Seite 1 von 2 12 LetzteLetzte
Ergebnis 1 bis 15 von 29

Thema: November Fabius Maximus (Beta) - größere Patch - 1.0.05.0502

  1. #1
    Moderator Avatar von viktorianer
    Registriert seit
    14.07.07
    Ort
    Berlin
    Beiträge
    14.912

    Post November Fabius Maximus (Beta) - größere Patch - 1.0.05.0502

    Es gibt erste Details für den geplanten, großen Update im November, zwei Monate nach Release.


    https://store.steampowered.com/news/...40948785777276

    The patch will be officially released next week. Until then, please make sure that all players use the same version if you try to play multiplayer.
    Also, nächste Woche geht das Ding live.

    Hier die Punkte:

    CHANGES AND ADDITIONS
    • Added a color picker to the game settings allowing to adjust the color of the subtitles and the available Empire colors.
    • Added options to the World Generation list to allow Players to choose how many Strategic and Luxury Resources should spawn in their world.
    • Added a “random AI Persona” option when picking opponents.
    • Added illustrations variations for Common Units.
    • Added Mod.io support for in-game browsing (Modding Tools to be available soon).
    • Flat bonuses given to AIs in difficulties higher than normal were not scaling with game speed - this caused Hard AIs to be weaker on longer speeds and stronger on shorter speeds. Flat FIMS bonuses given out to AIs are now scaled by game speed factor.
    • Increased Main Plaza's Influence output from 3 to 6.
    • Lowered Influence from Population bonuses from 2 to 1 in "Wireless Telegraphy" and "Mass Entertainment" Technologies.
    • Modified the enacting Civics cost formula to make it scale faster with the amount of enacted Civics.
    • Aesthete Empires can spend Money on state propaganda in order to push back foreign Influence or increase their prestige.
    • Improved Local Pollution effect display on tooltip
    • Lake Baikal tiles now cost 1 to move through.
    • Improved Shamanism Tenet choice (Now +2 Faith on Administrative Centers and Main Plazas)
    • The number of Territories needed for each Expansionist Era Stars has been adjusted depending the number of Territories on the map and which Era the Empire is (the lower the number of Territories on the map, the lower the number of Territories needed). Furthermore, the Era Star goals are the same for Ancient Era regardless to the size of the map.


    Culture Balancing
    • Turks: Adjacency bonus is now correctly set at +5% of District Science output per adjacent Research Quarter (instead of 300%). District now generates 1 Science per Food Workplace instead of 1 Science per City Population.
    • French: French Emblematic District now only applies their "Science per Population" bonus when the City is in Science Mode.
    • Huns and Mongols: Increase production cost of raising a 4-Unit horde to match cost of 4x production of a single Unit (converted to Influence through buyout formula). Horde Units require 2 Horse resources (instead of 1).
    • Harappans: Lowered Emblematic District adjacency bonus to +2 per Food District (was +3).
    • Khmer: Removed 1 Industry per Population effect on Emblematic District. Khmer Baray now receives +4 per adjacent River.
    • Franks: The Scriptorium's synergy bonus now only applies for adjacent Research Quarters, instead of adjacent District.
    • Phoenicians: The Legacy Trait now includes a -25% research cost on "Fishing" and "Sailing" Technologies.
    • Romans: the Legacy Trait now includes a -25% research cost on "Imperial Power" Technology.


    Neolithic Era balancing
    • Reduced Animal Lair Food gain from 20 Food to 5 Food.
    • Increased Mammoth Combat Strength from 13 to 14.
    • Increased Scout, Harappan Runner and Scout Cavalry Upkeep from 0 to 1.
    • Added a small 5 Money buffer to Unit Upkeep to give Players breathing room in early Ancient Era.


    Civics Balancing
    • "Scientific Facts" choice effects: 1% Science per Holy Site or +1 Faith / Stability per Research Quarter. Added "have 1 Holy Site" to event prerequisites.
    • "Religious Minorities": Raised Stability bonus per Territory under foreign Religion Influence to +10.
    • "Slaves": "War Slaves" gives bonus Influence and Production on Military Districts.
    • "Nuclear Weapons": "Nuclear Disarmament" now reduces your relation's base War Support against you by 20, making it harder for people to accumulate War Support against you. +10% Fame gain bonus.
    • "Cultural Blessing": Added some Influence on all Cities and Administrative Centers OR a bigger amount on assimilated people's City and Administrative Centers.
    • "Artistic Expression": Changed effects of unlocked Infrastructures to be per adjacency instead of flat.
    • "Press Freedom": Choice effects now either slow down or hasten the speed of Stability changes on all Cities.
    • "Political Entitlement": "Aristocracy" now provides +1 Combat Strength bonus on Emblematic Units.
    • "Political Influence": Choices now provide cost reductions either for Emblematic Districts, Units or Cultural Wonders.
    • "Monarchy Power": Choices now provide buyout cost reductions either for Units or Districts.


