Seite 10 von 24 ErsteErste ... 6789101112131420 ... LetzteLetzte
Ergebnis 136 bis 150 von 355

Thema: [RWL] Grafiken und GameFonts

  1. #136
    Col-Modder Avatar von raystuttgart
    Registriert seit
    19.03.10
    Ort
    Stuttgart
    Beiträge
    4.585
    Zitat Zitat von KJ_Jansson Beitrag anzeigen
    I checked your gamefonts and found no visible errors. Thus, they could be used to add all required bonuses. The list you already sent me about couple weeks ago. I plan to finish after about 2-3 days.
    That would be great.
    I am really slow at creating good Gamefonts.

    Zitat Zitat von KJ_Jansson Beitrag anzeigen
    Yes, you are right! Exactly the problems with one of nif resource was the reason of CTD in the middle of the game in my last mod.
    I am going to ask melcher and Fankman for further explanations.
    Teammitgleid dieses Projekt für Colonization:
    [Mod] We The People
    (Nachfolgerprojekt von Religion and Revolution)

    Davor Teammitgleid dieses Projekt für Colonization:
    [Mod] Religion and Revolution

    Vor-Vorheriges Projekt für Colonization:
    [ModMod] ray's Wunschliste

    Und wiederum davor Teammitglied von:
    [Mod] The Authentic Colonization (TAC)

  2. #137
    Col-Modder Avatar von raystuttgart
    Registriert seit
    19.03.10
    Ort
    Stuttgart
    Beiträge
    4.585
    My current list of bonus-resources:

    Banana
    Cocoa
    Potatoes
    Corn
    Oasis
    Deer
    Buffalo
    Fur (Beavers)
    Cotton
    Sugar
    Tobacco
    Shell (Clam)
    Crabs
    Fish
    Ironore
    Silver
    Ore-Adder (giving silver and ore) -> just use the sam icon, as for ironore
    Timber
    Whale
    Stone
    Gold
    Gems
    Pearls
    Indigo
    Coffee
    Grapes
    Redpepper (Paprika)
    Valuable Wood
    Cattle
    Sheep
    Hemp

    Maybe you could also already add for later use:

    Salt
    Coal
    Herbs

    Thanks again in advance.
    (There is no need to hurry. Take your time. )
    Teammitgleid dieses Projekt für Colonization:
    [Mod] We The People
    (Nachfolgerprojekt von Religion and Revolution)

    Davor Teammitgleid dieses Projekt für Colonization:
    [Mod] Religion and Revolution

    Vor-Vorheriges Projekt für Colonization:
    [ModMod] ray's Wunschliste

    Und wiederum davor Teammitglied von:
    [Mod] The Authentic Colonization (TAC)

  3. #138
    Registrierter Benutzer
    Registriert seit
    02.12.09
    Beiträge
    262
    Hi ray!

    In a very draft form the bonus resources could be such:

    Bild

    I try to pack all bonuses in two lines and partially covered only some super-modern resources as uranium, oil, cinema and music.
    Angehängte Grafiken Angehängte Grafiken

  4. #139
    Col-Modder Avatar von raystuttgart
    Registriert seit
    19.03.10
    Ort
    Stuttgart
    Beiträge
    4.585
    Zitat Zitat von KJ_Jansson Beitrag anzeigen
    Hi ray!
    In a very draft form the bonus resources could be such:
    Great !!!!

    Zitat Zitat von KJ_Jansson Beitrag anzeigen
    I try to pack all bonuses in two lines and partially covered only some super-modern resources as uranium, oil, cinema and music.
    Sure, I do not need the modern icons.
    Of course you can replace them.

    And please do not worry about the order.
    I can easily reference them in the xml.
    Teammitgleid dieses Projekt für Colonization:
    [Mod] We The People
    (Nachfolgerprojekt von Religion and Revolution)

    Davor Teammitgleid dieses Projekt für Colonization:
    [Mod] Religion and Revolution

    Vor-Vorheriges Projekt für Colonization:
    [ModMod] ray's Wunschliste

    Und wiederum davor Teammitglied von:
    [Mod] The Authentic Colonization (TAC)

  5. #140
    Col-Modder Avatar von raystuttgart
    Registriert seit
    19.03.10
    Ort
    Stuttgart
    Beiträge
    4.585
    Es gabe Diskussionen zu den Icons der Bonusressourcen.

