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Thema: Eivinds' First Strike PBEM

  1. #1
    the elf Avatar von Gelion
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    Eivinds' First Strike PBEM

    1. Warsaw Pact: Gelion
    2. People's Republic of China: cupcoffee
    3. Pro-Soviets: Fidel Castro
    4. Pro-Westerners: Augusto Pinochet
    5. NATO: McMonkey
    6. Brazil: Civilionaut
    7. India: Ingvar

    Welcome to Eivinds' First Strike!

    Download link: http://sleague.apolyton.net/index.ph...e=First_Strike

    It is now January 1975 and the world history is about to change. The PBEM has a special set of rules and a victory points system associated with it. Please make sure that you've read both. The rules differ a little from those on the download page.

    (please do not post yet)
    Geändert von Gelion (10. März 2010 um 22:32 Uhr)
    Do not forget to take the Civ 2 PBEM survey!

  2. #2
    the elf Avatar von Gelion
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    Rules and Victory Point System



    House Rules
    (changes from original rules are in bold)

    Generic house rules:
    01. No tech trading.
    02. No reloading!
    03. No terraforming.
    04. No rehoming of trade units.
    05. No 'square stealing' from the AI.
    06. No air protected land/sea stacks.
    07. No "freezing" of airplanes.
    08. No ship chains.
    09. No building of new cities. Only re-creating razed ones alowed.
    10. No airbases in adjecent to each other or a city.
    11. No artificial creating of ZOC with units.

    Scenario specific house rules:
    12. No bribing of cities or units (Spain may be bribed in 1981 by NATO).
    13. No bribing of other than the AI pro-countries allowed. Nor may Non-aligned be bribed. A state of war between human civs is the exeption.
    14. No trading of NATO with the pro-soviets, and vica verca WARPAC may not trade with the Pro-Westerners. Everyone may trade with the Non-Aligned. China/Brazil/India may trade freely world wide.
    15. No war ships may cross straits owned by a foreign power (i.e. the Bosphorus Strait (Istanbul), Suez Canal, Panama Canal, Kiel Canal, Gibraltar strait, Øresund (Copenhagen) etc.). Submarines are an exception and must fall back upon being spotted.
    16. NATO can only build it's USA units in America and likewise it's European in Europe.
    17. No use of missiles in a proxy war.
    18. NATO and WARPAC may station 2 units of their choosing in any of their pro-country (read "How a proxy war is won" in the Proxy * War section).

    Unit house rules:
    19. No Jet bombers and Long Range Bombers on Carriers.
    20. No more than 5 units on the regular Aircraft Carrier and maximum 15 on the NP supercarrier.
    21. No ICBMs on Aircraft Carriers.
    22. No ballistic missiles on submarines until you've researched "Submarine-Based Nukes". And subs may not carry ICBMs, only MRBMs and Cruise Missiles.
    23. Once discovered "Submarine-Based Nukes", you may only have 1 MRBM in a sub, or only 4 cruise missiles. You can't combine them * in one sub (remember that missiles must be loaded inside a city).
    24. No "flying" of missiles from sub to sub, carrier to carrier, or city to ship. Missiles must be loaded inside a coastal city.
    25. No using of missiles for reconaissance. For that you use aircrafts, and then especially the recon aircraft.
    26. Only the recon aircraft may do aerial incursions into enemy territory during recon missions. Use of military planes for internaional and domestic recon flights is allowed.

    Diplomatic house rules:
    27. Every civ may sneak attack, but only with conventional weapons. Nuclear weapons may first be used on the second war turn.
    28. WARPAC can not declare war on the pro Soviet civ and vice verca NATO may not declare war on the pro Western civ.

    Victory Point System

    In Multiplayer this scenario is won by a system of victory points. This to avoid a certain nuclear holocaust, and to make the scenario more of a struggle to keep the peace than to be the first one to start WW3.

    The civ with the most victory points upon ended game wins. Score is to be kept in full honesty between the players during the game, with updates on the respective players' point situation after each played turn. Everyone start at zero points.

