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Thema: Kartenwünsche

  1. #61
    Gurkenhobel Avatar von Beezle
    Registriert seit
    28.11.05
    Ort
    Schublade
    Beiträge
    1.421
    Du startest den Weltenbauer, dann wählst Du Einheiten oder Städte (ja nachdem, was Du platzieren willst), dann wählst Du die Zivilisation, der das "objakt" angehören soll und platzierst es mit einem Linksklick. Mit Rechts löschst Du es wieder. Ist garnicht schwer.
    "Don't ever fall in love! It's the devils own invention!"
    (Dropkick Murphys)


  2. #62
    Registrierter Benutzer
    Registriert seit
    27.08.11
    Beiträge
    8
    Ist das auch so einfach, wenn die Zivs eigentlich gar nicht in dem Szenario wählbar ist?

  3. #63
    Gurkenhobel Avatar von Beezle
    Registriert seit
    28.11.05
    Ort
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    Beiträge
    1.421
    Du musst vor dem Bearbeiten auch unter Eigenes Szenario alle auswählen, die Du drin haben willst, und dazu musst Du vorher mit der Textdatei alle rauswerfen.
    Siehe hier: http://www.civforum.de/showthread.php?t=68602
    "Don't ever fall in love! It's the devils own invention!"
    (Dropkick Murphys)


  4. #64
    Registrierter Benutzer
    Registriert seit
    27.08.11
    Beiträge
    8
    Habe jetzt die Zivs per Texteditor eingefügt, hat auch alles funktioniert. Wenn ich jedoch die Startpositionen verteile, abspeichere in "Sid Meiers Civ4 / Beyond the Sword / Mods / Base 4.0 / Private Maps" und dann bei "Ein Szenario spielen" die Weltenbauer-datei laden möchte kommt der Fehler "Die Weltenbauer-datei "Blablabla" konnte nicht gelesen werden.

    Ich hänge im Spoiler mal die Datei im Textformat an, falls jemand Zeit und Lust hat mal drüberzugucken.