    Late-stage snowball slowdown
    • Reinforced strength of quadratic Growth portion of Population consumption and lower the linear cost increase.
    • Added a second exponential factor to grow District construction costs faster when reaching higher numbers.
    • Applied a different scaling factor based on already researched Technologies on Tech Tier costs for Medieval Era and above.
    • Unit Upkeep allowance uses game speed scale.
    • Moved Upkeep Reduction to be visible regarding money impact.
    • Removed Upkeep reduction for full Armies.


    IMPORTANT FIXES
    • Fixed an issue where a stuck situation during end turn was encountered during multiplayer gameplay under specific conditions.
    • Fixed an issue where a stuck situation is encountered during battle due to some narrative events.
    • Fixed an issue where a stuck situation is encountered when having a hostile Unit on the Territory of player's first Outpost.
    • Fixed an issue where a stuck situation is encountered due to the destruction of a Nuclear Test District.
    • Fixed an issue where a stuck situation is encountered during end turn due to Pollution under specific conditions.
    • Fixed an issue where a stuck situation is encountered during end turn due to the destructions of Ruins under specific conditions.
    • Fixed an issue where a stuck situation is encountered on the end game screen under specific conditions.
    • Fixed an issue where a stuck situation is encountered on unassigned Population under specific conditions.
    • Fixed an issue where using a nuclear weapon in a multiplayer session causes the game to crash for all players viewing the cinematic under specific conditions.
    • Fixed an issue where multiple errors are generated for all Human Empires when ending a turn under specific conditions related to the use of Nuclear Weapons.
    • Fixed an issue where game crashed when upgrading Districts into or from Artificial Deposits under specific conditions.
    • Fixed an issue where a series of errors occurred due to the "Concede" option of the "The Hard-Knock Life" narrative event.


    OTHER FIXES

    MILITARY
    • Fixed an issue where Siege Units cannot attack empty fortified Tiles.
    • Fixed an issue where players can't siege a City surrounded by Ruins, making Cities immune to the Siege mechanic.
    • Fixed an issue where errors were generated with Naval Units being deployed on land.
    • Fixed an issue where the "Dug-In" status can be gained by Embarked Units during a naval battle.
    • Fixed an issue where multiple errors are generated when retreating from a Siege during a multiplayer session.
    • Fixed an issue where multiple errors are generated when the player transfers Units from an army to another under specific conditions.
    • Fixed an issue where multiple errors are generated when an Empire is eliminated by using a bomb from a "Nuclear Strike".
    • Fixed an issue where the sound effect that triggers after using the "Instant Resolution" option to fight a battle is not affected by the master volume.
    • Fixed an issue where errors receive when opening the battle screen under specific conditions.
    • Fixed an issue where multiple errors are generated when accessing an ongoing Siege battle under specific conditions.
    • Fixed an issue where elements in battle mode were flickering under specific conditions.
    • Fixed an issue where an annexation can be interrupted by turning the target into a City.
    • Fixed an issue where battle round automatic ending is not prevented if deploying Units are remaining.
    • Fixed an issue where elimination countdown can cause infinite siege.
    • Fixed an issue where Embarked Gunships become way stronger when embarked.
    • Fixed an issue where "Fields of Gold" Legacy Trait caused an amplifying negative Growth.
    • Fixed an issue where debug text was displayed in the Evolve Outpost tooltip when a hostile Army is annexing the Outpost.
    • Fixed an issue where debug text was present in the Siege panel when Siege Weapons are not researched.


