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Thema: [RWL] Grafiken und GameFonts

  1. #91
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    Zitat Zitat von raystuttgart Beitrag anzeigen
    Hi KJ,

    I took a look at the Gamefonts and the resource_icons_64ea.dds.

    Gamefonts:

    First thing I noticed (which is my fault because I wrote it wrong order and did not notice ) is that (Dried) Cocoa has to be before Coffee, and not after.
    (Same order as Cocoafruits and Coffeeberries.)

    Second thing is that the crosses icons are displayed wrong.
    The line above the crosses (Civ Religion Symbols, see here) is displayed instead of the crosses.

    resource_icons_64ea.dds

    You are right, it is very hard to see home much Coffeeberries are harvested with the current icon.
    Maybe it would be a good idea to show just one single red berry without the green leaves too.

    Otherwise everything is fine here.

    Pearls (the Yield):

    Would it be possible to use just a single white pearls as Yield ?
    (For Gamefonts and resource_icons_64ea.dds.)
    Would be much easier to recognize.
    I see and now I will fix these errors.

  2. #92
    Col-Modder Avatar von raystuttgart
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    Zitat Zitat von KJ_Jansson Beitrag anzeigen
    I see and now I will fix these errors.
    No need to hurry.
    Teammitgleid dieses Projekt für Colonization:
    [Mod] We The People
    (Nachfolgerprojekt von Religion and Revolution)

    Davor Teammitgleid dieses Projekt für Colonization:
    [Mod] Religion and Revolution

    Vor-Vorheriges Projekt für Colonization:
    [ModMod] ray's Wunschliste

    Und wiederum davor Teammitglied von:
    [Mod] The Authentic Colonization (TAC)

  3. #93
    Col-Modder Avatar von raystuttgart
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    Hi KJ,

    ok here is my complete list of Bonus-Ressources:

    Banana
    Cocoa
    Potatoes
    Corn
    Oasis
    Deer
    Buffalo
    Fur (Beavers)
    Cotton
    Sugar
    Tobacco
    Shell (Clam)
    Crabs
    Fish
    Ironore
    Silver
    Ore-Adder (giving silver and ore) -> just use the sam icon, as for ironore
    Timber
    Whale
    Stone
    Gold
    Gems
    Pearls
    Indigo
    Coffee
    Grapes
    Redpepper (Paprika)
    Valuable Wood
    Cattle
    Teammitgleid dieses Projekt für Colonization:
    [Mod] We The People
    (Nachfolgerprojekt von Religion and Revolution)

    Davor Teammitgleid dieses Projekt für Colonization:
    [Mod] Religion and Revolution

    Vor-Vorheriges Projekt für Colonization:
    [ModMod] ray's Wunschliste

    Und wiederum davor Teammitglied von:
    [Mod] The Authentic Colonization (TAC)

  4. #94
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    Zitat Zitat von raystuttgart Beitrag anzeigen
    Hi KJ,

    ok here is my complete list of Bonus-Ressources:

    Banana
    Cocoa
    Potatoes
    Corn
    Oasis
    Deer
    Buffalo
    Fur (Beavers)
    Cotton
    Sugar
    Tobacco
    Shell (Clam)
    Crabs
    Fish
    Ironore
    Silver
    Ore-Adder (giving silver and ore) -> just use the sam icon, as for ironore
    Timber
    Whale
    Stone
    Gold
    Gems
    Pearls
    Indigo
    Coffee
    Grapes
    Redpepper (Paprika)
    Valuable Wood
    Cattle
    Great! I will check icons in your Gamefonts files.

    Here the corrected version.

    Changes:
    1. Dried Cocoabean and Coffee bean icons exchanged,
    2. Pearls icon changed,
    3. Religious icons I shifted one line up because this line we do not use (I guess it should work)

    Please, check and report results.
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  5. #95
    Col-Modder Avatar von raystuttgart
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    Zitat Zitat von KJ_Jansson Beitrag anzeigen
    Here the corrected version.

    Changes:
    1. Dried Cocoabean and Coffee bean icons exchanged,
    2. Pearls icon changed,
    3. Religious icons I shifted one line up because this line we do not use (I guess it should work)

    Please, check and report results.
    Hi KJ,

    I have checked it.

    No errors found so far.

    By the way:
    Yes, the second line is taken for the Advisor Screens.
    (Specialbuildings)

    Here you can see.

    I have temporarily changed one icon to see it. (The leather icon should not be there.)
    (Don't wonder if this screen is looking strange. I have put in new SpecialBuildings in my XML.)

