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Thema: Patch 1.0.17.3494 - Metternich Update

  1. #1
    Moderator Avatar von viktorianer
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    Post Patch 1.0.17.3494 - Metternich Update

    In diesem Patch werden wirklich viele Fehler behoben

    https://store.steampowered.com/news/...33747338140447


    ADDITIONS - Together We Rule Expansion pack
    New feature: Inter-empire Forum: Congress of Humankind
    New Currency: Leverage
    New Quarter: Embassy (unlocking new interactions with other empires)
    New Unit Family: Agent
    6 New Cultures with a New Affinity: Diplomatic
    6 New Wonders
    15 New Narrative Events (including 4 inter-empire events)
    7 New Independent People
    New In-Game Themed Music Tracks composed By Arnaud Roy



    MAJORS CHANGES
    New stealth system! Stealth units are now concealed until their stealth value reaches zero in enemy territories.
    Third party reinforcement! You can loan your armies to help your allies in battle.
    New Independent People system! You can now sign treaties with Independent People.
    Updated main screen UI! A few UI elements have been moved around the main UI for a clearer experience.



    BALANCING AND OTHER CHANGES
    Independent People now spawn Armies less often on Hamlet, Town and Metropolis difficulties.
    Modified the formula to lower Civic Enact costs when many Civics had already been enacted (average reduction of -50% to costs).
    Lowered the Influence gains of the Aesthete "Culture Bomb" ability, especially on territories with many neighboring territories.
    Reworked the effects of the Authority domestic ideology to provide extra Stability on Garrisons (instead of deprecated "Detection Range").
    New Effects for the "Colonization" Civic: Vassal Colonies choice now gives bonus Money and Industry on cities founded on a new Continent, while the Naturalized Colonies choice gives bonus Stability on cities founded on a new Continent.
    Aztec Jaguar Warriors can now be upgraded from Swordsmen.



    FIXES OF ISSUES SPOTTED BY THE COMMUNITY (THANKS!)
    Made adjustments to how the Wonder-Full achievement unlocks. Players are now asked to build 22 wonders.
    Fixed an issue where on rare ocassions, points of interest could spawn on Natural Wonders.
    Fixed a few instabilities that could lead to indefinitively pending turns.
    Fixed an issue where some FIMS previews on infrastructures were not working correctly.
    Fixed an issue where the "[Enacted]" civics tag wasn't translated in languages other than English.
    Fixed Issues that were sometimes occuring when launching a nuclear strike on multiple locations during the same turn.
    Fixed some localization issues that where occuring with the Empires names in the Megalomania grievance.
    Fixed an issue where the Assyrian Raiders' Pillager ability only mention Outposts and Independent Camp.
    Fixed an issue where the "Share maps" treaty causes both empires to be first when discovering a natural wonder.
    Fixed an issue where the Roman Emblematic Unit (Praetorian Guards) tooltip for Tactical Superiority was misleading.
    Fixed an issue where wrong tutorial text would display for breaking treaties.
    Fixed an issue where an inaccurate "No line of sight" debuff was appearing when attacking with torpedo boats.
    Fixed an issue where the player could have access to shared projects outside of their territories.
    Fixed an issue where loading custom maps were not properly displayed in the Caps section.
    Fixed an issue where the Culinary Trend narrative event was triggered too early.
    Fixed an issue where luxury resource deposit could spawn on a Natural Wonder tile.
    Fixed an issue where Debug text was displayed in the Event "Left Out".
    Made the difference between linking a Steam account to G2G and connecting to G2G in game clearer.