    Achtung Spoiler:
    Version=11
    BeginGame
    Era=ERA_ANCIENT
    Speed=GAMESPEED_EPIC
    Calendar=CALENDAR_DEFAULT
    Option=GAMEOPTION_PICK_RELIGION
    Option=GAMEOPTION_NO_TECH_BROKERING
    Option=GAMEOPTION_ANCIENT_ERA
    Option=GAMEOPTION_CLASSICAL_ERA
    Option=GAMEOPTION_MEDIEVAL_ERA
    Option=GAMEOPTION_RENAISSANCE_ERA
    Option=GAMEOPTION_INDUSTRIAL_ERA
    Option=GAMEOPTION_MODERN_ERA
    Option=GAMEOPTION_FUTURE_ERA
    Option=GAMEOPTION_CULTURALLY_LINKED_STARTS
    Option=GAMEOPTION_MULTIPLE_PRODUCTION
    Option=GAMEOPTION_VASSAL_SHARES_TECHS
    Option=GAMEOPTION_TEMPORARY_ALLIANCE
    Option=GAMEOPTION_ADVANCED_DIPLOMACY
    Option=GAMEOPTION_ANTHEMS
    Option=GAMEOPTION_FOOD_FROM_ANIMALS
    GameTurn=0
    MaxTurns=0
    MaxCityElimination=0
    NumAdvancedStartPoints=1080
    TargetScore=0
    StartYear=-4000
    Description=
    ModPath=
    EndGame
    BeginTeam
    TeamID=0
    Tech=TECH_AGRICULTURE
    Tech=TECH_MINING
    Tech=TECH_TIBET
    EspionageEverAmount=4
    ContactWithTeam=0
    RevealMap=0
    EndTeam
    BeginTeam
    TeamID=1
    Tech=TECH_AGRICULTURE
    Tech=TECH_HUNTING
    Tech=TECH_HUNGARY
    EspionageEverAmount=4
    ContactWithTeam=1
    RevealMap=0
    EndTeam
    BeginTeam
    TeamID=2
    Tech=TECH_AGRICULTURE
    Tech=TECH_HUNTING
    EspionageEverAmount=4
    ContactWithTeam=2
    RevealMap=0
    EndTeam
    BeginTeam
    TeamID=3
    Tech=TECH_AGRICULTURE
    Tech=TECH_HUNTING
    Tech=TECH_BRAZIL
    ContactWithTeam=3
    RevealMap=0
    EndTeam
    BeginTeam
    TeamID=4
    Tech=TECH_AGRICULTURE
    Tech=TECH_HUNTING
    Tech=TECH_HUNGARY
    ContactWithTeam=4
    RevealMap=0
    EndTeam
    BeginTeam
    TeamID=5
    Tech=TECH_FISHING
    Tech=TECH_HUNTING
    Tech=TECH_VIKING
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    RevealMap=0
    EndTeam
    BeginTeam
    TeamID=6
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    Tech=TECH_MINING
    Tech=TECH_ETHIOPIA
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    RevealMap=0
    EndTeam
    BeginTeam
    TeamID=7
    Tech=TECH_AGRICULTURE
    Tech=TECH_HUNTING
    Tech=TECH_MONGOL
    ContactWithTeam=7
    RevealMap=0
    EndTeam
    BeginTeam
    TeamID=8
    Tech=TECH_FISHING
    Tech=TECH_HUNTING
    Tech=TECH_NATIVE_AMERICA
    ContactWithTeam=8
    RevealMap=0
    EndTeam
    BeginTeam
    TeamID=9
    Tech=TECH_AGRICULTURE
    Tech=TECH_HUNTING
    Tech=TECH_ZULU
    ContactWithTeam=9
    RevealMap=0
    EndTeam
    BeginTeam
    TeamID=10
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    Tech=TECH_AGRICULTURE
    Tech=TECH_FRANCE
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    RevealMap=0
    EndTeam
    BeginTeam
    TeamID=11
    Tech=TECH_HUNTING
    Tech=TECH_MINING
    Tech=TECH_RUSSIA
    ContactWithTeam=11
    RevealMap=0
    EndTeam
    BeginTeam
    TeamID=12
    Tech=TECH_AGRICULTURE
    Tech=TECH_MINING
    Tech=TECH_CHINA
    ContactWithTeam=12
    RevealMap=0
    EndTeam
    BeginTeam
    TeamID=13
    Tech=TECH_FISHING
    Tech=TECH_MINING
    Tech=TECH_INDIA
    ContactWithTeam=13
    RevealMap=0
    EndTeam
    BeginTeam
    TeamID=14
    Tech=TECH_AGRICULTURE
    Tech=TECH_MINING
    Tech=TECH_ARABIA
    ContactWithTeam=14
    RevealMap=0
    EndTeam
    BeginTeam
    TeamID=15
    Tech=TECH_FISHING
    Tech=TECH_AGRICULTURE
    Tech=TECH_POLYNESIA
    ContactWithTeam=15
    RevealMap=0
    EndTeam
    BeginTeam
    TeamID=16
    Tech=TECH_AGRICULTURE
    Tech=TECH_HUNTING
    ContactWithTeam=16
    RevealMap=0
    EndTeam
    BeginTeam
    TeamID=17
    Tech=TECH_THE_WHEEL
    Tech=TECH_AGRICULTURE
    Tech=TECH_EGYPT
    ContactWithTeam=17
    RevealMap=0
    EndTeam
    BeginTeam
    TeamID=18
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    EndTeam
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    TeamID=19
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    RevealMap=0
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    TeamID=23
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    TeamID=27
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    EndTeam
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    EndTeam
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    ContactWithTeam=30
    RevealMap=0
    EndTeam
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    TeamID=31
    ContactWithTeam=31
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    EndTeam
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    TeamID=32
    ContactWithTeam=32
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    EndTeam
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    TeamID=34
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    TeamID=36
    ContactWithTeam=36
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    TeamID=37
    ContactWithTeam=37
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    EndTeam
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    RevealMap=0
    EndTeam
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    TeamID=39
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    RevealMap=0
    EndTeam
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    EndTeam
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    TeamID=41
    ContactWithTeam=41
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    EndTeam
    BeginTeam
    TeamID=42
    ContactWithTeam=42
    RevealMap=0
    EndTeam
    BeginPlayer
    Team=0
    LeaderType=LEADER_GAMPO
    LeaderName=Gampo
    CivDesc=TXT_KEY_CIV_TIBET_DESC
    CivShortDesc=TXT_KEY_CIV_TIBET_SHORT_DESC
    CivAdjective=TXT_KEY_CIV_TIBET_ADJECTIVE
    FlagDecal=Art/Interface/teamcolor/FlagDecal_Tibet.dds
    WhiteFlag=0
    CivType=CIVILIZATION_TIBET
    Color=PLAYERCOLOR_TIBET
    ArtStyle=ARTSTYLE_SOUTH_EAST_ASIA
    PlayableCiv=1
    MinorNationStatus=0
    StartingGold=0
    StartingX=38, StartingY=30
    StateReligion=
    StartingEra=ERA_ANCIENT
    RandomStartLocation=false
    CivicOption=CIVICOPTION_GOVERNMENT, Civic=CIVIC_DESPOTISM
    CivicOption=CIVICOPTION_LEGAL, Civic=CIVIC_BARBARISM
    CivicOption=CIVICOPTION_LABOR, Civic=CIVIC_TRIBALISM
    CivicOption=CIVICOPTION_ECONOMY, Civic=CIVIC_DECENTRALIZATION
    CivicOption=CIVICOPTION_RELIGION, Civic=CIVIC_PAGANISM
    Handicap=HANDICAP_EMPEROR
    EndPlayer
    BeginPlayer
    Team=1
    LeaderType=LEADER_BELAIV
    LeaderName=TXT_KEY_LEADER_BELAIV
    CivDesc=TXT_KEY_CIV_HUNGARY_DESC
    CivShortDesc=TXT_KEY_CIV_HUNGARY_SHORT_DESC
    CivAdjective=TXT_KEY_CIV_HUNGARY_ADJECTIVE
    FlagDecal=Art/Interface/teamcolor/flagdecal_hungary.dds
    WhiteFlag=1
    CivType=CIVILIZATION_HUNGARY
    Color=PLAYERCOLOR_HUNGARY
    ArtStyle=ARTSTYLE_EUROPE
    PlayableCiv=1
    MinorNationStatus=0
    StartingGold=0
    StartingX=59, StartingY=47
    StateReligion=
    StartingEra=ERA_ANCIENT
    RandomStartLocation=false
    CivicOption=CIVICOPTION_GOVERNMENT, Civic=CIVIC_DESPOTISM
    CivicOption=CIVICOPTION_LEGAL, Civic=CIVIC_BARBARISM
    CivicOption=CIVICOPTION_LABOR, Civic=CIVIC_TRIBALISM
    CivicOption=CIVICOPTION_ECONOMY, Civic=CIVIC_DECENTRALIZATION
    CivicOption=CIVICOPTION_RELIGION, Civic=CIVIC_PAGANISM
    Handicap=HANDICAP_WARLORD
    EndPlayer
    BeginPlayer
    Team=2
    LeaderType=LEADER_FREDERICK
