Gegenüber der normalen Preußen-MOD, habe ich bei der Modularen Preußen-MOD versucht, so wenig wie möglich an Änderungen in den Originalen XML-Dateien durchzuführen. Dennoch lassen sich einige Änderungen leider nicht vermeiden, hier dazu ein Überblick:
Hauptdatei: \Preussen\Assets\XML\Civilizations\CIV4CivilizationInfos.xml
eingefügt (die neue Kolonialmacht):
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Code:
<CivilizationInfo>
<Type>CIVILIZATION_PREUSSEN</Type>
<Description>TXT_KEY_CIV_PREUSSEN_DESC</Description>
<ShortDescription>TXT_KEY_CIV_PREUSSEN_SHORT_DESC</ShortDescription>
<Adjective>TXT_KEY_CIV_PREUSSEN_ADJECTIVE</Adjective>
<Civilopedia>TXT_KEY_CIV_PREUSSEN_PEDIA</Civilopedia>
<DefaultPlayerColor>PLAYERCOLOR_PREUSSEN</DefaultPlayerColor>
<ArtDefineTag>ART_DEF_CIVILIZATION_PREUSSEN</ArtDefineTag>
<ArtStyleType>ARTSTYLE_EUROPEAN</ArtStyleType>
<bPlayable>1</bPlayable>
<bAIPlayable>1</bAIPlayable>
<bWaterStart>1</bWaterStart>
<bOpenBorders>0</bOpenBorders>
<bWaterWorks>1</bWaterWorks>
<bEurope>0</bEurope>
<bNative>0</bNative>
<iAdvancedStartPoints>0</iAdvancedStartPoints>
<iAreaMultiplier>100</iAreaMultiplier>
<iDensityMultiplier>100</iDensityMultiplier>
<iTreasure>0</iTreasure>
<FavoredTerrain>NONE</FavoredTerrain>
<DefaultProfession>PROFESSION_COLONIST</DefaultProfession>
<Cities>
<City>Klein-Venedig</City>
<City>Hanauisch-Indien</City>
<City>Groß Friedrichsburg</City>
<City>Arguin</City>
<City>St. Thomas</City>
<City>Dänisch-Westindien</City>
<City>Krabbeninsel</City>
<City>Tertholen</City>
<City>Whydah</City>
<City>Angara Pequena</City>
<City>Togoland</City>
<City>Woermann Besitzungen</City>
<City>Wituland</City>
<City>Nord-Neuguinea</City>
<City>Bismarck-Archipel</City>
<City>Santo Andre</City>
<City>Nauru</City>
<City>Kiautschou</City>
<City>Karolinen Insel</City>
<City>Marianen</City>
<City>Palau</City>
<City>Samoa</City>
<City>Witzenhausen</City>
<City>Ladronen</City>
<City>Marschallinseln</City>
<City>Providence-Inseln</City>
<City>Brown-Inseln</City>
<City>Namibia</City>
<City>Caprivi-Zipfel</City>
<City>Botswana</City>
<City>Ghana</City>
<City>Kamerun</City>
<City>Nigeria</City>
<City>Tschad</City>
<City>Gabun</City>
<City>Tansania</City>
<City>Ruanda</City>
<City>Burundi</City>
<City>Kionga-Dreieck</City>
<City>Bougainville-Insel</City>
<City>Salomonen</City>
<City>Ernst-Thälmann-Insel</City>
<City>Kaiser-Wilhelm-II.-Land</City>
<City>Neuschwabenland</City>
<City>Georg-von-Neumayer-Station</City>
<City>Filchner-Station</City>
<City>Drescher-Station</City>
<City>Dallmann-Labor</City>
<City>Kohnen-Station</City>
<City>Koldewey-Station</City>
</Cities>
<Buildings/>
<Units>
<Unit>
<UnitClassType>UNITCLASS_REGULAR</UnitClassType>
<UnitType>NONE</UnitType>
</Unit>
</Units>
<Professions>
<Profession>
<ProfessionType>PROFESSION_BRAVE</ProfessionType>
<bValid>0</bValid>
</Profession>
<Profession>
<ProfessionType>PROFESSION_MOUNTED_BRAVE</ProfessionType>
<bValid>0</bValid>
</Profession>
<Profession>
<ProfessionType>PROFESSION_ARMED_MOUNTED_BRAVE</ProfessionType>
