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Thema: [RWL] Grafiken und GameFonts

  1. #181
    Col-Modder Avatar von raystuttgart
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    Ok let us clean up some of the confusion.

    1.) If you add only 3 new Yields you should not have problems with "Normal-Length"-Gamefonts.

    2.) Even if you add only 1 new Yield it can very very easily happen, that you have some very small mistake in Gamefonts that will shift rows.
    -> If you do, then check Marker Pixel and especially Alpha Channel.
    Minor Corrections in Alpha Channel might already solve the problem.

    3.) To check if Special-Buildings-Icons from Gamefonts are displayed correctly, simply add a Specialbuilding (for example one for Cloth) in a City and then take a look at the Advisor-Screen for Buildings.

    4.) Normally the white / empty fields at the end of the lines in the "Long-Gamefonts" thar are longer than 25 are not important, but it is simply safer to delete them.

    5.) Use the right tools !
    I use DXTBmp and GIMP2. (From your Screenshot I see you use DXTBmp too. )
    (Major Changes with DXTBmp, Checking and Corrections with GIMP2)

    6.) Take your time !
    When I make even small changes it ususally takes me more than an hour.
    Changing, checking, correcting, ...
    (I am very slow but usually everything is working fine at the end.)
    Geändert von raystuttgart (12. März 2011 um 22:04 Uhr)
    Teammitgleid dieses Projekt für Colonization:
    [Mod] We The People
    (Nachfolgerprojekt von Religion and Revolution)

    Davor Teammitgleid dieses Projekt für Colonization:
    [Mod] Religion and Revolution

    Vor-Vorheriges Projekt für Colonization:
    [ModMod] ray's Wunschliste

    Und wiederum davor Teammitglied von:
    [Mod] The Authentic Colonization (TAC)

  2. #182
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    Zitat Zitat von melcher kürzer Beitrag anzeigen
    No, and i'm a bit confused right now. I didn't change anything with SpecialBuildings.
    Really, I see no new SpecialBuilding icons. Probably, you will add them later, at least for "Culture" and "Diamant" (or what you have).

    I'm not sure about this remark of raystuttgart:

    Another very important remark:
    Be very careful if you add Yields after "Education".
    This is very very dangerous ! -> High risk of CTDs in Game.
    Some icons added after "Education" in "Medieval: Conquests" by Kailric and without problems.

    Thx for the offering. But first i will rework the whole thing from scratch.
    I think it's the best. If i still get problems i would appreciate your help.
    OK, just post your fonts in this tread. I usually read some messages on the German forum 1-2 times per day.

  3. #183
    Col-Modder Avatar von raystuttgart
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    Zitat Zitat von KJ_Jansson Beitrag anzeigen
    Some icons added after "Education" in "Medieval: Conquests" by Kailric and without problems.
    I am not saying it is not possible.
    You simply have to be very very careful.
    Achtung Spoiler:

    Zitat Zitat von raystuttgart
    Another very important remark:
    Be very careful if you add Yields after "Education".
    This is very very dangerous ! -> High risk of CTDs in Game.


    Adding Yields that are real goods (like Tobacco, Cloth, ...) will definitely be dangerous and cause serious problems.
    (If you do not heavily adjust a lot of DLL and Python of course ...)

    Other "abstract" things like "Loyalty", "Technology-Points", "Culture" ... might work.
    (However even with those pay special attention.)
    Geändert von raystuttgart (12. März 2011 um 22:33 Uhr)
    Teammitgleid dieses Projekt für Colonization:
    [Mod] We The People
    (Nachfolgerprojekt von Religion and Revolution)

    Davor Teammitgleid dieses Projekt für Colonization:
    [Mod] Religion and Revolution

    Vor-Vorheriges Projekt für Colonization:
    [ModMod] ray's Wunschliste

    Und wiederum davor Teammitglied von:
    [Mod] The Authentic Colonization (TAC)

  4. #184
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    Zitat Zitat von raystuttgart Beitrag anzeigen
    Ok let us clean up some of the confusion.