    OTHER FIXES
    Fixed an issue where the Land Rights and Knowledge Authority civics were not unlocked correctly.
    Fixed an issue where Jaguar Warriors made Great Swordmen seem obsolete.
    Fixed an issue where animals could reinforce each other.
    Fixed an issue where on rare occasions, armies would not execute an attack from an elevated position.
    Fixed an issue where Garrisons were exploiting tiles around them.
    Fixed an issue where instant war support was not being calculated correctly.
    Fixed an issue where the Narrative Event "Justice for All" might not trigger properly.
    Fixed an issue where the "You successfully plundered" in Ransack Successful! notification was not informative enough.
    Fixed an issue where placeholder text is sometime displayed in the grievance "Thwarted our occupation of".
    Fixed an issue where eliminated empires have the "Joining" status during multiplayer sessions.
    Fixed an issue where slots occupied by eliminated empires appear as available inside the "Join Game" menu.
    Fixed an issue where placeholder text is displayed in the description of the Ming's emblematic quarter.
    Fixed an issue where the tutorial about Deployment was not showing up.
    Fixed an issue where placeholder text was displayed in the Battle Result.
    Fixed an issue where placeholder text was displayed when attacking wood wall with artillery.
    Fixed multiple missing or incorrect texts displayed in the help layer.
    Fixed an issue where no grievance or War Support changes happened when a tile has been ransacked.
    Fixed an issue where the civics osmosis refusal penalty had the same duration for all game speeds.
    Fixed some debug text appearing if the city targeted by "The Human Cost II" event gets destroyed before the event is triggered.
    Fixed an issue where the AI would sometimes keep making demands each time the player had refused another demand.
    Fixed an issue where tutorial windows and tooltips can display severe flickering in specific situations.
    Fixed an issue where Exploitation Tiles had a health bar in the tooltip.
    Fixed an issue where the "A Totem for the Tribe" Narrative Event was triggered by another empire's Army.
    Fixed an issue where invalid characters were allowed when saving a custom map inside the map editor.
    Fixed an issue where false information was displayed when an opponent refused a Crisis Defusal proposal.
    Fixed an issue where the event "Propaganda Machine" wasn't triggered when meeting the requirements.
    Fixed an issue where players couldn't buy ressources through world map on the turn you signed a trade treaty.
    Fixed an issue where the tooltip for non-district tiles claimed to have +1 vision.
    Fixed an issue where "Under One Banner" displayed an incorrect duration.
    Fixed an issue where grievances were triggered because of stopped trade agreement after vassalage is enforced.
    Fixed an issue where the narrative event “An Envious eye” was triggered incorrectly for players first in fame.
    Fixed an issue where the Neolithic Legacy Trait Narrative Event did not trigger if the Knowledge star is earned on Turn 1.
    Fixed an issue where Unit industry cost reduction structures show no gains in Infrastructure Effects.
    Made the message that appears when attempting to use a missile on units that are in a battle between other empires clearer.
    Fixed an issue where false information was displayed when attempting to break a treaty after recently signing one.
    Fixed an issue where the help layer UI button could get misaligned with the rest of the UI.
    Fixed an issue where the Latin America DLC Culture "Caralans" showed up as "Norte Chico" in the Polish language.
    Enacting the "Public Happiness" Civic choice in the "Fundamental Values" now correctly reduces the production cost of emblematic districts that "count as" Public Order districts.



    METTERNINCH AND TOGETHER WE RULE BETA FIXES (THANKS! AGAIN!)
    Fixed an issue where the Terra incognita stayed undiscovered during battles.
    Fixed an issue where the UI could disappear and potentially crash the game.
    Fixed an issue where an incorrect FIMS preview for Commons Quarter appeared when placing it next to most base quarters.
    Fixed an issue where demanded territories could not be obtained with war resolution.
    Fixed an issue where on rare occasions, the game could crash when exiting Diplomacy Screen.
    Fixed an issue where players could encounter a large number of unexpected notifications.
    Fixed an issue where Spymasters did not cost population.
    Fixed an issue where the game could become stuck if an embassy was lost before an agreement is signed.
    Fixed an issue where the game could crash when switching tabs in Diplomacy Screen.
    Fixed an issue where the Spy, Spymaster, and Envoy Units did not get a bonus for attacking from high ground.
    Fixed an issue where Expansion pack name was wrong.


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    "Eine überragende Kultur kann nicht von außen her erobert werden, so lange sie sich nicht von innen her selbst zerstört hat"

  2. #2
    Moderator Avatar von viktorianer
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    [1.0.18.3510] Metternich Update Hotfix 1

    https://store.steampowered.com/news/...88806484822522

    CRITICAL FIXES
    Fixed an issue where an "urgent affairs require you attention" mandatory notification may lead to the game being blocked.


    CHANGES AND ADDITIONS
    Added an indication of the empire targetted by a leverage curiosity.
    Added a mention of the patronage extending Independent People cycle of life, as well as other missing feedbacks on Independent People.
    Added a preview of the duration of Agents actions.
    Added a new legacy trait for Singaporeans: +5% Fame Gain Multiplier per Client State Independant People. The former lecay trait has been added directly as a Unit Specialty of the Reservists.


    FIXES OF ISSUES SPOTTED BY THE COMMUNITY (THANKS!)
    Fixed an issue where Units could be upgraded to emblematic units obtained by "arms deal".
    Fixed an issue where the "Spider's Web" Narrative Event could be triggered by opponent's city.
    Fixed an issue where after refusing an agreement proposal by another empire, then same agreement proposal could be sent again immedietly.
    Fixed an issue where the tooltip for "Cultural Blessing" was missing information on when to unlock the civic.
    Fixed an issue where the "Cultural Blessing" could can be unlocked in Ancient era.


