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Thema: Barthi's IMPERIALISM 1870 Version 4.30

  1. #541
    Europäer Avatar von Radyserb
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    Zitat Zitat von Prof. Garfield Beitrag anzeigen
    As I said in my post earlier, I will only take over the Germans if everyone agrees to a strict deadline for playing turns. I suggest 4 days plus an additional 4 days if the player acknowledges it is his turn and asks for more time (or if he said that he would be away), so 8 days total to play. I'm open to other suggestions, but I want everyone to agree to some deadline system before I take over another nation. I don't want to play a couple turns as the Germans only to have the game stop anyway.
    Nothing against it from my side

  2. #542
    Karlheinz Avatar von Karlheinz
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    Zitat Zitat von Prof. Garfield Beitrag anzeigen
    I suggest 4 days plus an additional 4 days if the player acknowledges it is his turn and asks for more time (or if he said that he would be away), so 8 days total to play.

  3. #543
    Evertonian Avatar von McMonkey
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    Zitat Zitat von Prof. Garfield Beitrag anzeigen
    As I said in my post earlier, I will only take over the Germans if everyone agrees to a strict deadline for playing turns. I suggest 4 days plus an additional 4 days if the player acknowledges it is his turn and asks for more time (or if he said that he would be away), so 8 days total to play. I'm open to other suggestions, but I want everyone to agree to some deadline system before I take over another nation. I don't want to play a couple turns as the Germans only to have the game stop anyway.
    I agree


    Zitat Zitat von Prof. Garfield Beitrag anzeigen
    I guess I could agree to that (the idea somehow makes me a little nervous). We would have to define exactly what is incremental rush building. For example, can I rush a lower cost unit and let city production finish it off on the next turn? Can I rush a commercial exchange and then switch to a fort?
    Yes, it is a little tricky to define. I would say your first example is still a kind of rush building if you rush a cheap unit then change to one that costs the same as the city produces in a turn. I can also see that without incremental rush building some units (like forts) are so prohibitively expensive it makes them almost impossible to build. I'm happy to carry on as we have been in this game, but if we ever play Imperialism again I would look at altering the unit costs a bit and introducing a ban.

    Don't get me wrong here. I'm not suggesting incremental rush building is cheating. It is just very time consuming and when there are lots of cities to manage it becomes a very tedious task which I'm sure contributes to some players shying away from playing their massive turns. If the units costs were set to reasonable levels there is enough surplus cash from trade to allow old fashioned rush building. This would make the city administration side of the game a lot more manageable.

  4. #544
    Registrierter Benutzer
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    Ingvar, Cobra, do you agree to deadlines for this game?

  5. #545
    Veteran Avatar von Cobra
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    I do
    Wenn du tot bist, dann weißt du nicht, dass du tot bist, es ist nur schwer für die anderen. Genau so ist es, wenn du blöd bist.

  6. #546
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    Sure. I have all the time in the world these days.

  7. #547
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    Battle of Newfoundland (St. Johns)
    At Sea: British Steam Warship sunk, German Airship destroyed.
    On Land:
    German Casualties: Expedition, 2 Cavalry
    British Casualties: 1 British Troops, 1 Engineer, 2 Steamer.

    Battle of Gibraltar
    German Casualties: Expedition, 3 Cavalry, 3 Field Howitzer
    British Casualties: 2 Colonial Troops, Mf. Goods.

    Other
    Airship attack against Quebec defeated by Machine Guns.
    British Battleship killed near Vietnam.

    ************************************************************

    There seems to be some sort of irregularity with a terrain square near Winnipeg. The square always claims to be "Coal Fields, River" (which is strange) and it changes graphics. I've attached a selection of screenshots. This also occurs when I open the game as the Spanish.
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  8. #548
    Veteran Avatar von Cobra
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    New York built Great Dam

    On the Atlantic 1 OceanlLiner, 1 steam yacht, 1 steam frigate sunk

    North of St. Johns 4 units destroyed (attention: this scenario has no stackable terrain)
    1 cavalry in St. John destroyed - Englang can take the free city
    East of Newfoundland 2 battleships, 2 ligth cruiser sunk - 1 indian class lost
    1 battleship near Gibraltar sunk
    1 Armoured cruiser near Port Moresby sunk - 1 light cruiser lost
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    Wenn du tot bist, dann weißt du nicht, dass du tot bist, es ist nur schwer für die anderen. Genau so ist es, wenn du blöd bist.

  9. #549
    Registrierter Benutzer
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    North of St. Johns 4 units destroyed (attention: this scenario has no stackable terrain)
    I was aware of that, but thanks for mentioning it.

  10. #550
    Europäer Avatar von Radyserb
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    1 german battleship sunk near Saigon.

    @Terrain-bug: Yeah, that seems to happen, if you transform swamp with Engineers

    Save changed
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    Geändert von Radyserb (09. Mai 2013 um 14:06 Uhr)

  11. #551
    Registrierter Benutzer
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    Wrong saved game.

  12. #552
    Evertonian Avatar von McMonkey
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    So Spain is being left to the AI and I'm next to play, right?

  13. #553
    Europäer Avatar von Radyserb
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    No, I think garfield will play Spain too

  14. #554
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    It was my plan to play both nations. Spain isn't a very long turn (I plan to finish later today).

  15. #555

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