# Rückgabeforderung wird laut
province_event = {
id = 201000140001
trigger = {
emperor = {
exists = yes
war = no
}
hre = yes
NOT = { is_core = THIS }
is_capital = no
NOT = { has_province_flag = emperor_nagged_for_it }
NOT = { has_province_flag = given_to_the_emperor }
owner = {
is_emperor = no
war = no
}
}
mean_time_to_happen = {
months = 48 # Random Province Event
modifier = {
factor = 0.5
owner = { centralization_decentralization = 0 }
}
modifier = {
factor = 0.5
owner = { badboy = 0.15 }
}
modifier = {
factor = 30.0
owner = { luck = yes }
}
modifier = {
factor = 1.5
owner = { NOT = { centralization_decentralization = -1 } }
}
}
title = "EVTNAME201000140001"
desc = "EVTDESC201000140001"
option = {
name = "EVTOPTA201000140001" # Rückgabeforderung wird laut
emporer = {
country_event = 201000100001
}
}
}
# Entscheidung über Rückgabeforderung
country_event = {
id = 201000100001
is_triggered_only = yes
title = "EVTNAME201000100001"
desc = "EVTDESC201000100001"
option = {
name = "EVTOPTA201000100001" # Anfrage um Rückgabe
ai_chance = {
factor = 80
modifier = {
factor = 1.5
from = {owner = {badboy = 5}}
}
modifier = {
factor = 3
from = {is_core = {vassal_of = emporer}}
}
}
from = {
province_event = 6007
}
}
option = {
name = "EVTOPTB201000100001" # Keine Anfrage um Rückgabe
ai_chance = {
factor = 20
modifier = {
factor = 1.5
from = {owner = {relation = { who = emporer value = 150 }}}
}
modifier = {
factor = 3
from = {owner = {vassal_of = emporer}}
}
}
owner = {relation = { who = emporer value = 50 }}
add_imperial_influence = -7
from = {set_province_flag = emperor_nagged_for_it}
}
}