    LeaderName=TXT_KEY_LEADER_FREDERICK
    CivDesc=TXT_KEY_CIV_GERMANY_DESC
    CivShortDesc=TXT_KEY_CIV_GERMANY__SHORT_DESC
    CivAdjective=TXT_KEY_CIV_GERMANY_ADJECTIVE
    FlagDecal=Art/Interface/TeamColor/FlagDECAL_HolyRomanEmpire.dds
    WhiteFlag=0
    CivType=CIVILIZATION_GERMANY
    Color=PLAYERCOLOR_GRAY
    ArtStyle=ARTSTYLE_EUROPE
    PlayableCiv=1
    MinorNationStatus=0
    StartingGold=0
    StartingX=37, StartingY=33
    StateReligion=
    StartingEra=ERA_ANCIENT
    RandomStartLocation=false
    CivicOption=CIVICOPTION_GOVERNMENT, Civic=CIVIC_DESPOTISM
    CivicOption=CIVICOPTION_LEGAL, Civic=CIVIC_BARBARISM
    CivicOption=CIVICOPTION_LABOR, Civic=CIVIC_TRIBALISM
    CivicOption=CIVICOPTION_ECONOMY, Civic=CIVIC_DECENTRALIZATION
    CivicOption=CIVICOPTION_RELIGION, Civic=CIVIC_PAGANISM
    Handicap=HANDICAP_NOBLE
    EndPlayer
    BeginPlayer
    Team=3
    LeaderType=LEADER_PEDRO_II
    LeaderName=TXT_KEY_LEADER_PEDRO_II
    CivDesc=TXT_KEY_CIV_BRAZIL_DESC
    CivShortDesc=TXT_KEY_CIV_BRAZIL_SHORT_DESC
    CivAdjective=TXT_KEY_CIV_BRAZIL_ADJECTIVE
    FlagDecal=Art/Interface/teamcolor/FlagDECAL_Brazil.dds
    WhiteFlag=0
    CivType=CIVILIZATION_BRAZIL
    Color=PLAYERCOLOR_BRAZIL
    ArtStyle=ARTSTYLE_IBERIA
    PlayableCiv=1
    MinorNationStatus=0
    StartingGold=0
    StartingX=109, StartingY=31
    StateReligion=
    StartingEra=ERA_ANCIENT
    RandomStartLocation=false
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    CivicOption=CIVICOPTION_RELIGION, Civic=CIVIC_PAGANISM
    Handicap=HANDICAP_NOBLE
    EndPlayer
    BeginPlayer
    Team=4
    LeaderType=LEADER_CIXI
    LeaderName=TXT_KEY_LEADER_CIXI
    CivDesc=TXT_KEY_CIV_CHINA_DESC
    CivShortDesc=TXT_KEY_CIV_CHINA_SHORT_DESC
    CivAdjective=TXT_KEY_CIV_CHINA_ADJECTIVE
    FlagDecal=Art/Interface/TeamColor/FlagDECAL_Dragon.dds
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    StartingX=47, StartingY=45
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    StartingEra=ERA_ANCIENT
    RandomStartLocation=false
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    EndPlayer
    BeginPlayer
    Team=5
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    Color=PLAYERCOLOR_LIGHT_PURPLE
    ArtStyle=ARTSTYLE_NORSE
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    StartingGold=0
    StartingX=69, StartingY=46
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    StartingEra=ERA_ANCIENT
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    EndPlayer
    BeginPlayer
    Team=6
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    LeaderName=TXT_KEY_LEADER_SELASSIE
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    Color=PLAYERCOLOR_MIDDLE_GREEN
    ArtStyle=ARTSTYLE_AFRICA
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    StartingGold=0
    StartingX=23, StartingY=50
    StateReligion=
    StartingEra=ERA_ANCIENT
    RandomStartLocation=false
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    CivicOption=CIVICOPTION_LEGAL, Civic=CIVIC_BARBARISM
    CivicOption=CIVICOPTION_LABOR, Civic=CIVIC_TRIBALISM
    CivicOption=CIVICOPTION_ECONOMY, Civic=CIVIC_DECENTRALIZATION
    CivicOption=CIVICOPTION_RELIGION, Civic=CIVIC_PAGANISM
    Handicap=HANDICAP_WARLORD
    EndPlayer
    BeginPlayer
    Team=7
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    LeaderName=TXT_KEY_LEADER_TAMERLANE
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    CivShortDesc=TXT_KEY_CIV_MONGOL_SHORT_DESC
    CivAdjective=TXT_KEY_CIV_MONGOL_ADJECTIVE
    FlagDecal=Art/Interface/TeamColor/FlagDECAL_Horse.dds
    WhiteFlag=0
    CivType=CIVILIZATION_MONGOL
    Color=PLAYERCOLOR_BROWN
    ArtStyle=ARTSTYLE_MONGOLIA
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    MinorNationStatus=0
    StartingGold=0
    StartingX=48, StartingY=28
    StateReligion=
    StartingEra=ERA_ANCIENT
    RandomStartLocation=false
    CivicOption=CIVICOPTION_GOVERNMENT, Civic=CIVIC_DESPOTISM
    CivicOption=CIVICOPTION_LEGAL, Civic=CIVIC_BARBARISM
    CivicOption=CIVICOPTION_LABOR, Civic=CIVIC_TRIBALISM
    CivicOption=CIVICOPTION_ECONOMY, Civic=CIVIC_DECENTRALIZATION
    CivicOption=CIVICOPTION_RELIGION, Civic=CIVIC_PAGANISM
    Handicap=HANDICAP_WARLORD
    EndPlayer
    BeginPlayer
    Team=8
    LeaderType=LEADER_NANYEHI
    LeaderName=TXT_KEY_LEADER_NANYEHI
    CivDesc=TXT_KEY_CIV_NATIVE_AMERICA_DESC
    CivShortDesc=TXT_KEY_CIV_NATIVE_AMERICA_SHORT_DESC
    CivAdjective=TXT_KEY_CIV_NATIVE_AMERICA_ADJECTIVE
    FlagDecal=Art/Interface/TeamColor/FlagDECAL_NativeAmerica.dds
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    Color=PLAYERCOLOR_LIGHT_BROWN
    ArtStyle=ARTSTYLE_NATIVE_AMERICA
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    MinorNationStatus=0
    StartingGold=0
    StartingX=86, StartingY=33
    StateReligion=
    StartingEra=ERA_ANCIENT
    RandomStartLocation=false
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    CivicOption=CIVICOPTION_LEGAL, Civic=CIVIC_BARBARISM
    CivicOption=CIVICOPTION_LABOR, Civic=CIVIC_TRIBALISM
    CivicOption=CIVICOPTION_ECONOMY, Civic=CIVIC_DECENTRALIZATION
    CivicOption=CIVICOPTION_RELIGION, Civic=CIVIC_PAGANISM
    Handicap=HANDICAP_WARLORD
    EndPlayer
    BeginPlayer
    Team=9
    LeaderType=LEADER_NELSON_MANDELA
    LeaderName=TXT_KEY_LEADER_NELSON_MANDELA
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    CivShortDesc=TXT_KEY_CIV_ZULU_SHORT_DESC
    CivAdjective=TXT_KEY_CIV_ZULU_ADJECTIVE
    FlagDecal=Art/Interface/TeamColor/FlagDECAL_ZuluShield.dds
    WhiteFlag=0
    CivType=CIVILIZATION_ZULU
    Color=PLAYERCOLOR_LIGHT_YELLOW
    ArtStyle=ARTSTYLE_AFRICA
    PlayableCiv=1
    MinorNationStatus=0
    StartingGold=0
    StartingX=12, StartingY=47
    StateReligion=
    StartingEra=ERA_ANCIENT
    RandomStartLocation=false
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    CivicOption=CIVICOPTION_LEGAL, Civic=CIVIC_BARBARISM
    CivicOption=CIVICOPTION_LABOR, Civic=CIVIC_TRIBALISM
    CivicOption=CIVICOPTION_ECONOMY, Civic=CIVIC_DECENTRALIZATION
    CivicOption=CIVICOPTION_RELIGION, Civic=CIVIC_PAGANISM
    Handicap=HANDICAP_WARLORD
    EndPlayer
    BeginPlayer
    Team=10
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    LeaderName=TXT_KEY_LEADER_LOUISXIV
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    CivShortDesc=TXT_KEY_CIV_FRANCE_SHORT_DESC
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    FlagDecal=Art/Interface/TeamColor/FlagDECAL_FleurDeLis.dds
    WhiteFlag=0
    CivType=CIVILIZATION_FRANCE
    Color=PLAYERCOLOR_DARK_BLUE
    ArtStyle=ARTSTYLE_EUROPE
    PlayableCiv=1
    MinorNationStatus=0
    StartingGold=0
    StartingX=73, StartingY=28
    StateReligion=
    StartingEra=ERA_ANCIENT
    RandomStartLocation=false
    CivicOption=CIVICOPTION_GOVERNMENT, Civic=CIVIC_DESPOTISM
    CivicOption=CIVICOPTION_LEGAL, Civic=CIVIC_BARBARISM
    CivicOption=CIVICOPTION_LABOR, Civic=CIVIC_TRIBALISM
    CivicOption=CIVICOPTION_ECONOMY, Civic=CIVIC_DECENTRALIZATION
    CivicOption=CIVICOPTION_RELIGION, Civic=CIVIC_PAGANISM
    Handicap=HANDICAP_WARLORD
    EndPlayer
    BeginPlayer
    Team=11
    LeaderType=LEADER_CATHERINE
    LeaderName=TXT_KEY_LEADER_CATHERINE
    CivDesc=TXT_KEY_CIV_RUSSIA_DESC
    CivShortDesc=TXT_KEY_CIV_RUSSIA_SHORT_DESC
    CivAdjective=TXT_KEY_CIV_RUSSIA_ADJECTIVE