    So, if you put in new buildings:
    You have to adjust the second line and reference in XMLOR you can manipulate in Python.
    (Which I did this time to see.)


    Civ4SpecialBuildingInfos.xml
    <FontButtonIndex>21</FontButtonIndex>
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    Geändert von raystuttgart (31. Januar 2011 um 20:45 Uhr)
    Teammitgleid dieses Projekt für Colonization:
    [Mod] We The People
    (Nachfolgerprojekt von Religion and Revolution)

    Davor Teammitgleid dieses Projekt für Colonization:
    [Mod] Religion and Revolution

    Vor-Vorheriges Projekt für Colonization:
    [ModMod] ray's Wunschliste

    Und wiederum davor Teammitglied von:
    [Mod] The Authentic Colonization (TAC)

  6. #96
    Col-Modder Avatar von raystuttgart
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    One more small question:

    When adjusting the Gamefonts for the Bonus-Ressources,
    could you please insert at the end of the second line (Special-Building-Icons) the following three:

    Whaleoil
    Spices
    Wine

    Then I do not have to trick around in Python.
    Teammitgleid dieses Projekt für Colonization:
    [Mod] We The People
    (Nachfolgerprojekt von Religion and Revolution)

    Davor Teammitgleid dieses Projekt für Colonization:
    [Mod] Religion and Revolution

    Vor-Vorheriges Projekt für Colonization:
    [ModMod] ray's Wunschliste

    Und wiederum davor Teammitglied von:
    [Mod] The Authentic Colonization (TAC)

  7. #97
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    Zitat Zitat von raystuttgart Beitrag anzeigen
    Yes, the second line is taken for the Advisor Screens.
    (Specialbuildings)

    Here you can see.

    I have temporarily changed one icon to see it. (The leather icon should not be there.)
    (Don't wonder if this screen is looking strange. I have put in new SpecialBuildings in my XML.)

    So, if you put in new buildings:
    You have to adjust the second line and reference in XMLOR you can manipulate in Python.
    (Which I did this time to see.)
    This is a very useful information. I plan to add some buildings inside the city, but some technological lines will be outside the central city tile.

    How about religious icons? I guess they are OK, too.

    Now your resource_icons_64ea.dds.
    Here two point to fix:
    - Coffeeberry
    - Pearls.

    Let's see....

    Concerning bonus icons.
    I probably will fully remade this section of Gamefonts. The graphical quality of some icons in this section is terrible. Moreover, I plan to make a common set of bonuses and everybody could use them. To my opinion no reasons to make this section only for one specific mod. Of course, this work will be longer than one day.

    I will start this work after fixing your resource_icons_64ea.dds.

    And last question about

    Ore-Adder (giving silver and ore) -> just use the same icon, as for ironore

    Do you mean some complex (poly-metallic) ore?

  8. #98
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    Zitat Zitat von raystuttgart Beitrag anzeigen
    One more small question:

    When adjusting the Gamefonts for the Bonus-Ressources,
    could you please insert at the end of the second line (Special-Building-Icons) the following three:

    Whaleoil
    Spices
    Wine

    Then I do not have to trick around in Python.
    Such way?
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  9. #99
    Col-Modder Avatar von raystuttgart
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    Zitat Zitat von KJ_Jansson Beitrag anzeigen
    Such way?
    Yes, that is it.

    Zitat Zitat von KJ_Jansson Beitrag anzeigen
    How about religious icons? I guess they are OK, too.
    Yes, they are all right.

    Zitat Zitat von KJ_Jansson Beitrag anzeigen
    Concerning bonus icons.
    I probably will fully remade this section of Gamefonts. The graphical quality of some icons in this section is terrible. Moreover, I plan to make a common set of bonuses and everybody could use them. To my opinion no reasons to make this section only for one specific mod. Of course, this work will be longer than one day.
    I am not in a hurry.

    Zitat Zitat von KJ_Jansson Beitrag anzeigen
    Ore-Adder (giving silver and ore) -> just use the same icon, as for ironore

    Do you mean some complex (poly-metallic) ore?
    This is a Bonus-Ressource that was introduced by TAC many many months ago.

    If you have TAC 2.02a you can see it.

    In German it is called "Erzgestein". (Translated maybe something like "Stone with some ore in it".)
    The Englisch translation is pretty bad: "natural ressources".

