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Thema: Colonialism II - Pbem game #2

  1. #1
    Registrierter Benutzer Avatar von Dario
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    Colonialism II - Pbem game #2

    Welcome to the age of discovery!. It's time to take your ship, go sailing around, and begin the colonization proccess!
    Please if you are interested, choose a free civ, download the scen and read the readme file inlcuded in the zip.


    Colonialism (II) - The Age of Discovery
    The Vikings were the first Europeans to reach the Americas, starting but then abandoning a colonisation process.
    The first phase of modern European activity in this region began with the oceanic crossings of Christopher Columbus (1492-1500). 1492 marked the discovery of the Americas by modern Europeans and it was not long after this that Castile began the conquest of South America and the Caribbean.
    Improvements in technology made the European voyages of exploration possible and made the clash between different cultures inevitable. The riches of gold and land in the New World intensified Old World rivalries and began a commercial revolution. Britain, France, the Netherlands, Portugal and Habsburg Spain, vied for world dominance.

    The time: 1516-1789 The objective: Build an empire and take over the world, in one way or the other.



    House Rules:

    -No reloading of any kind
    -No tech exchange
    -No rehoming of caravans
    -No ship chaining of any kind
    -Diplomats can only be used during peace times
    -No sneak attacks; you will also have to wait one turn before you mobilize your invading troops
    -Settlers, cannons and ships can only be built in Europe: Exception is when colonial cities reach size 8
    -Suez and Panama shortcuts can not be used; All units will have to circumnavigate along Cape Hope and Cape Horn
    -Cities can not be placed adjacent to trading posts (airbases); only on top of them
    -European and Ottoman AI cities can not be captured
    -No founding of new cities in Europe and in the Ottoman Empire; only rebuild razed ones
    -No terrain stealing to the AI
    -Slaves can not be used to found new cities
    -No terraforming (i and o orders)
    -No conquests in East and Central Europe and no transport of fortresses per ship...
    -You may only build one fortress per 4 citizens in your city: ie.
    4-7 city size: you can have 1 fortress.
    8-11 city size: you can have 2 fortresses, and so on...
    - You may build fortresses without restriction in continental europe and england

    Different victory conditions:

    In 246 turns, which is the game length, here’s what you must achieve to win:
    #1: World Dominance: Control the entire world, either by alliances or alone.
    #2: Technological: First one to reach Industrial Revolution Tech (Future Technology)
    #3: Conquest: Destroy 3 civilisations.
    #4: World War: Win or be on the winning side of a world ar

    Strike order list

    Portuguesse- Cupcoffee
    Dutch - Radyserb
    French - Rebelious
    Habsburgs- Cobra
    English - Dario

    Download links

    The scen:
    http://sleague.apolyton.net/images/f...nialism_II.zip

    Sounds:

    http://sleague.apolyton.net/images/e...col_sounds.zip
    Geändert von Cobra (06. Januar 2011 um 19:43 Uhr)

  2. #2
    Europäer Avatar von Radyserb
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    Dutch

  3. #3
    Registrierter Benutzer Avatar von Dario
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    you are in, rady!

  4. #4
    Registrierter Benutzer Avatar von cupcoffee
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    I'd like to take Portugal.

  5. #5
    Europäer Avatar von Radyserb
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    tech trading is allowed?

  6. #6
    Registrierter Benutzer Avatar von Dario
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    Tech trading is not allowed, i forgot to mention it. thnx

  7. #7
    Europäer Avatar von Radyserb
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    We should per houserules limit the buildings of fortresses too... I discussed this thing with Atze. Maybe pro 4 people in a city, there should be one fortress possible? In your homeland you can build fortresses without limit.

    You forgot 2 other rules: No conquests in East and Central Europe and no transport of fortresses per ship...

    Edit: That were the former rules by Eivind:
    Zitat Zitat von Eivind
    -No reloading of any kind
    -No tech exchange
    -No rehoming of caravans
    -No ship chaining of any kind
    -Diplomats can only be used during peace times
    -No sneak attacks; you will also have to wait one turn before you mobilize your invading troops
    -Settlers, cannons and ships can only be built in Europe: Exception is when colonial cities reach size 8
    -Suez and Panama shortcuts can not be used; All units will have to circumnavigate along Cape Hope and Cape Horn
    -Cities can not be placed adjacent to trading posts (airbases); only on top of them
    -European and Ottoman AI cities can not be captured
    -No founding of new cities in Europe and in the Ottoman Empire; only rebuild razed ones
    -No terrain stealing to the AI
    -Slaves can not be used to found new cities
    -No terraforming (i and o orders)

  8. #8
    Veteran Avatar von Cobra
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    I´d like to take Habsburg
    Wenn du tot bist, dann weißt du nicht, dass du tot bist, es ist nur schwer für die anderen. Genau so ist es, wenn du blöd bist.

  9. #9
    Europäer Avatar von Radyserb
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    Zitat Zitat von Cobra Beitrag anzeigen
    I´d like to take Habsburg
    Schon wieder

    Zieh mal lieber erstmal Aeterna

  10. #10
    Registrierter Benutzer Avatar von Dario
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    oh!. Cobra, one of the most hard players taking the most powerfull civ.

    Well, the player list is done, we have to get in line about the final set of house rules...
    Geändert von Dario (19. September 2010 um 06:58 Uhr)

  11. #11
    Barcelona 5-Real Madrid 0 Avatar von Rebelious
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    Zitat Zitat von Dario Beitrag anzeigen
    -Suez and Panama shortcuts can not be used; All units will have to circumnavigate along Cape Hope and Cape Horn
    Also NO Kiel canal, NO ishtmus of Corinth and NO Bosphorus right?

  12. #12
    Registrierter Benutzer Avatar von Dario
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    okey rebelious.


    about fortresses: if you have a city size 4, you can own a fortress, if you have 8, you can have two fortresses and so on? I accept it, let's see the what think the rest...

    also, it's fine by me you can build the amount of fortresses you wish in your homeland, afther all, that's the only way to prevent quick invasions

  13. #13
    Registrierter Benutzer Avatar von cupcoffee
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    Just so I don't misunderstand:
    size 4-7 one fort
    size 8-11 two forts
    size 12-15 three forts, and so on, right?

    Also, should the homeland count as all of Europe or just your starting cities in Europe? Like if France takes London, should it count as a French colony with the same fort rules as if it were a city in America, so it will be easier for the English to take back?

    edit: The canal rules are more to prevent players from skipping making those huge voyages around the capes.
    And while it's true the canal of Corinth wasn't built during this time period, the Bosporus has been used since ancient times.
    Geändert von cupcoffee (20. September 2010 um 23:21 Uhr)

  14. #14
    Europäer Avatar von Radyserb
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  15. #15
    Das Spice muss fließen!!! Avatar von Barthi
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    Ich hoffe es wird mein geändertes Unit-Aussehen genommen

    Radyserb@ schön, könnest Admin werden
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    Fragen/Download = PN an mich:

    Civ 2 unter Vista/Win 7 Spielen

    Meine Civ2 Szen's:

    Star Trek Galaxy, Sezessionskrieg, Star Wars: Rise and Fall*

    Meine Mods:

    HoI2DD, EU3, Empire at War FoC#, North & South Pirates, Port Royale 2,

    Meine Maps:

    Civ5, Civ3, Patrizier 2, Warcraft 3 Frozen Throne, Railroad Tycoon 3, Strategic War Command,

    *in Arbeit, # auf Eis gelegt

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