Thema:
Vorbereitung der Defensive von ND durch Legoland
durch Plazierung einer Stadt von ND auf Bob gegenüber der Stadt Crossing von Legoland.
Datum:
04.04.04 18:35:08
(Wahrscheinlich ist der Text eine Kopie aus dem Forum von Legoland)
Now, the other issue I touched last Thursday - the location of your
coastal city that is to be founded somewhere between Bonigo and Daki.
To make it easier to describe/understand, I am attaching a picture.
It's obvious there are 6 different locations a city can be placed in.
I'll now try to explain what our preferences regarding this city are.
Mind you, we are not asking, nor requesting, nor demanding anything -
this is not even related to the "research pact" in any way. This is
mostly to explain our concerns regarding the area - if you eventually
decide to settle in a location not preferred by us, we are going to
respect that, of course.
Several factors come into play here:
A. ND's defenses against Legoland
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Very little difference between the locations. Once Legoland galleons
are upgraded to Transports (movement: 5+1 because of the Magellan's),
all of the locations will be within a single-turn range of transports
anchored in Crossing. Means that, purely theoretically (we do NOT plan
anything like that!), loading few transports with marines that would
take the city by a surprise (read: backstab) attack, we'd be able to
move more transports loaded with fast attackers into the city, unload
them and immediately use them to attack Bonigo, Daki, or another city
in the area connected via a railroad (as un/loading in a city consumes
no movement points).
Prior to Transports, locations denoted with "7" would be safe from
this kind of an attack.
B. ND's defenses against other teams
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The manoeuvre described in the previous paragraph may, however, be
beneficial to ND, if ND comes under attack from GoW or GS. On the very
turn you would come under attack, you could gift the city & RoP to us,
so that we could, on our turn, use Transports anchored in Crossing to
ferry large numbers of our troops to that city, unload them losing no
movement points - and immediately deploy or counterattack with them
wherever needed.
Prior to Transports, this would only be possible through the cities
denoted "5" & "6", starting with Transports, all locations would allow
this. There is, however, one prerequisite - the city would have to be
connected to your railroad network.
C. Legoland's defense against ND
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The same surprise seaborne attack described in the first paragraph may
be carried out by ND against Legoland (still speaking theoretical only
here). Transports loaded with marines, sailing off from locations "5"
or "6", would be able to attack and possible take the city of Crossing
in a single turn, allowing more transports loaded with fast attackers
to be ferried, unloaded in Crossing, and immediately used to attack
Zargonia or Logville.
Prior to Transports, only the location "5" would allow such an attack.
Once Transports come into play, the location "6" would allow that,
too. With the discovery of Nuclear Power, all locations will allow
that.
D. Economics
~~~~~~~~~~~~
Ignoring the strategic use of a city placed in one of the locations in
question, there is the "quality" of the surrounding terrain to be
considered:
"5" - fish and 2 hills in the outer radius, otherwise only mountains
(4) and water (13)
"6" - 5 hills in the inner radius, 3 plains and 2 more hills in the
outer radius; the rest is mountains (4) and water (6)
"7A" - 2 hills in the inner radius, desert and 4 more hills in the
outer radius, otherwise only mountains (10) and water (3)
"7B" - 5 hills in the inner radius, 2 plains, desert, and 2 more hills
in the outer radius, the rest is mountains (7) and water (3)
"7C" - 4 hills and 3 plains in the inner radius, 2 more plains and 3
more hills in the outer radius; the rest is 1 mountain, Daki,
and 6 water tiles
"7D" - 2 hills and 2 plains in the inner radius, 2 more hills and 2
more plains in the outer radius; the rest is 11 water tiles and
Daki
Now, all this said - Lego would very much prefer that city of yours to
be placed in one of the locations denoted with "7". We would feel very
safe then and would greatly appreciate that as a gesture of good will
and friendship. At the same time, such a city would very soon (once we
have Transports available) allow us to immediately come to your aid in
case you needed us to. From the economic PoV, we however do admit that
some of the "7"-positions may be economically inferior and partially
overlapping with Daki.
"7B" would probably be the best "7"-location - working irrigated and
railroaded plains N and N-NE of Daki, the city would be able to work
up to 4 mined hills (plus the irrigated/railroaded desert and - with a
harbour - up to 3 coastal tiles), getting to a pop 10 and a pretty
decent shield output.
If you consider placing your city to one of the locations preferred by
us, I'm sure our workers would be happy to help you with improving the
terrain around it - perhaps to an extent of doing ALL the terrain
improvements needed by such a city.
And once again - this is only a matter of preference, not a matter of
life and death. We will be able to live with "5" or "6", too - even if
any one of the "7"s would make us much happier.
Best regards,
vondrack
on behalf of Legoland
_____________
Stadt ist an Position "7B" zu bauen.
Siedler sind vorhanden. Ein Siedler wird sofort hingeschickt.