    Hier ein Beispiel:
    Angehängte Grafiken Angehängte Grafiken
    Teammitgleid dieses Projekt für Colonization:
    [Mod] We The People
    (Nachfolgerprojekt von Religion and Revolution)

    Davor Teammitgleid dieses Projekt für Colonization:
    [Mod] Religion and Revolution

    Vor-Vorheriges Projekt für Colonization:
    [ModMod] ray's Wunschliste

    Und wiederum davor Teammitglied von:
    [Mod] The Authentic Colonization (TAC)

  6. #141
    Registrierter Benutzer
    Registriert seit
    02.12.09
    Beiträge
    262
    Hi Ray!

    I added the bonuses in both your last gamefonts files.

    Could you, please, check that you have no errors that I mentioned in this post.

    - ICON_BULLET is present (check ICON_BULLET in the Buildings section in CivPedia),
    - No change of text style in messages on the main screen.

    Theoretically, both these errors could appear as a result of extra (more than 25) SpecialBuildings on the second line.
    Angehängte Dateien Angehängte Dateien

  7. #142
    Col-Modder Avatar von raystuttgart
    Registriert seit
    19.03.10
    Ort
    Stuttgart
    Beiträge
    4.585
    Zitat Zitat von KJ_Jansson Beitrag anzeigen
    Hi Ray!

    I added the bonuses in both your last gamefonts files.

    Could you, please, check that you have no errors that I mentioned in this post.

    - ICON_BULLET is present (check ICON_BULLET in the Buildings section in CivPedia),
    - No change of text style in messages on the main screen.

    Theoretically, both these errors could appear as a result of extra (more than 25) SpecialBuildings on the second line.
    HI KJ,

    thanks a lot.
    I will check tomorrow, because I have no time tonight.
    (Meeting some friends.)
    Teammitgleid dieses Projekt für Colonization:
    [Mod] We The People
    (Nachfolgerprojekt von Religion and Revolution)

    Davor Teammitgleid dieses Projekt für Colonization:
    [Mod] Religion and Revolution

    Vor-Vorheriges Projekt für Colonization:
    [ModMod] ray's Wunschliste

    Und wiederum davor Teammitglied von:
    [Mod] The Authentic Colonization (TAC)

  8. #143
    Registrierter Benutzer
    Registriert seit
    02.12.09
    Beiträge
    262
    Hi Ray!

    Here two sets of Leather icons.

    Bild
    Angehängte Grafiken Angehängte Grafiken
    Angehängte Dateien Angehängte Dateien

  9. #144
    Col-Modder Avatar von raystuttgart
    Registriert seit
    19.03.10
    Ort
    Stuttgart
    Beiträge
    4.585
    HI KJ,

    Thanks for the Icons and Buttons.
    Teammitgleid dieses Projekt für Colonization:
    [Mod] We The People
    (Nachfolgerprojekt von Religion and Revolution)

    Davor Teammitgleid dieses Projekt für Colonization:
    [Mod] Religion and Revolution

    Vor-Vorheriges Projekt für Colonization:
    [ModMod] ray's Wunschliste

    Und wiederum davor Teammitglied von:
    [Mod] The Authentic Colonization (TAC)

  10. #145
    Col-Modder Avatar von raystuttgart
    Registriert seit
    19.03.10
    Ort
    Stuttgart
    Beiträge
    4.585
    Hi KJ,

    I am currently looking for nice Buttons, Icons and Gamefont-Icons for:

    Medical Herbs
    Medicine


    Do you have anything in that direction ?

    In the latest version I have of your Gamefonts I saw an Icon I could use for Medicine.
    (The one right of Porcelaine.)

    The Herbs-Icon in the Gamefonts was used by me for Hemp.
    So I am still missing a Gamefont-Icon for Medical Herbs.

    And also I would need new Bonus-Ressource Graphics.
    (I am using the ones for Herbs for Hemp.)

    Either I find new Bonus-Ressource Graphics for Hemp so I could use the ones of Herbs as they were intended by you or I find totally new ones for Medical Herbs.
    Geändert von raystuttgart (06. März 2011 um 19:57 Uhr)
    Teammitgleid dieses Projekt für Colonization:
    [Mod] We The People
    (Nachfolgerprojekt von Religion and Revolution)

    Davor Teammitgleid dieses Projekt für Colonization:
    [Mod] Religion and Revolution

    Vor-Vorheriges Projekt für Colonization:
    [ModMod] ray's Wunschliste

    Und wiederum davor Teammitglied von:
    [Mod] The Authentic Colonization (TAC)

  11. #146
    Col-Modder Avatar von raystuttgart
    Registriert seit
    19.03.10
    Ort
    Stuttgart
    Beiträge
    4.585
    Hi KJ, me again.