    OTHER FIXES
    Fixed an issue where Decoy army that have Stealth units were not correctly displayed.
    Fixed an issue where armies could not move due to the presence of stealth allied armies (it now starts an ambush).
    Fixed an issue where Spawn points were not deactivated when disrupting them with an Agent.
    Fixed an issue where Osmosis events would not appear when Manipulating a city that was not in the Player's influence.
    Fixed an issue where incorrect feedback was displayed when trying to add reinforcement that has no movement point left.
    Fixed an issue where incorrect information was displayed when a civlization was falling.
    Fixed an issue where, very rarely, the game could become stuck when choosing "Seek Wisdom" tenet.
    Fixed an issues where AIs could declare war while in peaceful mode.
    Fixed an issues where the bonuses coming from independent people treaties could be inconsistent because of the era level.
    Fixed a few localization issues.
    Fixed a issues with narrative events and civics unlocks.
    Fixed other UI issues (in the Congress of Humankind, Embassies and the Help Layer).
    Geändert von viktorianer (06. Februar 2023 um 17:45 Uhr)


    MP live streams | Civ6: Civ 6 - Allgemeines und Civ 6 Strategien-FAQ | PBEM-Tool : PBEM1 - Russland PBC6 - Ägypten+Sumerien PBC18 - Cree PBC19 - Australien

    Amateurastronomie Blog

    "Eine überragende Kultur kann nicht von außen her erobert werden, so lange sie sich nicht von innen her selbst zerstört hat"

  3. #3
    Moderator Avatar von viktorianer
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    [1.0.19.3556] Metternich Update Hotfix 2

    https://store.steampowered.com/news/...18337770657710

    CRITICAL FIXES
    - General memory optimization to improve the game's loading times, stability and performances.
    - Fixed an issue where saves could be corrupted after a Battle or a Siege.

    CHANGES AND ADDITIONS
    - Major Independent People pacing nerf - overall spawn slower and less intense.
    - Improvements in tooltips and general onboarding on new features.

    FIXES OF ISSUES SPOTTED BY THE COMMUNITY (THANKS!)
    - Fixed an issue where the game would be stuck because of decoy armies added in siege battles. Beware that saves with that issue cannot be repaired.
    - Fixed an issue where the game would be stuck because the AI would not accept demands
    - Fixed an issue where the Embassy was not available for all players in Multiplayer when the host was playing with the Together We Rule Expansion pack
    - Fixed an issue where Aerodrome spawn points appeared as invalid
    - Fixed an issue where a placeholder text was displayed when an Independent People's lifespan fell below 3 turns.
    - Fixed an issue where an Assimilated city from Independent People couldn't be merged into a regular city.
    - Fixed an issue where Rotiskenrakehte didn't regenerate stealth.
    - Fixed an issue where voice line were cut short in a friendly greeting.

    TOGETHER WE RULE FIXES (COMMUNITY AND DEVS)
    - Fixed an issue where "Diplomatic ultimatum" wasn't a mandatory action before ending turn.
    - Fixed an issue where Intel curiosities change the leader icon and name after reloading a save.
    - Fixed an issue where too much Intel was spawning when Trade Road were broken.
    - Fixed an issue where text was cropped in the International Crisis's result.
    - Fixed an issue where no Influence penalty was applied when manipulating a city center with an Agent.
    - Fixed an issue where placeholder text was displayed for the rebels of Together we Rule new cultures.
    - Fixed an issue where positive Stability given by a District wasn't removed when disrupting it.
    - Fixed an issue where envoys with movement points remaining would recieve the "Exhausted" status on entering a city.
    - Fixed an issue where Agents watching a city are considered as and idle army.
    - Fixed an issue where placeholder text for agreements not being available was displayed because the other empire has not built an embassy yet.

    OTHER FIXES
    - Improvements in AI split on neolithic armies.
    - Fixed an issue where the AI didn't enact civics from osmosis when it didn't have enough influence to refuse.
    - Fixed an issue where the "+" symbol for reinforcement appeared on the Main Army that is leading the battle.
    - Fixed an issue where feedback was missing on leverage and grievance gain when declaring a Surprise War with active Congress.
    - Fixed an issue where the value shown for the mercenary cost reduction was incorrect.
    - Fixed an issue where a Mod mismatch error was appearing when trying to load a save with a mod after it had minor Update.
    - Fixed an issue where while at peace with an empire, attacking their army with the battleship's artillery strike did not lead to war.
    - Fixed an issue where while at war, grievances were generated on the Liege's side when attacking its Vassal.
    Geändert von viktorianer (06. Februar 2023 um 17:44 Uhr)


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    Amateurastronomie Blog

    "Eine überragende Kultur kann nicht von außen her erobert werden, so lange sie sich nicht von innen her selbst zerstört hat"

  4. #4
    Gamer aus Leidenschaft Avatar von PCGamer
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    Zitat Zitat von viktorianer Beitrag anzeigen
    FIXES OF ISSUES SPOTTED BY THE COMMUNITY (THANKS!)
    Made adjustments to how the Wonder-Full achievement unlocks. Players are now asked to build 22 wonders.
    Endlich kann ich weiter für Errungenschaften spielen.

