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Thema: [MP-Skript] nOval v3_2 mirror map script

  1. #1
    Registrierter Benutzer
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    19.04.11
    Beiträge
    26

    Civ5 Skript [MP-Skript] nOval v3_2 mirror map script

    Geändert von nefliqus (21. Oktober 2011 um 13:45 Uhr)

  2. #2
    MuffinMan
    Gast
    Wow, mixture of Mirror_Inland Sea ang Mirror_Pangaea.
    I hope it works.

  3. #3
    Registrierter Benutzer
    Registriert seit
    19.04.11
    Beiträge
    26
    DEL
    Geändert von nefliqus (21. Oktober 2011 um 13:43 Uhr)

  4. #4
    Registrierter Benutzer
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    Screens:
    Fiords map option with "Map setup description" popup window

    Advanced menu:
    Geändert von nefliqus (21. Oktober 2011 um 13:43 Uhr)

  5. #5
    Registrierter Benutzer
    Registriert seit
    19.04.11
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    26
    Hello,

    I would like to prepare menu for NOVAL v7 (next version) in german language. If you are interested in pls just translate bolded txt:

    return {
    Name = mirrorVer,
    Description = "Creates an oval-shaped mirrored pangaea.",
    SupportsSinglePlayer = true,
    SupportsMultiplayer = true,
    IconIndex = 15,
    SortIndex = 2,
    DefaultCityStates = 2,
    CustomOptions = {
    { --1
    Name = "TXT_KEY_MAP_OPTION_TEMPERATURE",
    Values = {
    "TXT_KEY_MAP_OPTION_COOL",
    "TXT_KEY_MAP_OPTION_TEMPERATE",
    "TXT_KEY_MAP_OPTION_HOT",
    "Random",
    },[/B]
    DefaultValue = 4,
    SortPriority = -88,
    },
    { --2
    Name = "TXT_KEY_MAP_OPTION_RAINFALL",
    Values = {
    "TXT_KEY_MAP_OPTION_ARID",
    "TXT_KEY_MAP_OPTION_NORMAL",
    "TXT_KEY_MAP_OPTION_WET",
    "Random",
    },[/B]
    DefaultValue = 4,
    SortPriority = -87,
    },
    { --3
    Name = "Uranium",
    Values = {
    {"None","No uranium on map"},
    {"Rare","You will find same Uranium on map. 1 unit per uranium source"},
    {"Balanced","Balanced amount of Uranium on map. 1-4 units per uranium source"},
    },

    DefaultValue = 2,
    SortPriority = 6,
    },
    { --4
    Name = "Land type",
    Values = {
    {"Plain","Oval pangaea without inland sea"},
    {"Small inland sea","Oval pangaea with small inland sea"},
    {"Medium inland sea","Oval pangaea with medium inland sea"},
    {"Huge inland sea","Oval pangaea with huge inland sea"},
    {"Zorro atoll","Z-shape pangaea"},
    {"Mountains","Mountains pangaea without sea"},
    {"Fyords","Random pangaea with many fyords."},
    "Random",
    },

    DefaultValue = 8,
    SortPriority = -80,
    },
    { --5
    Name = "CitySate Army",
    Values = {
    "None",
    {"+CROSSBOWMAN","CitySate starts with 1 CROSSBOWMAN"},
    {"+CROSSBOWMAN, LEGION","CitySate starts with 1 CROSSBOWMAN and LEGION"},
    {"+CRBMAN., LEGION, CAMCAV.","CitySate starts with 1 CROSSBOWMAN and LEGION and COMPANIONCAVALRY"},
    {"+CRBMAN., LEGION, 2xCAMCAV.","CitySate starts with 1 CROSSBOWMAN and LEGION and 2 x COMPANIONCAVALRY"},
    },

    DefaultValue = 4,
    SortPriority = 86,
    },
    { --6
    Name = "Human Army",
    Values = {
    "None",
    {"+SCOUT","Human player starts with Warrior +SCOUT."},
    {"+SCOUT, Warrior","Human player starts with Warrior +SCOUT and Warrior."},
    {"+SCOUT, Worker, Warrior","Human player starts with Warrior +SCOUT and Worker and Warrior."},
    {"+SCOUT, Worker, 2 Warriors","Human player starts with Warrior +SCOUT and Worker and 2 Warriors."},
    },

