I have been communicating with Arnelos, consul of polys team, the last couple of days.
I sent this suggestion on how to handle 'Perpeutal WW'
Comments?
My personal opinion is that perpetual WW is a shortcoming in the game-mechanics. There are several good reasons to NOT making peace, and force WW on your enemy when he effectively cannot touch you. It won't be difficult finding RL analogies to that strategy/exploit either.
Problem is of course that WW don't decrease until a peace treaty is in place. So we need a rule that will mimick the effect of an WW that do decrease when there are little hostilities. 1 attack per 5 turns were mentioned here, I think that is too low. How about 2 attacks per 5 turns, averaged out over a longer period (i like the 'sliding window' averaging btw )
A new rule might look like this:
When there has been under 0.4 hostile acts per turn for over 15 turns, peace can be enforced. Peace shall not be enforced when one of the involved parties has the capability to go over that number.
Any of the parties can break an enforced peace treaty at will, but have to accept a renewed treaty immediately if the conditions still are met.
During enforced peace, none of the parties are allowed to conduct espionage or trade that would otherwise be blocked by a condition of war.
Only parties that suffer from WW can ask for enforced peace.
To avoid spying, the peace enforcer shall consult all affected parties.