  5. #5
    Moderator Avatar von viktorianer
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    Haha, diesen Gedanken hatte ich gestern auch. Zwar aus einem anderen Grund, aber gleicher Gedanke . Dann wollen wir mal...

    Das Spiel mit StSt ist nun viel interessanter. Und, kann es sein, dass das Spiel schwieriger wurde? Mir soll es Recht sein. War auf HK-Stufe viel zu einfach

    UI fand ich vorher schon gut, nun ist die aber besser zu bedienen. Alles auf einer Seite . Viel weniger Maus-hin-und-her-Bewegung


    MP live streams | Civ6: Civ 6 - Allgemeines und Civ 6 Strategien-FAQ | PBEM-Tool : PBEM1 - Russland PBC6 - Ägypten+Sumerien PBC18 - Cree PBC19 - Australien

    Amateurastronomie Blog

    "Eine überragende Kultur kann nicht von außen her erobert werden, so lange sie sich nicht von innen her selbst zerstört hat"

  6. #6
    Moderator Avatar von viktorianer
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    [1.0.20.3629] "Metternich Update Hotfix 3" Version Notes

    https://store.steampowered.com/news/...27521632896039

    CHANGES AND ADDITIONS
    Added M1 and M2 Mac beta compatibility. Please help us by reporting any issues when playing on Macs with M1 or M2 processors!
    Balanced cultures for the Together We Rule Expansion pack (see full list below).
    Added video tutorials for War Support, Third Party reinforcement, Embassies, The Congress of Humankind and Agents.
    New SteamDeck default control scheme.
    Removed the culture card from the loading screen to look nicer.
    Improved feedbacks and information on the vanilla game: Patronage gains, Independent People's lifespan, Era Stars.
    Improved feedbacks and information on Together We Rule: Doctrines, International Sway, Decoys, Expelling military forces, Unavailable agreements in embassies, Official Audience, Demilitarized territories.


    NEW AVATAR CONTENT
    A Christmas hat!


    CRITICAL FIXES
    Fixed several rare issues preventing the turns to pass.
    Fixed an issue were Battles were getting stuck after doing two airstrikes.


    FIXES OF ISSUES SPOTTED BY THE COMMUNITY (THANKS!)
    Fixed an issue where "Establish Contact" was no longer functional after attacking and losing influence on Minor Empires
    Fixed an issue were Units were able to attack Units in the fog of war.
    Fixed an issue where the achievement "omnist" couldn't be unlocked
    Fixed an issue where the Event "Revenge of the Pharaohs​" was not triggered in the correct order
    Fixed an issue where the effect on the geopolitical ideology axis of the "independent peoples" civic was not correct.
    Fixed an issue where placeholder text was displayed in the 3rd party reinforcement notification when the battle has ended.
    Fixed an issue where the tooltip for “Republic Evolution” was missing information on how to unlock it.
    Fixed an issue where whispers were visible to everyone in the multiplayer lobby.
    Fixed an issue where Tactical Superiority bonus (Praetorian Guards) was wrongly applied when the unit is defending.
    Fixed an issue where false information was displayed in the tooltip when using a bomber to target an army that is too far away.
    Fixed an issue where sometimes armies path were blocked by other armies hiding in the fog of war.
    Fixed an issue where English's Emblematic District "Stronghold" did not get benefit from the enacted choice "Public Security" from the "Fundamental values" Civic.
    Fixed an issue where too many error messages were displayed on map size settings' tooltip when there were too many Empires in the lobby.
    Fixed an issue where the Neolithic food bonus received after a battle was split between all the armies that were in the battle zone
    Fixed an issue where the portraits of Nikatine and JumboPixel personas were not the right ones


    TOGETHER WE RULE FIXES (COMMUNITY AND DEVS)
    Fixed an issue where Diplomat era stars are not considered for all-era-stars end-game condition.
    Fixed an issue where, if a DMZ was applied on an outpost, the units on that territory would not get the trespassing status.
    Fixed an issue where hired mercenaries in a DMZ did not generate leverage if they were hired once the DMZ was already in place.
    Fixed the error message when an embassy agreement not being available was sometimes unclear.
    Fixed the price from Embassy Destroyed Demand.
    Fixed an issue where some "Together We Rule" Tutorials could not be reset.
    Fixed the fact that Units could still fly to disrupted Airport.
    Fixed instabilities occuring when using the DMZ on territories under the effects of "Cultural Affinity".


