pls go to post #7 http://www.civforum.de/showpost.php?...60&postcount=7
pls go to post #7 http://www.civforum.de/showpost.php?...60&postcount=7
Geändert von nefliqus (21. Oktober 2011 um 13:45 Uhr)
Wow, mixture of Mirror_Inland Sea ang Mirror_Pangaea.
I hope it works.
DEL
Geändert von nefliqus (21. Oktober 2011 um 13:43 Uhr)
Hello,
I would like to prepare menu for NOVAL v7 (next version) in german language. If you are interested in pls just translate bolded txt:
return {
Name = mirrorVer,
Description = "Creates an oval-shaped mirrored pangaea.",
SupportsSinglePlayer = true,
SupportsMultiplayer = true,
IconIndex = 15,
SortIndex = 2,
DefaultCityStates = 2,
CustomOptions = {
{ --1
Name = "TXT_KEY_MAP_OPTION_TEMPERATURE",
Values = {
"TXT_KEY_MAP_OPTION_COOL",
"TXT_KEY_MAP_OPTION_TEMPERATE",
"TXT_KEY_MAP_OPTION_HOT",
"Random",
},[/B]
DefaultValue = 4,
SortPriority = -88,
},
{ --2
Name = "TXT_KEY_MAP_OPTION_RAINFALL",
Values = {
"TXT_KEY_MAP_OPTION_ARID",
"TXT_KEY_MAP_OPTION_NORMAL",
"TXT_KEY_MAP_OPTION_WET",
"Random",
},[/B]
DefaultValue = 4,
SortPriority = -87,
},
{ --3
Name = "Uranium",
Values = {
{"None","No uranium on map"},
{"Rare","You will find same Uranium on map. 1 unit per uranium source"},
{"Balanced","Balanced amount of Uranium on map. 1-4 units per uranium source"},
},
DefaultValue = 2,
SortPriority = 6,
},
{ --4
Name = "Land type",
Values = {
{"Plain","Oval pangaea without inland sea"},
{"Small inland sea","Oval pangaea with small inland sea"},
{"Medium inland sea","Oval pangaea with medium inland sea"},
{"Huge inland sea","Oval pangaea with huge inland sea"},
{"Zorro atoll","Z-shape pangaea"},
{"Mountains","Mountains pangaea without sea"},
{"Fyords","Random pangaea with many fyords."},
"Random",
},
DefaultValue = 8,
SortPriority = -80,
},
{ --5
Name = "CitySate Army",
Values = {
"None",
{"+CROSSBOWMAN","CitySate starts with 1 CROSSBOWMAN"},
{"+CROSSBOWMAN, LEGION","CitySate starts with 1 CROSSBOWMAN and LEGION"},
{"+CRBMAN., LEGION, CAMCAV.","CitySate starts with 1 CROSSBOWMAN and LEGION and COMPANIONCAVALRY"},
{"+CRBMAN., LEGION, 2xCAMCAV.","CitySate starts with 1 CROSSBOWMAN and LEGION and 2 x COMPANIONCAVALRY"},
},
DefaultValue = 4,
SortPriority = 86,
},
{ --6
Name = "Human Army",
Values = {
"None",
{"+SCOUT","Human player starts with Warrior +SCOUT."},
{"+SCOUT, Warrior","Human player starts with Warrior +SCOUT and Warrior."},
{"+SCOUT, Worker, Warrior","Human player starts with Warrior +SCOUT and Worker and Warrior."},
{"+SCOUT, Worker, 2 Warriors","Human player starts with Warrior +SCOUT and Worker and 2 Warriors."},
},
DefaultValue = 3,
SortPriority = 87,
},
{ --7
Name = "Barbarians",
Values = {
{"No barbs mirroring"},
{"Mirroring & No new barbs units","Barbs camp will not create new barbs units."},
{"Mirroring & Standard Barbs","Standard barbs behavior."},
},
DefaultValue = 2,
SortPriority = 88,
},
{ --8
Name = "Training Mode",
Values = {
{"ON","Game starts with permanent war beetwean Player's 1 Team and Player's 2 Team (AI). Pls use this option only in single player mode."},
{"Off","Permanent war option is off."},
},
DefaultValue = 2,
SortPriority = 99,
},
{ --9
Name = "Iron&Horse",
Values = {
"2 units per source",
"3 units per source",
"4 units per source",
"5 units per source",
"6 units per source",
{"Balanced","2-8 units per source."},
"Random",
},
DefaultValue = 1,
SortPriority = 7,
},
{ --10
Name = "El Dorado",
Values = {
{"ON","El Dorado can appear."},
{"Off","No El Dorado on the map."},
},
DefaultValue = 2,
SortPriority = 9,
},
{ --11
Name = "Teams Frontline",
Values = {
{"Random Frontline","Random starting positions. Mirrored by map script"},
{"Fixed Frontline","Team starting positions will form vertical line."},
},
DefaultValue = 2,
SortPriority = 98,
},
{ --12
Name = "Lux Resources",
Values = {
{"Beggary","Max 2 types of lux resource."},