    FlagDecal=Art/Interface/TeamColor/FlagDECAL_DoubleEagle.dds
    WhiteFlag=0
    CivType=CIVILIZATION_RUSSIA
    Color=PLAYERCOLOR_DARK_RED
    ArtStyle=ARTSTYLE_RUSSIA
    PlayableCiv=1
    MinorNationStatus=0
    StartingGold=0
    StartingX=59, StartingY=29
    StateReligion=
    StartingEra=ERA_ANCIENT
    RandomStartLocation=false
    CivicOption=CIVICOPTION_GOVERNMENT, Civic=CIVIC_DESPOTISM
    CivicOption=CIVICOPTION_LEGAL, Civic=CIVIC_BARBARISM
    CivicOption=CIVICOPTION_LABOR, Civic=CIVIC_TRIBALISM
    CivicOption=CIVICOPTION_ECONOMY, Civic=CIVIC_DECENTRALIZATION
    CivicOption=CIVICOPTION_RELIGION, Civic=CIVIC_PAGANISM
    Handicap=HANDICAP_WARLORD
    EndPlayer
    BeginPlayer
    Team=12
    LeaderType=LEADER_QIN_SHI_HUANG
    LeaderName=TXT_KEY_LEADER_QIN_SHI_HUANG
    CivDesc=TXT_KEY_CIV_CHINA_DESC
    CivShortDesc=TXT_KEY_CIV_CHINA_SHORT_DESC
    CivAdjective=TXT_KEY_CIV_CHINA_ADJECTIVE
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    StartingX=26, StartingY=29
    StateReligion=
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    CivicOption=CIVICOPTION_RELIGION, Civic=CIVIC_PAGANISM
    Handicap=HANDICAP_WARLORD
    EndPlayer
    BeginPlayer
    Team=13
    LeaderType=LEADER_SINGH
    LeaderName=TXT_KEY_LEADER_SINGH
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    CivShortDesc=TXT_KEY_CIV_INDIA_SHORT_DESC
    CivAdjective=TXT_KEY_CIV_INDIA_ADJECTIVE
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    CivType=CIVILIZATION_INDIA
    Color=PLAYERCOLOR_PURPLE
    ArtStyle=ARTSTYLE_INDIA
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    MinorNationStatus=0
    StartingGold=0
    StartingX=36, StartingY=46
    StateReligion=
    StartingEra=ERA_ANCIENT
    RandomStartLocation=false
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    CivicOption=CIVICOPTION_RELIGION, Civic=CIVIC_PAGANISM
    Handicap=HANDICAP_WARLORD
    EndPlayer
    BeginPlayer
    Team=14
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    LeaderName=TXT_KEY_LEADER_GADDAFI
    CivDesc=TXT_KEY_CIV_ARABIA_DESC
    CivShortDesc=TXT_KEY_CIV_ARABIA_SHORT_DESC
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    FlagDecal=Art/Interface/TeamColor/FlagDECAL_Arabic.dds
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    CivType=CIVILIZATION_ARABIA
    Color=PLAYERCOLOR_LIGHT_GREEN
    ArtStyle=ARTSTYLE_ARABIA
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    StartingX=49, StartingY=45
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    CivicOption=CIVICOPTION_ECONOMY, Civic=CIVIC_DECENTRALIZATION
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    Handicap=HANDICAP_WARLORD
    EndPlayer
    BeginPlayer
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    LeaderName=TXT_KEY_LEADER_SALAMASINA
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    CivShortDesc=TXT_KEY_CIV_POLYNESIA_SHORT_DESC
    CivAdjective=TXT_KEY_CIV_POLYNESIA_ADJECTIVE
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    LeaderName=TXT_KEY_LEADER_WASHINGTON
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    LeaderName=TXT_KEY_LEADER_NASSER
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    ArtStyle=ARTSTYLE_EGYPT
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    StartingX=55, StartingY=57
    StateReligion=
    StartingEra=ERA_ANCIENT
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    Handicap=HANDICAP_WARLORD
    EndPlayer
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    BeginPlot
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    RiverNSDirection=0
    isWOfRiver
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    BonusType=BONUS_FISH
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    BeginPlot
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    TerrainType=TERRAIN_OCEAN
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    EndPlot
    BeginPlot
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    BonusType=BONUS_PEARLS
    TerrainType=TERRAIN_COAST
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    BeginPlot
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    BonusType=BONUS_FISH
    TerrainType=TERRAIN_COAST
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    BeginPlot
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    BeginPlot
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    TerrainType=TERRAIN_OCEAN
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    BeginPlot
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    TerrainType=TERRAIN_OCEAN
    PlotType=3
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    BeginPlot
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    FeatureType=FEATURE_JUNGLE, FeatureVariety=0
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    BeginPlot
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    BeginPlot
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    BeginPlot
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    BeginPlot
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    BeginPlot
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    BeginPlot
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    BeginPlot
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    PlotType=3
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    BeginPlot
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    BeginPlot
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    isWOfRiver
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    BeginPlot
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    BeginPlot
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    TerrainType=TERRAIN_OCEAN
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    BeginPlot
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    EndPlot
    BeginPlot
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    BeginPlot
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    BeginPlot
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    BeginPlot
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    BeginPlot
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    BeginPlot
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    EndPlot
    BeginPlot
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    BeginPlot
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    TerrainType=TERRAIN_OCEAN
    PlotType=3
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    PlotType=3
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    BeginPlot
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    BeginPlot
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    BeginPlot
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    BeginPlot
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    BeginPlot
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    PlotType=3
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    BeginPlot
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    BeginPlot
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    isNOfRiver
    RiverWEDirection=3
    FeatureType=FEATURE_FOREST, FeatureVariety=2
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    BeginPlot
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    BonusType=BONUS_GOLD