    ECONOMY
    • Fixed an issue where the texture of the City wild life from the Industrial Era started to flicker after a period of time.
    • Fixed an issue where narrator voicelines looped after building an Infrastructure and an Emblematic Unit.
    • Fixed an issue where an error was generated when selecting one of the "Independent People" Resource from the "Resources and Trade" tab under specific conditions.
    • Fixed an issue where the player was able to use "Buyout with Population" on Shared Projects in the City Constructions panel with no result under specific conditions.
    • Fixed an issue where Empires can generate Pollution from the Ancient Era onward.
    • Fixed an issue where the World Wrap setting affected Trade links, causing them to wrap around the map.
    • Fixed an issue where an error was generated when hovering the mouse over the "Fission Test" Shared Project under specific conditions.
    • Fixed an issue where multiple errors were generated after placing an Outpost in the Industrial Era under specific conditions.
    • Fixed an issue where an error was generated when attempting to Claim Territory under specific conditions.
    • Fixed an issue where multiple errors are generated when clicking on the "Independent People City" pin under specific conditions.
    • Fixed an issue where debug text appears inside the tooltip of the "Buyout" button for Nuclear Missiles if the Silo was destroyed then rebuilt in the same turn.


    AI
    • Fixed an issue where AI Empires attacked other Empire's Army while the Peaceful Mode is activated.
    • Fixed an issue where AI was ransacking its own District while its City is occupied.


    DIPLOMACY
    • Fixed an issue where Empires in an Alliance lose War Support each turn below the base value.
    • Fixed an issue where an error was generated when opening the "Treaties" tab while being at war with another empire under specific conditions.
    • Fixed an issue where the "Oppressing My People" grievance never expired, always displaying 10 turns remaining.
    • Fixed an issue where an error was generated when an Empire accepts the player's surrender terms under specific conditions.
    • Fixed an issue where the "surrender terms" locate buttons lost functionality for proposed terms.
    • Fixed an issue where an error was generated when the player clicked on the "Acknowledge" button to a "Demand Received" notification under specific conditions.
    • Fixed an issue where debug text was present in the tooltip for the diplomatic history close button.
    • Fixed an issue where debug text was displayed when hovering over the Empires listed under the Peace category in the "Their Relations" panel from the Diplomatic Relations screen.
    • Fixed an issue where debug text was displayed in the "Set us Free" Grievance demand for Vassals.
    • Fixed an issue where rapid hair movement glitched on some of the hairstyles for a particular Avatar.
    • Fixed an issue where the diplomatic log entries only contain information about one Empire War Support.
    • Fixed an issue where Treaties highlight stayed displayed even after accepted.


    SOCIETY
    • Fixed an issue where the "War Slaves" Civics choice is not functional.
    • Fixed an issue where the Religion mode information is not displayed when accessing the Religion panel using Alt+5.
    • Fixed an issue where the "Cultural Blessing" Civic doesn't unlock after completing its prerequisites.
    • Fixed an issue where debug text was present in the Confirm Religion rename tooltip in a certain situation.


    MAP EDITOR
    • Fixed an issue where there is no way to disable the World Wrap setting of the Map Editor.
    • Fixed an issue where Spawn Points are already set on new maps after previously loading a saved map with Spawn Points.
    • Fixed an issue where player created maps have a fixed number of 8 Empires.
    • Fixed an issue where no tooltip is displayed for the "Open destination folder" button in the "Save as" section.
    • Fixed an issue where there is no clear overview of placed Resource Deposits.
    • Fixed an issue where the highlight of Rivers in Map Editor will remain displayed after the player uses the Undo option.
    • Fixed an issue where the Natural Wonders texture will be partially displayed if the player places Natural Wonders over each other.
    • Fixed an issue where the RMB will copy the texture of one Tile instead of the whole Natural Wonder.
    • Fixed an issue where the player is able to place terrain features over the Tiles containing Natural Wonders.
    • Fixed an issue where a debug text is displayed for player created maps when there are invalid Starting Points, not enough Territories and no Continent.
    • Fixed an issue where debug text is displayed in the map warning tooltip for multiple validation failure flags.


    MAC
    • Fixed an issue where graphical corruption is displayed on the terrain Tiles which contain tree 3D models.
    • Fixed an issue where severe graphical corruption is displayed for the Avatar movement and background in the Empire and Diplomacy screens.
    • Fixed an issue where graphical corruption is present for displayed Trade Routes in the Diplomacy mode.


    EVENTS
    • Fixed an issue where "A Hollow Victory" narrative event incorrectly triggered for the player when an AI Empire succeeds in a Siege against an Independent People.
    • Fixed an issue where the Empire name was displayed instead of the Natural Wonder and City name in the description of the "Based on a true story" I and II events.
    • Fixed an issue where some narrative events could point to variables with null targets ("The Darkest Depths II" for instance).
    • Fixed an issue where debug text is displayed in the "Envious Eye" event description.
    • Fixed an issue where Natural Wonder names were not displayed in narrative events.


