forbidden is:
- raising a base by using colonypods over the current hablimit
- manipulating bases of another faction via datalinks
- relocating the homebase of units to a base of an ally
- multiple airdrops via right-click menue
(one can never achieve multiple airdrops while using "i" as order)
- using rockets via right-click menue
- using artillerie from transports via righ-click menue
- adding "save energy" in the assambly list after building units
(note this is a bug which creates energy as if one did nothing else than saving energy although one did use the minerals for something else. Also additional minerals will be moved to the next project although they helped to create energy. This bug is not really serious but requires a lot of micromanagement with little knowlegde. Agreeing in not using this would save me quite some time in the first place.
On the other hand u should know that this happens after building basefacilities or secret projects wether one did add "save energy" to the assamblyline or not, but it does NOT happen if one puts anything else there. So it's a bad idea to add something after building recreation centers, rectanks or whatever.
We could avoid this just by adding something to the list after building facilities. But it tends to be a lot extra work for everyone.)
- creating elite units by setting 3 waypoints
- multiple changes of SE in the same category and turn
exception: its allowed if one does not do any changes in between but wants to see what they would do.
- upgrading crawlers when hurrying a prototype or secret project
I'ld tend to interprete this that it is generally forbidden using crawlers in that way which have been upgraded already. But it should be allowed to build more expensive crawlers and use them.