 (vet. +3)

    Fortress, 12 (vet. +6)

    Ships:
    Three Decker, 9 (vet. +0)
    Two Decker, 6 (vet. +0)
    East Indiaman, 5 (vet. +0)
    Frigate, 4 (vet. +0)
    Heavy Frigate, 4 (vet. +0)
    Bomb Ketch, 3 (vet. +0)
    Brig, 2 (vet. +0)

    Military power at the beginning of the game:
    Achtung Spoiler:
    1. Russia 13.814 pts.
    2. France 12.522 pts.
    3. Great Britain 10.740,5 pts.
    4. Austria 7.020,5 pts.
    5. Spain 6.688 pts.
    6. Sweden 6.289,5 pts.
    7. Prussia 6.041 pts.

    Objective Cities per region:
    Achtung Spoiler:
    France 30
    Russia 27
    Prussia 13
    Austria 13
    Italy 12
    British Isles 12
    Spain 10
    Germany 8
    Sweden 7
    Portugal/Gibraltar 5
    Balcans 4
    Norway 3
    North Africa 2
    Malta/Cyprus 2
    Denmark 1

    All: 149

    Where the hell are asian ottoman cities and Poland?
    Achtung Spoiler:
    Asian area of the Ottoman Empire:
    Bild
    Poland:
    Bild

    What do you mean?

    Here the files (without Sounds):
    Angehängte Grafiken Angehängte Grafiken
    Angehängte Dateien Angehängte Dateien
    Geändert von Radyserb (04. August 2011 um 02:52 Uhr)

  2. #2
    Veteran Avatar von Cobra
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    -It's not allowed to change the production of / to rushbuy any project AND to complete it in the same turn.

    why?
    Wenn du tot bist, dann weißt du nicht, dass du tot bist, es ist nur schwer für die anderen. Genau so ist es, wenn du blöd bist.

  3. #3
    Karlheinz Avatar von Karlheinz
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    Schweden
    Kannst du noch einen Link zum Scenario posten?

  4. #4
    Veteran Avatar von Cobra
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    Russia, if PBEM doesn´t start during the next 2 weeks.
    From 20th of july on I will have more time to play than the last 2 months....
    Wenn du tot bist, dann weißt du nicht, dass du tot bist, es ist nur schwer für die anderen. Genau so ist es, wenn du blöd bist.

  5. #5
    Evertonian Avatar von McMonkey
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    Prussia please.

    I have been thinking about starting a new game of John Ellis' classic too so I'm glad you have suggested it! I really enjoyed the first game I played here as Russia. We have got to make sure the French player is aggressive and skilful to make things interesting!

    I agree that my version was too epic. I was working on a much improved version with faster movement rates and other improvements but I lost the files. Perhaps one day I will get around to finishing it.

    PS Interesting point system. Might prevent the eastern nations ganging up on France and start looking at each other a bit more.

  6. #6
    Europäer Avatar von Radyserb
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    Zitat Zitat von Cobra Beitrag anzeigen
    -It's not allowed to change the production of / to rushbuy any project AND to complete it in the same turn.

    why?
    You know what is meant

    Because it`s unrealistic and unfair

  7. #7
    Veteran Avatar von Cobra
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    Zitat Zitat von Radyserb Beitrag anzeigen
    You know what is meant

    Because it`s unrealistic and unfair
    Aah, ok, I misunderstood....

    Ich dachte, Du willst verbieten, dass die Produktion geändert und im selben Zug mit rushbuy der Speicher gefüllt wird (was sich dann aber erst im nächsten Zug auswirken würde).
    Dabei meinst den komplizierten Trick....


    Alles klar
    Wenn du tot bist, dann weißt du nicht, dass du tot bist, es ist nur schwer für die anderen. Genau so ist es, wenn du blöd bist.

  8. #8
    Das Spice muss fließen!!! Avatar von Barthi
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    Finde V3 auch besser , in V3 würde ich die Britten nehmen

    Optional geht auch: The Age of Napoleon v1.1 und hir die USA

    Barthi
    Fragen/Download = PN an mich:

    Civ 2 unter Vista/Win 7 Spielen

    Meine Civ2 Szen's:

    Star Trek Galaxy, Sezessionskrieg, Star Wars: Rise and Fall*

    Meine Mods:

    HoI2DD, EU3, Empire at War FoC#, North & South Pirates, Port Royale 2,

    Meine Maps:

    Civ5, Civ3, Patrizier 2, Warcraft 3 Frozen Throne, Railroad Tycoon 3, Strategic War Command,

    *in Arbeit, # auf Eis gelegt

  9. #9
    Registrierter Benutzer
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    Britain please...

  10. #10
    Registrierter Benutzer Avatar von Dario
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    I love this classic scenario.
    i'm taking Spain.

  11. #11
    Registrierter Benutzer Avatar von Dario
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    what will you take Rady?, come on! get France!

  12. #12
    Europäer Avatar von Radyserb
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    I take the last remaining nation

    Edit: Congratulation to your 900th post Dario
    Geändert von Radyserb (06. Juli 2011 um 22:38 Uhr)

  13. #13
    Registrierter Benutzer
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    Zitat Zitat von Radyserb Beitrag anzeigen
    You know what is meant
    I'm afraid I don't understand it (or what this "complicated trick" is that Cobra mentions).

    Can we incrementally rush-buy, or is that what you are prohibiting?

    Sorry, I'm fairly new to all this...

  14. #14
    Europäer Avatar von Radyserb
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    By a trick it is possible to change the production to a new project, to buy it and to build it in the same turn. This is prohibited.

    Edit: (Incremental) Rushbuying is permitted...
    Geändert von Radyserb (07. Juli 2011 um 02:35 Uhr)

  15. #15
    Registrierter Benutzer Avatar von Dario
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    btw, who was Gandhi? the old nick of Karlheinz?

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