    DefaultValue = 3,
    SortPriority = 87,
    },
    { --7
    Name = "Barbarians",
    Values = {
    {"No barbs mirroring"},
    {"Mirroring & No new barbs units","Barbs camp will not create new barbs units."},
    {"Mirroring & Standard Barbs","Standard barbs behavior."},
    },

    DefaultValue = 2,
    SortPriority = 88,
    },
    { --8
    Name = "Training Mode",
    Values = {
    {"ON","Game starts with permanent war beetwean Player's 1 Team and Player's 2 Team (AI). Pls use this option only in single player mode."},
    {"Off","Permanent war option is off."},
    },

    DefaultValue = 2,
    SortPriority = 99,
    },
    { --9
    Name = "Iron&Horse",
    Values = {
    "2 units per source",
    "3 units per source",
    "4 units per source",
    "5 units per source",
    "6 units per source",
    {"Balanced","2-8 units per source."},
    "Random",

    },
    DefaultValue = 1,
    SortPriority = 7,
    },
    { --10
    Name = "El Dorado",
    Values = {
    {"ON","El Dorado can appear."},
    {"Off","No El Dorado on the map."},
    },

    DefaultValue = 2,
    SortPriority = 9,
    },
    { --11
    Name = "Teams Frontline",
    Values = {
    {"Random Frontline","Random starting positions. Mirrored by map script"},
    {"Fixed Frontline","Team starting positions will form vertical line."},
    },

    DefaultValue = 2,
    SortPriority = 98,
    },
    { --12
    Name = "Lux Resources",
    Values = {
    {"Beggary","Max 2 types of lux resource."},
    {"Poverty","Max 3 types of lux resource."},
    {"Day-to-day life","Max 4 types of lux resource."},
    {"Prosperity","Max 5 types of lux resource."},
    {"Wealthily","Max 7 types of lux resource."},
    {"Extravagance","Max 9 types of lux resource."},
    {"Eden","Max 12 types of lux resource."},
    {"Balanced","4-12 types of lux resource."},
    "Random",

    },
    DefaultValue = 5,
    SortPriority = 8,
    },
    { --13
    Name = "Promotions",
    Values = {
    {"Normal","Barbs and City Sates units begin game without additional promotions."},
    {"For City States","City Sates units begin game with additional promotions."},
    {"For Barbarians","Barbs units begin game with additional promotions."},
    {"For Barb. and CS","Barbs and City Sates units begin game with additional promotions."},

    },
    DefaultValue = 4,
    SortPriority = 89,
    },
    },
    }
    Geändert von nefliqus (20. Juni 2011 um 15:57 Uhr)

  6. #6
    Klingone Avatar von Worf der Große
    Registriert seit
    18.01.03
    Ort
    Hamburg
    Beiträge
    31.300
    Zitat Zitat von nefliqus Beitrag anzeigen
    Hello,

    I would like to prepare menu for NOVAL v7 (next version) in german language. If you are interested in pls just translate bolded txt:

    return {
    Name = mirrorVer,
    Description = "Creates an oval-shaped mirrored pangaea.",
    Erstellt eine gespiegelte Pangäakarte in ovaler Form.
    SupportsSinglePlayer = true,
    SupportsMultiplayer = true,
    IconIndex = 15,
    SortIndex = 2,
    DefaultCityStates = 2,
    CustomOptions = {
    { --1
    Name = "TXT_KEY_MAP_OPTION_TEMPERATURE",
    Values = {
    "TXT_KEY_MAP_OPTION_COOL",
    "TXT_KEY_MAP_OPTION_TEMPERATE",
    "TXT_KEY_MAP_OPTION_HOT",
    "Random",
    },[/B]
    DefaultValue = 4,
    SortPriority = -88,
    },
    { --2
    Name = "TXT_KEY_MAP_OPTION_RAINFALL",
    Values = {
    "TXT_KEY_MAP_OPTION_ARID",
    "TXT_KEY_MAP_OPTION_NORMAL",
    "TXT_KEY_MAP_OPTION_WET",
    "Random",
    },[/B]
    DefaultValue = 4,
    SortPriority = -87,
    },
    { --3
    Name = "Uranium",
    Values = {
    {"None","No uranium on map"},
    {"Rare","You will find same (? u meant "some"?) Uranium on map. 1 unit per uranium source"},
    {"Balanced","Balanced amount of Uranium on map. 1-4 units per uranium source"},
    },
    "Uran"
    "Keins", "Kein Uran auf der Karte"
    "Selten","Man findet etwas Uran auf der Karte. 1 Einheit pro Ressource.
    "Ausgeglichen","Eine ausgeglichene Uranverteilung auf der Karte. 1-4 Einheiten pro Ressource"
    DefaultValue = 2,
    SortPriority = 6,
    },
    { --4
    Name = "Land type",
    Values = {
    {"Plain","Oval pangaea without inland sea"},
    {"Small inland sea","Oval pangaea with small inland sea"},
    {"Medium inland sea","Oval pangaea with medium inland sea"},
    {"Huge inland sea","Oval pangaea with huge inland sea"},
    {"Zorro atoll","Z-shape pangaea"},
    {"Mountains","Mountains pangaea without sea"},
    {"Fyords","Random pangaea with many fyords."},
    "Random",
    },
    Name = "Kartenform",
    Values = {
    {"Ebene","Pangäa oval ohne Binnensee"},
    {"Kleiner Binnensee","Pangäa oval mit kleinem Binnensee"},
    {"Mittlerer Binnensee","Pangäa oval mit mittlerem Binnensee"},
    {"Großer Binnensee","Pangäa oval mit großem Binnensee"},
    {"Zorro Atoll","Z-förmiges Pangäa"},
    {"Berge","Bergiges Pangäa ohne Binnensee"},
    {"Fjorde","Zufälliges Pangäa mit vielen Fjorden"},
    "Zufällig",
    },
    DefaultValue = 8,
    SortPriority = -80,
    },
    { --5
    Name = "CitySate Army",
    Values = {
    "None",
    {"+CROSSBOWMAN","CitySate starts with 1 CROSSBOWMAN"},
    {"+CROSSBOWMAN, LEGION","CitySate starts with 1 CROSSBOWMAN and LEGION"},
    {"+CRBMAN., LEGION, CAMCAV.","CitySate starts with 1 CROSSBOWMAN and LEGION and COMPANIONCAVALRY"},
    {"+CRBMAN., LEGION, 2xCAMCAV.","CitySate starts with 1 CROSSBOWMAN and LEGION and 2 x COMPANIONCAVALRY"},
    },
    Name = "Armee der Stadtstaaten",
    Values = {
    "Keine",
    {"+Armbrustschütze","Stadtstaaten starten mit einem Armbrustschütze"},
    {"+Armbrustschütze, Legion","Stadtstaaten starten mit 1 Armbrustschütze und 1 Legion"},
    {"+Armbrust., LEGION, Begleitkav.","Stadtstaaten starten mit 1 Armbrustschütze, 1 Legion und 1 Begleitkavallerie"},
    {"+Armbrust., LEGION, 2xBegleitkav.","Stadtstaaten starten mit 1 Armbrustschütze, 1 Legion und 2 Begleitkavallerie"},
    },
    DefaultValue = 4,
    SortPriority = 86,
    },
    { --6
    Name = "Human Army",
    Values = {
    "None",
    {"+SCOUT","Human player starts with Warrior +SCOUT."},
    {"+SCOUT, Warrior","Human player starts with Warrior +SCOUT and Warrior."},
    {"+SCOUT, Worker, Warrior","Human player starts with Warrior +SCOUT and Worker and Warrior."},
    {"+SCOUT, Worker, 2 Warriors","Human player starts with Warrior +SCOUT and Worker and 2 Warriors."},
    },
    Name = "Spielerarmee",
    Values = {
    "Keine",
    {"+Späher","Menschliche Spieler starten mit einem Krieger und +1 Späher."},
    {"+Späher, Krieger","Menschliche Spieler starten mit einem Krieger und +1 Späher & +1 Krieger."},
    {"+Späher, Bautrupp, Krieger","Menschliche Spieler starten mit einem Krieger und +1 Späher , +1 Bautrupp & +1 Krieger."},
    {+Späher, Bautrupp, 2 Krieger","Menschliche Spieler starten mit einem Krieger und +1 Späher , +1 Bautrupp & +2 Krieger.""},
    },
    DefaultValue = 3,
    SortPriority = 87,
    },
    { --7
    Name = "Barbarians",
    Values = {
    {"No barbs mirroring"},
    {"Mirroring (that means spawning?) & No new barbs units","Barbs camp will not create new barbs units."},
    {"Mirroring & Standard Barbs","Standard barbs behavior."},
    },
    Name = "Barbaren",
    Values = {
    {"Keine Barbaren"},
    {"Keine neuen Barbaren","Barbarenlager erzeugen keine neuen Barbaren."},
    {"Standard Barbaren","Normales Barbarenverhalten."},
    },