<bValid>0</bValid>
</Profession>
<Profession>
<ProfessionType>PROFESSION_ARMED_BRAVE</ProfessionType>
<bValid>0</bValid>
</Profession>
</Professions>
<Traits>
<Trait>
<TraitType>TRAIT_MILITARISTIC</TraitType>
<bTrait>1</bTrait>
</Trait>
</Traits>
<FreeUnitClasses>
<FreeUnitClass>
<UnitClassType>UNITCLASS_MERCHANTMAN</UnitClassType>
<FreeUnitProfession>NONE</FreeUnitProfession>
</FreeUnitClass>
<FreeUnitClass>
<UnitClassType>UNITCLASS_FISHERMAN</UnitClassType>
<FreeUnitProfession>PROFESSION_PIONEER</FreeUnitProfession>
</FreeUnitClass>
<FreeUnitClass>
<UnitClassType>UNITCLASS_VETERAN</UnitClassType>
<FreeUnitProfession>PROFESSION_DRAGOON</FreeUnitProfession>
</FreeUnitClass>
</FreeUnitClasses>
<FreeBuildingClasses>
<FreeBuildingClass>
<BuildingClassType>BUILDINGCLASS_TOBACCONIST_HOUSE</BuildingClassType>
<bFreeBuildingClass>1</bFreeBuildingClass>
</FreeBuildingClass>
<FreeBuildingClass>
<BuildingClassType>BUILDINGCLASS_WEAVERS_HOUSE</BuildingClassType>
<bFreeBuildingClass>1</bFreeBuildingClass>
</FreeBuildingClass>
<FreeBuildingClass>
<BuildingClassType>BUILDINGCLASS_DISTILLERS_HOUSE</BuildingClassType>
<bFreeBuildingClass>1</bFreeBuildingClass>
</FreeBuildingClass>
<FreeBuildingClass>
<BuildingClassType>BUILDINGCLASS_FUR_TRADERS_HOUSE</BuildingClassType>
<bFreeBuildingClass>1</bFreeBuildingClass>
</FreeBuildingClass>
<FreeBuildingClass>
<BuildingClassType>BUILDINGCLASS_CARPENTER_SHOP</BuildingClassType>
<bFreeBuildingClass>1</bFreeBuildingClass>
</FreeBuildingClass>
<FreeBuildingClass>
<BuildingClassType>BUILDINGCLASS_BLACKSMITH_HOUSE</BuildingClassType>
<bFreeBuildingClass>1</bFreeBuildingClass>
</FreeBuildingClass>
<FreeBuildingClass>
<BuildingClassType>BUILDINGCLASS_CARPENTER_SHOP</BuildingClassType>
<bFreeBuildingClass>1</bFreeBuildingClass>
</FreeBuildingClass>
<FreeBuildingClass>
<BuildingClassType>BUILDINGCLASS_TOWNHALL</BuildingClassType>
<bFreeBuildingClass>1</bFreeBuildingClass>
</FreeBuildingClass>
</FreeBuildingClasses>
<TeachUnitClasses/>
<FreeYields>
<FreeYield>
<YieldType>YIELD_BELLS</YieldType>
<iYield>1</iYield>
</FreeYield>
<FreeYield>
<YieldType>YIELD_CROSSES</YieldType>
<iYield>1</iYield>
</FreeYield>
</FreeYields>
<CapturedCityUnitClass>NONE</CapturedCityUnitClass>
<InitialCivics/>
<Leaders>
<Leader>
<LeaderName>LEADER_VON_RICHTHOFEN</LeaderName>
<bLeaderAvailability>1</bLeaderAvailability>
</Leader>
<Leader>
<LeaderName>LEADER_LUEDERITZ</LeaderName>
<bLeaderAvailability>1</bLeaderAvailability>
</Leader>
</Leaders>
<DerivativeCiv>NONE</DerivativeCiv>
<CivilizationSelectionSound>AS3D_PREUSSEN_SELECT</CivilizationSelectionSound>
<CivilizationActionSound>AS3D_PREUSSEN_ORDER</CivilizationActionSound>
</CivilizationInfo>
<CivilizationInfo>
<Type>CIVILIZATION_PREUSSEN_EUROPE</Type>
<Description>TXT_KEY_CIV_PREUSSEN_EUROPE_DESC</Description>
<ShortDescription>TXT_KEY_CIV_PREUSSEN_EUROPE_SHORT_DESC</ShortDescription>
<Adjective>TXT_KEY_CIV_PREUSSEN_EUROPE_ADJECTIVE</Adjective>
<Civilopedia>TXT_KEY_CIV_PREUSSEN_EUROPE_PEDIA</Civilopedia>
<DefaultPlayerColor>PLAYERCOLOR_PREUSSEN_EUROPE</DefaultPlayerColor>