    Also I am looking for graphics for the following buildings:
    (I have graphics from other mods but they do not fit that good.)

    Doctor's House
    Hospital

    Shop
    Trading Post (bascially a bigger shop)
    Teammitgleid dieses Projekt für Colonization:
    [Mod] We The People
    (Nachfolgerprojekt von Religion and Revolution)

    Davor Teammitgleid dieses Projekt für Colonization:
    [Mod] Religion and Revolution

    Vor-Vorheriges Projekt für Colonization:
    [ModMod] ray's Wunschliste

    Und wiederum davor Teammitglied von:
    [Mod] The Authentic Colonization (TAC)

  12. #147
    Registrierter Benutzer
    Registriert seit
    02.12.09
    Beiträge
    262
    Zitat Zitat von raystuttgart Beitrag anzeigen
    I am currently looking for nice Buttons, Icons and Gamefont-Icons for:

    Medical Herbs
    Medicine


    Do you have anything in that direction ?

    In the latest version I have of your Gamefonts I saw an Icon I could use for Medicine. (The one right of Porcelaine.)
    Hi Ray!

    Of course, I will prepare two set of icons/buttons for "Medical Herbs" and "Medicine" (maybe "Herbal Medicine") for your mod.

    There are buttons for Medicine in "1492: GC. Resource Pack". They are named as "Drugs".

    My logic in "1492: GC" for "Medikamente" is very simple:

    I have one YIELD_HEMP that could be used to produce

    - YIELD_DRUGS (or Medicine in your terms),
    - YIELD_ROPE.

    As I understand you plan to create two separate technological lines:

    YIELD_MEDICAL_HERB ===> YIELD_MEDICINE

    and

    YIELD_HEMP ===> YIELD_ROPE.

    If so, please, explain me where new yields icons for Medical Herbs and Medicine should be inserted in the Gamefonts. At the moment they are absent on yield line of icons (top line).

    Zitat Zitat von raystuttgart Beitrag anzeigen
    So I am still missing a Gamefont-Icon for Medical Herbs.
    No, "Medical Herb" icon is already present in your last Gamefonts and located between "Stone" and "Banana". This is a draft version and I will try to improve or even change this icon.

    Zitat Zitat von raystuttgart Beitrag anzeigen
    And also I would need new Bonus-Ressource Graphics. (I am using the ones for Herbs for Hemp.)
    I will check the available variants.

    Zitat Zitat von raystuttgart Beitrag anzeigen
    Either I find new Bonus-Ressource Graphics for Hemp so I could use the ones of Herbs as they were intended by you or I find totally new ones for Medical Herbs.
    OK! As usually I propose my variant and you will choose the best one for you.

    Concerning

    Also I am looking for graphics for the following buildings:
    (I have graphics from other mods but they do not fit that good.)

    Doctor's House
    Hospital

    Shop
    Trading Post (bascially a bigger shop)
    What type of graphics you need:

    look in CIV4ArtDefines_Building.xml

    - <CityTexture>,
    - <NIF>,
    - <Button>
    or
    - all of them?

  13. #148
    Registrierter Benutzer
    Registriert seit
    02.12.09
    Beiträge
    262
    Hi Ray!

    Here three sets of icons.



    Oregano (Origanum vulgare) was used as icon of Medical Herb.

    Here some details:

    Oregano (Scientific name: Origanum vulgare) it is also known as Wild Marjoram, Mountain Mint, Origanum, Wintersweet and Winter Marjoram. Oregano is a known herbal medicine for its strong anti-oxidant properties. Oregano contains a rosmarinic acid compound, thymol and carvacrol that are responsible for it's anti-inflammatory, anti-bacterial, anti-oxidant, anti-fungal and anti-viral properties. Oregano also contains flavinoids, triterpenoids, sterols, vitamin C and vitamin A.
    The volatile oils in oregano and its properties are believed to be responsible for slowing the process of spoilage of food and thus minimizing the risk of ingesting harmful bacteria, parasites and fungi.
    The anti-oxidant properties of oregano helps fight free radicals in the body that cause cellular damage and accelerate ageing. Free radicals are believed to be involved with many degenerative diseases like osteoarthritis, atherosclerosis and heart diseases, to name a few.