    FeatureType=FEATURE_FOREST, FeatureVariety=2
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    BeginPlot
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    BeginPlot
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    BonusType=BONUS_FISH
    TerrainType=TERRAIN_COAST
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    BeginPlot
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    PlotType=3
    EndPlot
    BeginPlot
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    BeginPlot
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    TerrainType=TERRAIN_OCEAN
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    BeginPlot
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    TerrainType=TERRAIN_OCEAN
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    BeginPlot
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    BeginPlot
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    BeginPlot
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    BeginPlot
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    TerrainType=TERRAIN_OCEAN
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    BeginPlot
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    TerrainType=TERRAIN_OCEAN
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    BeginPlot
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    TerrainType=TERRAIN_OCEAN
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    EndPlot
    BeginPlot
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    TerrainType=TERRAIN_OCEAN
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    BeginPlot
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    TerrainType=TERRAIN_OCEAN
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    BeginPlot
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    TerrainType=TERRAIN_OCEAN
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    BeginPlot
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    TerrainType=TERRAIN_OCEAN
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    BeginPlot
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    TerrainType=TERRAIN_OCEAN
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    BeginPlot
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    TerrainType=TERRAIN_OCEAN
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    BeginPlot
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    TerrainType=TERRAIN_OCEAN
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    EndPlot
    BeginPlot
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    TerrainType=TERRAIN_OCEAN
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    BeginPlot
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    TerrainType=TERRAIN_OCEAN
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    EndPlot
    BeginPlot
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    TerrainType=TERRAIN_OCEAN
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    EndPlot
    BeginPlot
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    TerrainType=TERRAIN_OCEAN
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    EndPlot
    BeginPlot
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    TerrainType=TERRAIN_OCEAN
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    BeginPlot
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    TerrainType=TERRAIN_OCEAN
    PlotType=3
    EndPlot
    BeginPlot
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    TerrainType=TERRAIN_OCEAN
    PlotType=3
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    isNOfRiver
    RiverWEDirection=3
    isWOfRiver
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    isWOfRiver
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    isWOfRiver
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    EndPlot
    BeginPlot
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    RiverNSDirection=0
    isWOfRiver
    BonusType=BONUS_URANIUM
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    PlotType=0
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    isWOfRiver
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    isNOfRiver
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    isNOfRiver
    RiverWEDirection=1
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    BeginPlot
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    isWOfRiver
    FeatureType=FEATURE_FOREST, FeatureVariety=2
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    TerrainType=TERRAIN_OCEAN
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    RiverWEDirection=3
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    isWOfRiver
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    BeginPlot
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    BeginPlot
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    isNOfRiver
    RiverWEDirection=3
    isWOfRiver
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    RiverNSDirection=2
    isWOfRiver
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    BeginPlot
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    BeginPlot
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    BeginPlot
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    TerrainType=TERRAIN_OCEAN
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    TerrainType=TERRAIN_OCEAN
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    BeginPlot
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    BeginPlot
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    BeginPlot
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    RiverWEDirection=1
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    BeginPlot
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    isWOfRiver
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    BeginPlot
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    isWOfRiver
    FeatureType=FEATURE_FOREST, FeatureVariety=0
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    BeginPlot
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    isWOfRiver
    FeatureType=FEATURE_FOREST, FeatureVariety=0
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    BeginPlot
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    isWOfRiver
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    BeginPlot
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    BeginPlot
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    PlotType=3
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    BeginPlot
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    BeginPlot
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    PlotType=3
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    BeginPlot
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    BeginPlot
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    PlotType=0
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    BeginPlot
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    PlotType=0
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    BeginPlot
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    FeatureType=FEATURE_FOREST, FeatureVariety=0
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    BeginPlot
