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sehr stylisch
unsichtbare Rassenattribute
Derjenige, der schon einmal in die Readme geschaut hat, wird feststellen, dass MoO3 die eigentlichen Rassenwerte verheimlicht (sie also im Spiel nicht erwähnt werden).
Die Wahl der Rasse hat nämlich noch mehr Einfluss auf das Spiel als bloß die Eigenschaftspunkte zu setzen. Folgende Rassenwerte stehen fest:
HUMAN
Max Oppressometer 3, War Tolerance -1, Research Efficiency 105%, Senate Effectiveness 115%, Relations Bonus +25%, Casus Belli Bonus +6%, Ground Combat Initiative +30
EVON
Max Oppressometer 3, War Tolerance -1, Research Efficiency 105%, Senate Effectiveness 115%, Relations Bonus +25%, Casus Belli Bonus +6%, Ground Combat Initiative +30
PSILON
Max Oppressometer 3, War Tolerance -1, Research Efficiency 130%, Senate Effectiveness 115%, Relations Bonus +25%, Casus Belli Bonus +6%, Population Growth Penalty 10%, Ground Combat Initiative +30
MEKLAR
Max Oppressometer =6, Manufacturing Efficiency +40%, Ground combat Initiative +10, Ground Combat Accuracy +20, Uses Bioharvest Output 50% and Mining Output 50% to Feed Population
CYNOID
Max Oppressometer =6, Manufacturing Efficiency +40%, Ground combat Initiative +10, Ground Combat Accuracy +20, Uses Bioharvest Output 50% and Mining Output 50% to Feed Population
SAKKRA
Max Oppressometer =6, Polution Tolerance +25%, Population Growth Bonus +10%, Ground Combat Initiative +10, Ground Combat Attack Strength +20
RAAS
Max Oppressometer =6, Polution Tolerance +25%, Population Growth Bonus +10%, Ground Combat Initiative +10, Ground Combat Attack Strength +20
GRENDARL
Max Oppressometer =6, Polution Tolerance +25%, Population Growth Bonus +15%, Ground Combat Initiative +10, Ground Combat Attack Strength +20
TRILARIAN
Max Oppressometer 7, Ground Combat Initiative +20, Ground Combat Evade +30
NOMMO
Max Oppressometer 7, Ground Combat Initiative +20, Ground Combat Evade +30
IMSAEIS
Max Oppressometer 4, Ground Combat Initiative +20, Ground Combat Attacks +1
EOLADI
Max Oppressometer 4, Ground Combat Initiative +20, Ground Combat Attacks +1
SILICOID
Max Oppressometer 4, Population Growth Penalty 25%, Mining Effeciency +40%, Ground Combat Armor +20, Ground Combat Hit Points +2, Uses Bioharvest Output 0% and Mining Output 100% to Feed Population
KLACKON
Max Oppressometer 4, Population Growth Bonus 30%, Ground Combat Initiative +10
TACHDI
Max Oppressometer 4, Population Growth Bonus 35%, Ground Combat Initiative +10
ITHKUL
Max Oppressometer 6, War Tolerance +1 (More likely to have war declared), Senate Effectiveness 60%, Ground combat Initiative +10, ground Combat Rally Chance +2, Ground Combat Rout Chance +2 (Less Routs)
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Modding-Gott
Da hast du noch nicht mal die wichtigsten erwischt. Schau mal in die Governmentliste. Da hat jedes Volk in jeder Reg.-Form auch noch weitere Bonis/Abzüge.
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