<ArtDefineTag>ART_DEF_CIVILIZATION_PREUSSEN_EUROPE</ArtDefineTag>
<ArtStyleType>ARTSTYLE_EUROPEAN</ArtStyleType>
<bPlayable>0</bPlayable>
<bAIPlayable>0</bAIPlayable>
<bWaterStart>0</bWaterStart>
<bOpenBorders>1</bOpenBorders>
<bWaterWorks>1</bWaterWorks>
<bEurope>1</bEurope>
<bNative>0</bNative>
<iAdvancedStartPoints>0</iAdvancedStartPoints>
<iAreaMultiplier>100</iAreaMultiplier>
<iDensityMultiplier>100</iDensityMultiplier>
<iTreasure>0</iTreasure>
<FavoredTerrain>NONE</FavoredTerrain>
<DefaultProfession>PROFESSION_COLONIST</DefaultProfession>
<Cities>
<City>TXT_KEY_CITY_NAME_PREUSSEN_MAIN</City>
</Cities>
<Buildings/>
<Units>
<Unit>
<UnitClassType>UNITCLASS_SHIP_OF_THE_LINE</UnitClassType>
<UnitType>UNIT_MAN_O_WAR</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_CANNON</UnitClassType>
<UnitType>UNIT_ARTILLERY</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_VETERAN</UnitClassType>
<UnitType>NONE</UnitType>
</Unit>
</Units>
<Professions>
<Profession>
<ProfessionType>PROFESSION_BRAVE</ProfessionType>
<bValid>0</bValid>
</Profession>
<Profession>
<ProfessionType>PROFESSION_MOUNTED_BRAVE</ProfessionType>
<bValid>0</bValid>
</Profession>
<Profession>
<ProfessionType>PROFESSION_ARMED_MOUNTED_BRAVE</ProfessionType>
<bValid>0</bValid>
</Profession>
<Profession>
<ProfessionType>PROFESSION_ARMED_BRAVE</ProfessionType>
<bValid>0</bValid>
</Profession>
</Professions>
<Traits/>
<FreeUnitClasses>
<FreeUnitClass>
<UnitClassType>UNITCLASS_SHIP_OF_THE_LINE</UnitClassType>
<FreeUnitProfession>NONE</FreeUnitProfession>
</FreeUnitClass>
<FreeUnitClass>
<UnitClassType>UNITCLASS_SHIP_OF_THE_LINE</UnitClassType>
<FreeUnitProfession>NONE</FreeUnitProfession>
</FreeUnitClass>
<FreeUnitClass>
<UnitClassType>UNITCLASS_SHIP_OF_THE_LINE</UnitClassType>
<FreeUnitProfession>NONE</FreeUnitProfession>
</FreeUnitClass>
<FreeUnitClass>
<UnitClassType>UNITCLASS_SHIP_OF_THE_LINE</UnitClassType>
<FreeUnitProfession>NONE</FreeUnitProfession>
</FreeUnitClass>
<FreeUnitClass>
<UnitClassType>UNITCLASS_CANNON</UnitClassType>
<FreeUnitProfession>NONE</FreeUnitProfession>
</FreeUnitClass>
<FreeUnitClass>
<UnitClassType>UNITCLASS_CANNON</UnitClassType>
<FreeUnitProfession>NONE</FreeUnitProfession>
</FreeUnitClass>
<FreeUnitClass>
<UnitClassType>UNITCLASS_CANNON</UnitClassType>
<FreeUnitProfession>NONE</FreeUnitProfession>
</FreeUnitClass>
<FreeUnitClass>
<UnitClassType>UNITCLASS_CANNON</UnitClassType>
<FreeUnitProfession>NONE</FreeUnitProfession>
</FreeUnitClass>
<FreeUnitClass>
<UnitClassType>UNITCLASS_REGULAR</UnitClassType>
<FreeUnitProfession>PROFESSION_DRAGOON</FreeUnitProfession>
</FreeUnitClass>
<FreeUnitClass>
<UnitClassType>UNITCLASS_REGULAR</UnitClassType>
<FreeUnitProfession>PROFESSION_DRAGOON</FreeUnitProfession>
</FreeUnitClass>
<FreeUnitClass>
<UnitClassType>UNITCLASS_REGULAR</UnitClassType>
<FreeUnitProfession>PROFESSION_DRAGOON</FreeUnitProfession>
</FreeUnitClass>
<FreeUnitClass>
<UnitClassType>UNITCLASS_REGULAR</UnitClassType>
<FreeUnitProfession>PROFESSION_DRAGOON</FreeUnitProfession>
