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Thema: Patch 1.0.21.3727 - Shackleton update

  1. #1
    Moderator Avatar von viktorianer
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    Post Patch 1.0.21.3727 - Shackleton update

    https://store.steampowered.com/news/...97688176090103

    NEW SCENARIO
    Terra Incognita. Be the first to reach and explore Antartica without destroying it! Playable with 6 different cultures.


    MAJOR CHANGES AND ADDITIONS
    Added the ability to give cities, money and influence to another Empire through the diplomacy screen.
    Changed the city creation flow between Neolithic and Ancient Era: the first city creation and the 1st outpost creation are not mandatory anymore.
    Official support for M1 & M2 Processors on Mac. Thank you all for your feedbacks!
    [TWR] Added a new Agreement, Cultural Entente: Territories under the other signing Empire's cultural influence will yield a bonus of Food and Industry for their City, and Signing Empires will not generate any new "Oppressing my People" grievances between each other.


    OTHER CHANGES AND ADDITIONS
    Nerfing the "Cultural Blitz" affinity ability for it to give a lower amount of influence.
    Added the possibility to disband units outside of your borders. Population is lost then.
    Added the name of previous cultures in the Empire screen.
    Added feedbacks to see the previous cultures of opponents in the tooltip of their current culture on the Diplomacy screen.
    Re-organized the main menu and the pause menu items.
    Re-organized the top-left HUD to show Pollution and (TWR) International Sway.
    Improved feedbacks on Uncovered assets: when concealed units are uncovered, they now appear with a border.
    Added feedback on unlock conditions for persona items.
    Moved the Calendar type to the new game settings, so that all players have the same one.
    End conditions settings are now saved from game to game.
    The "/kick playerName" command has been added to kick players that have conceding defeat but stay in the End Screen during a Multiplayer game (for the host only).
    (Cultures of Latin America) Improved the description of the Caralan Emblematic Unit's Plant Lore ability.
    An infinite symbol has been added on Independent People's lifespan when they are under Client State
    Modding tool: clean override elements and associated feedbacks.


    CRITICAL FIXES
    Fixed an issue wher AI was often creating too many Prowlers, resulting in a high number of Ambushes during the game.
    Added a coping mechanism when a turn is stuck, allowing the game to forcibly stop blocking systems and go to the next turn.


    TURN STUCK FIXES
    Fixed an issue where the game got stuck in a pending turn after an Empire used the Air Strike in specific conditions.
    Fixed an issue where the game got stuck in a pending turn after an Empire did a Agreement proposal in specific conditions.
    Fixed an issue where the game got stuck on a pending turn after an Agent got eliminated in specific conditions.
    Fixed an issue where the game got stuck on a pending turn after an ally got attacked by bears while the player has an army close by.
    Fixed an issue where the game got stuck on a pending turn after an ally got attacked while the player has an army close by.
    Fixed an issue in Multiplayer game where the game could softlocks when an enemy army prevents Outpost to transform into a city.
    Fixed an issue where the game rarely got stuck on a pending turn in early game.


    FIXES OF ISSUES SPOTTED BY THE COMMUNITY (THANKS!)
    Fixed an issue where battle spoils were only obtained when instant-resolving.
    Fixed an issue where the notification "lost treaty with independent people" was using the incorrect icon.
    Fixed an issue where the trespassing grievance was generated when killing an Envoy in an other Empire's Territory.
    Fixed an issue where capturing an Independent People's city with rented armies made that unit's panel show incorrect information.
    Fixed an issue where the war score cost of taking back a vassal when it tried to get freedom was not "zero".
    Fixed an issue where the camera would incorrectly focus on the closest outpost when trying to use "Give Outpost" to an Independent people's army.
    Fixed an issue where it was impossible to settle in some small territories because all tiles contained a resource deposit.
    Fixed an issue where the competitive deed "Smorgasbord" couldn't be unlocked.
    Fixed an issue where the competitive deeds "A cultured land" couldn't be unlocked.
    Fixed an issue where a notification displaying a collected curiosity was not showing the gained resources.
    Fixed an issue where rarely AI kept making demands on changing the player's state religion.
    Fixed an issue where eliminated Empire's patronage was staying in the calculations of Independent People's UI.
    Fixed an issue where Independent People treaties showed inconsistent benefits.
    Fixed an issue where the player profile was lost every time the game was started on Steam Deck in specific conditions.


