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Thema: Battle of Zarklaw

  1. #166
    Registrierter Benutzer Avatar von Jerec
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    Zitat Zitat von cupcoffee Beitrag anzeigen
    It really only seems to be the breaking of the alliance that shifts units around, not the declaration of war itself, at least that's how it works on single player.
    If that's the case, then there would have been no problem to just use cheat mode. Thanks for setting me straight on that.

    Will resetting the events prevent them from spawning more units? From what McMonkey said, they seem to be working. If the Kozzark createunit command is tied to a tech, it should (!) take 1 turn to kick in, to my knowledge. McMonkey, do you remember anything about this? I've been proven wrong before, so my memory is suspect at the moment.
    "Cease firing, but if any enemy planes appear, shoot them down in a friendly fashion." -Admiral William Halsey

  2. #167
    Evertonian Avatar von McMonkey
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    I'm not certain what effect running the save through Delevent has regarding resetting counters etc. Someone like Catfish at CivFanatics would probably know though.

  3. #168
    Registrierter Benutzer Avatar von cupcoffee
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    Been trying the same save file on single player mode and no results so far, no matter how many turns. Might it help if I remove some techs and then cheat them back?

  4. #169

  5. #170
    Barcelona 5-Real Madrid 0 Avatar von Rebelious
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    can we continue or what?

  6. #171
    Registrierter Benutzer Avatar von cupcoffee
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    I really don't know what else to do, I've tried giving the cities to someone else and then retaking them, taking and giving back techs, both through the cheat menu and by giving them nil as prerequisites and manually researching them back.
    The funny thing is that while the events that give you the one time reinforcments for taking major cities do fire a second time, I only get 1 unite when it's supposed to be 4 or more.
    And again, none of these problems seem to appear on a fresh game.

    Either I'm going to have to cheat in those Kozarks each turn or we will have to replay to before the events where modified.
    In either case, it will be a chore for someone.

  7. #172
    Evertonian Avatar von McMonkey
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    As there has been no warfare since the events change I think we can go back and replay. Better to repeat a few turns than for the game to stall forever!

  8. #173
    Registrierter Benutzer Avatar von cupcoffee
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    Would anyone else have any objections to redoing the last turn?
    If not, that would be your last one, McMonkey.

  9. #174
    Barcelona 5-Real Madrid 0 Avatar von Rebelious
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    only 1 turn? no probs then

  10. #175
    Evertonian Avatar von McMonkey
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    That's fine by me. Lets get things moving again. Do I need to do anything with the rules / events? Which post number has the save I should use?

  11. #176
    Registrierter Benutzer Avatar von cupcoffee
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    It should be the last one of my saves, the one marked with 1051.05 as that one should be unmodified, I think.
    All you need to do is remove the alliance between the Zefir and their vassals to fix the original problem that the events would fuck up the positioning of their units when they were forced into war.

    Everything else should be fine.

  12. #177
    Evertonian Avatar von McMonkey
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    Post Khaarov Commonwealth - Jestup 1051

    Hopefully everything is working normally again now!
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  13. #178

  14. #179
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    ...
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  15. #180
    Registrierter Benutzer Avatar von Jerec
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    "Cease firing, but if any enemy planes appear, shoot them down in a friendly fashion." -Admiral William Halsey

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