Seite 5 von 9 ErsteErste 123456789 LetzteLetzte
Ergebnis 61 bis 75 von 132

Thema: Vendetta 2

  1. #61
    Registrierter Benutzer Avatar von John Henry Eden
    Registriert seit
    16.12.10
    Beiträge
    107
    Hm, I think I found the culprit.

    It seems the barbarians have weird infantry units called "stratofortress" which seems to be an air unit.

    If we disband those it shouldn't be a problem.

  2. #62
    Barcelona 5-Real Madrid 0 Avatar von Rebelious
    Registriert seit
    03.12.07
    Ort
    Marina Baixa, Alicante (España)
    Beiträge
    1.148
    Zitat Zitat von John Henry Eden Beitrag anzeigen
    Hm, I think I found the culprit.

    It seems the barbarians have weird infantry units called "stratofortress" which seems to be an air unit.

    If we disband those it shouldn't be a problem.
    yeah, hope this will solve the problem

    another way would be to edit those units...but I could not find them in the editor

  3. #63
    Evertonian Avatar von McMonkey
    Registriert seit
    06.04.07
    Ort
    Laconia
    Beiträge
    5.457
    Zitat Zitat von John Henry Eden Beitrag anzeigen
    Oh well, I can live with that if we can't find any other solution. If Australia and the PAC agree as well, the Red Empire can move first.
    Fine by me.

  4. #64
    Registrierter Benutzer Avatar von John Henry Eden
    Registriert seit
    16.12.10
    Beiträge
    107
    Zitat Zitat von McMonkey Beitrag anzeigen
    Fine by me.
    Doesn't seem necessary anymore.

    I guess placing a fortress on the German stack is the best solution, we should probably go with that.

    I think the nuke prices can be determined later on, but what's this about wonky plane movement values? Should we keep the current road modifier of 4 or change it back to 3?

    Once we have that determined I'll play my turn.

  5. #65
    Registrierter Benutzer Avatar von cupcoffee
    Registriert seit
    15.10.07
    Beiträge
    1.399
    How many of your units are affected by the changed road modifier?
    In any case I'd vote for not lowering it, it's such a big map that it really does need anything that could speed up land combat, even if it's just by a little.

    I'll make a new scen file with a fortress on the german stack and with the costs of nukes raised 900 and the nuke wonder 2500. I've also lowered their range to 1 and movement to 31, for some reason 31 is the highest I can have it without it getting screwed up.
    I don't want to discourage their use completely since we're supposed to be evil bastards here

    Edit: The barbarian unit with the strato stats aren't being used offensively, so I don't think they really matter, but I could disband them anyway and replace them with some other units if you guys want.
    Geändert von cupcoffee (21. Dezember 2010 um 17:15 Uhr)

  6. #66
    Registrierter Benutzer Avatar von cupcoffee
    Registriert seit
    15.10.07
    Beiträge
    1.399
    Okay, added the new one on the first post that makes nukes and the nuke wonder more expensive, I've also added a fortress to the german stack west of Baghdad, and somehow I managed to make it so that GEU starts first on single player again.

  7. #67
    Barcelona 5-Real Madrid 0 Avatar von Rebelious
    Registriert seit
    03.12.07
    Ort
    Marina Baixa, Alicante (España)
    Beiträge
    1.148
    Zitat Zitat von cupcoffee Beitrag anzeigen
    Okay, added the new one on the first post that makes nukes and the nuke wonder more expensive, I've also added a fortress to the german stack west of Baghdad, and somehow I managed to make it so that GEU starts first on single player again.

  8. #68
    Registrierter Benutzer Avatar von John Henry Eden
    Registriert seit
    16.12.10
    Beiträge
    107
    Zitat Zitat von cupcoffee Beitrag anzeigen
    I've also lowered their range to 1 and movement to 31, for some reason 31 is the highest I can have it without it getting screwed up.
    Hm. I think their range should be kept at 4.

    With 1 range, they have to be used during the same turn, which gives the attacker a huge advantage (being able to blow up stationary nukes).

    They should have at least 2 range so they can be "launched" on the first turn of the attack and then detonated on the second turn, meanwhile traveling more or less safely.

    This would be the best way of simulating MAD.

  9. #69
    Registrierter Benutzer Avatar von cupcoffee
    Registriert seit
    15.10.07
    Beiträge
    1.399
    Should we put that up for a vote? In any case, until somebody build the manhattan onder, it won't be an issue, and it's easy to change on the rules.txt
    Also, I noticed the Red Empire doesn't have Tank Armour I, which is the first tank tech, you all better check your civs as well in case they are missing some vital tech.

  10. #70
    Registrierter Benutzer Avatar von John Henry Eden
    Registriert seit
    16.12.10
    Beiträge
    107
    Guys, sorry for holding this up, but my life has gotten unexpectedly busier this week.

    Will try to play ASAP, should have the turn up before the weekend.

    Also yeah maybe we should vote.

    I cast my vote for range = 2. Nukes themselves didn't need to be nerfed per se, just their price.

  11. #71
    Barcelona 5-Real Madrid 0 Avatar von Rebelious
    Registriert seit
    03.12.07
    Ort
    Marina Baixa, Alicante (España)
    Beiträge
    1.148
    range 2 is ok

  12. #72

  13. #73
    Veteran Avatar von Cobra
    Registriert seit
    18.04.01
    Ort
    Bayern
    Beiträge
    6.267
    range 2
    Wenn du tot bist, dann weißt du nicht, dass du tot bist, es ist nur schwer für die anderen. Genau so ist es, wenn du blöd bist.

  14. #74
    Registrierter Benutzer Avatar von cupcoffee
    Registriert seit
    15.10.07
    Beiträge
    1.399
    Posted a new zip that gives nukes range 2, I also gave the russians Tank Armour I and removed some RRs I missed.

  15. #75
    Barcelona 5-Real Madrid 0 Avatar von Rebelious
    Registriert seit
    03.12.07
    Ort
    Marina Baixa, Alicante (España)
    Beiträge
    1.148
    Ey John! you are slower than the bad guy’s horse

    Maybe better if somebody else starts playing until you have more time?

Seite 5 von 9 ErsteErste 123456789 LetzteLetzte

Berechtigungen

  • Neue Themen erstellen: Nein
  • Themen beantworten: Nein
  • Anhänge hochladen: Nein
  • Beiträge bearbeiten: Nein
  •