Zitat von
JohnDay
BeginUnit
UnitType=UNIT_SACRED_BAND_CARTHAGE, UnitOwner=BARBARIAN
Level=1, Experience=0
PromotionType=PROMOTION_LOYALITAT
FacingDirection=4
UnitAIType=UNITAI_COUNTER
EndUnit
BeginUnit
UnitType=UNIT_HOPLIT_SPARTA, UnitOwner=1
UnitName=Brasidas
LeaderUnitType=UNIT_GREAT_GENERAL
Level=4, Experience=20
PromotionType=PROMOTION_LOYALITAT
PromotionType=PROMOTION_COMBAT1
PromotionType=PROMOTION_COMBAT2
PromotionType=PROMOTION_COMBAT3
PromotionType=PROMOTION_COMBAT4
PromotionType=PROMOTION_BLITZ
PromotionType=PROMOTION_GUERILLA1
PromotionType=PROMOTION_GUERILLA2
PromotionType=PROMOTION_GUERILLA3
PromotionType=PROMOTION_CITY_GARRISON1
PromotionType=PROMOTION_DRILL1
PromotionType=PROMOTION_SENTRY
PromotionType=PROMOTION_WILDLIFE
PromotionType=PROMOTION_FORM_PHALANX
FacingDirection=1
Sleep
UnitAIType=UNITAI_RESERVE
EndUnit
BeginUnit
UnitType=UNIT_HOPLIT_SPARTA, UnitOwner=1
Level=4, Experience=20
PromotionType=PROMOTION_LOYALITAT
PromotionType=PROMOTION_COMBAT1
PromotionType=PROMOTION_COMBAT2
PromotionType=PROMOTION_COMBAT3
PromotionType=PROMOTION_COMBAT4
PromotionType=PROMOTION_BLITZ
PromotionType=PROMOTION_GUERILLA1
PromotionType=PROMOTION_GUERILLA2
PromotionType=PROMOTION_GUERILLA3
PromotionType=PROMOTION_CITY_GARRISON1
PromotionType=PROMOTION_DRILL1
PromotionType=PROMOTION_DRILL2
PromotionType=PROMOTION_DRILL3
PromotionType=PROMOTION_DRILL4
PromotionType=PROMOTION_WILDLIFE
PromotionType=PROMOTION_FORM_PHALANX
FacingDirection=1
Sleep
UnitAIType=UNITAI_RESERVE
EndUnit
BeginUnit
UnitType=UNIT_HOPLIT_SPARTA, UnitOwner=1
Level=4, Experience=20
PromotionType=PROMOTION_LOYALITAT
PromotionType=PROMOTION_COMBAT1
PromotionType=PROMOTION_COMBAT2
PromotionType=PROMOTION_COMBAT3
PromotionType=PROMOTION_COMBAT4
PromotionType=PROMOTION_BLITZ
PromotionType=PROMOTION_GUERILLA1
PromotionType=PROMOTION_GUERILLA2
PromotionType=PROMOTION_GUERILLA3
PromotionType=PROMOTION_CITY_GARRISON1
PromotionType=PROMOTION_DRILL1
PromotionType=PROMOTION_DRILL2
PromotionType=PROMOTION_DRILL3
PromotionType=PROMOTION_DRILL4
PromotionType=PROMOTION_WILDLIFE
PromotionType=PROMOTION_FORM_PHALANX
FacingDirection=1
Sleep
UnitAIType=UNITAI_RESERVE
EndUnit
BeginUnit
UnitType=UNIT_HOPLIT_SPARTA, UnitOwner=1
Level=4, Experience=20
PromotionType=PROMOTION_LOYALITAT
PromotionType=PROMOTION_COMBAT1
PromotionType=PROMOTION_COMBAT2
PromotionType=PROMOTION_COMBAT3
PromotionType=PROMOTION_COMBAT4
PromotionType=PROMOTION_BLITZ
PromotionType=PROMOTION_GUERILLA1
PromotionType=PROMOTION_GUERILLA2
PromotionType=PROMOTION_GUERILLA3
PromotionType=PROMOTION_CITY_GARRISON1
PromotionType=PROMOTION_DRILL1
PromotionType=PROMOTION_DRILL2
PromotionType=PROMOTION_DRILL3
PromotionType=PROMOTION_DRILL4
PromotionType=PROMOTION_WILDLIFE
PromotionType=PROMOTION_FORM_PHALANX
FacingDirection=1
