Tantalizing temptation to treat. "
Focus: 'Civilization V'" features
Daniel "DanQ" Quick, with
Tony "GarretSidzaka" Kiehl and
Peter "Maniac" Steenbeke from
ModCast, interviewing
Jon Shafer and
Pete Murray from
Firaxis Games on
Civilization V. Shafer is the game's Lead Designer and Murray is the company's Marketing Associate.
The summary of topics is as follows:
-
02m23s |
Introduction
Informing who is
Jon Shafer and
Pete Murray of
Firaxis Games: what does a typical workday for each of them entail.
-
05m09s |
Definitions
Definition of a game designer, favourite part of the task and working relationship between departments developing
Civilization V.
-
09m56s |
History
Looking back at previous
Civ titles to inform design decisions, and then all about the hex-based grid system: decision to use, progression through and getting oriented.
-
16m21s |
Policies
CiVV's Social Policies mechanic: particulars within variety, choice benefits and consequences, and overall balance.
-
25m49s |
Religion
The reimagination of representing religion in the
Civilization franchise, and good -- as well as bad -- relations with other civs in-game.
-
31m12s |
Modding
First, future and inception of the
CivV in-game Modding browser, quality review within and installation of Mods. Then, influence of
CivIV's
BUG Mod, and transition from that game's Python to Lua programming language in
CiVV. Finally, evolution of
Civ's modding capabilities and its furthering,
CivV's World Builder, ability to add data to specific objects and personal preferences for content.
-
43m52s |
Legacy
Challenges and comforts in designing a successor title in an established gaming franchise as compared to one that is new and untested.
-
45m17s |
Comparison
Comparing
CivV to
CivIV on terrain and maps, and barbarians.
-
53m06s |
Advisors
Setting
CivV's advisors apart from those found in
Civilization: II and
Civilization: Revolution.
-
55m39s |
Realization
Three words:
Giant Death Robots.
-
Intro/Outro |
Miscellaneous
Disembodied voices, getting certain medal figurines, adding a certain resource to
CivV, exotic protein, and a couple of unmentionables.
PolyCast is a bi-weekly audio production in an ongoing effort to give the
Civ community an interactive voice on game strategy; this is the seventh in its "Focus" series highlighting a particular
Civ or
Civ-related title. Sibling shows
ModCast and
RevCast focus on
Civ modding and
Civilization: Revolution respectively.
Enjoy.