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    TerrainType=TERRAIN_PLAINS
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    BeginPlot
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    isNOfRiver
    RiverWEDirection=1
    isWOfRiver
    FeatureType=FEATURE_FOREST, FeatureVariety=0
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    PlotType=2
    EndPlot
    BeginPlot
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    TerrainType=TERRAIN_PLAINS
    PlotType=1
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    BeginPlot
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    PlotType=1
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    BeginPlot
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    BeginPlot
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    TerrainType=TERRAIN_COAST
    PlotType=3
    EndPlot
    BeginPlot
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    BonusType=BONUS_FISH
    TerrainType=TERRAIN_COAST
    PlotType=3
    EndPlot
    BeginPlot
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    PlotType=3
    EndPlot
    BeginPlot
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    TerrainType=TERRAIN_OCEAN
    PlotType=3
    EndPlot
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    isWOfRiver
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    isNOfRiver
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    BeginPlot
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    isWOfRiver
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    isWOfRiver
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    isWOfRiver
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    BeginPlot
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    RiverWEDirection=1
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    BeginPlot
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    PlotType=1
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    PlotType=2
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    RiverNSDirection=0
    isWOfRiver
    FeatureType=FEATURE_FOREST, FeatureVariety=0
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    isWOfRiver
    BonusType=BONUS_URANIUM
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    TeamReveal=10,
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    BeginPlot
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    RiverNSDirection=0
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    TerrainType=TERRAIN_GRASS
    PlotType=2
    TeamReveal=10,
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    BeginPlot
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    RiverWEDirection=3
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    TeamReveal=10,
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    BeginPlot
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    RiverWEDirection=3
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    PlotType=2
    TeamReveal=10,
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    PlotType=3
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    RiverWEDirection=1
    FeatureType=FEATURE_FOREST, FeatureVariety=1
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    PlotType=2
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    TerrainType=TERRAIN_GRASS
    PlotType=2
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    PlotType=1
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    TerrainType=TERRAIN_GRASS
    PlotType=2
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    PlotType=3
    TeamReveal=17,
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    TerrainType=TERRAIN_COAST
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    isWOfRiver
    TerrainType=TERRAIN_PLAINS
    PlotType=2
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    RiverWEDirection=1
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    RiverNSDirection=2
    isWOfRiver
    BonusType=BONUS_WINE
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    BeginPlot
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    RiverNSDirection=2
    isWOfRiver
    ImprovementType=IMPROVEMENT_GOODY_HUT
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    RiverNSDirection=2
    isWOfRiver
    BonusType=BONUS_HORSE
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    PlotType=2
    TeamReveal=10,
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    isWOfRiver
    TerrainType=TERRAIN_GRASS
    PlotType=2
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    RiverWEDirection=3
    BonusType=BONUS_WHEAT
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    PlotType=2
    TeamReveal=10,
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    PlotType=3
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    TerrainType=TERRAIN_GRASS
    PlotType=2
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    BeginPlot
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    RiverWEDirection=1
    ImprovementType=IMPROVEMENT_GOODY_HUT
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    BeginPlot
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    PlotType=2
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    BeginPlot
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    RiverWEDirection=1
    TerrainType=TERRAIN_GRASS
    PlotType=2
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    BeginPlot
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    TerrainType=TERRAIN_COAST
    PlotType=3
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    BeginPlot
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    PlotType=3
    TeamReveal=17,
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    BeginPlot
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    BonusType=BONUS_SHRIMP
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    TeamReveal=17,
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    BeginPlot
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    BeginPlot
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    TerrainType=TERRAIN_OCEAN
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    BeginPlot
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    BeginPlot
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    BeginPlot
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    BeginPlot
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    BeginPlot
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    BeginPlot
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    TerrainType=TERRAIN_OCEAN
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    BeginPlot
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    RiverWEDirection=1
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    BeginPlot
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    BeginPlot
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    BeginPlot
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    RiverWEDirection=3
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    BeginPlot
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    BonusType=BONUS_COAL
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    BeginPlot
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    ### Sign Info ###