{"Poverty","Max 3 types of lux resource."},
{"Day-to-day life","Max 4 types of lux resource."},
{"Prosperity","Max 5 types of lux resource."},
{"Wealthily","Max 7 types of lux resource."},
{"Extravagance","Max 9 types of lux resource."},
{"Eden","Max 12 types of lux resource."},
{"Balanced","4-12 types of lux resource."},
"Random",
},
DefaultValue = 5,
SortPriority = 8,
},
{ --13
Name = "Promotions",
Values = {
{"Normal","Barbs and City Sates units begin game without additional promotions."},
{"For City States","City Sates units begin game with additional promotions."},
{"For Barbarians","Barbs units begin game with additional promotions."},
{"For Barb. and CS","Barbs and City Sates units begin game with additional promotions."},
},
DefaultValue = 4,
SortPriority = 89,
},
},
}
Geändert von nefliqus (20. Juni 2011 um 15:57 Uhr)
Erstellt eine gespiegelte Pangäakarte in ovaler Form."Uran"SupportsSinglePlayer = true,
SupportsMultiplayer = true,
IconIndex = 15,
SortIndex = 2,
DefaultCityStates = 2,
CustomOptions = {
{ --1
Name = "TXT_KEY_MAP_OPTION_TEMPERATURE",
Values = {
"TXT_KEY_MAP_OPTION_COOL",
"TXT_KEY_MAP_OPTION_TEMPERATE",
"TXT_KEY_MAP_OPTION_HOT",
"Random",
},[/B]
DefaultValue = 4,
SortPriority = -88,
},
{ --2
Name = "TXT_KEY_MAP_OPTION_RAINFALL",
Values = {
"TXT_KEY_MAP_OPTION_ARID",
"TXT_KEY_MAP_OPTION_NORMAL",
"TXT_KEY_MAP_OPTION_WET",
"Random",
},[/B]
DefaultValue = 4,
SortPriority = -87,
},
{ --3
Name = "Uranium",
Values = {
{"None","No uranium on map"},
{"Rare","You will find same (? u meant "some"?) Uranium on map. 1 unit per uranium source"},
{"Balanced","Balanced amount of Uranium on map. 1-4 units per uranium source"},
},
"Keins", "Kein Uran auf der Karte"
"Selten","Man findet etwas Uran auf der Karte. 1 Einheit pro Ressource.
"Ausgeglichen","Eine ausgeglichene Uranverteilung auf der Karte. 1-4 Einheiten pro Ressource"
Name = "Kartenform",DefaultValue = 2,
SortPriority = 6,
},
{ --4
Name = "Land type",
Values = {
{"Plain","Oval pangaea without inland sea"},
{"Small inland sea","Oval pangaea with small inland sea"},
{"Medium inland sea","Oval pangaea with medium inland sea"},
{"Huge inland sea","Oval pangaea with huge inland sea"},
{"Zorro atoll","Z-shape pangaea"},
{"Mountains","Mountains pangaea without sea"},
{"Fyords","Random pangaea with many fyords."},
"Random",
},
Values = {
{"Ebene","Pangäa oval ohne Binnensee"},
{"Kleiner Binnensee","Pangäa oval mit kleinem Binnensee"},
{"Mittlerer Binnensee","Pangäa oval mit mittlerem Binnensee"},
{"Großer Binnensee","Pangäa oval mit großem Binnensee"},
{"Zorro Atoll","Z-förmiges Pangäa"},
{"Berge","Bergiges Pangäa ohne Binnensee"},
{"Fjorde","Zufälliges Pangäa mit vielen Fjorden"},
"Zufällig",
},Name = "Armee der Stadtstaaten",DefaultValue = 8,
SortPriority = -80,
},
{ --5
Name = "CitySate Army",
Values = {
"None",
{"+CROSSBOWMAN","CitySate starts with 1 CROSSBOWMAN"},
{"+CROSSBOWMAN, LEGION","CitySate starts with 1 CROSSBOWMAN and LEGION"},
{"+CRBMAN., LEGION, CAMCAV.","CitySate starts with 1 CROSSBOWMAN and LEGION and COMPANIONCAVALRY"},
{"+CRBMAN., LEGION, 2xCAMCAV.","CitySate starts with 1 CROSSBOWMAN and LEGION and 2 x COMPANIONCAVALRY"},
},
Values = {
"Keine",
{"+Armbrustschütze","Stadtstaaten starten mit einem Armbrustschütze"},
{"+Armbrustschütze, Legion","Stadtstaaten starten mit 1 Armbrustschütze und 1 Legion"},
{"+Armbrust., LEGION, Begleitkav.","Stadtstaaten starten mit 1 Armbrustschütze, 1 Legion und 1 Begleitkavallerie"},
{"+Armbrust., LEGION, 2xBegleitkav.","Stadtstaaten starten mit 1 Armbrustschütze, 1 Legion und 2 Begleitkavallerie"},
},
Name = "Spielerarmee",DefaultValue = 4,
SortPriority = 86,
},
{ --6
Name = "Human Army",
Values = {
"None",
{"+SCOUT","Human player starts with Warrior +SCOUT."},
{"+SCOUT, Warrior","Human player starts with Warrior +SCOUT and Warrior."},