    1.) If you add only 3 new Yields you should not have problems with "Normal-Length"-Gamefonts.
    Yes, you are right.
    Taking into account a number of free icons in original GameFonts you can add without problems 5 new yields (line 1) and 3 new SpecialBuildings (line 2).

    2.) Even if you add only 1 new Yield it can very very easily happen, that you have some very small mistake in Gamefonts that will shift rows.
    -> If you do, then check Marker Pixel and especially Alpha Channel.
    Minor Corrections in Alpha Channel might already solve the problem.
    Well, first of all let's exclude mistakes due to wrong location. Everybody who is working with GameFonts must use the coordinates. These coordinates are especially important in Alpha channel. As result "wrong locations" errors are practically impossible.

    "Marker Pixels" are the another story and they could be checked in the color channel.

    4.) Normally the white / empty fields at the end of the lines in the "Long-Gamefonts" thar are longer than 25 are not important, but it is simply safer to delete them.
    I guess you are right, but I especially never tested this moment.

    5.) Use the right tools !
    I use DXTBmp and GIMP2. (From your Screenshot I see you use DXTBmp too. )
    (Major Changes with DXTBmp, Checking and Corrections with GIMP2)
    DXTBmp and GIMP2! Agree!

    6.) Take your time !
    When I make even small changes it ususally takes me more than an hour.
    Changing, checking, correcting, ...
    (I am very slow but usually everything is working fine at the end.)
    No, I suppose you are joking. A full change of Gamefonts is really rather long process. Most time I spend here is to collect the correct icons for all yields.
    Small correction when you need to add or change only 1-2 icons is very fast process and required few minutes of work.

    You can work in GIMP with exact coordinates + with large blocks of icons!

  5. #185
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    Zitat Zitat von raystuttgart Beitrag anzeigen
    You simply have to be very very careful.

    Adding Yields that are real goods (like Tobacco, Cloth, ...) will definitely be dangerous and cause serious problems.
    (If you do not heavily adjust a lot of DLL and Python of course ...)

    Other "abstract" things like "Loyalty", "Technology-Points", "Culture" ... might work.
    (However even with those pay special attention.)
    Yes, you are right. "Real goods" and "abstract things" are two different aspects and both are required special attention.

  6. #186
    Col-Modder Avatar von raystuttgart
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    Zitat Zitat von KJ_Jansson Beitrag anzeigen
    No, I suppose you are joking. A full change of Gamefonts is really rather long process. Most time I spend here is to collect the correct icons for all yields.
    Small correction when you need to add or change only 1-2 icons is very fast process and required few minutes of work.
    No, I am not joking.

    1.) Changes in DXTBmp (Icons and Alpha Channel)
    2.) Checking in GIMP2
    3.) Small Corrections
    4.) Testing in Game

    All of that for Gamefont and Gamefont_75
    Sometimes more than one interation.

    -> This all ususally takes me about an hour.
    (I know that I am very slow, but that is my way here. )
    Teammitgleid dieses Projekt für Colonization:
    [Mod] We The People
    (Nachfolgerprojekt von Religion and Revolution)

    Davor Teammitgleid dieses Projekt für Colonization:
    [Mod] Religion and Revolution

    Vor-Vorheriges Projekt für Colonization:
    [ModMod] ray's Wunschliste

    Und wiederum davor Teammitglied von:
    [Mod] The Authentic Colonization (TAC)

  7. #187
    Registrierter Benutzer
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    Zitat Zitat von raystuttgart Beitrag anzeigen
    No, I am not joking.

    1.) Changes in DXTBmp (Icons and Alpha Channel)
    2.) Checking in GIMP2
    3.) Small Corrections
    4.) Testing in Game

    All of that for Gamefont and Gamefont_75
    Sometimes more than one interation.

    -> This all for ususally takes me about an hour.
    For raystuttgart and melcher kürzer!