    MISC.
    • Fixed an issue where Era Star achievement progress is reset if the session is interrupted.
    • Fixed an issue where no image is displayed in the Community screen for the AI personas added to the G2G account.
    • Fixed an issue where an error message is generated when closing the Humankind Encyclopedia under specific conditions.
    • Fixed an issue where the "Humankind Encyclopedia" feature can no longer be accessed if the player has previously lost the internet connection while in a session.
    • Fixed an issue where false information was present in the "Construction Cost" tutorial if the players first construction is not a District.
    • Fixed an issue where false information was displayed in the "Tutorial Videos" tutorial.
    • Fixed an issue where an error message was generated when the "Rail Travel Unlocked" tutorial is triggered.
    • Fixed an issue where an error message was generated when the "Cities" tutorial is triggered.
    • Fixed an issue where the "Exit Game" button from the Tutorials menu of the FTUX screen is not functional.
    • Fixed an issue where an error was generated when dismissing the Game options menu under specific conditions.
    • Fixed an issue where a text error is displayed for the "Exclusive Fullscreen" option in the Settings screen.
    • Fixed an issue where a text error is displayed in the Evolve Outpost tooltip when a hostile Army is annexing the Outpost.


    UI
    • Fixed an issue where the "Locate event" button from the "Territory Stealing" notification has no functionality.
    • Fixed an issue where the Backspace will delete only one character in the World Generation Seed text field.
    • Fixed an issue where End Game screen's summary remains stuck on the Era in which the player has received a Competitive Spirit Era Star.
    • Fixed an issue where collected Curiosity pins were no longer shown after a zoom/dezoom during the collected animation.
    • Fixed an issue where debug text is displayed for the Persona collection refresh button tooltip and status notifications.
    • Fixed an issue where several text errors were displayed in the Games2Gether Share tools description and the share button tooltip.
    • Fixed an issue where text error was displayed in the Upload button tooltip for Your AI Persona in the Community screen.
    • Fixed an issue where no audio feedback is present for when interacting with the chat button.


    Achtung Spoiler:
    Interessante Kommentare von Entwicklern im Forum von HK. Diese sind hier im Video gut zusammengefasst.



    Unter den wichtigsten Punkten sind zwei sehr interessant

    • MP wird wohl größten Anteil haben, da viele gerade MP nicht spielen können und das Problem nicht einfach zu lösen ist
    • Und zweite wichtige Aussage ist, dass Amplitude das Spiel nicht durch Abschaffung oder Schwächung langsam kaputt machen will, sondern durch Verbesserung und Stärkung der bestehenden Fähigkeiten und Möglichkeiten das Spiel spannend lassen möchte



    Beides ist super und ist sinnvoll. Und das Spiel wird dadurch einzigartige Mongolen wie Babylonier behalten
    Geändert von viktorianer (29. Oktober 2021 um 19:49 Uhr)


    MP live streams | Civ6: Civ 6 - Allgemeines und Civ 6 Strategien-FAQ | PBEM-Tool : PBEM1 - Russland PBC6 - Ägypten+Sumerien PBC18 - Cree PBC19 - Australien

    Amateurastronomie Blog

    "Eine überragende Kultur kann nicht von außen her erobert werden, so lange sie sich nicht von innen her selbst zerstört hat"

  2. #2
    Terrorisierter Benutzer Avatar von Porzellanfritte
    Registriert seit
    01.09.14
    Beiträge
    3.098
    Mir fehlt gerade etwas die Zeit das Video zu gucken und den Youtuber finde ich auch etwas nervig. Ich verstehe deinen zweiten Punkt leider nicht, was sollte denn abgeschwächt und abgeschafft werden?
    Story Time :)


  3. #3
    Moderator Avatar von viktorianer
    Registriert seit
    14.07.07
    Ort
    Berlin
    Beiträge
    14.912
    Es soll eben nichts abgeschafft und abgeschwächt werden. Das ist die Kernaussage der Entwickler. Das ist also schon mal ganz anders als bei vielen Spielen. Man will durch Stärkung des bestehenden bei Balance-Problemen vorankommen.


