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Thema: Patch 1.61 ist da

  1. #1
    Macht Musik Avatar von Peregrin_Tooc
    Registriert seit
    21.05.05
    Ort
    St. Ingbert
    Beiträge
    11.144

    Patch 1.61 ist da

    Hey,
    wie gerade im Forum bekannt wurde, wurde soeben Patch 1.61 frei gegeben.
    http://www.civforum.de/showthread.ph...05#post1030505

    Patch (von 2k-Games)
    http://63.236.94.185/2kgames/civ4/ci...h_1.61_zip.php

    Zitat Zitat von 1.61 Patch
    Changes:

    * randomized processing order when multiple players try to move on the same turn slice
    * only the host can set the admin password
    * Horseback Riding now a classical tech
    * Kremlin now gives -33% hurry production cost
    * can't airlift from foreign cities
    * expanded subject for PitBoss e-mail
    * lightened the color of some civs' text
    * mp retire fix
    * less hammers from chops the farther away from a city
    * reduced hammer yield from forest chops to 20…
    * Mathematics increases forest chop yields by +50%
    * SDI cannot be built before the Manhattan Project.
    * increased SDI cost
    * marines and SAM Infantry now upgrade to Mech Infantry
    * better AI-to-human diplo in team games
    * no more diplo penalty for helping to end wars
    * city production popups stay on city when entering/exiting
    * can now set units to Sleep and Intercept in wbs
    * Continents map script now produces large continents
    * game options and victory conditions now saved in ini file
    * invalid buildings now removed from city queues
    * Free Trade: Medium Upkeep
    * State Property: Low Upkeep
    * Representation: +2 happy in X biggest cities.
    * Hereditary Rule: Low Upkeep.
    * Representation: Medium Upkeep.
    * Slaver: Low Upkeep
    * Nationhood: No Upkeep
    * firepower is now average of curr and max strength
    * Gunships now move faster over rails
    * No Cheating option renamed to Lock Modified Assets
    * city management no longer uses "forced" specialist states when not automated
    * Expansive: +3 Health
    * Financial: No longer give production bonus for Banks
    * Prompt for admin password when loading a game containing one in LAN, Internet, or Pitboss play
    * Don't allow players to play non-playable civs in Pitboss
    * Do not display SP only mods in Pitboss
    * Allow hotseat/PBEM scenario host to select which civ s/he will play
    * Force non-playable civs to be AI in Hotseat/PBEM games
    * Allowing for AI slots in player defined scenarios for Hot Seat, PBEM, and Pitboss games
    * Do not display duplicate buddy request popups from the same guy
    * Peer address handling improvements
    * Number keys perform leaderhead actions on Civilopedia leader screen.
    * Custom game SP screen remembers difficulty level last played
    * Reduced rounding error for population and land victory condition test
    * Loading a multiplayer game as a PBEM/hotseat converts it to non-simultaneous turns
    * When the city names of your civ are all taken, choose a default name from a random civ
    * Timelines more uniform across game speeds
    * Military Advisor shows Barbarians
    * Tech chooser screen now observes CvGameInterface.cannotResearch() and shows the tech in a red pane if the function returns true
    * Fixed American Revolution scenario to work with Pitboss
    * PBEM password reminder popup no longer disappears when the game starts
    * Wonder description on Wonder Movie screen more legible
    * Top Civs screen no longer appears in online multiplayer
    * Civilopedia main page sorted in columns rather than in rows
    * Pressing escape when selecting goto points now cancels the goto waypoints
    * Military advisor now works like foreign advisor: clicking on leader buttons clears previous leader selections unless you hold down the shift key.
    * Teams in multiplayer once again share all the players' starting techs, not just the last player's
    * Great person point generation from Wonders continues after Wonder has become obsolete
    * quicksave doesn't prompt for overwrite

    Fixes:

    * exploit fix that allowed multiple players to extract the same gold/resources from the AI...
    * Don't set localhost address as public addr for peers on same computer
    * fixed gunships capturing cities bug
    * game doesn't end on ties
    * fixed mp UN voting bug
    * Leaderheads on a radeon 9000 64mb - fix for strange skin shading
    * Fixed crash that happened when a spy sabotaged an improvement outside cultural borders
    * The full mod path is no longer stored in the save when the mod is installed under the user folder
    * Double-clicking on a save of a mod now loads the proper DLL
    * fixed Out-of-Sync from exiting to main menu
    * fixed anarchy/specialist resetting bug
    * fixed bug where environmentalism doesn't affect new cities
    * fix for missing head mission crash
    * fixed stack attack bug with groups of units with more than one move
    * fixed premature end-turn unit cycle bug
    * fixed State Porperty cumulative effect in team game
    * fixed plot list button scrolling for multiple resolutions
    * fixed some AI attitude issues for team games
    * Strip chat messages of color tags before displaying in Pitboss
    * Fixed logic bug that determines the number of open slots in a Pitboss game
    * Improving how the host determines if the game is full - number of connections rather than number of players - before, the host wasn't considering joining players when determining if the game was full
    * Set status to CLOSED when a computer player dies in the game
    * The full mod path is no longer stored in the save when the mod is installed under the user folder
    * Load proper DLL when a mod is specified in the ini file
    * fix for tech chooser showing known techs as unknown
    * Clear map data (like latitudes) when you exit to main menu
    * Fixed error in combat calculations when a zero-strength unit was involved
    * Fixed bug in Info screen "rival worst" calculation
    * End of game sequence plays correctly for hotseat/pbem
    * Diplomacy screen no longer allows end-turn events to go through
    * Diplomacy screen gold popups respond to ESCAPE and RETURN
    * Right-click select-all no longer causes large stacks to slide off the screen
    * No longer possible to attempt to take over unplayable civs in multiplayer scenarios
    * Fixed PBEM infinite movement exploit
    * Fixed rush production per population for game speeds other than normal
    * GNP graph is now consistent with demographics table
    * Fix Gunship being almost invisibile in Frozen mode
    * fix mod name in progress bar
    * New DX9 code takes screenshot without requiring lockable back buffer
    * Fixed the vertically launching torpedo for the submarine unit
    * Movie playback optimized
    * Significant reduction in video and system memory usage
    * Fixed some memory leaks
    * Fixed crashes with modified SDK
    * Fixed XML failures with non-default locale
    * Many translation fixes
    * Memory related crash fixes
    * Fixed diplomacy crash fix (when expanding an empty tree control with space bar)
    * Internet lobby -> LAN fix
    * fixed pedia and menu buttons disappearing after leaving tech chooser
    * PitBoss no longer crashes on victory
    * can no longer see number of units in darkened tiles by moving the flag
    * No more Archers holding all their weapons and Workers holding all their tools
    * No more fog of war missing from the southern ice and from trees/jungle on the dateline
    * Pushing "go back" while joining a mp game, no longer causes background music to disappear
    * Wonder movie effect and zoom no longer happens when you have disabled Wonder movies
    * City billboards no longer choke on text formatting
    * Many tutorial issues fixed…
    * Fixed checksum folder order difference between NTFS and FAT32 filesystems
    * Many worldbuilder issues fixed…
    * Fix: Black eye shadows
    * Fix: Some leaderheads appear to have white eyes when the low-res textures option is on
    * fixing crack in huge globe view maps
    * fixes the problem where animals were not animating in the fog
    * Prevent Terrain crash when reloading EarthMap twice
    * fixed crash on too quick quickload
    * fixed city yields being revealed in FOW
    * fixed ability to see cities in FOW via defense modifiers
    * ICBM no longer flips upside-down when fortified/awaken
    * Fix for combat bug across a map seam

    Additions;

    * PitBossSleep ini setting
    * unit cycling optimization
    * Africa, Europe, East Asia, Eastern U.S., and South America maps
    * Fantasy_Realm, Fractal, and Shuffle map scripts
    * unit health bar for plot list buttons
    * Require Complete Kills game option
    * No Movies is now a graphical option (instead of an ini option)
    * Warn all users when a player with a different version of files joins the game
    * Display a popup warning the host when a joining player has different versions of XML/Python files so he can make sure this guy can be trusted
    * Indicate which players have an active turn in the Pitboss admin screen
    * Synch Logging now an .ini option
    * Able to load mods from the Pitboss
    * Hotseat and PBEM scenarios
    * Display name of peer you are contacting in join screen if available
    * Saving DirectIP join address
    * Added culture rate popup help to culture bar in city screen
    * Added Admin password field in PBEM/Hotseat staging screens
    * Added HideMovieBackground ini option for further movie speedup
    * Added HideOutOfVRamWarning ini option
    * Exposed many more functions to Python
    * Hooked up modern whaling boats
    * support for movies in customAssets folder

    Troubleshooting Connectivity

    If you are encountering problems when connecting to multiplayer games over the internet, chances are strong that you are not the cause of the problem. It is likely that players running firewall software that rejects incoming connection attempts may have already joined the game. Since these players do not have their firewall configured correctly, their computers are rejecting your attempt to connect. Therefore, it is vital that all players who wish to play multiplayer games ensure that their firewall is set up to allow Civilization IV to construct the necessary peer-to-peer network.