    Send your files me and I will do this work much faster. To be better if you both will concentrate on another aspects of your mods where you both are much more professional.

  8. #188
    Col-Modder Avatar von raystuttgart
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    Zitat Zitat von KJ_Jansson Beitrag anzeigen
    For raystuttgart and melcher kürzer!

    Send your files me and I will do this work much faster. To be better if you both will concentrate on another aspects of your mods where you both are much more professional.
    Thanks KJ.

    Could you make some small change in the attached Gamefonts.
    (I have corrected a couple of things in those.
    Especially the last line for the "New Traderoute System" was missing.)

    1. Tradegoods and Luxurygoods need to be exchanged in their order.
    (Tradegoods has to be the last real material good, because of a lot of Python-logic.)

    2. Could you add the icons for the Bonusses I will use for Medical Herbs ?
    (The "Red Herbs" and the Flowers.)
    For example I will not need "Elephants" or "Rice" or "Copper" currently.

    3. Could you add the Icons for "Medicine" to the line of Special-Buildings ?


    Thanks again.


    By the way:

    The aspect you are mentioning is one point why I like working in teams.
    People can concentrate on what they can do best.

    I am quite good in programming.
    Others can do great graphics.
    Again others can focus on Texting, Balancing, Testing, ...
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    Geändert von raystuttgart (12. März 2011 um 23:16 Uhr)
    Teammitgleid dieses Projekt für Colonization:
    [Mod] We The People
    (Nachfolgerprojekt von Religion and Revolution)

    Davor Teammitgleid dieses Projekt für Colonization:
    [Mod] Religion and Revolution

    Vor-Vorheriges Projekt für Colonization:
    [ModMod] ray's Wunschliste

    Und wiederum davor Teammitglied von:
    [Mod] The Authentic Colonization (TAC)

  9. #189
    Registrierter Benutzer
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    Zitat Zitat von raystuttgart Beitrag anzeigen
    Thanks KJ.

    Could you make some small change in the attached Gamefonts.
    (I have corrected a couple of things in those.
    Especially the last line for the "New Traderoute System" was missing.)

    1. Tradegoods and Luxurygoods need to be exchanged in their order.
    (Tradegoods has to be the last real material good, because of a lot of Python-logic.)

    2. Could you add the icons for the Bonusses I will use for Medical Herbs ?
    (The "Red Herbs" and the Flowers.)
    For example I will not need "Elephants" or "Rice" or "Copper" currently.

    3. Could you add the Icons for "Medicine" to the line of Special-Buildings ?


    Thanks again.
    Couple question:

    1. Maybe I will use Gamefonts form this message? Here GameFonts with new Luxure Goods.

    2. Concerning "the Icons for "Medicine" to the line of Special-Buildings"
    Where exactly the Medicine icon should be added?

  10. #190
    Col-Modder Avatar von raystuttgart
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    Ah crap.

    I just reallized that I had edited the wrong Gamefonts.
    (I had not taken the ones from you with the new LuxuryGoods-Icon. )

    Could you please still take the ones I have attached above and also exchange the Luxury Goods Icon with the new one (Perfume) from the last Gamefonts you sent me.
    (As I mentioned, I have made a couple of corrections.)
    Teammitgleid dieses Projekt für Colonization:
    [Mod] We The People
    (Nachfolgerprojekt von Religion and Revolution)

    Davor Teammitgleid dieses Projekt für Colonization:
    [Mod] Religion and Revolution

    Vor-Vorheriges Projekt für Colonization:
    [ModMod] ray's Wunschliste

    Und wiederum davor Teammitglied von:
    [Mod] The Authentic Colonization (TAC)

  11. #191
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    Zitat Zitat von raystuttgart Beitrag anzeigen
    Ah crap.

    I just reallized that I had edited the wrong Gamefonts.
    No problems, I just add now all required icons in you current files.

  12. #192
    Col-Modder Avatar von raystuttgart
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    Zitat Zitat von KJ_Jansson Beitrag anzeigen
    No problems, I just add now all required icons in you current files.
    That would be great.