    Diplomacy points
    -50 points for declaring war without a legitimate casus belli.
    -25 for provoking the other civ to declare war.

    Civilised points
    +0,5 point for every trade route established for WARPAC and NATO. China, Brazil and India gets +1 (zero points for trading with your own civ).
    -1 point for every pollution square within you territory. In case of a nuclear attack the attacker get's -1 point for every pollution square created in enemy territory (points given back upon cleaning).

    Technological points
    +2 point for every civil tech discovered.
    -2 point for every military tech discovered.
    -5 points received for every ICBM built after having discovered Tsjernobyl Lesson.

    War points
    -10 points for every nuke used (minus points for caused pollution in adition).
    +2 points for every city won through proxy war.
    +1 point for capturing a human city using conventional weapons.
    -5 point for capturing a human city using nuclear weapons.
    +10 points for capturing an enemy capitol city (points lost upon enemy recapture).
    -10 points for losing capitol city (points won back upon recapture).

    Proxy Wars using the shield system

    How to start a proxy war
    Proxy Wars are started using Dario's Diplomacy tool (rember to save from both civ sides). You force war, and before you save your turn force peace, so that the AI won't attack you from another pro-country independent of the proxy war you're fighting.
    If a player decides to start a proxy war, he must announce this 3 turns before he sends his units from his home ports. This gives the opposing side time enough to scramble troops for a counter move to the same country. If the proxy war is separated by an ocean from the opposing country then the delay is increased to 5 turns.

    What you may bring
    A player may only bring with him x100 (planes count x200 (including helicopters), ships nothing) worth of units in terms of shields of what the actual city size is. If a proxy war is started in a size 5 city, the player is allowed to bring with him 500 shields worth of units.
    Whole countries are represented, so if the country has more than one city, the city sizes are added together as one city size to determine how many shields may be brought along.
    If you lose units in the fight you may send in aditional reserve forces. You can send unlimited units into the territory, as long as you stay within the shield limit.

    How a proxy war is won and what you do afterwards
    A player may claim victory in two cases

    1. Annihilate the enemy force. 2. Capture and hold all cities for 5 turns.
    After winning the war, the nation must be handed back to the respective minor ally. After this a new proxy war can't be started for another 6 (1 game year) turns by the opposing side, so that remote participants in a future proxy war can prepare for the next assault.
    Once handed over the player may start to trade with the city.
    The victor of the proxy war may station 2 units, including planes (in which case he may build an airbase within the country's border), of his chosing in the country after having won the war. These units would then be alowed to be used in adition to a possible new proxy war in that country.
    If a city is captured, you may not build anything in it, only city improvements.

    What countries you may attack

    In general all "Pro-" countries are subject to proxy wars (exept Cuba and Chile), but for the mentioned on the excluded list the player get a legitimate chance to declare war on the opposing side, without loss of victory points (VP). In this situation it will be regarded as a provocation by the opposing side and he will suffer -25 VPs in accordance to VP rule #2.

    What China/India/Brazil may do
    China, India and Brazil may keep the cities they start proxy war in. But those areas are of course then again subject to counter proxy wars from both the Soviets and the NATO. But they as well should be careful starting proxy wars with nations on the exeption list...

    (you are welcome to discuss the little rules changes in the thread (use spoilers) or a PM)

    (please do not post yet)
    Geändert von Gelion (05. September 2010 um 20:14 Uhr)
    Do not forget to take the Civ 2 PBEM survey!

  3. #3
    the elf Avatar von Gelion
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    Game started!

    Format: .hot
    Players: 5
    Difficulty: General
    Type: Open Game

    My turn will be uploaded when I have finished planning for WARPAC (it is not an wasy task you know ). Post away in the meantime!
    Do not forget to take the Civ 2 PBEM survey!

  4. #4
    Registrierter Benutzer
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    Is not Civilionaut taking Brazil?