    DefaultValue = 2,
    SortPriority = 88,
    },
    { --8
    Name = "Training Mode",
    Values = {
    {"ON","Game starts with permanent war beetwean Player's 1 Team and Player's 2 Team (AI). Pls use this option only in single player mode."},
    {"Off","Permanent war option is off."},
    },
    Name = "Übungsmodus",
    Values = {
    {"EIN","Das Spiel startet mit permanenten Krieg zwischen den Teams 1 und 2 (KI). Bitte nutzt diese Option nur für den Einzelspielermodus."},
    {"AUS","Permanenter Krieg ist aus."},
    },
    DefaultValue = 2,
    SortPriority = 99,
    },
    { --9
    Name = "Iron&Horse",
    Values = {
    "2 units per source",
    "3 units per source",
    "4 units per source",
    "5 units per source",
    "6 units per source",
    {"Balanced","2-8 units per source."},
    "Random",
    Name = "Eisen & Pferde",
    Values = {
    "2 Einheiten pro Ressource",
    "3 Einheiten pro Ressource",
    "4 Einheiten pro Ressource",
    "5 Einheiten pro Ressource",
    "6 Einheiten pro Ressource",
    {"Ausgeglichen","2-8 Einheiten pro Ressource."},
    "Zufällig",
    },
    DefaultValue = 1,
    SortPriority = 7,
    },
    { --10
    Name = "El Dorado",
    Values = {
    {"ON","El Dorado can appear."},
    {"Off","No El Dorado on the map."},
    },
    Name = "El Dorado",
    Values = {
    {"EIN","El Dorado kann vorkommen."},
    {"AUS","Kein El Dorado auf der Karte."},
    },
    DefaultValue = 2,
    SortPriority = 9,
    },
    { --11
    Name = "Teams Frontline",
    Values = {
    {"Random Frontline","Random starting positions. Mirrored by map script"},
    {"Fixed Frontline","Team starting positions will form vertical line."},
    },
    Name = "Teamgrenzen",
    Values = {
    {"Zufälliger Grenzverlauf","Zufällige Startpositionen. Gespiegelt durchs Kartenskript."},
    {"Fester Grenzverlauf","Die Startpositionen der Team erzeugen einen vertikalen Grenzverlauf."},
    },
    DefaultValue = 2,
    SortPriority = 98,
    },
    { --12
    Name = "Lux Resources",
    Values = {
    {"Beggary","Max 2 types of lux resource."},
    {"Poverty","Max 3 types of lux resource."},
    {"Day-to-day life","Max 4 types of lux resource."},
    {"Prosperity","Max 5 types of lux resource."},
    {"Wealthily","Max 7 types of lux resource."},
    {"Extravagance","Max 9 types of lux resource."},
    {"Eden","Max 12 types of lux resource."},
    {"Balanced","4-12 types of lux resource."},
    "Random",
    Name = "Luxus-Ressourcen",
    Values = {
    {"Bettlerei","Max. 2 Arten von Luxus-Ressourcen."},
    {"Armut","Max. 3 Arten von Luxus-Ressourcen."},
    {"Von Tag zu Tag leben","Max. 4 Arten von Luxus-Ressourcen."},
    {"Wohlstand","Max. 5 Arten von Luxus-Ressourcen."},
    {"Reichtum","Max. 7 Arten von Luxus-Ressourcen."},
    {"Extravaganz","Max. 9 Arten von Luxus-Ressourcen."},
    {"Garten Eden","Max. 12 Arten von Luxus-Ressourcen."},
    {"Ausgeglichen","4-12 Arten von Luxus-Ressourcen."},
    "Zufällig",
    },
    DefaultValue = 5,
    SortPriority = 8,
    },
    { --13
    Name = "Promotions",
    Values = {
    {"Normal","Barbs and City Sates units begin game without additional promotions."},
    {"For City States","City Sates units begin game with additional promotions."},
    {"For Barbarians","Barbs units begin game with additional promotions."},
    {"For Barb. and CS","Barbs and City Sates units begin game with additional promotions."},
    Name = "Beförderungen",
    Values = {
    {"Normal","Einheiten von Barbaren oder Stadtstaaten beginnen ohne Beförderungen."},
    {"Für Stadtstaaten","Einheiten der Stadstaaten beginnen mit zusätzlichen Beförderungen."},
    {"Für Barbaren","Einheiten der Barbaren beginnen mit zusätzlichen Beförderungen."},
    {"Für Barbs & StSt","Einheiten der Barbaren und Stadtstaaten beginnen mit zusätzlichen Beförderungen."},
    },
    DefaultValue = 4,
    SortPriority = 89,
    },
    },
    }
    Sig sauer