    Zitat Zitat von KJ_Jansson Beitrag anzeigen
    2. Concerning "the Icons for "Medicine" to the line of Special-Buildings"
    Where exactly the Medicine icon should be added?
    Simply add it at the end.
    Because of FontButtonIndex the order does not really matter.

    Edit:
    Going to sleep now. I am pretty tired because I had a lot of work in my house today.

    @KJ:
    As I said, I will send you a Preview-Version tomorrow night.

    @melcher:
    As I said before, just let me know if I can help you in your upcoming mod.

    I really owe you two for your fantastic help at RWL.
    Geändert von raystuttgart (12. März 2011 um 23:37 Uhr)
    Teammitgleid dieses Projekt für Colonization:
    [Mod] We The People
    (Nachfolgerprojekt von Religion and Revolution)

    Davor Teammitgleid dieses Projekt für Colonization:
    [Mod] Religion and Revolution

    Vor-Vorheriges Projekt für Colonization:
    [ModMod] ray's Wunschliste

    Und wiederum davor Teammitglied von:
    [Mod] The Authentic Colonization (TAC)

  13. #193
    Entdecker Avatar von melcher kürzer
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    25.06.08
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    Zitat Zitat von KJ_Jansson Beitrag anzeigen
    For raystuttgart and melcher kürzer!

    Send your files me and I will do this work much faster. To be better if you both will concentrate on another aspects of your mods where you both are much more professional.
    Thanks KJ_Jansson!
    I can't say how much i appreciate your offer.

    Okay, basically i need three new icons in the TAC gamefont.
    1. Gold between silver and cocoa
    2. Diamond and Culture (in that order) between trade goods and production
    (I will change the order in the .dll like that)
    A specialbulding icon is only needed for the diamond.




    The attached file contains all you should need. The main folder contains your fixed gamefont for TAC which you have posted some days ago in the TAC forum. The resource folder contains the gamefont from Civ4 which includes the diamond and the culture icon. The gold icon is yours and therefore not included.

    Many thanks again.
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  14. #194
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    Zitat Zitat von raystuttgart Beitrag anzeigen
    Thanks KJ.

    Could you make some small change in the attached Gamefonts.
    (I have corrected a couple of things in those.
    Especially the last line for the "New Traderoute System" was missing.)

    1. Tradegoods and Luxurygoods need to be exchanged in their order.
    (Tradegoods has to be the last real material good, because of a lot of Python-logic.)

    2. Could you add the icons for the Bonusses I will use for Medical Herbs ?
    (The "Red Herbs" and the Flowers.)
    For example I will not need "Elephants" or "Rice" or "Copper" currently.

    3. Could you add the Icons for "Medicine" to the line of Special-Buildings ?
    Hi Ray!

    Here the last GameFonts for your mod. I used your corrected version as a basis.
    Flowers icon instead Aluminium, Red Hemp instead Copper, plus all other changes as you asked.
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  15. #195
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    Zitat Zitat von melcher kürzer Beitrag anzeigen
    Thanks KJ_Jansson!
    I can't say how much i appreciate your offer.

    Okay, basically i need three new icons in the TAC gamefont.
    1. Gold between silver and cocoa
    2. Diamond and Culture (in that order) between trade goods and production
    (I will change the order in the .dll like that)
    A specialbulding icon is only needed for the diamond.




    The attached file contains all you should need. The main folder contains your fixed gamefont for TAC which you have posted some days ago in the TAC forum. The resource folder contains the gamefont from Civ4 which includes the diamond and the culture icon. The gold icon is yours and therefore not included.

    Many thanks again.
    Hi melcher kürzer!

    I downloaded your file and tomorrow I will prepare a draft version based on TAC style of GameFonts (the traditional short version).

    If the result will be the same as in your case, I will move your Gamefonts in LONG format.

    Then if it will be necessary we will catch the correct position of icons (shift up or down).

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