  5. #65
    This is the Way Avatar von Mr.Windu
    Registriert seit
    29.06.11
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    3.577
    hab zwar jetzt nicht ganz drübergeschaut, aber du hast zb bei Team 2 gar nicht die zivspezifische Tech hinzugefügt, vllt.liegt es daran?
    TeamID=2
    Tech=TECH_AGRICULTURE
    Tech=TECH_HUNTING
    EspionageEverAmount=4
    ContactWithTeam=2
    RevealMap=0
    EndTeam
    Im Vergleich dazu brasilien:

    BeginTeam
    TeamID=3
    Tech=TECH_AGRICULTURE
    Tech=TECH_HUNTING
    Tech=TECH_BRAZIL
    ContactWithTeam=3
    RevealMap=0
    Aber ich versage selbst gerade beim XML-Ändern, weil ich zu faul bin dafür im Moment bin, also... ka ob das des Rätsels Lösung ist.
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  6. #66
    Megas, megas, megas Avatar von Trismegistos
    Registriert seit
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    Beiträge
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    Also meine Methode ist ein bisschen anders:

    1. Ich starte ein eigenes Spiel mit allen Spieleinstellungen und wähle alle Einstellungen, Völker und Anführer, die ich will (wenn du die bisherigen nicht austauschen, sondern nur welche hinzufügen willst, solltest du darauf achten, dass sie in der alten Reihenfolge sind).
    2. Ich speichere diese Karte im Weltenbauer unter einem anderen Namen (bei mir heißt sie immer "Zivilisationsvorgabe").
    3. Ich öffne diese Karte und die zu bearbeitende im Weltenbauer und ersetze in der Zieldatei alles vom Anfang bis zum Eintrag .