  7. #7
    Registrierter Benutzer
    Registriert seit
    19.04.11
    Beiträge
    26

    NEW VERSION NOVAL v8_3 en

    Description:
    Another mirrored map for players who like to have ideally equal starting spots. It is script dedicated to 1v1 game with City State, barbs camps, ruins...
    This map uses Leszek Deska invert mirroring algorithm from LDeska_Insidesee.lua script.

    It makes mirror of all element of the game:
    1) landmass, resources, natural wonders...
    2) Players starts positions,
    3) City State starts positions,
    4) Barbs Camps (with active barb warrior),
    5) Ruins,
    6) Players Teams (one team on left , second on right)

    I have added some Advanced Setup menu with options to make MultiPlayer game more attractive:
    1) additional human units from start added by map script.
    2) additional CS units from start added by map script.
    3) El Dorado erasing
    4) uranium, horse, iron, quantity setting
    5) lux types qty setting,
    6) teams positions setting (random or frontline, distance short or long)
    7) permanent war option (game will start with permanent war beetwean human players. ALWAYS_WAR for games without CS and NO_CHNAGE_WAR->PEACE for game with CS.)
    8) "Map setup description" popup window
    9) some map configuration option.

    Several landmass types are available:
    1) "Plain without sea","Oval pangaea without sea",
    2) "Small inland sea","Oval pangaea with inland sea",
    3) "Medium inland sea","Oval pangaea with inland sea",
    4) "Huge inland sea","Oval pangaea with inland sea",
    5) "Zorro atoll","Z-shape pangaea",
    6) "Mountains","Mountains pangaea without sea",
    7) "Fyords","Random pangaea with many fyords.",
    8) "Volcano","Volcano-shape pangaea".
    9) Random option

    Original thread in polish:
    http://forum.civilization.org.pl/vie...=156421#156421

    Original thread in english:
    http://forums.civfanatics.com/showthread.php?t=443993

    Download:
    NOVAL_V8_3_en.lua Noval v8_3 en LUA

    or NOVAL_V8_3_en.rar file: Noval v8_3 en RAR

    Changelog:
    V8_3
    -improved landmass creation -> no more buncker maps
    -improved lux distribution
    -improved team position control
    -improved script stability
    -barbs army option added
    -perm. war option added
    -mirror maps barbs production blocking problem fixed

    Installation: put this map (mapname.lua) into C:\Program Files\Steam\steamapps\common\sid meier's civilization v\Assets\Maps\
    For multiplayer game all players have to upload new map to this folders on own PC.

    Warning: do not put it in "My Documents\..." - it will cause problems when other player will have it in correct location and you will try to play together.
    You have to restart you CIV after you have copied map script file!