Sleep
UnitAIType=UNITAI_RESERVE
EndUnit
BeginUnit
UnitType=UNIT_HOPLIT_SPARTA, UnitOwner=1
Level=4, Experience=20
PromotionType=PROMOTION_LOYALITAT
PromotionType=PROMOTION_COMBAT1
PromotionType=PROMOTION_COMBAT2
PromotionType=PROMOTION_COMBAT3
PromotionType=PROMOTION_COMBAT4
PromotionType=PROMOTION_BLITZ
PromotionType=PROMOTION_GUERILLA1
PromotionType=PROMOTION_GUERILLA2
PromotionType=PROMOTION_GUERILLA3
PromotionType=PROMOTION_CITY_GARRISON1
PromotionType=PROMOTION_DRILL1
PromotionType=PROMOTION_DRILL2
PromotionType=PROMOTION_DRILL3
PromotionType=PROMOTION_DRILL4
PromotionType=PROMOTION_WILDLIFE
PromotionType=PROMOTION_FORM_PHALANX
FacingDirection=1
Sleep
UnitAIType=UNITAI_RESERVE
EndUnit
BeginUnit
UnitType=UNIT_HORSEMAN, UnitOwner=1
Level=2, Experience=5
PromotionType=PROMOTION_COMBAT1
PromotionType=PROMOTION_FLANKING1
PromotionType=PROMOTION_FLUCHT1
PromotionType=PROMOTION_FLUCHT2
PromotionType=PROMOTION_FORM_FOURAGE
FacingDirection=1
Sleep
UnitAIType=UNITAI_COUNTER
EndUnit
BeginUnit
UnitType=UNIT_SPEARMAN, UnitOwner=1
Level=1, Experience=2
PromotionType=PROMOTION_FORMATION1
PromotionType=PROMOTION_FORMATION2
PromotionType=PROMOTION_GUERILLA1
PromotionType=PROMOTION_FORM_FLANKENSCHUTZ
FacingDirection=1
UnitAIType=UNITAI_COUNTER
EndUnit
BeginUnit
UnitType=UNIT_SPEARMAN, UnitOwner=1
Level=1, Experience=2
PromotionType=PROMOTION_FORMATION1
PromotionType=PROMOTION_FORMATION2
PromotionType=PROMOTION_GUERILLA1
PromotionType=PROMOTION_FORM_FLANKENSCHUTZ
FacingDirection=1
Sleep
UnitAIType=UNITAI_COUNTER
EndUnit
BeginUnit
UnitType=UNIT_PELTIST, UnitOwner=1
Level=4, Experience=15
PromotionType=PROMOTION_COMBAT1
PromotionType=PROMOTION_GUERILLA1
PromotionType=PROMOTION_BARRAGE1
PromotionType=PROMOTION_BARRAGE2
FacingDirection=1
Sleep
UnitAIType=UNITAI_COLLATERAL
EndUnit
BeginUnit
UnitType=UNIT_PELTIST, UnitOwner=1
Level=4, Experience=15
PromotionType=PROMOTION_COMBAT1
PromotionType=PROMOTION_GUERILLA1
PromotionType=PROMOTION_BARRAGE1
PromotionType=PROMOTION_BARRAGE2
PromotionType=PROMOTION_PILLAGE1
FacingDirection=1
Sleep
UnitAIType=UNITAI_COLLATERAL
EndUnit
BeginUnit
UnitType=UNIT_PELTIST, UnitOwner=1
Level=4, Experience=15
PromotionType=PROMOTION_COMBAT1
PromotionType=PROMOTION_GUERILLA1
PromotionType=PROMOTION_BARRAGE1
PromotionType=PROMOTION_BARRAGE2
PromotionType=PROMOTION_PILLAGE1
FacingDirection=1
Sleep
UnitAIType=UNITAI_COLLATERAL
EndUnit
BeginUnit
UnitType=UNIT_SUPPLY_WAGON, UnitOwner=1
Level=1, Experience=0
PromotionType=PROMOTION_MEDIC1
PromotionType=PROMOTION_MEDIC2
PromotionType=PROMOTION_MEDIC3
FacingDirection=1
Sleep
UnitAIType=UNITAI_COUNTER
EndUnit
Wenn ich den Stack heraus nehme, speichere und neu lade, komme ich wieder weiter bei den zu ladenden Einheiten. Danach werden alle weiteren Einheiten korrekt geladen.