We could just use the cheat menu to remove the railways in our own countries on our first turn and then ban building any more!
We could just use the cheat menu to remove the railways in our own countries on our first turn and then ban building any more!
That's the only way to solve that problem for good.
Railways are a nice feature but also extremely dangerous.
V f B e i n L e b e n l a n g
"Kein Mensch hat seinen Freunden so viel Gutes erwiesen und seinen Feinden so viel Böses angetan, dass ich, Sulla, ihn nicht noch übertroffen hätte."
Lucius Cornelius Sulla (138-78 v.Chr.) Dictator von Rom
"Sonst ein gar stiller Mann, doch wenn er angreift, wie der böse Teufel..."
über König Rudolf I. von Habsburg aus Grillparzer - König Ottokars Glück und Ende
No need to cheat, you can also pillage them with your own units, how do you connect the cheat btw in multiplayer game?
And then maybe we could also increase a bit the road multiplier then, to 4 or 5 instead of 3 to compensate this a bit…
Also Infantry units should have a movement of 2 instead of 1…
To access the cheat menu you need to rename the .hot file to .sav, reload the game in single player mode, do what needs to be done and then save, rename the file to .hot, load up as a multiplayer game and add the other players back (press Control & J). It sounds complicated but it is really quite easy once you have done it a few times.
I don't really want to spend turns pillaging my RR when my troops would be better employed elsewhere.
ok then lets do it with the cheat on, btw thanks for the explanation McMonkey
Ok, then let's have everyone do their own railroads on their turn.
What about the road modifiers? Should we leave them at 3?
Increase roads movement to at least four I think.
Are there any "Alpine" units? These could have to much of an advantage with 5 movement...
We should probably raise the road mod, either 4 or 5.
The units with alpine are the African and Russian infantry if I recall correctly.
Perhaps we ought to make a new scenario file with all these changes?
I guess that if someone has some time on their hands, they could buckle down and create a new .scn file and, if necessary, a new rules.txt
Maybe a few graphics and such could get a facelift as well, if that person is graphically inclined.
I could take a crack at it this week, it's just to remove the RR, change some modifiers and give PAC the relevant techs, anything else that needs to be done?
The graphical face lift I'm going to have to let someone who's more experienced deal with it.
I was planning to do a bit of work on the terrain, icons and cities first and then a bit of work on the units. I will post them as soon as they are done. We can start playing the game without them though as the current graphics are adequate and changing them over does not effect the game at all.
I will go along with whatever rule changes you guys decide.
Ok, I guess I'll play once the scenario has been edited accordingly then.
I'd vote for a road multiplier of 4.
I've added a new zip with the changes to both the scenario and the rules.txt.
I (hopefully) removed all the RRs, removed the RR tech, changed the road multiplier to 4 and gave the PAC the Vendetta tech so that they can research all their units.
Edit:Although checking it out on single player, it's the russians that begin first instead of the GEU, any way to fix this?
Change the playing order? I donðt see how.
This is a very strange misunderstanding.