Teammitgleid dieses Projekt für Colonization:
[Mod] We The People
(Nachfolgerprojekt von Religion and Revolution)
Davor Teammitgleid dieses Projekt für Colonization:
[Mod] Religion and Revolution
Vor-Vorheriges Projekt für Colonization:
[ModMod] ray's Wunschliste
Und wiederum davor Teammitglied von:
[Mod] The Authentic Colonization (TAC)
My current list of bonus-resources:
Banana
Cocoa
Potatoes
Corn
Oasis
Deer
Buffalo
Fur (Beavers)
Cotton
Sugar
Tobacco
Shell (Clam)
Crabs
Fish
Ironore
Silver
Ore-Adder (giving silver and ore) -> just use the sam icon, as for ironore
Timber
Whale
Stone
Gold
Gems
Pearls
Indigo
Coffee
Grapes
Redpepper (Paprika)
Valuable Wood
Cattle
Sheep
Hemp
Maybe you could also already add for later use:
Salt
Coal
Herbs
Thanks again in advance.
(There is no need to hurry. Take your time. )
Teammitgleid dieses Projekt für Colonization:
[Mod] We The People
(Nachfolgerprojekt von Religion and Revolution)
Davor Teammitgleid dieses Projekt für Colonization:
[Mod] Religion and Revolution
Vor-Vorheriges Projekt für Colonization:
[ModMod] ray's Wunschliste
Und wiederum davor Teammitglied von:
[Mod] The Authentic Colonization (TAC)
Teammitgleid dieses Projekt für Colonization:
[Mod] We The People
(Nachfolgerprojekt von Religion and Revolution)
Davor Teammitgleid dieses Projekt für Colonization:
[Mod] Religion and Revolution
Vor-Vorheriges Projekt für Colonization:
[ModMod] ray's Wunschliste
Und wiederum davor Teammitglied von:
[Mod] The Authentic Colonization (TAC)
Es gabe Diskussionen zu den Icons der Bonusressourcen.
Hier ein Beispiel:
Teammitgleid dieses Projekt für Colonization:
[Mod] We The People
(Nachfolgerprojekt von Religion and Revolution)
Davor Teammitgleid dieses Projekt für Colonization:
[Mod] Religion and Revolution
Vor-Vorheriges Projekt für Colonization:
[ModMod] ray's Wunschliste
Und wiederum davor Teammitglied von:
[Mod] The Authentic Colonization (TAC)
Hi Ray!
I added the bonuses in both your last gamefonts files.
Could you, please, check that you have no errors that I mentioned in this post.
- ICON_BULLET is present (check ICON_BULLET in the Buildings section in CivPedia),
- No change of text style in messages on the main screen.
Theoretically, both these errors could appear as a result of extra (more than 25) SpecialBuildings on the second line.
Teammitgleid dieses Projekt für Colonization:
[Mod] We The People
(Nachfolgerprojekt von Religion and Revolution)
Davor Teammitgleid dieses Projekt für Colonization:
[Mod] Religion and Revolution
Vor-Vorheriges Projekt für Colonization:
[ModMod] ray's Wunschliste
Und wiederum davor Teammitglied von:
[Mod] The Authentic Colonization (TAC)
HI KJ,
Thanks for the Icons and Buttons.
Teammitgleid dieses Projekt für Colonization:
[Mod] We The People
(Nachfolgerprojekt von Religion and Revolution)
Davor Teammitgleid dieses Projekt für Colonization:
[Mod] Religion and Revolution
Vor-Vorheriges Projekt für Colonization:
[ModMod] ray's Wunschliste
Und wiederum davor Teammitglied von:
[Mod] The Authentic Colonization (TAC)
Hi KJ,
I am currently looking for nice Buttons, Icons and Gamefont-Icons for:
Medical Herbs
Medicine
Do you have anything in that direction ?
In the latest version I have of your Gamefonts I saw an Icon I could use for Medicine.
(The one right of Porcelaine.)
The Herbs-Icon in the Gamefonts was used by me for Hemp.
So I am still missing a Gamefont-Icon for Medical Herbs.
And also I would need new Bonus-Ressource Graphics.
(I am using the ones for Herbs for Hemp.)
Either I find new Bonus-Ressource Graphics for Hemp so I could use the ones of Herbs as they were intended by you or I find totally new ones for Medical Herbs.
Geändert von raystuttgart (06. März 2011 um 19:57 Uhr)
Teammitgleid dieses Projekt für Colonization:
[Mod] We The People
(Nachfolgerprojekt von Religion and Revolution)
Davor Teammitgleid dieses Projekt für Colonization:
[Mod] Religion and Revolution
Vor-Vorheriges Projekt für Colonization:
[ModMod] ray's Wunschliste
Und wiederum davor Teammitglied von:
[Mod] The Authentic Colonization (TAC)
Hi KJ, me again.
Also I am looking for graphics for the following buildings:
(I have graphics from other mods but they do not fit that good.)
Doctor's House
Hospital
Shop
Trading Post (bascially a bigger shop)
Teammitgleid dieses Projekt für Colonization:
[Mod] We The People
(Nachfolgerprojekt von Religion and Revolution)
Davor Teammitgleid dieses Projekt für Colonization:
[Mod] Religion and Revolution
Vor-Vorheriges Projekt für Colonization:
[ModMod] ray's Wunschliste
Und wiederum davor Teammitglied von:
[Mod] The Authentic Colonization (TAC)
Hi Ray!
Of course, I will prepare two set of icons/buttons for "Medical Herbs" and "Medicine" (maybe "Herbal Medicine") for your mod.
There are buttons for Medicine in "1492: GC. Resource Pack". They are named as "Drugs".