    Benefits of Oregano:

    • Good for cough relief
    • Helps prevent degenerative arthritis
    • Has Anti-aging properties
    • Help relieve osteoarthritis
    • Healing wounds, insect bites & stings
    • Ease asthma attacks
    • Relieves upset stomach
    • Treatment of urinary tract problems
    The combination of Oregano and Luyang Dilaw - Ginger (Zingiber officinale) was used as icon of Herbal Medicine.

    Additional details are available here.
    Angehängte Dateien Angehängte Dateien

  14. #149
    Col-Modder Avatar von raystuttgart
    Registriert seit
    19.03.10
    Ort
    Stuttgart
    Beiträge
    4.585
    Zitat Zitat von KJ_Jansson Beitrag anzeigen
    Hi Ray!

    Here three sets of icons.
    Very very nice.

    Really like it.

    Some suggestions:

    Medical Herbs-> Just plants. Mixture of Oregano and Ginger, maybe even another third plant.
    Herbal Medicine -> Just different shaped bottles with different coloured liquids inside, maybe a bowl and a little cloth in front. No plants.

    ---------------------------------

    Ok, at the weekend I will be searching for all other stuff I would need for the Production-Line.

    Specialists -> I already have some Unit-Graphics in mind.
    Building -> Might also have something here.

    Bonus-Ressource -> Here I might need your help.
    (Do you have anything that could fit ? )

    If I find that stuff, I will integrate right away in RWL.
    (Feature "Injuries and Diseases" will be implemented in a later Release.)

    Could you maybe also integrate Gamefont-Icons in the latest Gamefonts you created for me.

    Medical Herbs -> right of Whale Fat
    (Something looking to Oregano and Ginger combined, but without a bottle.)

    Herbal Medicine
    -> right of Whale Oil
    (Something looking like different shaped and coloured bottles.)

    If you are already working on that I would integrate Coal and Luxury Goods right away too.

    Coal -> right of Stone

    Luxury Goods -> right of Trading Goods
    (Gamefont Icons somehow similar to the buttons you sent me a few days ago or whatever else you like. You are the master. )

    Oh and could you also please help me integrate icons for Medical Herbs and Coal in the resource_icons_64ea.dds ?
    (See attachment below.)


    So ok, I will be adding further new Goods and a Production-Line right away.

    Features will follow at a later point:

    1. Injuries and diseases
    2. Railroads and trains
    3. Selling Luxury Goods to own Colonies

    KJ, you are my personal devil of modding-temptation.
    Every time I say "Ok, now I have enough goods and production lines for release one.", you give me these beautiful graphics and I cannot stand the temptation to build in right away.
    I am like an addict that just cannot stop.
    Angehängte Dateien Angehängte Dateien
    Geändert von raystuttgart (07. März 2011 um 18:58 Uhr)
    Teammitgleid dieses Projekt für Colonization:
    [Mod] We The People
    (Nachfolgerprojekt von Religion and Revolution)

    Davor Teammitgleid dieses Projekt für Colonization:
    [Mod] Religion and Revolution

    Vor-Vorheriges Projekt für Colonization:
    [ModMod] ray's Wunschliste

    Und wiederum davor Teammitglied von:
    [Mod] The Authentic Colonization (TAC)

  15. #150
    Col-Modder Avatar von raystuttgart
    Registriert seit
    19.03.10
    Ort
    Stuttgart
    Beiträge
    4.585
    @KJ:

    After I have integrated these things into RWL, would you like to have a Preview-Version this weekend ?

    Still problems with screens, gamefont-icon-order and missing texts, but maybe you could take out some stuff for your work ?

    Also you could take a look at some of my new DLL-Features, for example:

    * Abandoning Cities (which is basically a rework of another modcomp with some improvements)
    * New bargaining with natives (People that have seen it really love it.)
    * New system of Missioning

    And lots of other DLL-Stuff I had made for TAC.
    Geändert von raystuttgart (07. März 2011 um 19:14 Uhr)
    Teammitgleid dieses Projekt für Colonization:
    [Mod] We The People
    (Nachfolgerprojekt von Religion and Revolution)

    Davor Teammitgleid dieses Projekt für Colonization:
    [Mod] Religion and Revolution

    Vor-Vorheriges Projekt für Colonization:
    [ModMod] ray's Wunschliste

    Und wiederum davor Teammitglied von:
    [Mod] The Authentic Colonization (TAC)

Seite 10 von 24 ErsteErste ... 6789101112131420 ... LetzteLetzte

Berechtigungen

  • Neue Themen erstellen: Nein
  • Themen beantworten: Nein
  • Anhänge hochladen: Nein
  • Beiträge bearbeiten: Nein
  •