I was planning of doing a last civ 4 SG since quite some time, but i was lacking somehow motivation or better put, the right game or map for it. When I stumbled about this map of greece, which was originally designed as a multiplayer map, I gave it a shot because it seemed interesting. But a normal game turned out to be to easy, an AW game to hard.
After finding out about a mod that turns AW into real AW (all AI are at war also) I gave the map another shot with this mod. It played out amazingly well. In my testgame I also found out that some civs got stronger and stronger and killed their neighbours one after the other and sooner or later turnde into uber civs. I then tried to reproduce this by editing the starting boni of the various AI and found out it worked amazingly well. So I tried to set up the following szenario for a SG:
We are an island civ in the middle of the cyclade islands:
we rule over Delos, our leader is Astrajos: fin/agg, (wickinger)
Our goal is to unite the greece tribes again (conquer all)
1. it´s real aw, meaning all ai´s are also at war
2. it´s a handmade map (geece world and islands, including bosporus) with defined passages for ships and such, so the aggression and settling behaviour of the ai´s are directed to certain points
3. it´s 18 greece tribes stuffed on a small map with historical leaders, starting cities and locations
4. most ai´s have manually edited starting boni, so who will dominate what part of the map and also when should be defined from the start
5. this also results in some defined dates when some ai will start attacking the hi (in the beginning, it playes out more or less like a game without aw, then some ai´s will attack, and finally, later in the game, you will have bigger enemies, so it wont be like the usual aw games that are incredible hard in the beginning but are clearly won at a certain point, usually with rifles)
6. Although beeing a "standard game" without any fixed events, it hopefully will play like a scenario
Settings in detail:
18 civs, small map, but with lots of land tiles, map is flat
deity, real AW
We are:
The city state of Delos, ruled by Astrajos, based in the central of the cyclades islands: fin/agg, starts with a scout (viking civ)
The rivalling tribes:
Deity Starting Boni:
Sparta: agg/spi,
Troy: Thetys, agg/char
Lindus: Perikles: phil/cre
Immortal Starting Boni:
Cnossus: Leto phil/fin
Only 2 archers and archery as Starting Boni:
Argos: Arlas fin/cre
Corinth: Epimetheus: spi/cha
Athen, Menojtios, fin/cha
Olympia: Kojos, spi/imp
Patrae: Mnemosyne, spi/cre
Histiaea: Pallas, ind/imp
Delphi: Febe, spi/exp
Miletus: Eurinome, cre/imp
Ephesus: Hyperion, org/imp
Pergamon: Japtos, phil/agg
Chios: Prometheus, spi/phi
Halikarnassus: Okeanos exp/imp
Mytilene: Rea, imp/fin
And the map of greece:
After zooming in a little, we see this lovely set of islands:
And may I proudly present our mighty ruler and leader:
The game settings:
And finally, a flying horse bringes us a starting save:
Bevore flying off again, not forgetting to mention a mod that you need to install to make it work:
real aw mod
team so far
simsahas
obsolete
ventrue
frozen
auron
topas
mister maggi
zulan
snaaty
updated team roaster (again)