    Youtube landmass creation test:
    http://www.youtube.com/watch?v=2sogl...layer_embedded


    Screens:

    Achtung Spoiler:
    v8: teams frontline example


    Menu:


    ALWAYS_WAR option -> no dyplo spying




    v1:






    v1_5:


    v2:


    Without inland sea:


    v5:
    Zorro atoll option:


    Fiords map option with "Map setup description" popup window

    Advanced menu:

    v7: new landmass type option, Volcano:


    New menu element description:

    Achtung Spoiler:
    Code:
    					{ --3
    						Name = "Uranium",
    						Values = {
    						{"None","No uranium on map"},
    						{"Rare","You will find same Uranium on map. 1 unit per uranium source"},
    						{"Balanced","Balanced amount of Uranium on map. 1-4 units per uranium source"},
    						},
    						DefaultValue = 2,
    						SortPriority = 6,
    					},
    					{ --4
    						Name = "Landmass Type",
    						Values = {
    						{"Plain without sea","Oval pangaea without sea."},--1
    						{"Small inland sea","Oval pangaea with small inland sea."},--2
    						{"Medium inland sea","Oval pangaea with medium inland sea."},--3
    						{"Huge inland sea","Oval pangaea with huge inland sea."},--4
    						{"Zorro atoll","Z-shape pangaea."},--5
    						{"Ural","Mountains pangaea without sea."},--6
    						{"Volcano","Volcano-shape pangaea."},--7
    						{"Fyords","Random pangaea with many fyords."},--8
    						"Random",
    						},
    						DefaultValue = 9,
    						SortPriority = -80,
    					},
    					{ --5
    						Name = "CitySate Army",
    						Values = {
    						"None",
    						{"+ARCHER","CitySate will start with 1 ARCHER."},
    						{"+ARCHER, HOPLITE","CitySate will start with 1 ARCHER and HOPLITE."},
    						{"+ARCHER, 2xHOPLITE","CitySate will start with 1 ARCHER and 2x HOPLITE."},
    						{"+ARCHER, 2xHOP., ELEPHANT","CitySate will start with 1 CROSSBOWMAN and 2x HOPLITE and ELEPHANT."},
    						{"+ARCHER, 2xHOP., 2xELEPHANT","CitySate will start with 1 CROSSBOWMAN and 2x HOPLITE and 2 x ELEPHANT."},
    						},
    						DefaultValue = 4,
    						SortPriority = 86,
    					},
    					{ --6
    						Name = "Human Army",
    						Values = {
    						"None",
    						{"+SCOUT","Human player will start with Warrior +SCOUT."},
    						{"+SCOUT, WARRIOR","Human player will start with Warrior +SCOUT and Warrior."},
    						{"+SCOUT, WORKER, WARRIOR","Human player will start with Warrior +SCOUT and Worker and Warrior."},
    						{"+SCOUT, WORK., WARR., SETTLER","Human player will start with Warrior +SCOUT and Worker and Warriors and Settler."},
    						},
    						DefaultValue = 2,
    						SortPriority = 87,
    					},
    					{ --7
    						Name = "Barbs. Camps",
    						Values = {
    						{"No barbs camps mirroring"},
    						{"Mirroring & No new units","Barbs camp will not create new barbs units."},
    						{"Mirroring & new units","Standard barbs camps behavior. Barbs camp will create new units."},
    						},
    						DefaultValue = 2,
    						SortPriority = 88,
    					},
    					{ --8
    						Name = "Permanent War",
    						Values = {
    						{"ON","Game starts with permanent war beetwean human players. ALWAYS_WAR for games without CS and NO_CHNAGE_WAR->PEACE for game with CS."},
    						{"Off","Permanent war option is off."},
    						},
    						DefaultValue = 2,
    						SortPriority = 99,
    					},
    					{ --9
    						Name = "Iron&Horse",
    						Values = {
    						"2 units per source",
    						"3 units per source",
    						"4 units per source",
    						"5 units per source",
    						"6 units per source",
    						{"Balanced","2-8 units per source, depend on landmass size."},
    						"Random",
    						},
    						DefaultValue = 1,
    						SortPriority = 7,
    					},
    					{ --10
    						Name = "El Dorado",
    						Values = {
    						{"ON","El Dorado can appear."},
    						{"Off","No El Dorado on the map."},
    						},
    						DefaultValue = 2,
    						SortPriority = 9,
    					},
    					{ --11
    						Name = "Team Setting",
    						Values = {
    						{"Start Anywhere","Random starting positions on one half of the map."},
    						{"Start Together","Team starting positions will form vertical line."},
    						},
    						DefaultValue = 2,
    						SortPriority = 98,
    					},
    					{ --12
    						Name = "Land Wealth",
    						Values = {
    						{"Beggary","Max 2 types of lux resources and Sparse strategy resources."},
    						{"Poverty","Max 3 types of lux resources and Sparse strategy resources."},
    						{"Day-to-day life","Max 4 types of lux resources and Standard strategy resources."},
    						{"Prosperity","Max 5 types of lux resources and Standard strategy resources."},
    						{"Wealthily","Max 7 types of lux resources and Strategy Balanced."},
    						{"Extravagance","Max 9 types of lux resources and Strategy Balanced."},
    						{"Eden","Max 12 types of lux resources and Strategy Balanced."},
    						{"No limit","No limited types of lux resources and Strategy Balanced."},
    						"Random",
    						},
    						DefaultValue = 5,
    						SortPriority = 8,
    					},
    					{ --13
    						Name = "Extra Promotions",
    						Values = {
    						{"None","City States and Barbarians units starts without extra promotions."},
    						{"For City States Only","Only City States units starts game with extra promotions."},
    						{"For Barbarians Only","Only Barbarians units starts game with extra promotions."},
    						{"For CS and Barbs","City States and Barbarians units starts game with extra promotions."},
    						},
    						DefaultValue = 1,
    						SortPriority = 89,
    					},				
    					{ --17
    						Name = "Barbarians Army",
    						Values = {
    						{"None"},
    						{"+1 BRUTE","All Barbarians camps will start with camp defender and one BRUTE. This option is active only with 'Barbarians Camps Mirroring'."},
    						{"+2 BRUTE","All Barbarians camps will start with camp defender and two BRUTEs. This option is active only with 'Barbarians Camps Mirroring'."},
    						},
    						DefaultValue = 1,
    						SortPriority = 88,
    					},
    					{ --15
    						Name = "Frontline Distance",
    						Values = {
    						{"Short","Distance between teams = 9 or more. It works only woth option: 'Start Together'."},
    						{"Medium","Distance between teams = 13 or more. It works only woth option: 'Start Together'."},
    						{"Long","Distance between teams = 17 or more. It works only woth option: 'Start Together'."},
    						},
    						DefaultValue = 2,
    						SortPriority = 99,
    					},