</FreeUnitClass>
<FreeUnitClass>
<UnitClassType>UNITCLASS_REGULAR</UnitClassType>
<FreeUnitProfession>PROFESSION_SOLDIER</FreeUnitProfession>
</FreeUnitClass>
<FreeUnitClass>
<UnitClassType>UNITCLASS_REGULAR</UnitClassType>
<FreeUnitProfession>PROFESSION_SOLDIER</FreeUnitProfession>
</FreeUnitClass>
<FreeUnitClass>
<UnitClassType>UNITCLASS_REGULAR</UnitClassType>
<FreeUnitProfession>PROFESSION_SOLDIER</FreeUnitProfession>
</FreeUnitClass>
<FreeUnitClass>
<UnitClassType>UNITCLASS_REGULAR</UnitClassType>
<FreeUnitProfession>PROFESSION_SOLDIER</FreeUnitProfession>
</FreeUnitClass>
<FreeUnitClass>
<UnitClassType>UNITCLASS_REGULAR</UnitClassType>
<FreeUnitProfession>PROFESSION_SOLDIER</FreeUnitProfession>
</FreeUnitClass>
<FreeUnitClass>
<UnitClassType>UNITCLASS_REGULAR</UnitClassType>
<FreeUnitProfession>PROFESSION_SOLDIER</FreeUnitProfession>
</FreeUnitClass>
<FreeUnitClass>
<UnitClassType>UNITCLASS_REGULAR</UnitClassType>
<FreeUnitProfession>PROFESSION_SOLDIER</FreeUnitProfession>
</FreeUnitClass>
<FreeUnitClass>
<UnitClassType>UNITCLASS_REGULAR</UnitClassType>
<FreeUnitProfession>PROFESSION_SOLDIER</FreeUnitProfession>
</FreeUnitClass>
</FreeUnitClasses>
<FreeBuildingClasses/>
<TeachUnitClasses/>
<FreeYields/>
<CapturedCityUnitClass>NONE</CapturedCityUnitClass>
<InitialCivics/>
<Leaders>
<Leader>
<LeaderName>LEADER_PREUSSEN_ELECTOR</LeaderName>
<bLeaderAvailability>1</bLeaderAvailability>
</Leader>
</Leaders>
<DerivativeCiv>CIVILIZATION_PREUSSEN</DerivativeCiv>
<CivilizationSelectionSound>AS3D_PREUSSEN_SELECT</CivilizationSelectionSound>
<CivilizationActionSound>AS3D_PREUSSEN_ORDER</CivilizationActionSound>
</CivilizationInfo>
____________________________________________
Charakterdatei: \Preussen\Assets\XML\Civilizations\CIV4TraitInfos.xml
eingefügt (Charakterzug Forscher, wird auch von den Portugiesen-MOD verwendet):
____________________________________________
Code:
<TraitInfo>
<Type>TRAIT_EXPLORERS</Type>
<Description>TXT_KEY_TRAIT_EXPLORERS</Description>
<ShortDescription>TXT_KEY_TRAIT_EXPLORERS_SHORT</ShortDescription>
<iLevelExperienceModifier>0</iLevelExperienceModifier>
<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
<iNativeAngerModifier>0</iNativeAngerModifier>
<iLearnTimeModifier>0</iLearnTimeModifier>
<iNativeCombatModifier>0</iNativeCombatModifier>
<iMissionaryModifier>0</iMissionaryModifier>
<iRebelCombatModifier>0</iRebelCombatModifier>
<iTaxRateThresholdModifier>0</iTaxRateThresholdModifier>
<iMercantileFactor>0</iMercantileFactor>
<iTreasureModifier>0</iTreasureModifier>
<iChiefGoldModifier>25</iChiefGoldModifier>
<iNativeAttitudeChange>0</iNativeAttitudeChange>
<iCityDefense>0</iCityDefense>
<iLandPriceDiscount>0</iLandPriceDiscount>
<iRecruitPriceDiscount>0</iRecruitPriceDiscount>
<iEuropeTravelTimeModifier>0</iEuropeTravelTimeModifier>
<iImmigrationThresholdModifier>0</iImmigrationThresholdModifier>
<CityExtraYields/>
<ExtraYieldThresholds/>
<ProfessionEquipmentModifiers/>
<FreePromotions>
<FreePromotion>
<PromotionType>PROMOTION_NAVIGATION1</PromotionType>