    EndPlayer
    BeginMap

    durch die entsprechenden Teile aus der "Zivilisationsvorgabe".
    3. Ich öffne die Zieldatei (in diesem Fall die Weltkarte) im Weltenbauer, suche die neuen Spieler, verschiebe ihre Starteinheiten an die richtigen Stellen und verdecke noch die erkundeten Geländefelder.
    4. Noch mal im Weltenbauer abspeichern, fertig.

    Auf diese Weise spare ich mir fast alles Rumdoktorn von Hand in der XML, wobei mir bei der Textmenge immer Flüchtigkeitsfehler unterlaufen.

    Was mit deiner editierten Karte oben nicht stimmt, kann ich jetzt auf die Schnelle auch nicht erkennen. Die Spezialeigenschaften fehlen für die Neuen, aber eigentlich sehe ich darin keinen Grund, warum das gar nicht gelesen werden können sollte... China ist übrigens zwei mal drin, war nämlich durchaus schon auf der Ursprungskarte...

  7. #67
    Nooblike
    Registriert seit
    27.03.10
    Beiträge
    2.693
    Warum haben die ersten 3 Teams "EspionageEverAmount=4"?
    Der Rest sieht eignetlich i.O. aus.

  8. #68
    Megas, megas, megas Avatar von Trismegistos
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    Das heißt die haben schon Spionagepunkte gesammelt - was wiederum heißt sie haben schon Städte gegründet. Du solltest zum Bearbeiten im Weltenbauer immer nur mit Spieler 1 starten, sonst fangen die anderen an, Städte zu gründen und Einheiten zu ziehen.

  9. #69
    Megas, megas, megas Avatar von Trismegistos
    Registriert seit
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    Noch mal zwei von den alten Karten für 4.0. Atlantic ist die ganze westliche Welt, Western World nur der nördliche Atlantikraum... obwohl die Benennung da umgekehrt sinnvoller schiene...

    Ich hab jeweils nur die Karibik hinzugefügt, obwohl Ungarn wohl auch gegangen wäre, aber ich wollte es in Europa nicht zu voll machen. Bei der Atlantic-Karte war's aber vielleicht ein Fehler, da ist Kuba wirklich winzig...

    EDIT: Ich habe die "Western World"-Karte noch mal überarbeitet. Griechenland durch Unagrn ersetzt (hat mehr Platz und es gibt sonst keine antiken Anführer), Mongolen hinzugefügt (sonst zuviel Raum im Osten), bessere Ressourcenverteilung (war sehr unausgeglichen zwischen den Startpositionen).
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    Geändert von Trismegistos (03. September 2011 um 12:32 Uhr)

  10. #70
    Ghost Avatar von Soulhunter
    Registriert seit
    18.09.10
    Beiträge
    1.823
    Ich werde mal deine Weltkarte ausprobieren

  11. #71
    Megas, megas, megas Avatar von Trismegistos
    Registriert seit
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    Mach ich auch gerade...

    Mit tamerlan, um das neue Kre und das neue Agg auszuprobieren.

  12. #72
    This is the Way Avatar von Mr.Windu
    Registriert seit
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    Beiträge
    3.577
    Und ich gebe mein bestes um mir ein siebenjähriger Krieg-Szenario mit der western world karte zu machen. Aber das Problem mit den 18 Zivs krieg ich wie nie gelöst obwohl ich es so amche wie es da steht... egal, jetzt erstmal Comedystreet. Ist wichtiger
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  13. #73
    Megas, megas, megas Avatar von Trismegistos
    Registriert seit
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    Klingt interessant. Wenn du es gar nicht hinkriegst, könnte ich ja notfalls helfen, wenn du mir sagst, welche zivs (und leader) du willst?

  14. #74
    This is the Way Avatar von Mr.Windu
    Registriert seit
    29.06.11
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    Das wär natürlich sehr nett, danke.
    EIgentlich hab ich das zuvor auch immer hinbekommen, keine Ahnung was da jetzt nicht stimmt, ich setz ich jetzt nochmal dran und probier es erst nochmal selbst, dann komme ich auf dich zurück.
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  15. #75
    Megas, megas, megas Avatar von Trismegistos
    Registriert seit
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    Hier mal eine brandneue Karte, eigenhändig von mir Feld für Feld nach der Wirklichkeit abgebildet:

    Es ist eine Südosteuropakarte in Standardgröße, also auch mal was für Leute, die keine keine Lust, oder keinen Rechner für riesig oder größer haben.

    Achtung Spoiler:


    Ich habe die Karte für ein Türkenkriegszenario vorgesehen, hier aber erst mal eine Version, die auch so spielbar sein dürfte, mit 9 Völkern: Byzantiner, Österreicher, Polen, Ungarn, Römer, Griechen, Byzantiner, Osmanen und Russen (Startpunkt Kiew).

    Ich habe auch moderne Wirtschaftskarten zu Grunde gelegt, für das historische Szenario werden Mais und Reis und so natürlich entfernt oder ersetzt.

    Das Balancing muss natürlich noch getestet werden...
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    Geändert von Trismegistos (06. September 2011 um 20:08 Uhr)

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