  5. #5
    Europäer Avatar von Radyserb
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    @Gelion: That means "First Strike"! You made twice the same mistake

  6. #6
    Registrierter Benutzer
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    This game is probably going to take three years or something.
    Any bets on which players are still going to be around when it is over?

  7. #7
    Evertonian Avatar von McMonkey
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    By then I will have won the lottery and will be living on my luxury yacht in the Bahamas. I may still find the time to play my turns though!

    Who is going first?

  8. #8
    the elf Avatar von Gelion
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    Zitat Zitat von McMonkey Beitrag anzeigen
    By then I will have won the lottery and will be living on my luxury yacht in the Bahamas. I may still find the time to play my turns though!

    Who is going first?
    It is my turn that happened to coincide with one assignment in university.
    Since you have a plan I must have one also. I will play all of my turns during the course of tomorrow (got some boring courses)

    @Ingvar: I will move tomorrow. This the game should end sooner

    Zitat Zitat von Radyserb Beitrag anzeigen
    @Gelion: That means "First Strike"! You made twice the same mistake
    Only once . The other one was copy-paste...
    Do not forget to take the Civ 2 PBEM survey!

  9. #9
    the elf Avatar von Gelion
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    Soviet Union, January 1975


    Dear Leonid Inyc Brejnev addreses the Politbureau in January 1975. No further details provided.

    Soviet Union is open to trade with Brasilian, Chinese and Indian nations. All trade delagations are welcome to the Soviet Union. NATO countries need not apply.

    OOC: I'm sorry it took so long, but the complexity of this scenario added to lots of homework. Now it is done
    Angehängte Dateien Angehängte Dateien
    Do not forget to take the Civ 2 PBEM survey!

  10. #10
    Registrierter Benutzer Avatar von cupcoffee
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    China Reconstructs, January 1975

    Premier Zhou Enlai, having been hospitalized since the year before, officially steps down from his post and has appointed First Deputy Premier Deng Xiaoping as his successor with the approval of Chairman Mao Zedong.



    Comrade Zhou Enlai, a great Marxist thinker and contributer, is confident that the new Premier will continue his policies of the four modernizations to deveople the People's Republic of China from the primary stage of socialism into an industrial socialist state, geared towards self sufficiency and an export industry.

    Together with the United States secretary of state Henry Kissinger, Comrade Zhou Enlai engineered the successful 1972 summit between the PRC and the USA which normailized relations and paved the way for a a policy of peaceful coexistance between the two nations.
    This policy will be further pursued by the new Premier Deng Xiaoping, who hopes that with further diplomatic overtures, beneficial trade relations will blossom.



    The Chinese rapprochement also extends to other nations such as our Asian cousins, the republic of India, whos people, much like the Chinese, have been the victim of foreign interventions but is now in command of their own fate.

    P.S. I assume we should all keep track of our own victory points and report them after each turn.
    Geändert von cupcoffee (11. Juni 2011 um 14:28 Uhr)

  11. #11
    the elf Avatar von Gelion
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    Zitat Zitat von cupcoffee Beitrag anzeigen
    P.S. I assume we should all keep track of our own victory points and report them after each turn.
    Yes, you should

    I forgot to report one pollution near Moscow. So the current points standing is:
    1. WARPAC: -1
    2. China: 0
    3. NATO: o
    4. Brazil: 0
    5. India: 0

    When you post your turn please do not forget to outline each change in victory points and give the summary after the end of your turn.
    Do not forget to take the Civ 2 PBEM survey!

  12. #12
    Registrierter Benutzer
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    (bump)

  13. #13
    Evertonian Avatar von McMonkey
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    So sorry. For some reason I thought I was further down the game order!

  14. #14
    the elf Avatar von Gelion
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    I'm sure Fidel Castro confused you. Take your time
    Do not forget to take the Civ 2 PBEM survey!

  15. #15
    Evertonian Avatar von McMonkey
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    Have run out of time and will have to play tomorrow, PC willing! Sorry

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