<bFreePromotion>1</bFreePromotion>
</FreePromotion>
<FreePromotion>
<PromotionType>PROMOTION_NAVIGATION2</PromotionType>
<bFreePromotion>1</bFreePromotion>
</FreePromotion>
</FreePromotions>
<FreePromotionUnitCombats>
<FreePromotionUnitCombat>
<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
<bFreePromotionUnitCombat>1</bFreePromotionUnitCombat>
</FreePromotionUnitCombat>
</FreePromotionUnitCombats>
<YieldModifiers/>
<TaxYieldModifiers/>
<BuildingYieldChanges/>
<UnitMoveChanges/>
<ProfessionMoveChanges/>
<BuildingProductionModifiers/>
<BuildingRequiredYieldModifiers/>
<UnitStrengthModifiers/>
<FreeBuildingClasses/>
<GoodyFactors/>
</TraitInfo>
____________________________________________
Audio-Datei: \Preussen\Assets\XML\Audio\Audio2DScripts.xml
eingefügt (Radetzky-Marsch):
____________________________________________
Code:
<Script2DSound>
<ScriptID>AS2D_RADETZKY_MASRCH</ScriptID>
<SoundID>SONG_RADETZKY_MASRCH</SoundID>
<SoundType>GAME_MUSIC</SoundType>
<iMinVolume>120</iMinVolume>
<iMaxVolume>120</iMaxVolume>
<iPitchChangeDown>0</iPitchChangeDown>
<iPitchChangeUp>0</iPitchChangeUp>
<iMinLeftPan>-1</iMinLeftPan>
<iMaxLeftPan>-1</iMaxLeftPan>
<iMinRightPan>-1</iMinRightPan>
<iMaxRightPan>-1</iMaxRightPan>
<bLooping>0</bLooping>
<iMinTimeDelay>0</iMinTimeDelay>
<iMaxTimeDelay>0</iMaxTimeDelay>
<bTaperForSoundtracks>0</bTaperForSoundtracks>
<iLengthOfSound>0</iLengthOfSound>
<fMinDryLevel>1.0</fMinDryLevel>
<fMaxDryLevel>1.0</fMaxDryLevel>
<fMinWetLevel>0.0</fMinWetLevel>
<fMaxWetLevel>0.0</fMaxWetLevel>
<iNotPlayPercent>0</iNotPlayPercent>
</Script2DSound>
____________________________________________
Audio-Datei: \Preussen\Assets\XML\Audio\Audio3DScripts.xml
eingefügt (Befehls-Sounds):
____________________________________________
Code:
<Script3DSound>
<ScriptID>AS3D_PREUSSEN_SELECT</ScriptID>
<SoundID>SND_PREUSSEN_SELECT</SoundID>
<SoundType>GAME_SPEECH</SoundType>
<iMinVolume>100</iMinVolume>
<iMaxVolume>100</iMaxVolume>
<iPitchChangeDown>0</iPitchChangeDown>
<iPitchChangeUp>0</iPitchChangeUp>
<bLooping>0</bLooping>
<iMinTimeDelay>0</iMinTimeDelay>
<iMaxTimeDelay>0</iMaxTimeDelay>
<StartPosition>NONE</StartPosition>
<EndPosition>NONE</EndPosition>
<iMinVelocity>0</iMinVelocity>
<iMaxVelocity>0</iMaxVelocity>
<iMinDistanceFromListener>0</iMinDistanceFromListener>
<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
<iMinCutoffDistance>7000</iMinCutoffDistance>
<iMaxCutoffDistance>7000</iMaxCutoffDistance>
<bTaperForSoundtracks>0</bTaperForSoundtracks>
<iLengthOfSound>0</iLengthOfSound>
<fMinDryLevel>1.0</fMinDryLevel>
<fMaxDryLevel>1.0</fMaxDryLevel>
<fMinWetLevel>0.5</fMinWetLevel>
<fMaxWetLevel>0.5</fMaxWetLevel>
<iNotPlayPercent>0</iNotPlayPercent>
</Script3DSound>
<Script3DSound>
<ScriptID>AS3D_PREUSSEN_ORDER</ScriptID>
<SoundID>SND_PREUSSEN_ORDER</SoundID>
<SoundType>GAME_SPEECH</SoundType>
<iMinVolume>100</iMinVolume>
<iMaxVolume>100</iMaxVolume>
<iPitchChangeDown>0</iPitchChangeDown>
<iPitchChangeUp>0</iPitchChangeUp>
<bLooping>0</bLooping>