{"+SCOUT, Worker, Warrior","Human player starts with Warrior +SCOUT and Worker and Warrior."},
{"+SCOUT, Worker, 2 Warriors","Human player starts with Warrior +SCOUT and Worker and 2 Warriors."},
},
Values = {
"Keine",
{"+Späher","Menschliche Spieler starten mit einem Krieger und +1 Späher."},
{"+Späher, Krieger","Menschliche Spieler starten mit einem Krieger und +1 Späher & +1 Krieger."},
{"+Späher, Bautrupp, Krieger","Menschliche Spieler starten mit einem Krieger und +1 Späher , +1 Bautrupp & +1 Krieger."},
{+Späher, Bautrupp, 2 Krieger","Menschliche Spieler starten mit einem Krieger und +1 Späher , +1 Bautrupp & +2 Krieger.""},
},
Name = "Barbaren",DefaultValue = 3,
SortPriority = 87,
},
{ --7
Name = "Barbarians",
Values = {
{"No barbs mirroring"},
{"Mirroring (that means spawning?) & No new barbs units","Barbs camp will not create new barbs units."},
{"Mirroring & Standard Barbs","Standard barbs behavior."},
},
Values = {
{"Keine Barbaren"},
{"Keine neuen Barbaren","Barbarenlager erzeugen keine neuen Barbaren."},
{"Standard Barbaren","Normales Barbarenverhalten."},
},
Name = "Übungsmodus",DefaultValue = 2,
SortPriority = 88,
},
{ --8
Name = "Training Mode",
Values = {
{"ON","Game starts with permanent war beetwean Player's 1 Team and Player's 2 Team (AI). Pls use this option only in single player mode."},
{"Off","Permanent war option is off."},
},
Values = {
{"EIN","Das Spiel startet mit permanenten Krieg zwischen den Teams 1 und 2 (KI). Bitte nutzt diese Option nur für den Einzelspielermodus."},
{"AUS","Permanenter Krieg ist aus."},
},
Name = "Eisen & Pferde",DefaultValue = 2,
SortPriority = 99,
},
{ --9
Name = "Iron&Horse",
Values = {
"2 units per source",
"3 units per source",
"4 units per source",
"5 units per source",
"6 units per source",
{"Balanced","2-8 units per source."},
"Random",
Values = {
"2 Einheiten pro Ressource",
"3 Einheiten pro Ressource",
"4 Einheiten pro Ressource",
"5 Einheiten pro Ressource",
"6 Einheiten pro Ressource",
{"Ausgeglichen","2-8 Einheiten pro Ressource."},
"Zufällig",
Name = "El Dorado",},
DefaultValue = 1,
SortPriority = 7,
},
{ --10
Name = "El Dorado",
Values = {
{"ON","El Dorado can appear."},
{"Off","No El Dorado on the map."},
},
Values = {
{"EIN","El Dorado kann vorkommen."},
{"AUS","Kein El Dorado auf der Karte."},
},
Name = "Teamgrenzen",DefaultValue = 2,
SortPriority = 9,
},
{ --11
Name = "Teams Frontline",
Values = {
{"Random Frontline","Random starting positions. Mirrored by map script"},
{"Fixed Frontline","Team starting positions will form vertical line."},
},
Values = {
{"Zufälliger Grenzverlauf","Zufällige Startpositionen. Gespiegelt durchs Kartenskript."},
{"Fester Grenzverlauf","Die Startpositionen der Team erzeugen einen vertikalen Grenzverlauf."},
},
Name = "Luxus-Ressourcen",DefaultValue = 2,
SortPriority = 98,
},
{ --12
Name = "Lux Resources",
Values = {
{"Beggary","Max 2 types of lux resource."},
{"Poverty","Max 3 types of lux resource."},
{"Day-to-day life","Max 4 types of lux resource."},
{"Prosperity","Max 5 types of lux resource."},
{"Wealthily","Max 7 types of lux resource."},
{"Extravagance","Max 9 types of lux resource."},
{"Eden","Max 12 types of lux resource."},
{"Balanced","4-12 types of lux resource."},
"Random",
Values = {
{"Bettlerei","Max. 2 Arten von Luxus-Ressourcen."},
{"Armut","Max. 3 Arten von Luxus-Ressourcen."},
{"Von Tag zu Tag leben","Max. 4 Arten von Luxus-Ressourcen."},
{"Wohlstand","Max. 5 Arten von Luxus-Ressourcen."},
{"Reichtum","Max. 7 Arten von Luxus-Ressourcen."},
{"Extravaganz","Max. 9 Arten von Luxus-Ressourcen."},
{"Garten Eden","Max. 12 Arten von Luxus-Ressourcen."},
{"Ausgeglichen","4-12 Arten von Luxus-Ressourcen."},
"Zufällig",
Name = "Beförderungen",},
DefaultValue = 5,
SortPriority = 8,
},
{ --13
Name = "Promotions",
Values = {