    OTHER FIXES
    Fixed an issue where Aggressive AI was appearing on Hamlet difficulty
    Fixed the localization of some effects given by Doctrines.
    Fixed an issue where Individualism intermediate Doctrine Effect was not applied correctly.
    Fixed an incorrect text displayed when declaring war against an Empire that has Vassals.
    Fixed the "Client State" treaty's description with independent people to make it more clear.
    Fixed the fact that attacking a district outside a siege was not damaging it.
    Fixed the "International Trading" Civic unlock condition, that could make it available earlier than expected.
    Fixed the trade of Resources that can not be bought after being trade with a Merchant Affiny Empire.
    Fixed an issue where Manufactory's ressource requirement were sometime incorrectly calculated.
    Fixed a visual issue with Control Zone in battles.
    Fixed how the Ferocious army status is displayed as an unknown source of +1 strength.
    Fixed an issue where, when trying to embark on a coastal waters tile hidden in Terra Incognita, an anchor icon was displays instead of Tech requirement message.
    Fixed how the Hero Combat Strength bonus against treatorous empires was labelled "Unknown".
    Fixed an issue where "merge" or "attach" was possible when a City was occupied.
    Fixed an issue where OS reserved words in saves were allowed, leading to saves corruption.
    Fixed an issue where the "Rent Army" button disappeared from the rented army's panel after attacking the minor faction from which the army was rented.
    Fixed an issue where treaties with independent people were not cancelled when you attacked them.
    Fixed an issue where relocating an outpost causes the spawn point to not work anymore.
    Fixed an issue where placeholder text was displeyd in the hired Rebels' tooltip.
    Fixed an issue where applied mods were not preserved after closing the game and starting it again.
    Fixed an issue where the shown percentage of patronage share did not correspond to the real one.
    Fixed some informations displayed in the Suppression unit specialty description tooltip.
    Fixed an issue where ambushing bonus was displayed as Unknown on combat strength breakdown.
    Fixed an issue on Independent people's lifespan that was sometime displayed with decimals.
    Fixed an issue where war support was displayed with decimals on "Close to a War Victory" Notification.
    Fixed an issue where stealth units executing the Under One Banner action were not revealed.
    Fixed an issue where Independent people did not build Harbors.
    Fixed an issue where already built Aerodromes didn't have a spawn point after the city was captured.



    LIST OF BALANCING ITEMS
    Sumerian EQ:
    Removing "+3 Influence when an Intel is collected"
    Adding "+5 Leverage against all known empires when the Eduba is built"


    Han Chinese EQ:
    Removing "+3 Industry"
    Tweaking "+12 Science when an Intel is collected" (previous value = +3)
    Allowed placing Paper Mills without adjacency to existing districts, as Hamlets. The River is still required


    Bulgarian EQ:
    Removing "-3 Influence"
    Adding "+6 Influence when an Intel is collected"
    Tweaking "+1 Stability per Territory following state religion" (previous value = +3)


    Swiss EQ:
    Removing "+3 money"
    Adding "+1 money per Era Level"
    Tweaking "+2 Farmer/Worker/Trader/Researcher Slot per corresponding adjacent quarter" (previous value = +1)


    Swiss EU:
    Tweaking the base CS of the Unit : 44CS (previous value = 43CS)
    Tweaking the price of the Unit (T3 -> T2) : 970 (previous value = 1945)


    Singaporean LT:
    Tweaking "-50% on Absorb City cost" (previous value = -25%)


    Singaporean EQ:
    Adding "+4 Influence per adjacent Common Quarter"
    Adding "Count as Market Quarter"
    Removing "-10 Stability"
    Tweaking the placement prerequisite: "Over any District that is Regular District" (previous value = Farmer Quarter)


    Embassy :
    Tweaking (reducing) the construction cost formula
    Tweaking Stability Bonus: "+5 Stability per Era" (previous value: "+20 Stability")
    Tweaking Influence Synergy: "+3 Influence per Era per adjacent District" (previous value: "+10 Influence per adjacent District")


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    "Eine überragende Kultur kann nicht von außen her erobert werden, so lange sie sich nicht von innen her selbst zerstört hat"

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