<iMinTimeDelay>0</iMinTimeDelay>
<iMaxTimeDelay>0</iMaxTimeDelay>
<StartPosition>NONE</StartPosition>
<EndPosition>NONE</EndPosition>
<iMinVelocity>0</iMinVelocity>
<iMaxVelocity>0</iMaxVelocity>
<iMinDistanceFromListener>0</iMinDistanceFromListener>
<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
<iMinCutoffDistance>7000</iMinCutoffDistance>
<iMaxCutoffDistance>7000</iMaxCutoffDistance>
<bTaperForSoundtracks>0</bTaperForSoundtracks>
<iLengthOfSound>0</iLengthOfSound>
<fMinDryLevel>1.0</fMinDryLevel>
<fMaxDryLevel>1.0</fMaxDryLevel>
<fMinWetLevel>0.5</fMinWetLevel>
<fMaxWetLevel>0.5</fMaxWetLevel>
<iNotPlayPercent>0</iNotPlayPercent>
</Script3DSound>
____________________________________________
Audio-Datei: \Preussen\Assets\XML\Audio\AudioDefines.xml
eingefügt (Radetzky-Marsch, Befehls-Sounds):
____________________________________________
Code:
<SoundData>
<SoundID>SONG_RADETZKY_MASRCH</SoundID>
<Filename>Modules/Custom Civilizations/Preussen/SND/Soundtrack/RadetzkyMarsch</Filename>
<LoadType>STREAMED</LoadType>
<bIsCompressed>1</bIsCompressed>
<bInGeneric>1</bInGeneric>
</SoundData>
<SoundData>
<SoundID>SND_PREUSSEN_SELECT</SoundID>
<Filename>Modules/Custom Civilizations/Preussen/SND/Units/GermanySelect</Filename>
<LoadType>DYNAMIC_RES</LoadType>
<bIsCompressed>1</bIsCompressed>
<bInGeneric>1</bInGeneric>
</SoundData>
<SoundData>
<SoundID>SND_PREUSSEN_ORDER</SoundID>
<Filename>Modules/Custom Civilizations/Preussen/SND/Units/GermanyOrder</Filename>
<LoadType>DYNAMIC_RES</LoadType>
<bIsCompressed>1</bIsCompressed>
<bInGeneric>1</bInGeneric>
</SoundData>
____________________________________________
Ära-Info-Datei: \Preussen\Assets\XML\GameInfo\CIV4EraInfos.xml
zwischen den TAGS <EraInfoSoundtracks></EraInfoSoundtracks> eingefügt (Radetzky-Marsch):
____________________________________________
Code:
<EraInfoSoundtrack>AS2D_RADETZKY_MASRCH</EraInfoSoundtrack>
____________________________________________
vorsicht diese Tags kommen mehrfach vor, für jede Epoche ein solcher TAG. Ich habe den Radetzky-Marsch in jede Epoche eingefügt.
------------------------------------------------
Neue Dateien sind hauptsächlich im Unterverzeichnis "Modules\Custom Civilizations" zu finden, in diesem Fall das Unterverzeichnis Preußen, mit den Infos, den Leaderheads, Grafiken und den Sounds der neuen Kolonialmacht Preußen.
Zudem sind noch eine zusätzliche Datei hinzugekommen, die Fehler beseitigen, bzw. den Text zum neuen Charakterzug "Forscher" ergänzen:
\Preussen\Assets\XML\Text\CIV4GameTex_patcht.xml
Diese Datei befindet sich nicht im Modul-Ordner, weil die Fehler nicht nur die Preußen betrifft sondern alle Kolonial-Mächte. Da wäre zum einen der "Fehler" mit den zu langen Handelswegrouten (MOD von Kimaju) und dann ist mir bei den Engländern ein weiterer Fehler aufgetaucht, nämlich John Adams zweiter Charakterzug, da steht nämlich "Libertär" gemeint ist aber wohl "Liberal" oder "Freiheitsliebend".
Durch das Modulare Modden ist die Modulare-Version um ganze 4 MB gegenüber der nicht-Modularen-Version geschrumpft...