I have started working on the next version of Rise of the Dictators. I think the current game has been working quite well. Most of the problems encountered have been related to the diplomatic house rules. I have already made a list of improvements and I will also go through the thread and make a lits of bugs and suggested fixes.
I thought I would start this thread so we can discuss improvements. I was wondering if there would be any interest in a Test of Time version as this would greatly expand the possibilities for the scenario. Would there be enough players with ToT to get a game going?
Here are some of the fixes I have in mind for the next version:
All city names displayed from the start
Pheumatic tyres/trade commodities bug fixed
Fix bugs with diplomatic house rules (try to be as clear as possible)
Vilnius part of Lithuania by 1936, move border post.
Add winter
-Reduce Road Move Multiplier to 2 = Inf reduce from 6-4 move, Tanks on roads from 15 to 10 move)
-Increase defense factor of terrain
-Reduce Flight range (need way of warning the turn before)
Move some units nearer to start of tech tree (Para's, Heavy Armour etc...)
Add some of the improvements to tech tree
Sort out issues around the Spanish Civil War foreign reinforcements rules
Amend the house rules so that France can become Vichy under Italian control if they are conquered by Italy
The Corps artillery only useful for disbanding! (Move increased to 2 like Infantry minus the Alpine flag)
Panzer should be a little bit stronger!
Make a trading city in Europe (a little less effective than NY)
Ditch nation specific infantry for generic ones as in Appeasement (little figures!)
Fix Russia Partisan problem (USSR should get more)
Partizans can attack (No longer sub)
Sections of pre placed RR to speed up movement (replace border posts)
Germany stronger militarily (+Troops en route to Spain at start)
Nationalist Spain stronger militarily
Recon units cheaper (100 to 50 shields?)
Get USA involved sooner (potentially)
Find a way to better represent the Battle of the Atlantic
Engineers can convert Grassland/Plains etc to Defenses terrain (Use city terrain slot)
Add a house rule = No road, RR or Stackable pillaging
Add a house rule = Missile can only attack cities, not units, ships etc...
Add Sounds
Change move cost for grassland/plains to 1
Play using Civ2 Unlimited to avoid too many units
Vichy = All French Artillery, AA Tanks and Aircraft in France handed over to Germany/Italy.
Add a mobile AA unit?
Make Panzergrenadiers as good as normal infantry but more expensive
Find uses for the freed up unit slots
These are some of the fixes on my list. I will post more here as I come up with them. Feel free to discuss these ideas. I may not agree with you but I will listen