Ergebnis 1 bis 2 von 2

Thema: 770AD - Vorbereitung der Defensive von ND durch Legoland

  1. #1
    Registrierter Benutzer Avatar von Zayxus
    Registriert seit
    21.07.02
    Beiträge
    1.581

    Post 770AD - Vorbereitung der Defensive von ND durch Legoland

    Thema:
    Vorbereitung der Defensive von ND durch Legoland
    durch Plazierung einer Stadt von ND auf Bob gegenüber der Stadt Crossing von Legoland.

    Datum:
    04.04.04 18:35:08

    (Wahrscheinlich ist der Text eine Kopie aus dem Forum von Legoland)


    Now, the other issue I touched last Thursday - the location of your
    coastal city that is to be founded somewhere between Bonigo and Daki.

    To make it easier to describe/understand, I am attaching a picture.
    It's obvious there are 6 different locations a city can be placed in.
    I'll now try to explain what our preferences regarding this city are.
    Mind you, we are not asking, nor requesting, nor demanding anything -
    this is not even related to the "research pact" in any way. This is
    mostly to explain our concerns regarding the area - if you eventually
    decide to settle in a location not preferred by us, we are going to
    respect that, of course.

    Several factors come into play here:

    A. ND's defenses against Legoland
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Very little difference between the locations. Once Legoland galleons
    are upgraded to Transports (movement: 5+1 because of the Magellan's),
    all of the locations will be within a single-turn range of transports
    anchored in Crossing. Means that, purely theoretically (we do NOT plan
    anything like that!), loading few transports with marines that would
    take the city by a surprise (read: backstab) attack, we'd be able to
    move more transports loaded with fast attackers into the city, unload
    them and immediately use them to attack Bonigo, Daki, or another city
    in the area connected via a railroad (as un/loading in a city consumes
    no movement points).

    Prior to Transports, locations denoted with "7" would be safe from
    this kind of an attack.

    B. ND's defenses against other teams
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    The manoeuvre described in the previous paragraph may, however, be
    beneficial to ND, if ND comes under attack from GoW or GS. On the very
    turn you would come under attack, you could gift the city & RoP to us,
    so that we could, on our turn, use Transports anchored in Crossing to
    ferry large numbers of our troops to that city, unload them losing no
    movement points - and immediately deploy or counterattack with them
    wherever needed.

    Prior to Transports, this would only be possible through the cities
    denoted "5" & "6", starting with Transports, all locations would allow
    this. There is, however, one prerequisite - the city would have to be
    connected to your railroad network.

    C. Legoland's defense against ND
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    The same surprise seaborne attack described in the first paragraph may
    be carried out by ND against Legoland (still speaking theoretical only
    here). Transports loaded with marines, sailing off from locations "5"
    or "6", would be able to attack and possible take the city of Crossing
    in a single turn, allowing more transports loaded with fast attackers
    to be ferried, unloaded in Crossing, and immediately used to attack
    Zargonia or Logville.

    Prior to Transports, only the location "5" would allow such an attack.
    Once Transports come into play, the location "6" would allow that,
    too. With the discovery of Nuclear Power, all locations will allow
    that.

    D. Economics
    ~~~~~~~~~~~~
    Ignoring the strategic use of a city placed in one of the locations in
    question, there is the "quality" of the surrounding terrain to be
    considered:

    "5" - fish and 2 hills in the outer radius, otherwise only mountains
    (4) and water (13)

    "6" - 5 hills in the inner radius, 3 plains and 2 more hills in the
    outer radius; the rest is mountains (4) and water (6)

    "7A" - 2 hills in the inner radius, desert and 4 more hills in the
    outer radius, otherwise only mountains (10) and water (3)

    "7B" - 5 hills in the inner radius, 2 plains, desert, and 2 more hills
    in the outer radius, the rest is mountains (7) and water (3)

    "7C" - 4 hills and 3 plains in the inner radius, 2 more plains and 3
    more hills in the outer radius; the rest is 1 mountain, Daki,
    and 6 water tiles

    "7D" - 2 hills and 2 plains in the inner radius, 2 more hills and 2
    more plains in the outer radius; the rest is 11 water tiles and
    Daki

    Now, all this said - Lego would very much prefer that city of yours to
    be placed in one of the locations denoted with "7". We would feel very
    safe then and would greatly appreciate that as a gesture of good will
    and friendship. At the same time, such a city would very soon (once we
    have Transports available) allow us to immediately come to your aid in
    case you needed us to. From the economic PoV, we however do admit that
    some of the "7"-positions may be economically inferior and partially
    overlapping with Daki.

    "7B" would probably be the best "7"-location - working irrigated and
    railroaded plains N and N-NE of Daki, the city would be able to work
    up to 4 mined hills (plus the irrigated/railroaded desert and - with a
    harbour - up to 3 coastal tiles), getting to a pop 10 and a pretty
    decent shield output.

    If you consider placing your city to one of the locations preferred by
    us, I'm sure our workers would be happy to help you with improving the
    terrain around it - perhaps to an extent of doing ALL the terrain
    improvements needed by such a city.

    And once again - this is only a matter of preference, not a matter of
    life and death. We will be able to live with "5" or "6", too - even if
    any one of the "7"s would make us much happier.

    Best regards,
    vondrack
    on behalf of Legoland

    _____________


    Stadt ist an Position "7B" zu bauen.
    Siedler sind vorhanden. Ein Siedler wird sofort hingeschickt.
    Angehängte Grafiken Angehängte Grafiken

  2. #2
    Tanzt Avatar von zerialienguru
    Registriert seit
    29.06.02
    Ort
    Im schönen Oldenburg
    Beiträge
    35.128
    Ich hätte eine andere Stelle genommen für mehr Küstenfelder, aber gut, das ist Sache von Lego

Berechtigungen

  • Neue Themen erstellen: Nein
  • Themen beantworten: Nein
  • Anhänge hochladen: Nein
  • Beiträge bearbeiten: Nein
  •