    It gives less ore than Bonus ore and less silver than Bonus silver.
    But a little increase of both of it.
    Geändert von raystuttgart (31. Januar 2011 um 21:28 Uhr)
    Teammitgleid dieses Projekt für Colonization:
    [Mod] We The People
    (Nachfolgerprojekt von Religion and Revolution)

    Davor Teammitgleid dieses Projekt für Colonization:
    [Mod] Religion and Revolution

    Vor-Vorheriges Projekt für Colonization:
    [ModMod] ray's Wunschliste

    Und wiederum davor Teammitglied von:
    [Mod] The Authentic Colonization (TAC)

  10. #100
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    Zitat Zitat von raystuttgart Beitrag anzeigen
    This is a Bonus-Ressource that was introduced by TAC many many months ago.

    If you have TAC 2.02a you can see it.

    In German it is called "Erzgestein". (Translated maybe something like "Stone with some ore in it".)
    The Englisch translation is pretty bad: "natural ressources".

    It gives less ore than Bonus ore and less silver than Bonus silver.
    But a little increase of both of it.
    OK, I found "BONUS_MINERALS" but the icon for this bonus ...very-very strange.

    Please, test a new version of resource_icons_64ea.dds.
    Here I changed Coffeberry and Pearls icons.
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  11. #101
    Col-Modder Avatar von raystuttgart
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    Icons are looking great !
    I love them.

    Achtung Spoiler:




    Zitat Zitat von KJ_Jansson Beitrag anzeigen
    OK, I found "BONUS_MINERALS" but the icon for this bonus ...very-very strange.
    I know.
    (It is remnants of the beginning days of TAC .)
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    Teammitgleid dieses Projekt für Colonization:
    [Mod] We The People
    (Nachfolgerprojekt von Religion and Revolution)

    Davor Teammitgleid dieses Projekt für Colonization:
    [Mod] Religion and Revolution

    Vor-Vorheriges Projekt für Colonization:
    [ModMod] ray's Wunschliste

    Und wiederum davor Teammitglied von:
    [Mod] The Authentic Colonization (TAC)

  12. #102
    Col-Modder Avatar von raystuttgart
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    Hi KJ,

    could I please get Buttons for the Yield "Pearl" with that single pearl, too ?
    Teammitgleid dieses Projekt für Colonization:
    [Mod] We The People
    (Nachfolgerprojekt von Religion and Revolution)

    Davor Teammitgleid dieses Projekt für Colonization:
    [Mod] Religion and Revolution

    Vor-Vorheriges Projekt für Colonization:
    [ModMod] ray's Wunschliste

    Und wiederum davor Teammitglied von:
    [Mod] The Authentic Colonization (TAC)

  13. #103
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    Zitat Zitat von raystuttgart Beitrag anzeigen
    Hi KJ,

    could I please get Buttons for the Yield "Pearl" with that single pearl, too ?
    Hi Ray!

    Of course, tomorrow I prepare some buttons for you. AFAIR you need new sets of icons for Pearls, Dried Cocoa beans. Maybe something else?

    Here the fixed Gamefonts with 3 buildings.

    Best regards,

    KJ
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  14. #104
    Col-Modder Avatar von raystuttgart
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    Zitat Zitat von KJ_Jansson Beitrag anzeigen
    Of course, tomorrow I prepare some buttons for you. AFAIR you need new sets of icons for Pearls, Dried Cocoa beans. Maybe something else?
    Actually I only need Buttons for Yield Pearls.

    For Dried Cocoa I have already found buttons that I use.
    (I even think it has been in your Mod 1492:Global Colonization. )

    I do not need anything else right now.

    Zitat Zitat von KJ_Jansson Beitrag anzeigen
    Here the fixed Gamefonts with 3 buildings.
    Thanks again.
    Teammitgleid dieses Projekt für Colonization:
    [Mod] We The People
    (Nachfolgerprojekt von Religion and Revolution)

    Davor Teammitgleid dieses Projekt für Colonization:
    [Mod] Religion and Revolution

    Vor-Vorheriges Projekt für Colonization:
    [ModMod] ray's Wunschliste

    Und wiederum davor Teammitglied von:
    [Mod] The Authentic Colonization (TAC)

  15. #105
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    Zitat Zitat von raystuttgart Beitrag anzeigen
    Actually I only need Buttons for Yield Pearls.
    Hi Ray!

    Here new icons for Pearls and Coffeeberry (I change them a little bit).

    I will continue with bonus icons and inform you when will have some results.

    P.S. BTW, why you use both Cocoa and Dried Cocoa Beans? Do you plan to organize chocolate production in your mod?

    If "yes", I ask the second question: Chocolate is only an expensive export commodity or you plan to use it as costumers goods for the rich part of your city community in New World (as in games of ANNO series).
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