    Map size:
    Achtung Spoiler:
    Code:
    		[GameInfo.Worlds.WORLDSIZE_DUEL.ID] = {36, 22},
    		[GameInfo.Worlds.WORLDSIZE_TINY.ID] = {43, 24},
    		[GameInfo.Worlds.WORLDSIZE_SMALL.ID] = {55, 32},
    		[GameInfo.Worlds.WORLDSIZE_STANDARD.ID] = {55, 32}, --nobody uses it in MP
    		[GameInfo.Worlds.WORLDSIZE_LARGE.ID] = {55, 32}, -- nobody uses it in MP
    		[GameInfo.Worlds.WORLDSIZE_HUGE.ID] = {55, 32}, -- nobody uses it in MP


    It was tested with patch 1.0.1.383 + hotfix.

    HAVE FUN!

  8. #8
    Registrierter Benutzer
    Registriert seit
    19.04.11
    Beiträge
    26

    New version

    Download:
    NOVAL_WAR_ROUTE_v9en.lua NOVAL_WAR_ROUTE_v9en

    Changelog:
    V9
    -added free road between players start positions as an option
    -added two new landmass type: Cold War and Desert Storm (not wrapped)
    -uranium distribution correction
    -landmass creation correction
    -menu text fixing

    desert storm map with road


    Cold war map:

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