    If you are running firewall software, please verify that Sid Meier’s Civilization 4 is listed on the "Exception List" of your firewall, and that incoming messages will be accepted for this process. If your firewall software does not offer an exception list, please open port 2056 for UDP traffic on your firewall. This will allow the required traffic through.

    Although Civilization IV contains logic to negotiate around many firewalls and NAT devices (routers), it can run into trouble under certain circumstances. The solution Civilization IV employs works with a vast majority of routers, but does not work with all brands. Very old models may have more problems than newer ones. Additionally, Civilization IV will have problems negotiating through 2 levels of network address translation (ie. a router behind a router). Also, negotiation may fail if you or an existing peer is running the game on a very large and busy LAN.

  2. #2
    Registrierter Benutzer Avatar von Polydeukes
    Registriert seit
    01.11.05
    Ort
    Niederländische Antillen
    Beiträge
    364

    Der Patch ist da!!!!!!!!!!!!!!!!!

    Der Patch ist da!!!!!!!!!!!!!!!!!
    1.61
    Unglaublich aber wahr
    Ich hab ihn schon downgeloadet

  3. #3
    Registrierter Benutzer
    Registriert seit
    28.10.05
    Beiträge
    41

    Patch ist raus!!!!

    geilomat der neu Patch lädt sich gerade bei mir runter... okay alle termine über Ostern absagen!!!!

  4. #4
    w00t4n
    Registriert seit
    03.06.03
    Beiträge
    9.461

    Patch is draußen!!!111

    Jeder sollte so einen Thread haben dürfen.
    Er ist wieder daaa, er war lange weheeeg. Jetzt isser wieder daaa, wie gefaellt Euch seine neue Frisuuur!

  5. #5
    so fucking handsome Avatar von ramsis
    Registriert seit
    11.07.04
    Ort
    Hochheim am Main
    Beiträge
    3.871
    "Die meisten Menschen wollen nicht eher schwimmen, als bis sie es können. Ist das nicht witzig? Natürlich wollen sie nicht schwimmen! Sie sind ja für den Boden geboren, nicht fürs Wasser. Und natürlich wollen sie nicht denken; sie sind ja fürs Leben geschaffen, nicht fürs Denken! Ja, und wer denkt, wer das Denken zur Hauptsache macht, der kann es darin zwar weit bringen, aber er hat doch eben den Boden mit dem Wasser vertauscht und einmal wird er ersaufen."

  6. #6
    1. Mose 9,6 Avatar von gruenmuckel
    Registriert seit
    22.12.01
    Ort
    Halle NRW
    Beiträge
    3.028
    * New DX9 code takes screenshot without requiring lockable back buffer
    * Movie playback optimized
    * Significant reduction in video and system memory usage
    * Fixed some memory leaks
    * Many translation fixes
    * Memory related crash fixes



    Bin ja mal gespannt!
    "Nur der HSV!" - Verstehe ich nicht, es steigt doch mindestens noch einer mit ab.
    S.D.G.
    My sysProfile !
    "Gute Fahrer haben die Fliegenreste auf den Seitenscheiben" - Walter Röhrl
    Lattenrost ist keine Geschlechtskrankheit
    Zitat Zitat von Frederick Steiner (der jüngere) über den Kader des BVB 2007/2008 Beitrag anzeigen
    Och, wenn Du die alle klein hackst, in nen Topf wirfst und daraus ein Konzentrat machst, bekommst Du sicher ein oder zwei ordentliche Fußballspieler raus. Und rund 9 Pfadfinderinnen mit spektakulärem Bartwuchs. :D

  7. #7
    Huselwusel!? Avatar von Live
    Registriert seit
    17.01.06
    Beiträge
    4.500
    Last updated 16 - March – 2006

    Lag wohl wirklich lange auf Halde...