{"Normal","Barbs and City Sates units begin game without additional promotions."},
{"For City States","City Sates units begin game with additional promotions."},
{"For Barbarians","Barbs units begin game with additional promotions."},
{"For Barb. and CS","Barbs and City Sates units begin game with additional promotions."},
Values = {
{"Normal","Einheiten von Barbaren oder Stadtstaaten beginnen ohne Beförderungen."},
{"Für Stadtstaaten","Einheiten der Stadstaaten beginnen mit zusätzlichen Beförderungen."},
{"Für Barbaren","Einheiten der Barbaren beginnen mit zusätzlichen Beförderungen."},
{"Für Barbs & StSt","Einheiten der Barbaren und Stadtstaaten beginnen mit zusätzlichen Beförderungen."},
},
DefaultValue = 4,
SortPriority = 89,
},
},
}
Sig sauer
Description:
Another mirrored map for players who like to have ideally equal starting spots. It is script dedicated to 1v1 game with City State, barbs camps, ruins...
This map uses Leszek Deska invert mirroring algorithm from LDeska_Insidesee.lua script.
It makes mirror of all element of the game:
1) landmass, resources, natural wonders...
2) Players starts positions,
3) City State starts positions,
4) Barbs Camps (with active barb warrior),
5) Ruins,
6) Players Teams (one team on left , second on right)
I have added some Advanced Setup menu with options to make MultiPlayer game more attractive:
1) additional human units from start added by map script.
2) additional CS units from start added by map script.
3) El Dorado erasing
4) uranium, horse, iron, quantity setting
5) lux types qty setting,
6) teams positions setting (random or frontline, distance short or long)
7) permanent war option (game will start with permanent war beetwean human players. ALWAYS_WAR for games without CS and NO_CHNAGE_WAR->PEACE for game with CS.)
8) "Map setup description" popup window
9) some map configuration option.
Several landmass types are available:
1) "Plain without sea","Oval pangaea without sea",
2) "Small inland sea","Oval pangaea with inland sea",
3) "Medium inland sea","Oval pangaea with inland sea",
4) "Huge inland sea","Oval pangaea with inland sea",
5) "Zorro atoll","Z-shape pangaea",
6) "Mountains","Mountains pangaea without sea",
7) "Fyords","Random pangaea with many fyords.",
8) "Volcano","Volcano-shape pangaea".
9) Random option
Original thread in polish:
http://forum.civilization.org.pl/vie...=156421#156421
Original thread in english:
http://forums.civfanatics.com/showthread.php?t=443993
Download:
NOVAL_V8_3_en.lua Noval v8_3 en LUA
or NOVAL_V8_3_en.rar file: Noval v8_3 en RAR
Changelog:
V8_3
-improved landmass creation -> no more buncker maps
-improved lux distribution
-improved team position control
-improved script stability
-barbs army option added
-perm. war option added
-mirror maps barbs production blocking problem fixed
Installation: put this map (mapname.lua) into C:\Program Files\Steam\steamapps\common\sid meier's civilization v\Assets\Maps\
For multiplayer game all players have to upload new map to this folders on own PC.
Warning: do not put it in "My Documents\..." - it will cause problems when other player will have it in correct location and you will try to play together.
You have to restart you CIV after you have copied map script file!
Youtube landmass creation test:
http://www.youtube.com/watch?v=2sogl...layer_embedded
Screens:
Achtung Spoiler:
New menu element description:
Achtung Spoiler:
Map size:
Achtung Spoiler:
It was tested with patch 1.0.1.383 + hotfix.
HAVE FUN!
Download:
NOVAL_WAR_ROUTE_v9en.lua NOVAL_WAR_ROUTE_v9en
Changelog:
V9
-added free road between players start positions as an option
-added two new landmass type: Cold War and Desert Storm (not wrapped)
-uranium distribution correction
-landmass creation correction
-menu text fixing
desert storm map with road
Cold war map: