Natürlich, hier ist er:
Code:
### partisanen durch Eroberung beginn###
if pCity.getPopulation > 1 and iOwner != -1 and iPlayer != -1:
owner = gc.getPlayer(iOwner)
if not owner.isBarbarian() and owner.getNumCities() > 0:
if gc.getTeam(owner.getTeam()).isAtWar(gc.getPlayer(iPlayer).getTeam()):
if gc.getNumEventTriggerInfos() > 0: # prevents mods that don't have events from getting an error
iEvent = CvUtil.findInfoTypeNum(gc.getEventTriggerInfo, gc.getNumEventTriggerInfos(),'EVENTTRIGGER_PARTISANS')
if iEvent != -1 and gc.getGame().isEventActive(iEvent) and owner.getEventTriggerWeight(iEvent) < 0:
triggerData = owner.initTriggeredData(iEvent, true, -1, pCity.getX(), pCity.getY(), iPlayer, pCity.getID(), -1, -1, -1, -1) and (pCity.getPreviousOwner() == pCity.getOriginalOwner ())
### partisanen durch Eroberung end###