Welcome to the age of discovery!. It's time to take your ship, go sailing around, and begin the colonization proccess!
Please if you are interested, choose a free civ, download the scen and read the readme file inlcuded in the zip.
Colonialism (II) - The Age of Discovery
The Vikings were the first Europeans to reach the Americas, starting but then abandoning a colonisation process.
The first phase of modern European activity in this region began with the oceanic crossings of Christopher Columbus (1492-1500). 1492 marked the discovery of the Americas by modern Europeans and it was not long after this that Castile began the conquest of South America and the Caribbean.
Improvements in technology made the European voyages of exploration possible and made the clash between different cultures inevitable. The riches of gold and land in the New World intensified Old World rivalries and began a commercial revolution. Britain, France, the Netherlands, Portugal and Habsburg Spain, vied for world dominance.
The time: 1516-1789 The objective: Build an empire and take over the world, in one way or the other.
House Rules:
-No reloading of any kind
-No tech exchange
-No rehoming of caravans
-No ship chaining of any kind
-Diplomats can only be used during peace times
-No sneak attacks; you will also have to wait one turn before you mobilize your invading troops
-Settlers, cannons and ships can only be built in Europe: Exception is when colonial cities reach size 8
-Suez and Panama shortcuts can not be used; All units will have to circumnavigate along Cape Hope and Cape Horn
-Cities can not be placed adjacent to trading posts (airbases); only on top of them
-European and Ottoman AI cities can not be captured
-No founding of new cities in Europe and in the Ottoman Empire; only rebuild razed ones
-No terrain stealing to the AI
-Slaves can not be used to found new cities
-No terraforming (i and o orders)
-No conquests in East and Central Europe and no transport of fortresses per ship...
-You may only build one fortress per 4 citizens in your city: ie.
4-7 city size: you can have 1 fortress.
8-11 city size: you can have 2 fortresses, and so on...
- You may build fortresses without restriction in continental europe and england
Different victory conditions:
In 246 turns, which is the game length, here’s what you must achieve to win:
#1: World Dominance: Control the entire world, either by alliances or alone.
#2: Technological: First one to reach Industrial Revolution Tech (Future Technology)
#3: Conquest: Destroy 3 civilisations.
#4: World War: Win or be on the winning side of a world ar
Strike order list
Portuguesse- Cupcoffee
Dutch - Radyserb
French - Rebelious
Habsburgs- Cobra
English - Dario
Download links
The scen:
http://sleague.apolyton.net/images/f...nialism_II.zip
Sounds:
http://sleague.apolyton.net/images/e...col_sounds.zip