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#1 |
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Evertonian
Registriert seit: Apr 2007
Ort: Laconia
Beiträge: 3.710
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A Soaring Spirit PBEM
Athenian: Gelion
Corinthian: McMonkey Ionian: Jerec Spartan: Barthi Lydian: AI Phoenician: Civilionaut Etruscan: Historical Atze ![]() I hope you guys will join me in a game. I think this one has a good mix of the elements that made the original Civ2 game fun, such as exploration, discovery as research as well as some of the features we have become used to from a modern multiplayer game. Well that's what I'm hoping anyway ![]() Download and info: A Soaring Spirit v1.0 Multiplayer House rules (Fairly simple when compared with 'Rise of the Dictators'!): No ship chaining No re-homing traders No black clicking No reloading No tech trading Trade embargoes must be observed No pillaging of stackable terrain No fortresses on mountain squares No Bribing Persian units. Other Lydian / Barbarian units can be bribed Cities can only be founded on Colony Sites by Colonists Only size 6 cities can build colonists Use the 'Colony Sites List' in the Read me folder to name cities New cities gained from goody huts must be disbanded asap City walls must always be in place. If destroyed use CivCity to rebuild Only Citizens are allowed to join a city to boost its size
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McMONKEY's CIV2 SCENARIOS SCENARIO LEAGUE SITE CIV WEBRING MULTIPLAYER FORUM McMONKEY'S CIVILIZATION 2 BLOG Geändert von McMonkey (24. März 2010 um 16:14 Uhr) |
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#2 |
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Barthi von Borg
Registriert seit: Dez 2003
Ort: Kubus 2302-1982
Beiträge: 1.917
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Spartan
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Fragen/Download = PN an mich: Meine Civ2 Szen's: Star Trek Galaxy, Sezessionskrieg*, Armageddon 2010 Meine Mods: Hearts of Iron 3 Das Dritte Reich#, HoI2DD, EU3, Empire at War FoC#, North & South Pirates, Port Royale 2, Star Trek Armada II#, Meine Maps: Civ3, Patrizier 2, Warcraft 3 Frozen Throne, Railroad Tycoon 3, Strategic War Command, *in Arbeit, # auf Eis gelegt |
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#3 |
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the elf
Registriert seit: Aug 2009
Ort: Beleriand
Beiträge: 408
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Athenian!
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#4 |
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Registrierter Benutzer
Registriert seit: Nov 2008
Beiträge: 551
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Did you weaken the Lydians at all since our last conversation?
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#5 |
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Evertonian
Registriert seit: Apr 2007
Ort: Laconia
Beiträge: 3.710
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Yes, mainly by increasing the cost of the Lydian Hoplite and reducing its attacking power. I just started a test with the Ionians and I have already noticed a mistake with the events. I will fix this now and upload a new version. I knew there would be something I missed!
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#6 |
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the elf
Registriert seit: Aug 2009
Ort: Beleriand
Beiträge: 408
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While we are at it, I noticed quite a few Lydian units in Italy (Celtic one) and in Crete. Are they that sneaky?
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#7 |
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Evertonian
Registriert seit: Apr 2007
Ort: Laconia
Beiträge: 3.710
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Fixed. v1.1 now available!
I decided to use the Lydians to represent marauding barbarian units (Gauls, Iberians, Thracians etc...) rather than the Barbarians as the Lydian AI will move with these units and attack with them. On stackable terrain the Barbarian AI tends to just fortify its units and only attacks if you happen to have a unit in the next square. I doubt the Lydians will be able to capture any cities with these units unless the players are very careless with their garrisons
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#8 |
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Registrierter Benutzer
Registriert seit: Nov 2008
Beiträge: 551
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Cool.
What did you decide on the map in the end? Did you cover the whole map to heighten the exploring aspect of the game? |
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#9 |
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Evertonian
Registriert seit: Apr 2007
Ort: Laconia
Beiträge: 3.710
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Yep. That's partly why it took me so long to complete.
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#10 |
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the elf
Registriert seit: Aug 2009
Ort: Beleriand
Beiträge: 408
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That explanation does make sense
Good thinking there. Does the new upload mean I am free to start?
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#11 |
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Registrierter Benutzer
Registriert seit: Nov 2008
Beiträge: 551
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I am trying to decide if I have the time to get involved with this one. If you have trouble filling all the slots, I'd be happy to fill one.
My first choice would be the Ionians. |
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#12 |
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Evertonian
Registriert seit: Apr 2007
Ort: Laconia
Beiträge: 3.710
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@Gelion
We should wait until we have got all the players we need before starting. Feel free to have a play around with the game to familiarize yourself while you wait. We also need to discuss and agree on any house rules needed. @Alcibaides Thanks for the offer. Hopefully it is just quiet because of the time of year and we will be able to find enough players. That said, it would be good to have you on board if you can squeeze it in! BTW the Historical Atlas is looking good. I was checking it yesterday for the work I'm doing on Aeterna Civitas III. I see it has expanded a fair bit. |
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#13 | |
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Uhrencupsieger!
Registriert seit: Jan 2003
Ort: Elysium
Beiträge: 8.081
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If you need players, I will take the Etruscans. Monkey, you might need to change one thing: the barbarian map is totally covered, even around their cities. They will all starve until they have only one pop left and will be destroyed when conquered.
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"Kein Mensch hat seinen Freunden so viel Gutes erwiesen und seinen Feinden so viel Böses angetan, dass ich, Sulla, ihn nicht noch übertroffen hätte." Lucius Cornelius Sulla (138-78 v.Chr.) Dictator von Rom "Sonst ein gar stiller Mann, doch wenn er angreift, wie der böse Teufel..." über König Rudolf I. von Habsburg aus Grillparzer - König Ottokars Glück und Ende Zitat:
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#14 |
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Handeln & Verhandeln
Registriert seit: Aug 2006
Ort: Lehrte, b. Hannover
Beiträge: 3.340
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Phönizier
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#15 | |
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Evertonian
Registriert seit: Apr 2007
Ort: Laconia
Beiträge: 3.710
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Zitat:
BTW Welcome aboard Atze and Civi! Just a leader for the Ionians left to find. |
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