    MP live streams | Civ6: Civ 6 - Allgemeines und Civ 6 Strategien-FAQ | PBEM-Tool : PBEM1 - Russland PBC6 - Ägypten+Sumerien PBC18 - Cree PBC19 - Australien

    Amateurastronomie Blog

    "Eine überragende Kultur kann nicht von außen her erobert werden, so lange sie sich nicht von innen her selbst zerstört hat"

  4. #4
    ohne Ironie! Avatar von Drullo321
    Registriert seit
    27.07.05
    Beiträge
    3.112
    Ist doch letzlich egal ob versucht wird, die Balance durch Nerfs oder Buffs zu erhalten. Wenn nur gebufft werden soll, gibt es dadurch lediglich eine Power Spirare für jeden. Ich hab das Spiel schon lange nicht mehr angerührt, da inhaltlich bisher (verständlicherweise, bei der Masse an Bugs) bisher nichts gekommen ist. Der nächste Patch verspricht dort auch keinerlei Abhilfe.

  5. #5
    Peace through power! Avatar von Nightmare
    Registriert seit
    22.01.06
    Beiträge
    8.296
    Masse an Bugs? Klingt ja glatt als wär es unspielbar, was nicht der Fall ist. ^^
    Frieden durch Macht!
    Bruderschaft von Nod

  6. #6
    Moderator Avatar von viktorianer
    Registriert seit
    14.07.07
    Ort
    Berlin
    Beiträge
    14.912
    Zitat Zitat von Drullo321 Beitrag anzeigen
    Ist doch letzlich egal ob versucht wird, die Balance durch Nerfs oder Buffs zu erhalten. Wenn nur gebufft werden soll, gibt es dadurch lediglich eine Power Spirare für jeden.
    Nun doch, das eine belässt die unterschiedlichen Aspekte der Nationen/Kulturen, das andere würde alle gleich machen. Das ist schon ein wichtiger Unterschied, bei einem Spiel mit Kulturen.


    MP live streams | Civ6: Civ 6 - Allgemeines und Civ 6 Strategien-FAQ | PBEM-Tool : PBEM1 - Russland PBC6 - Ägypten+Sumerien PBC18 - Cree PBC19 - Australien

    Amateurastronomie Blog

    "Eine überragende Kultur kann nicht von außen her erobert werden, so lange sie sich nicht von innen her selbst zerstört hat"

  7. #7
    Moderator Avatar von viktorianer
    Registriert seit
    14.07.07
    Ort
    Berlin
    Beiträge
    14.912
    Und da ist die Ankündigung!

    https://steamcommunity.com/app/11243...nr=2_9_100000_

    Nächste Woche gibt es dann die ersten Patchnotes.


    MP live streams | Civ6: Civ 6 - Allgemeines und Civ 6 Strategien-FAQ | PBEM-Tool : PBEM1 - Russland PBC6 - Ägypten+Sumerien PBC18 - Cree PBC19 - Australien

    Amateurastronomie Blog

    "Eine überragende Kultur kann nicht von außen her erobert werden, so lange sie sich nicht von innen her selbst zerstört hat"

  8. #8
    Strippenzieher Avatar von Buktu
    Registriert seit
    29.06.17
    Ort
    Dortmund
    Beiträge
    7.549
    Im g2g Forum gibt es neue Infos zum Patch.
    Wer kämpft, kann verlieren. Wer nicht kämpft, hat schon verloren. - Bertolt Brecht

    Mein erstes YT LP.

  9. #9
    Moderator Avatar von viktorianer
    Registriert seit
    14.07.07
    Ort
    Berlin
    Beiträge
    14.912
    Cool, mehr Einstellungen für Spiel: Ressourcenreichtum und die Endbedingungen des Spiels .

    Die Entwickler haben auch viel mit dem Thema "Gleichgewicht zwischen den Kulturen" angeschaut. Kulturen, die oft genommen werden, werden etwas schwächer gemacht und die, die weniger genommen werden, werden stärker. Die entfernen viele bedingungslose Boni "pro Bevölkerung".

    Außerdem sind Mammuts nun stärker und man bekommt im Ganzen auch beim Sammeln der Nahrung weniger Bonus zum Start.
    Technologien und Gebäude werden teurer, damit die Balance und das Spiel ab Mittelalter besser abgestimmt ist.

    Civics werden zum Teil neu ausbalanciert.

    Die mod.io für Mods wird nun im Spiel integriert Und die Mod-Tools weden bald auf Steam verfügbar. Dazu nächste Woche mehr.

    Das klingt alles nach den richtigen Weg!