    OTHER FIXES
    Fixed an issue where sometime the multiplayer lobby interface was incorrectly displayed after changing Avatars.
    Fixed an issue where Armies were unable to move after trying to add them to a battle that had just been resolved.
    Fixed an issue where War Support was displayed with decimals on the "Close to a War Victory" notification.
    Fixed an issue where patronage gain was displayed when an Envoy was in an Independent People's territory while Established Contact hasn't been signed yet.
    Fixed an issue where while at war, grievances were generated on the liege's side when assimilating an Independent People in which a Vassal has invested.
    Fixed an issue where while at war, grievances were generated on the liege's side when ransacking an Embassy that has signed treaty with the Vassal.
    Fixed an issue where placeholder text was displayed in the Independent People's outpost Ideology tooltips.
    Fixed an issue where construction progress for Shared Projects from the "Monumental Contractors" agreement were not updating correctly.
    Fixed an issue where while at war, grievances were generated on the liege's side when claiming a territory near the border of its vassal
    Fixed an issue where patronage production was sometime displayed with decimals.
    Fixed an issue where the "Monarchy Power" civic could be unlocked before the Industrial Era.
    Fixed an issue where the value received from "Science Collaboration" Treaty with Independent Peoples was displayed incorrectly in the science breakdown.
    Fixed an issue where destination was incorrect for Army and District Detection trace on the Intelligence View.
    Fixed an issue where "The Empty Hills" Narrative event has the same result for both provided choices.
    Fixed an issue where resources were not displayed properly in the "All Cities and Outposts" Menu on the Cities tab.
    Fixed an issue where Emblematic Units did not appear in the technology tree if their technology was researched in the previous era.
    Fixed an issue where treaties' cooldown was showing "0 turns left" instead of simply disapperearing.


    TOGETHER WE RULE FIXES (COMMUNITY AND DEVS)
    Fixed an issue where wrong text was displayed in the other Empire's reaction after a leverage action.
    Fixed an issue where the watch city action was not cancelled if another Agent action is started.
    Fixed an issue where cropped text was displayed on Doctrine's unlock button.
    Fixed an issue where track army would not work on decoys.
    Fixed an issue where "Placate" had a wrong description of cost and effect.
    Fixed an issue where Agents being built were displayed in the Intelligence view.
    Fixed an issue where both signed Treaties and Agreements waere feedbacked as Agreements on War Support malus.
    Fixed an issue where an incorrect cost was displayed for Leverage Actions when the Embassy has been destroyed
    Fixed an issue where Demilitarized Zone's notification focus on the icorrect territory.
    Fixed an issue where while at war, grievances were generated on the liege's side when attacking its' vassal's envoys.
    Fixed an issue where Independant People names were showing as a debug text.


    CULTURES OF LATIN AMERICA FIX
    Fixed an issue where the Nazca Lines preview tooltip was not showing the total gain.


    MP live streams | Civ6: Civ 6 - Allgemeines und Civ 6 Strategien-FAQ | PBEM-Tool : PBEM1 - Russland PBC6 - Ägypten+Sumerien PBC18 - Cree PBC19 - Australien

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    "Eine überragende Kultur kann nicht von außen her erobert werden, so lange sie sich nicht von innen her selbst zerstört hat"

  2. #2
    Moderator Avatar von viktorianer
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    [1.0.21.3740] "Shackleton update" Hotfix 1

    https://store.steampowered.com/news/...43558186153473

    CHANGES AND ADDITIONS
    Nerfed the AI so that envoys are attacked less often.


    FIXES
    Fixed pink images in the "additional content" section.
    Fixed an issue where text was misplaced in the empire screen and the culture selection screen.
    Fixed an issue where players were asked to reconnect to Amplifiers at each launch.
    Fixed an issue where entering a number in the textfield of the "give money/influence" option could result in confusing behavior.
    Fixed an issue where the Ancient Era popup would not always not appear when switching cultures.
    Fixed a rare occurence of a turn pending appearing randomly.
    Fixed an issue where incorrect tooltips were displayed in the options menu.
    Fixed an issue where Fame values were incorrectly formatted in some notifications.
    Fixed an issue where debug text was present inside the Pollution display.
    Fixed potential instabilities around the diplomatic screen and osmosis events.


    MP live streams | Civ6: Civ 6 - Allgemeines und Civ 6 Strategien-FAQ | PBEM-Tool : PBEM1 - Russland PBC6 - Ägypten+Sumerien PBC18 - Cree PBC19 - Australien

    Amateurastronomie Blog

    "Eine überragende Kultur kann nicht von außen her erobert werden, so lange sie sich nicht von innen her selbst zerstört hat"

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