My logic in "1492: GC" for "Medikamente" is very simple:
I have one YIELD_HEMP that could be used to produce
- YIELD_DRUGS (or Medicine in your terms),
- YIELD_ROPE.
As I understand you plan to create two separate technological lines:
YIELD_MEDICAL_HERB ===> YIELD_MEDICINE
and
YIELD_HEMP ===> YIELD_ROPE.
If so, please, explain me where new yields icons for Medical Herbs and Medicine should be inserted in the Gamefonts. At the moment they are absent on yield line of icons (top line).
No, "Medical Herb" icon is already present in your last Gamefonts and located between "Stone" and "Banana". This is a draft version and I will try to improve or even change this icon.
I will check the available variants.
OK! As usually I propose my variant and you will choose the best one for you.
Concerning
What type of graphics you need:Also I am looking for graphics for the following buildings:
(I have graphics from other mods but they do not fit that good.)
Doctor's House
Hospital
Shop
Trading Post (bascially a bigger shop)
look in CIV4ArtDefines_Building.xml
- <CityTexture>,
- <NIF>,
- <Button>
or
- all of them?
Hi Ray!
Here three sets of icons.
Oregano (Origanum vulgare) was used as icon of Medical Herb.
Here some details:
The combination of Oregano and Luyang Dilaw - Ginger (Zingiber officinale) was used as icon of Herbal Medicine.Oregano (Scientific name: Origanum vulgare) it is also known as Wild Marjoram, Mountain Mint, Origanum, Wintersweet and Winter Marjoram. Oregano is a known herbal medicine for its strong anti-oxidant properties. Oregano contains a rosmarinic acid compound, thymol and carvacrol that are responsible for it's anti-inflammatory, anti-bacterial, anti-oxidant, anti-fungal and anti-viral properties. Oregano also contains flavinoids, triterpenoids, sterols, vitamin C and vitamin A.
The volatile oils in oregano and its properties are believed to be responsible for slowing the process of spoilage of food and thus minimizing the risk of ingesting harmful bacteria, parasites and fungi.
The anti-oxidant properties of oregano helps fight free radicals in the body that cause cellular damage and accelerate ageing. Free radicals are believed to be involved with many degenerative diseases like osteoarthritis, atherosclerosis and heart diseases, to name a few.
Benefits of Oregano:
• Good for cough relief
• Helps prevent degenerative arthritis
• Has Anti-aging properties
• Help relieve osteoarthritis
• Healing wounds, insect bites & stings
• Ease asthma attacks
• Relieves upset stomach
• Treatment of urinary tract problems
Additional details are available here.
Very very nice.
Really like it.
Some suggestions:
Medical Herbs-> Just plants. Mixture of Oregano and Ginger, maybe even another third plant.
Herbal Medicine -> Just different shaped bottles with different coloured liquids inside, maybe a bowl and a little cloth in front. No plants.
---------------------------------
Ok, at the weekend I will be searching for all other stuff I would need for the Production-Line.
Specialists -> I already have some Unit-Graphics in mind.
Building -> Might also have something here.
Bonus-Ressource -> Here I might need your help.
(Do you have anything that could fit ? )
If I find that stuff, I will integrate right away in RWL.
(Feature "Injuries and Diseases" will be implemented in a later Release.)
Could you maybe also integrate Gamefont-Icons in the latest Gamefonts you created for me.
Medical Herbs -> right of Whale Fat
(Something looking to Oregano and Ginger combined, but without a bottle.)
Herbal Medicine -> right of Whale Oil
(Something looking like different shaped and coloured bottles.)
If you are already working on that I would integrate Coal and Luxury Goods right away too.
Coal -> right of Stone
Luxury Goods -> right of Trading Goods
(Gamefont Icons somehow similar to the buttons you sent me a few days ago or whatever else you like. You are the master. )
Oh and could you also please help me integrate icons for Medical Herbs and Coal in the resource_icons_64ea.dds ?
(See attachment below.)
So ok, I will be adding further new Goods and a Production-Line right away.
Features will follow at a later point:
1. Injuries and diseases
2. Railroads and trains
3. Selling Luxury Goods to own Colonies
KJ, you are my personal devil of modding-temptation.
Every time I say "Ok, now I have enough goods and production lines for release one.", you give me these beautiful graphics and I cannot stand the temptation to build in right away.
I am like an addict that just cannot stop.
Geändert von raystuttgart (07. März 2011 um 18:58 Uhr)
Teammitgleid dieses Projekt für Colonization:
[Mod] We The People
(Nachfolgerprojekt von Religion and Revolution)
Davor Teammitgleid dieses Projekt für Colonization:
[Mod] Religion and Revolution
Vor-Vorheriges Projekt für Colonization:
[ModMod] ray's Wunschliste
Und wiederum davor Teammitglied von:
[Mod] The Authentic Colonization (TAC)
@KJ:
After I have integrated these things into RWL, would you like to have a Preview-Version this weekend ?
Still problems with screens, gamefont-icon-order and missing texts, but maybe you could take out some stuff for your work ?
Also you could take a look at some of my new DLL-Features, for example:
* Abandoning Cities (which is basically a rework of another modcomp with some improvements)
* New bargaining with natives (People that have seen it really love it.)
* New system of Missioning
And lots of other DLL-Stuff I had made for TAC.
Geändert von raystuttgart (07. März 2011 um 19:14 Uhr)
Teammitgleid dieses Projekt für Colonization:
[Mod] We The People
(Nachfolgerprojekt von Religion and Revolution)
Davor Teammitgleid dieses Projekt für Colonization:
[Mod] Religion and Revolution
Vor-Vorheriges Projekt für Colonization:
[ModMod] ray's Wunschliste
Und wiederum davor Teammitglied von:
[Mod] The Authentic Colonization (TAC)