    Leider überhaupt nichts zu MP


    MP live streams | Civ6: Civ 6 - Allgemeines und Civ 6 Strategien-FAQ | PBEM-Tool : PBEM1 - Russland PBC6 - Ägypten+Sumerien PBC18 - Cree PBC19 - Australien

    Amateurastronomie Blog

    "Eine überragende Kultur kann nicht von außen her erobert werden, so lange sie sich nicht von innen her selbst zerstört hat"

  10. #10
    Peace through power! Avatar von Nightmare
    Registriert seit
    22.01.06
    Beiträge
    8.296
    Zitat Zitat von viktorianer Beitrag anzeigen

    Leider überhaupt nichts zu MP
    Äh...alle Balance Änderungen sind auch Änderungen fürs MP. Was genau fehlt dir den bitte fürs MP? O_o
    Frieden durch Macht!
    Bruderschaft von Nod

  11. #11
    Strippenzieher Avatar von Buktu
    Registriert seit
    29.06.17
    Ort
    Dortmund
    Beiträge
    7.549
    Ich glaube Vik meinte das im Bezug auf die Stabilität der MP Spiele.
    Wer kämpft, kann verlieren. Wer nicht kämpft, hat schon verloren. - Bertolt Brecht

    Mein erstes YT LP.

  12. #12
    Moderator Avatar von viktorianer
    Registriert seit
    14.07.07
    Ort
    Berlin
    Beiträge
    14.912
    Zitat Zitat von Nightmare Beitrag anzeigen
    Äh...alle Balance Änderungen sind auch Änderungen fürs MP. Was genau fehlt dir den bitte fürs MP? O_o
    Hast du denn MP gespielt? Ab 4 Spieler ist das nur noch Neuladen. Besonders ab Mittelalter. Unter HK Players League gibt es kaum noch Leute und auf Steam sank die Zahl auf unter 5k Spieler. Civ 6, was ja schon völlig ausgelutscht ist, hat 10x aktive Spieler gerade.

    Und ja, ich habe doch geschrieben, es ist der richtige Weg?!!


    MP live streams | Civ6: Civ 6 - Allgemeines und Civ 6 Strategien-FAQ | PBEM-Tool : PBEM1 - Russland PBC6 - Ägypten+Sumerien PBC18 - Cree PBC19 - Australien

    Amateurastronomie Blog

    "Eine überragende Kultur kann nicht von außen her erobert werden, so lange sie sich nicht von innen her selbst zerstört hat"

  13. #13
    Moderator Avatar von viktorianer
    Registriert seit
    14.07.07
    Ort
    Berlin
    Beiträge
    14.912
    Patch wird um eine Woche verschoben

    https://www.games2gether.com/amplitu...kind/blogs/787

    Ich hatte am WE sturmfrei


    MP live streams | Civ6: Civ 6 - Allgemeines und Civ 6 Strategien-FAQ | PBEM-Tool : PBEM1 - Russland PBC6 - Ägypten+Sumerien PBC18 - Cree PBC19 - Australien

    Amateurastronomie Blog

    "Eine überragende Kultur kann nicht von außen her erobert werden, so lange sie sich nicht von innen her selbst zerstört hat"

  14. #14
    Gamer aus Leidenschaft Avatar von PCGamer
    Registriert seit
    05.06.14
    Ort
    Hessen
    Beiträge
    7.436
    Es zeigt von großem Pflichtbewusstsein, dass die das Problem beim Namen nennen und die Konsequenz ziehen, als den Mist zu früh rauszuhauen, der alles zerhaut.

    Also eine Woche warten, aber dann guten Patch bekommen.

  15. #15
    Moderator Avatar von viktorianer
    Registriert seit
    14.07.07
    Ort
    Berlin
    Beiträge
    14.912
    Ahja, noch eine Information war auch dabei:

    patch with the end condition options and unit balancing closer to mid November.
    Balance und Spielende wird dann noch weiter zum Ende November geschoben. Das ist schon relativ lang


    MP live streams | Civ6: Civ 6 - Allgemeines und Civ 6 Strategien-FAQ | PBEM-Tool : PBEM1 - Russland PBC6 - Ägypten+Sumerien PBC18 - Cree PBC19 - Australien

    Amateurastronomie Blog

    "Eine überragende Kultur kann nicht von außen her erobert werden, so lange sie sich nicht von innen her selbst zerstört hat"

Seite 1 von 2 12 LetzteLetzte

Berechtigungen

  • Neue Themen erstellen: Nein
  • Themen beantworten: Nein
  • Anhänge hochladen: Nein
  • Beiträge bearbeiten: Nein
  •