  8. #8
    Ekel Alfred Avatar von Kampfkeks
    Registriert seit
    25.12.05
    Beiträge
    65
    Das ich das noch erleben durfte.
    Veni, ceni, dormi - Feistus Raclettus

  9. #9
    Huselwusel!? Avatar von Live
    Registriert seit
    17.01.06
    Beiträge
    4.500
    Schon jemand getestet wie es mit alten Spielständen, PBEM usw. ausschaut=

  10. #10
    BACK IN THE WORLD 2003 Avatar von Yakodi
    Registriert seit
    05.04.02
    Ort
    Ruhrgebiet
    Beiträge
    5.085

    Gerade noch gesehen => Download in 2 Minuten.
    Zuhause wären's eher 2 Stunden ...
    Beim Spiel kann man einen Menschen besser kennenlernen, als im Gespräch in einem Jahr. (Platon, 427 - 347 v.Chr.)
    Der Mensch spielt nur, wo er in voller Bedeutung des Wortes Mensch ist, und er ist nur da ganz Mensch, wo er spielt. (Friedrich Schiller, 1759 - 1805 n.Chr.)

    CIV IV: Demokratur, Staatsoberhaupt des Monats, Civ III: Demokratur, Zivilisation des Monats

  11. #11
    freier Beerensalat Avatar von Nephisto
    Registriert seit
    14.06.03
    Ort
    im bunten Beerenland!
    Beiträge
    17.319
    ich hatte en Error
    Patch scheint sich aber trotzdem richtig installiert zu haben
    Offizieller Beerenbeauftragter der UNO

    Civ3-Story: Nephi spielt Halbgott - Eine Beere stürmt das Vorzimmer des Olymp! - Vorherrschaft

  12. #12
    freier Beerensalat Avatar von Nephisto
    Registriert seit
    14.06.03
    Ort
    im bunten Beerenland!
    Beiträge
    17.319
    und irgendwelche Mods lassen die Schrift sich mal wieder nicht richtig anzeigen
    Offizieller Beerenbeauftragter der UNO

    Civ3-Story: Nephi spielt Halbgott - Eine Beere stürmt das Vorzimmer des Olymp! - Vorherrschaft

  13. #13
    qb Avatar von Quietsche
    Registriert seit
    22.08.04
    Ort
    in hügeligem Exil
    Beiträge
    587
    * reduced hammer yield from forest chops to 20…
    * Mathematics increases forest chop yields by +50%
    * Representation: +2 happy in X biggest cities.
    * firepower is now average of curr and max strength
    * Expansive: +3 Health
    * Financial: No longer give production bonus for Banks
    * Great person point generation from Wonders continues after Wonder has become obsolete

    * Africa, Europe, East Asia, Eastern U.S., and South America maps
    * Fantasy_Realm, Fractal, and Shuffle map scripts
    Ganz schön viele Balanceänderungen. Stark die Kampfberechnungsänderung (und gut). Expansiv gegen Finanzorientiert gestärkt - schön für unsere OCC-Diskussion. Und Wunder, die veralten, sind jetzt stärker - finde ich auch gut. Dazu neue Karten - schön.
    Nur einsame Idioten chatten.

    qb: Ich bin Deiner Cousine bestimmt zu häßlich und zu dumm. - hexylove: Also häßlich bist Du nun wirklich nicht.

    Schon von weitem hörte der edle Ritter das grausige Schnarchen aus der Höhle des Drachen, der die schöne Prinzessin entführt hatte. Doch der Drache schlief gar nicht...

  14. #14
    ...dankt für den Fisch! Avatar von luxi68
    Registriert seit
    24.02.02
    Ort
    SG - Burg
    Beiträge
    32.373
    Zitat Zitat von Live
    Schon jemand getestet wie es mit alten Spielständen, PBEM usw. ausschaut=
    Also der Patch scheint abwärtskompatibel zu sein, ich konnte gerade ein PBEM weiter spielen.
    .
    Somewhere over the rainbow...
    ...there's no place like home.

    Judy Garland, The Wizard Of OZ

    Ci[Wii]lization @ 1292 6114 9198 7307

  15. #15
    Lurker Avatar von sucinum
    Registriert seit
    15.09.03
    Ort
    Karlsruhe
    Beiträge
    2.403
    Zitat Zitat von Quietsche
    Ganz schön viele Balanceänderungen.
    Prima, ja, konnte mir jetzt grade mal so paar Wunder choppen, jetzt muss ich mir auch noch was neues ausdenken :/

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