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Thema: PBEM Blitzkrieg Mod-Experiment

  1. #31
    Registrierter Benutzer Avatar von Dario
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    Hello Eivind how are you?

  2. #32
    Dummkopf Avatar von Eivind
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    Hi Dario! I'm good, buddy, and you?

    I like Ingvar's recently suggested rule for First Strike, about having no airplanes inside cities. This way we have to build and defend aibases. I have forgotten how I turned off the ability to build airbases. Any ideas on how to activate it again?

    However, because of the RR bug effect of airbases, we can not build airbases adjecent to cities, or next to another. What do you think? In Germany this is not a problem on the already existing RR (autobahn). As for a maximum number I don't care if it's 1 or 100.

    This would require some rethinking on squares with airbases, and move starting units to them. In GB it's quite congested, but we can build a hills square on 128,42 with an airbase, and add one on 124,36. Italy 136,60. Japan also...etc. Anywhere else?

    Or what do you think?

  3. #33
    Europäer Avatar von Radyserb
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    Zitat Zitat von Eivind Beitrag anzeigen
    Hi Dario! I'm good, buddy, and you?

    I like Ingvar's recently suggested rule for First Strike, about having no airplanes inside cities. This way we have to build and defend aibases. I have forgotten how I turned off the ability to build airbases. Any ideas on how to activate it again?
    You can't build an airbase, where's a fortress (=stackable)

  4. #34
    Dummkopf Avatar von Eivind
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    Haha, true. Funny how quickly you start to forget Danke, mein Herr!

  5. #35
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    I's like to try the idea, with a realistic cap.

  6. #36
    Europäer Avatar von Radyserb
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    Cap?

  7. #37
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    Cap = maximum amount of units in each airbase.

    I dunno how such rules would work out, while I think they would be good in a First Strike game, or other Modern scenarios,(due to aircraft having much greater range), it could be a bother here. What do you think of these ideas Rady?

  8. #38
    Europäer Avatar von Radyserb
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    Cap = maximum amount of units in each airbase.

    I dunno how such rules would work out, while I think they would be good in a First Strike game, or other Modern scenarios,(due to aircraft having much greater range), it could be a bother here. What do you think of these ideas Rady?
    What do you mean? You can´t build airbases on Stackable Terrain, so it´s just a phantom discussion I think.

  9. #39
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    Ah, I forgot about that. Are there no airbases at all in the scenario?

  10. #40
    Europäer Avatar von Radyserb
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    There are airbases.

  11. #41
    Dummkopf Avatar von Eivind
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    Let's just play, without any complications, only the amphibious invasion warning, soviet lend lease and vichy france situation. I'm soon losing patience from the long wait...

    So, Rady, the "Président" situation is not a warning for things to come from the civ change? And what about Gibraltar (see here http://www.civforum.de/showpost.php?...postcount=28)?

  12. #42
    Europäer Avatar von Radyserb
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    Zitat Zitat von Eivind Beitrag anzeigen
    Let's just play, without any complications, only the amphibious invasion warning, soviet lend lease and vichy france situation. I'm soon losing patience from the long wait...

    So, Rady, the "Président" situation is not a warning for things to come from the civ change? And what about Gibraltar (see here http://www.civforum.de/showpost.php?...postcount=28)?
    Gibraltar was in any game easily captured, as Egypt and Cyprus.

    At the moment the progress in all games is very slow, I doubt, that it would be different here

  13. #43
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    cupcoffe is probably studying for his final exams now, and since he is the Soviet Union I conðt think much is going to happen for a few more days.

  14. #44
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    Another dead game? Whats the matter here cupcoffee?

  15. #45
    Registrierter Benutzer Avatar von cupcoffee
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    Sorry, this one I honestly forgot about.

    The USSR begins to open its borders to foreign imports.
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